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[Proteus - January] Recon ships

First post First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#1841 - 2014-12-24 12:03:18 UTC
Generaloberst Kluntz wrote:
RISE
Keep up the nice work
The trail of tears shows you're in the right direction.

So negative feedback means there doing something right? Ergo positive feedback means something is broken or OP and therefore is bad feedback.

This would mean the only valid feedback is inconclusive feedback which leads to running is circles.

To sum things up no feedback is best feedback.

If you don't follow the rules, neither will I.

Zurakaru Kino
Zurakaru LTD
#1842 - 2014-12-24 12:20:52 UTC
Bah, humbug to the updated changes.

The resist profiles would have made the ships interesting again. Oh well.

But, this stupid love for Kinetic damage on Caldari ships is just...plain...dumb. Might as well make all missiles kinetic only.

Owen Levanth
Sagittarius Unlimited Exploration
#1843 - 2014-12-24 13:04:34 UTC
CCP Rise wrote:
Okay, first major update just edited into the OP.

Major changes:

  • We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of making them more fleet viable, their tank was one of their only stand-out weaknesses and we felt that removing it could make them oppressive at smaller scales. To compensate somewhat we've trimmed 5 more sig radius of each ship.
  • With the Pilgrim we decided to split the difference between neut range and strength by wrapping both into one bonus. The amounts will be smaller than either of the singular bonuses but this should do a nice job of giving more engagement range flexibility while still allowing for plenty of cap pressure.
  • We are going to move one high slot on the Lachesis to a low slot, making armor slightly more viable while still preserving room in the mids for damps as well as long range warp disruption. The damage potential for the Lach is still on par with other combat recons even without the fifth high so we feel this fits better than giving up a mid.
  • The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
  • Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.

  • Have a great Christmas o/


    I'll have to say, why the fear of T2 resists on the recons? They're still a bit light on HP compared to other T2 cruisers and of course, if you go back on full T2 resists I fully expect you to nerf T3s into the ground, because otherwise everyone will go back to T3s and forget recons exist, again.

    Especially the Pilgrim is ****** over again. Personally, I find it sad and silly how you first give the recons some much needed staying power, then you take a rusty saw and cripple them again.

    This it totally senseless.
    Mr Floydy
    Questionable Ethics.
    Ministry of Inappropriate Footwork
    #1844 - 2014-12-24 14:14:01 UTC  |  Edited by: Mr Floydy
    Shame that we've dropped the resists... They'd not have had the staying power of HACs or other T2 ships due to no MWD Sig bonus / base HP other classes have. I guess we'll see how things pan out.

    I'm liking the Pilgrim change to be a combination of range and strength. It's a step in the right direction, but can I question why all of the Force Recons have the same Ewar bonuses as the Combat Recons apart from the Pilgrim and Curse? I'm not saying it necessarily needs to match between the 2 but considering how strong the dscan bonus is it seems a little crazy for the Curse to be able to Neut so much better than the Pilgrim at the moment?

    What's the harm in the Pilgrim keeping the current neut strength but getting ~20km+ range?
    Niskin
    The Dead Parrot Shoppe Inc.
    The Chicken Coop
    #1845 - 2014-12-24 14:38:47 UTC
    I think the revision of the resists says more about what they plan to do with the T3 rebalance than anything else. If they want Recon resists to be below HAC resists then I can't imagine they want T3 resists to be much higher than HAC resists. There has to be some reason to fly each individual class of ship. Recons with HAC resists will always be chosen over HAC's, so that fixes nothing. That's not to say that Recons shouldn't have higher resists, just that balance-wise there should be a difference between the classes.

    To really know how Recons will balance out long term we need to know what other changes are coming for its competing hulls. But in the meantime I think looking at the balance of Damage versus Tank is where the balance should happen for Recons. D-scan immunity is a game changer, a mechanic to shake things up, that's why it's not being traded for other forms of balance. If a better tank makes the Recons more viable in fleets then I think that makes sense, but the trade off should be in damage output. That addresses most of the concerns of solo pilots, that these things will be solo-pwnmobiles. And fleet pilots will be happy with more tank so they can survive and apply EWAR longer. The damage output of a recon is already negligible in a fleet fight anyway, so a decrease there wouldn't affect them.

    It's Dark In Here - The Lonely Wormhole Blog

    Remember kiddies: the best ship in Eve is Friendship.

    -MooMooDachshundCow

    raging star
    Sebiestor Tribe
    Minmatar Republic
    #1846 - 2014-12-24 14:45:10 UTC
    CCP Rise wrote:
    Okay, first major update just edited into the OP.

