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[Proteus - January] Recon ships

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Author
Hugh Knight
Scordite Syndicate
Raravathian Mining and Logistics
#1941 - 2014-12-26 12:53:07 UTC
well from a wormholers point of view it goes like this.........yay

on the whole i think change is good and is needed, i see a lot of poeple moaning, for you guys you should hit esc and close program then logon to account management and de-sub.

all the changes and exploits as you see it can be used by YOU too. w-space has always required a team (and a team that knows what it is doing) so for the w-space carebears get in a team or get out.

for FW people, and i only know about FW as i pop a lot of you is, yes i will sit in a FW plex waiting for you to come in for me to shout point web scram on comms and ride the **** train but guess what you can now sit in the plex too and not be d-scanned down if you get caught it will be beacuse you are not watching local not hitting d-scan for the probes, but lets face it most FW guys are stabbed so they will just warp off anyway.

Eve is about adapting let CCP release it we can balance things out after we have real data.

oh by the way i have recon 5 so double yay.
Mr MID
Brutor Tribe
Minmatar Republic
#1942 - 2014-12-26 13:25:44 UTC
You should add mid slot for the Huginn, otherwise it sucks comparing to new Rapier.
Generaloberst Kluntz
Viziam
Amarr Empire
#1943 - 2014-12-26 14:07:06 UTC
Khamal Kahn wrote:
Altirius Saldiaro wrote:
I cant wait till these changes release on TQ. Reading all these tears has been so much fun. I cant wait to see all the tears that will flow in GD from all the morons who don't pay attention to upcoming changes. Especially in game. So many are going to die from these changes. Its going to be great!!!

I speak on behalf of those in whspace who actually possess less skill than myself. Despite my fervent opposition to the proposed DSCAN invulnerability, if I were to speak from a selfish individual perspective I would say "Bring it on!".

Whspace dwellers are not stupid or fearful as some would believe. We realize the lust such recon changes will instill in the hearts of gankers looking for what they think are easy kills in their DSCAN invisible ships, and we know how to bait a trap for such mindless bloodlust. The hunters may become the hunted, and tears may originate from unexpected sources.

The proposed recon change is a nonsensical approach that I loathe, but defensive measures can be enacted so as to become offensive and to make it more destructive to gankers than they may realize. I just wish I didn't have to waste time with such foolishness.

My opposition is not due to fear of loosing ships or pods. Heck, we all know that's part of the game. It is due to sincere opinion of what is best for the game and all participants. I also try to speak for less skilled players whom I hope to give voice and whom I hope will enjoy EVE, particularly those in whspace.

Whatever happens, I'll deal with it unless it ceases to be enjoyable. Regardless, tears of sorrow is an impossibility - at least from me. Blink

Wspace is not a place for the unskilled ones. Unless they're learning in a Corp.
This change makes it no harder for Wspace: you needed to have a brain before, you still need now. You needed to scout open connections while ratting, you still need now
You needed to roll unwanted holes, guess what.
Too much moaning , tear jar is at a point it's not amusing anymore.
Soldarius
Dreddit
Test Alliance Please Ignore
#1944 - 2014-12-26 14:09:03 UTC
h3llra1z3r3 Arkaral wrote:

Resists : I don't think I know enough about fleet mechanics to understand just how important HAC level resists are but I do know that solo a recon with those resists could be far too strong when you add in EWAR to that mix.
IMO squishy with range bonuses and only damage application bonuses would be okay.


If you don't understand how that stuff works, how can you say its OP?

Most people don't even know how any EWAR works other than webs and warp disruptors, because the tutorial covers that.

Currently, a solo recon simply isn't very strong. Could they kill a frigate? Sure. But so can a Confessor, or a Thrasher, or another frigate. Does that make every ship in the game OP? Of course not.

Solo recons get absolutely smashed in the current environment. They lack dps and tank. And you won't kill anything if you can't keep it on field. It has more to do with picking the proper time to engage than with recons being OP (or not.)

It isn't that the Falcon is OP. Its that the pilot chose just the right time and place to maximize its ability crush your hopes and dreams. So, pilots OP?

http://youtu.be/YVkUvmDQ3HY

Generaloberst Kluntz
Viziam
Amarr Empire
#1945 - 2014-12-26 14:15:21 UTC
Soldarius wrote:
h3llra1z3r3 Arkaral wrote:

Resists : I don't think I know enough about fleet mechanics to understand just how important HAC level resists are but I do know that solo a recon with those resists could be far too strong when you add in EWAR to that mix.
IMO squishy with range bonuses and only damage application bonuses would be okay.