    Major changes:

  • We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of making them more fleet viable, their tank was one of their only stand-out weaknesses and we felt that removing it could make them oppressive at smaller scales. To compensate somewhat we've trimmed 5 more sig radius of each ship.
  • With the Pilgrim we decided to split the difference between neut range and strength by wrapping both into one bonus. The amounts will be smaller than either of the singular bonuses but this should do a nice job of giving more engagement range flexibility while still allowing for plenty of cap pressure.
  • We are going to move one high slot on the Lachesis to a low slot, making armor slightly more viable while still preserving room in the mids for damps as well as long range warp disruption. The damage potential for the Lach is still on par with other combat recons even without the fifth high so we feel this fits better than giving up a mid.
  • The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
  • Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.

  • Have a great Christmas o/


    I can't understand why you guys are making things so complicated, just keep the t2 resist and do away with the d-scan immunity. And for the love of god almighty stop with the damage specific bonuses.
    Kaarous Aldurald
    Black Hydra Consortium.
    #1847 - 2014-12-24 14:59:03 UTC
    I'm disappointed in the rollback of hitpoints.

    Hitpoints was the major thing these ships needed, as being squishy was keeping them from seeing use at almost any scale of combat.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Orange Faeces
    Farbissina Industrial and Procurement
    #1848 - 2014-12-24 16:45:14 UTC
    I've read the last ten pages or so and It is troubling that so many people don't understand the value of the d-scan immunity change. Rise hasn't explained the reasoning for why this is a necessary change but I think I know what they are after and I support it. Its not a gimmick, and its not "broken". It will mean some significant changes in low- and null-sec which will, for once, force you to learn some new techniques.

    If you have the discipline to change and adapt, making combat recons immune to d-scan will help you, too. Try to think of ways that this change will help you instead of just complaining.


    O. Faeces


    Jean Luc Lemmont
    Carebears on Fire
    #1849 - 2014-12-24 16:47:04 UTC
    Bronson Hughes wrote:
    Jezza McWaffle wrote:
    With this change originally HAC + Recon fleet was looking very much interesting and viable, now with the reduction to resists ok just go back to T3's since theres still no use for Recons in a fleet.

    I can understand rolling back the Force Recon buff back to current Combat Recon levels. They're meant to be stealthy support, not front-line support.

    But if your CCP's is to actually get Combat Recons on the field and in fleets in favor of T3s, they would be much better served by leaving Combat Recons with T2 HAC resists. Without them, folks will just keep flying T3s for fleets and swap to Combat Recons for semi-cloaky ambush situations.



    I have to agree with this.

    Drop the Dscan immunity for Combat recons (we really do not need more gimmicky bonuses) - give them the HAC resist profile instead. Adjust the Lach's bonus to a ROF bonus to make it more viable against a wider variety of targets, and I think you can call them done.

    Will I get banned for boxing!?!?!

    This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

    It's bonuses, not boni, you cretins.

    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #1850 - 2014-12-24 16:52:55 UTC
    CCP, your terribad forums won't let me use more than 3 quote blocks, no matter if they are nested or not. Get a real forum. Now then. Back to topic...

    "Let's close the gap between Tech 3s and Recons and make Recons more viable in fleets.

    We will do this by adding a bonus to D-scans, which won't ever affect fleets.

    Oh, we're also rolling back the resistances change, which would have made them more viable in fleets.

    Have fun playing Tech 3s Online."

    QFT

    "Not ANOTHER kinetic lock in :("

    QFT

    "How exactly does a black ops rebalance affect the usability of recons in fleet fights?"

    QFT. It doesn't. Force Recons and T3s use too much jump fuel to be used in more than token numbers.

    Grookshank wrote:
    I do not understand the change on the resist profile. Recons will not be fleet viable compared to t3s without a serious buff to their tank, which was one of the stated goal of the balance change to them.


    QFT. Also, now you will have to gut T3s to the point of uselessness to enable combat recons to resume their role as the harder-to-kill recon.

    Shaleb Heworo wrote:
    This pilgrim change mans that it will be the only force recon without a meaningful defense against 30km + pointing inties. and these things are everywhere! It will also lose a lot of control against several targets on the field effectivly making it a bad solo boat again. Also: What about cargo holds? Recons should have big cargo holds to operate behind enemy lines and it also would make them more viable for solo. So I guess they get extra small cargo holds then?