If you don't understand how that stuff works, how can you say its OP?

Most people don't even know how any EWAR works other than webs and warp disruptors, because the tutorial covers that.

Currently, a solo recon simply isn't very strong. Could they kill a frigate? Sure. But so can a Confessor, or a Thrasher, or another frigate. Does that make every ship in the game OP? Of course not.

Solo recons get absolutely smashed in the current environment. They lack dps and tank. And you won't kill anything if you can't keep it on field. It has more to do with picking the proper time to engage than with recons being OP (or not.)

It isn't that the Falcon is OP. Its that the pilot chose just the right time and place to maximize its ability crush your hopes and dreams. So, pilots OP?

Awesome
Soldarius
Dreddit
Test Alliance Please Ignore
#1946 - 2014-12-26 14:39:29 UTC
Grath Telkin wrote:
Man all these people crying about the resists, if they stayed, why would you ever fly hacs? Damage? In fleets damage output rarely matters, but the ewar utility would have dumpstered the hacs


In that case, why is PL flying Slippery Petes instead of Jamgus?

http://youtu.be/YVkUvmDQ3HY

Pen Ris
Eden Risk Management
Fedaykin.
#1947 - 2014-12-26 15:39:24 UTC
Soldarius wrote:
Grath Telkin wrote:
Man all these people crying about the resists, if they stayed, why would you ever fly hacs? Damage? In fleets damage output rarely matters, but the ewar utility would have dumpstered the hacs


In that case, why is PL flying Slippery Petes instead of Jamgus?


Don't give him ideas; there are nearly enough virtue probers to deal with the blight of slippery petes. :p
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1948 - 2014-12-26 15:40:07 UTC  |  Edited by: Niskin
Niskin's D-Scan Immunity Solution Desk is now Open

This service is being provided for those who aren't aware of their options when faced with the possibility of an attack by one or more D-Scan immune Combat Recons. If you are likely to find yourself in this situation and would like suggestions on how to handle it, please fill out the following form and wait for a reply:

1. I am operating in ( ) High-Sec, ( ) Low-Sec, ( ) Null-Sec, ( ) Wspace

2. Please list the content you are trying to run: ________________________________

3. I am operating ( ) Solo, ( ) Multiboxing, ( ) In a Fleet

4. Please list any additional information that better qualifies your situation: ______________________________

All solutions provided will be for the number of accounts you specified that you have. It may require the use of an alt on the same account, but never the acquisition of additional accounts. If your risk level was already higher before the changes, the solution may point out how you were already at a similar risk and how those risks compare. Solutions may require you to put in more effort than you had to previously.

This service is brought to you by the Foundation for people who can't help but rehash the same sh*t over and over again because they didn't read the whole thread. The FFPWCHBRTSSOAOABTDRTWT is a non-profit organization, created for the benefit of all capsuleers.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Orange Faeces
Farbissina Industrial and Procurement
#1949 - 2014-12-26 16:20:31 UTC
Niskin wrote:
Niskin's D-Scan Immunity Solution Desk is now Open
...


How do I 'Like' a post more than once?
maCH'EttE
Perkone
Caldari State
#1950 - 2014-12-26 16:35:41 UTC
Soldarius wrote:
h3llra1z3r3 Arkaral wrote:

Resists : I don't think I know enough about fleet mechanics to understand just how important HAC level resists are but I do know that solo a recon with those resists could be far too strong when you add in EWAR to that mix.
IMO squishy with range bonuses and only damage application bonuses would be okay.


If you don't understand how that stuff works, how can you say its OP?

Most people don't even know how any EWAR works other than webs and warp disruptors, because the tutorial covers that.

Currently, a solo recon simply isn't very strong. Could they kill a frigate? Sure. But so can a Confessor, or a Thrasher, or another frigate. Does that make every ship in the game OP? Of course not.

Solo recons get absolutely smashed in the current environment. They lack dps and tank. And you won't kill anything if you can't keep it on field. It has more to do with picking the proper time to engage than with recons being OP (or not.)

It isn't that the Falcon is OP. Its that the pilot chose just the right time and place to maximize its ability crush your hopes and dreams. So, pilots OP?

Are you saying Ewar, whether falcon/celes/rapier/curse..../....
are not OP?
Jeremiah Saken
The Fall of Leviathan
#1951 - 2014-12-26 17:31:00 UTC
CCP Rise wrote:
The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.

Train for missiles they say, you will be able to choose damage they say...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Generaloberst Kluntz
Viziam
Amarr Empire
#1952 - 2014-12-26 17:33:54 UTC  |  Edited by: Generaloberst Kluntz
Niskin wrote:
Niskin's D-Scan Immunity Solution Desk is now Open

This service is being provided for those who aren't aware of their options when faced with the possibility of an attack by one or more D-Scan immune Combat Recons. If you are likely to find yourself in this situation and would like suggestions on how to handle it, please fill out the following form and wait for a reply:

1. I am operating in ( ) High-Sec, (x ) Low-Sec, (x ) Null-Sec, ( xxxx) Wspace

2. Please list the content you are trying to run: ______winning and losing fights, bearing occasionally__________________________

3. I am operating ( x) Solo, (x ) Multiboxing, (x ) In a Fleet

4. Please list any additional information that better qualifies your situation: ______my problem with this change is that the tears gimme such a hard on that I stand distracted in game and lose shipsShockedRollTwistedTwisted________________________

All solutions provided will be for the number of accounts you specified that you have. It may require the use of an alt on the same account, but never the acquisition of additional accounts. If your risk level was already higher before the changes, the solution may point out how you were already at a similar risk and how those risks compare. Solutions may require you to put in more effort than you had to previously.

This service is brought to you by the Foundation for people who can't help but rehash the same sh*t over and over again because they didn't read the whole thread. The FFPWCHBRTSSOAOABTDRTWT is a non-profit organization, created for the benefit of all capsuleers.

Now you shot one in, Niskin. But correct: it's Combat Recons, not Force Recons.
Plaswan
Yahrr
Caldari Provisions
Caldari State
#1953 - 2014-12-26 17:50:44 UTC  |  Edited by: Yahrr
Generaloberst Kluntz wrote:
You are a shame to The Tuskers tradition. And to your own name Yahrr.

I know. :( I even saved my very first iskies to buy a cormorant so I could mine with eight lasers, it didn't help. It was back in the day when the newbie directions were "get a ship, get mining", while all I wanted from the game is to be evil... Those first weeks, their still haunting me.

It goes better now that I mine miners with antimatter. :)

I was wondering though, how long it will take before someone takes a d-scan immune recon to low sec to mine with... No it won't be me, but I'm sure that one day you click your dscan and find mining drones, but no matching barge. Lol

Some other things about d-scan immunity to think about are the use of repair modules (edit: correction from 'repairing modules' as paste does work) while being cloakish and the relatively save log-off with a timer. Cloaking modules don't stay active after pulling a logoffski ehhh I mean after getting dc'ed. Though not huge, it is useful. No one will scan for a ship that is not on d-scan and not in local.
FT Diomedes
The Graduates
#1954 - 2014-12-26 18:40:41 UTC  |  Edited by: FT Diomedes
Wynta wrote:
I keep reading that the D-Scan Immunity will somehow break the game, FW and W-Space especially. I wanted to out line why this is not true.

The balancing of a ship occurs when its strengths are offset by weaknesses. These strengths and weaknesses come, for the most part, in a power triangle; a ship is balanced around damage, defense, and utility. Lets compare the Rook to the Cerberus, the Cerberus is a damage ship primarily that can fit a good tank, but it lacks utility aside from the MWD bonus. The Rook would sacrifice some of the Damage (1 Launcher, 2 Ship Bonuses, and a Low.), some tank (1 Mid, and a couple more to fit ECM), but gains equivalent utility (ECM in the Mids, and D-Scan Immunity).

Now there are two problems with the balancing of Combat Recons, the T2 Resists and the D-Scan Immunity. First I want to argue why the D-Scan Immunity is balanced by comparing it to the Stealth Bomber. The stealth bomber is balanced because it sacrifice all of its defense for damage and utility. A big portion of that utility is its cloak. Not only can the SB warp while cloaked, not have a scan res penalty, but also no cloaked targeting delay. The SB can pop out of cloak and instantly begin locking any ship. To highlight these strengths I'll lists them. The SB is immune to D-Scan, Combat Probes, Overview, and can instantly lock; for all this they get no tank and big damage. The Combat Recon gets immune to D-Scan and Instant targeting, for this they sacrifice some tank and some damage. The Combat Recon specializes in Utility, they sacrifice damage and tank, gain Utility mostly from EWAR, but also slightly from D-Scan immunity, a lesser cloak.