    It has always been a bad solo boat. It will still be a bad solo boat. But at least now it can neut out a tackler or target at long point range. Inty got you pointed at 30km? Sick some drones on it. Sling shot out or into neut range and kill him. With only a 12km range, it wasn't a reliable tactic except against absolutely terrible pilots. You can also choose to fit either a third neut or an expanded rpobe launcher. The Curse was always the solo neut recon.


    CCP Rise, I am disappoint.


    http://youtu.be/YVkUvmDQ3HY

    sten mattson
    Red Sky Morning
    The Amarr Militia.
    #1851 - 2014-12-24 17:59:51 UTC  |  Edited by: sten mattson
    dropping the one thing that was a major goal in your rebalancing effort - make recons more viable in fleets - just so that that can keep staying off dscan is kind of moot.

    in the end, what will save your ship more?
    that the enemy cant scout it until the fighting starts? or that it has more tank than a regular t1 cruiser?

    also, the pilgrim is slightly better now with half bonuses, but why does it need to loose half the neut bonus? every other recon gets all their full bonuses - force or combat recon.

    not to mention that every other neut focused ships will have a higher neut amount bonus than the pilgrim, wich is supposed to be the pinnacle of neuting (bhaalgorn excluded). And every other neut bonused ship still have a higher highslot count when full neut fitted than the pilgrim.

    as for the curse, i still think for it to become an armor tanker it needs another lowslot, or its t2 resists back :P

    IMMA FIRING MA LAZAR!!!

    gascanu
    Bearing Srl.
    #1852 - 2014-12-24 18:11:48 UTC  |  Edited by: gascanu
    Quote:
    FALCON

    Role Bonus:
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    • Cloak reactivation delay reduced to 5 seconds

    Caldari Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    10% reduction in ECM Target Jammer activation cost



    Quote:
    10% reduction in ECM Target Jammer activation cost
    this is a frigate bonus, not a recon ship bonus...

    you want to nerf ecm into the ground?
    ok, your choice, but give caldari recons some kind of usefful bonus not this crap. you give falcon 3 guns, a dmg bonus, and 3 low slots...really? oh, and 2 light drones... is this some kind of joke?
    how about you decide what role this ship should do in eve? atm the falcon is some kind of lame rook, with a cov op cloak;
    with these proposed changes there is no need anyone will use a falcon over a rook; same ecm bonuses, lower ehp/dmg, say hello to the new "pilgrim'....
    S'No Flake
    Native Freshfood
    Minmatar Republic
    #1853 - 2014-12-24 18:25:18 UTC
    Crosi Wesdo wrote:
    Marlona Sky wrote:
    Tiberian Deci wrote:
    So I'm new to this thread, but has anyone chimed in on how it may be abused in wormholes?

    Does that sound a little carebear-y, yes. But If I'm willing to put the time in to watching my dscan to stay safe its kinda scummy that there will be one class of ships I can't do anything about.

    Bro, do you even combat probe?


    And the award for CCP sycophant of the thread goes to ...


    And the award for the most lazy pilot goes to ....
    S'No Flake
    Native Freshfood
    Minmatar Republic
    #1854 - 2014-12-24 18:27:45 UTC
    Mei Khlolov wrote:
    Tira Janau wrote:
    CCP "Mouthpiece" Rise is still here and active, good to know.

    You take a perfectly reasonable change (giving combat recons t2 resists or slot changes and even maybe *gasp* the ability to do combat), and say naaaaaaaaaaaaaaaaaah.

    But the crappy, gimmicky and only abuse-able mechanic? Lets just keep that regardless of what the playerbase says, my god Rise. No dscan and cloaking is the cloaky recon's job, how freaking hard is that to accept? You don't need to slap a useless bow on the combat recon; you just have to make the product decent.

    P.S. Love the rlml change to the rook, still peddling your crappy RLML base to the public.


    A bitter response like this means he must be doing something right.


    Oh.. the tears in this thread proves that ^2 :)
    Yahrr
    Caldari Provisions
    Caldari State
    #1855 - 2014-12-24 18:42:39 UTC
    S'No Flake wrote:
    Mei Khlolov wrote:
    Tira Janau wrote:
    A bitter response


    A bitter response like this means he must be doing something right.


    Oh.. the tears in this thread proves that ^2 :)

    Maybe you should apply as marketing director. I heard that ignoring people is a well valued skill in that profession. Lol
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #1856 - 2014-12-24 18:52:19 UTC
    CCP Rise wrote:
    We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway.

    We have T3 rebalance, black ops rebalance, and potential ewar module changes on the horizon to help address this as well.


    m8, how can you go on about recons possibly becoming too tanky when we have 250k EHP Lokis and Proteii throwing webs and long points out to 80km? I know your background. I know you used to be a small-gang and solo pvper before going to work for CCP. So I understand where you're coming from. But you clearly are not seeing the whole picture.

    T3s are so much better than combat recons that there is literally no reason to ever use a recon when you have a T3 pilot. They are ridiculously OP. The only reason we don't see more Jamgus is because they don't get a strength bonus. The only reason we don't see more neut Legions is because they don't get a range bonus; the same bonus that the Pilgrim lacked and is now getting. Legions and Proteii don't get TD or damp bonuses. Niether does the Loki get a TP bonus. So they will never be seen. Caldari only needs one EWAR. Pirate

    If you need long-range webs or long points and you have a Loki or Proteus available, you take the T3 because it won't get dumpstered in the first 20 seconds. If you need the covert cloak for blops, np, just slap that covert recon subsystem on and call it good. When you need a tanked cyno ship, you bring the Proteus or Legion and tank it up to 250k EHP because it has a cruiser sigRad and a BS buffer. But when you want ECM, you bring a Falcon. Why? Covert cloak and not terrible range. Covert ships can at least get onto field, into position, and apply its EWAR, even if it is weaker than the combat recons.

    Combat Recons do not have that luxury. They have shorter range than force recons on their EWAR. So they must by necessity have a better tank. Otherwise there is no reason to field them, especially when T3s can do the job and be reasonably assured of not dying instantly.

    Whatever buffs are not applied to combat recons will have to be made up in nerfs to T3s. And since T3s are better HACs and Recons than HACs and Recons, you will have to gut them. So split the difference by buffing Recon resists to full T2 levels. Then you can nerf T3s so that they are not better than HACs with some sort of PG and/or tank nerfs, and apply only a slight nerf to their EWAR capabilities. 50% reduction in loki/proteus EWAR bonuses sounds about right. Leave the Tengu and Legion where they are.

    T3s will be fine if they still have more tank than a recon so long as they aren't just as effective.

    CCP Rise, if you do not buff combat recon tanks, you will have no choice but to gut T3s for everything. Give Combat Recons full T2 resists. I honestly do not believe they will suddenly become oppressive in small gangs because we already have T3s doing exactly that in both small gangs and large fleets. The need for them to be at closer range means they will be in more danger.

    Then you can look at T3 EWAR and ECM and maybe make some retroactive adjustments to keep all four lines of ships (F/C Recons, HACs, and T3s) viable and interesting.

    http://youtu.be/YVkUvmDQ3HY

    Vala Ancalagon
    Center for Advanced Studies
    Gallente Federation
    #1857 - 2014-12-24 18:55:43 UTC
    CCP Rise wrote:
    We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway.

    We have T3 rebalance, black ops rebalance, and potential ewar module changes on the horizon to help address this as well.



    I don't understand, if one of the goals was to make them viable for fleets, pulling the resists back is counterproductive. You just guaranteed that they won't be used that way now. Also not sure what T3/blops/ewar changes has to do with fleet recon use.
    Barrogh Habalu
    Imperial Shipment
    Amarr Empire
    #1858 - 2014-12-24 18:57:37 UTC
    Thinking about this, I realized that it may be a good idea to just give us "normal" T2 EWar cruiser in position of combat recon. Resists, 2 racial EWar forms - and that's it, no need for both recons to try to be sneaky... and even more sneaky.

    I'm not against d-scan immunity or whatever mech like that, I just think that having something simple will go a long way, all the while we can test new ideas on new ships. For example, how about d-scan immunity on, say, Caldari and Minmatar T3 destroyers in one of their configurations?
    Grath Telkin
    Amok.
    Goonswarm Federation
    #1859 - 2014-12-24 19:27:06 UTC
    Man all these people crying about the resists, if they stayed, why would you ever fly hacs? Damage? In fleets damage output rarely matters, but the ewar utility would have dumpstered the hacs

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Crosi Wesdo
    War and Order
    #1860 - 2014-12-24 19:29:06 UTC
    Orange Faeces wrote:
    I've read the last ten pages or so and It is troubling that so many people don't understand the value of the d-scan immunity change. Rise hasn't explained the reasoning for why this is a necessary change but I think I know what they are after and I support it. Its not a gimmick, and its not "broken". It will mean some significant changes in low- and null-sec which will, for once, force you to learn some new techniques.

    If you have the discipline to change and adapt, making combat recons immune to d-scan will help you, too. Try to think of ways that this change will help you instead of just complaining.


    O. Faeces




    I know exactly what values they have and how they will be used. That is why i think they are ****.