But if the D-Scan immunity is balanced by a reduced tank and damage, then why should it also get T2 Resists. Because it's strength is its weakness. In solo PvP you could easily run from a Recon, you don't want to fight, as soon as they land on grid because a good player prealigns. Now if they don't, then another good pilot could brawl with the Recon and probably come out on top because they have more damage and tank. Once the fight begins, the D-Scan immunity is pointless. In small gang fights, the D-Scan immunity has less of an impact, because you will probably be grouping with ships that don't have this bonus, the only advantage it gives you is that a D-Scanned fleet may appear smaller than the reality. If you are are running head long into another fleet without Combat Probing or using a cloaked scout on the enemy grid, then you deserve to lose. The further away from solo PvP the Recon gets, the less power the D-Scan Immunity gives. Now for fleet combat, the D-Scan Immunity is pointless, the problem facing fleet combat is that EWAR is usually primaried, and with T1 resists, they become way too fragile for their cost, and become outclassed by their T1 counterparts.

The T2 resists are not the huge buff to the solo pvp'er, they are a buff to the fleet pvp'er. The D-Scan Immunity is the buff to Solo PvP, one that offers more than enough counterplay. Both are needed inorder to make the Combat Recon a viable ship in both fleet and solo.


This is a good post, but I think you are jumping too far along the spectrum from big fleets to solo. Small gang is in the middle of those two extremes. To me, small gang is ten-twenty ships. E-war is most devastating in these small gang fights. If my ten meets your ten, the struggle for e-war dominance may well determine the outcome of the fight. Recon ships, EAFs, and their T1 counterparts are valuable force multipliers. The harder it is to kill the utility ship - be it Curse, Huginn, Falcon, etc - the longer it is on the field. I don't necessarily agree that these ships should all be squishy, but I think that is why they left them squishy. CCP wants ships to die. I know from listening to Rise during the AT - which is its own little freakish world - that he hates fleet comps which are designed primarily to stay alive. It's boring. Loss is exciting to watch. Loss drives the economy.

Yet Eve players are generally very risk averse. We hate losing ships. Most of us will reach for whatever advantage we can get. That's why we bring OGB, Falcons, logistics, etc to most fights - or why the nano/kiting meta has been dominant for years.

So, consider the implications of the original proposal for Combat Recons - decent damage, T2 resists, faster, and generally more potent than what we have now. Consider the Rook - currently one of the worst ships in the game. How horrible it would be to fight a small gang of 6 of the originally-proposed buffed Rooks with 2 Scimitars, a Huginn, and a Lachesis, with OGB in support? They might not kill that much, but man would that suck to fight with a equivalent gang. As you started to add more tackle and more Rooks, it would just get worse to deal with. Until you get to the scale where we are no longer talking small gang.

There are other people in this thread with more well-established PVP resumes than me. Is what I am proposing a strawman? Do you think that is not a concern? Because if it is not a concern, than perhaps we can make a good argument for keeping the T2 resistances.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Swiftstrike1
Swiftstrike Incorporated
#1955 - 2014-12-26 19:47:07 UTC
This would be a great springboard for an ECM overhaul.... Conveniently enough, that link leads to a forum thread on exactly that topic!

I have requested that it be unlocked due to it being suitably topical at the moment, but have so far not received a response. Perhaps some kindly dev reading this post could do the honours?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

2D34DLY4U
Brutor Tribe
Minmatar Republic
#1956 - 2014-12-26 20:36:19 UTC
I don't think the issue is if this will break the game or not, most of these things are hardly game breaking plus with some hundred thousand players and hundreds of ships in such a complex ecosystem there is ample room to adapt to whatever changes are made to a small subset of ships, if one fights the urge for hype melodrama based on vague assumptions about disaster scenarios one can easily see that none of this is the end of the world.

Besides everyone learning how to deal with the changes:

  • Worse case scenario #1 these ships will continue to be ignored.
  • Worse case scenario #2 these ships will be over used in some specific circumstances and will be toned down in a month or so.

(on that topic I liked the first iteration on interceptors with fast align and bubble immunity, grrrrrr to whoever complained and lead to that roll back)

The point I feel is worth discussing is if these changes support better and more fun game play or not, at the end of the day this should be a core idea behind every design decision - "Will this change make players have more fun? Will it allow them to interact and find ways of doing cool new stuff? Does this promote rewarding and fun game play? Will the time spent playing EVE doing these things feel better spent than doing some other stuff in game or playing some other game?". This is what matters, not if this will break the game or not since I really don't think it will and I trust CCP to have the capacity to anticipate game breaking changes (to some extent Big smile).

- d scan immunity for in warp ships seems cool since it promotes roaming and introduces some degree of lack of information as Rise intended, perma d scan immunity for me acts as an incentive for camping to farm easy ganks, what IMO is less interesting game play - note I don't do FW and hardly care about it, further that I am well aware of how to deal with it, what we are discussing is the merit of the change itself, seems obvious that players will chose easy kills and this will promote what is pretty bland game play that after a few weeks makes logging off to go play some other game look like a good idea (both for the gankers and the ganked).

- was looking to put some time into my cloaky scanning alt by flying something that is not a T3 or Stratios but still fun, Pilgrim looked good for it since I like submarine warfare since "Silent Service" way back, don't care if I can only catch smaller fish and can take all the drawbacks as long as the ship makes some sense, don't like the proposed changes so far nor think the ship makes much sense to me atm, but whatever - I'll wait and see.
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1957 - 2014-12-26 20:55:02 UTC
Generaloberst Kluntz wrote:
Now you shot one in, Niskin. But correct: it's Combat Recons, not Force Recons.
Plaswan


That's what I get for posting before coffee... Thanks

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Arla Sarain
#1958 - 2014-12-26 21:42:39 UTC
Jeremiah Saken wrote:
CCP Rise wrote:
The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.

Train for missiles they say, you will be able to choose damage they say...

You get to choose kinetic.

git gud and all
Blavish
Therapy.
Brave Collective
#1959 - 2014-12-26 22:31:27 UTC
No resist fix?

Guess i'm having a pilgrim sale. again
Jaysen Larrisen
Caldari Provisions
Caldari State
#1960 - 2014-12-26 23:09:58 UTC  |  Edited by: Jaysen Larrisen
FT Diomedes wrote:


This is a good post, but I think you are jumping too far along the spectrum from big fleets to solo. Small gang is in the middle of those two extremes. To me, small gang is ten-twenty ships. E-war is most devastating in these small gang fights. If my ten meets your ten, the struggle for e-war dominance may well determine the outcome of the fight. Recon ships, EAFs, and their T1 counterparts are valuable force multipliers. The harder it is to kill the utility ship - be it Curse, Huginn, Falcon, etc - the longer it is on the field. I don't necessarily agree that these ships should all be squishy, but I think that is why they left them squishy. CCP wants ships to die. I know from listening to Rise during the AT - which is its own little freakish world - that he hates fleet comps which are designed primarily to stay alive. It's boring. Loss is exciting to watch. Loss drives the economy.

Yet Eve players are generally very risk averse. We hate losing ships. Most of us will reach for whatever advantage we can get. That's why we bring OGB, Falcons, logistics, etc to most fights - or why the nano/kiting meta has been dominant for years.

So, consider the implications of the original proposal for Combat Recons - decent damage, T2 resists, faster, and generally more potent than what we have now. Consider the Rook - currently one of the worst ships in the game. How horrible it would be to fight a small gang of 6 of the originally-proposed buffed Rooks with 2 Scimitars, a Huginn, and a Lachesis, with OGB in support? They might not kill that much, but man would that suck to fight with a equivalent gang. As you started to add more tackle and more Rooks, it would just get worse to deal with. Until you get to the scale where we are no longer talking small gang.

There are other people in this thread with more well-established PVP resumes than me. Is what I am proposing a strawman? Do you think that is not a concern? Because if it is not a concern, than perhaps we can make a good argument for keeping the T2 resistances.


I don't think you are proposing a straw man but I don't think you are looking at the base issue. The d-scan immunity in the small gang scenario is moot unless the majority of your comp is combat recons. You would can still be seen in local so there shouldnt be serious surprise and it wouldn't be long before a response fleet got together and hunted you down on gates and started alpha striking to wipe you up with a quickness. The bigger issue for me is that the T1 equivalent cruisers can be equally if not more effective in the scenario you propose for dramatically less ISK outlay.

Consider a decently skilled Blackbird pilot with the range bonuses and selectable damage types available you get in the same scenario you posit. You probably wouldn't be able to even get tackle on the ship if he's got his business together. Also, tip of the day - ECCM is very effective against ECM and most folks don't mount the modules but gripe about it a fair amount.

If you are paying for T2 capability that should include some upgraded survivability. The d-scan immunity doesn't help you at all once the fights on; it might help you get the jump on some guys but it is in no way a trade off for the dmg resists in the long run. You still won't get near HAC survivability since your running mostly Ewar related mods and little in the way of tank and damage modules but they will help.

What is frustrating is that there is a totally mixed set of messages coming out for these ships. Do you want an Electonic Attack Cruiser or do you want a cloaky BLOPS capable EWAR ship. The cloaky BLOPS ewar ships are taken care of pretty well as a group with Force recon ships. The combat oriented electronic attack cruisers are stuck in some weird limbo where they are getting the worst end of both aspects. The term "recon" in these ship classes is total red herring as well.

I'm interested to see how the d-scan immunity works out but that doesn't really do anything to actually make the "combat recons" more viable in combat on the whole.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen