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[Proteus - January] Recon ships

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Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#1521 - 2014-12-22 14:11:45 UTC  |  Edited by: ChromeStriker
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

If your the only one there I hope you've got some mulled wine and a mince pie on the go....

I think the best designs are made with that warm glow about your cheeks and those fuzzy little ideas in the back of your head like 'bet I could cut Fozzie's desk in half with this table fan...'

Hard to say whats best for the Rook and Falcon without checking out ECM changes...

No Worries

Omnathious Deninard
University of Caille
Gallente Federation
#1522 - 2014-12-22 14:18:31 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

We might be a large group of loud, sometimes rude, bitter vets but we are here with you.Big smile

If you don't follow the rules, neither will I.

Ganthrithor
School of Applied Knowledge
Caldari State
#1523 - 2014-12-22 14:27:11 UTC
Zappity wrote:
Squatdog wrote:
Zappity wrote:
Ganthrithor wrote:
Now: ship is just as un-detectable as a force recon

They are more detectable. Combat probes have much larger radius than d-scan.


How many PVP or PVE ships typically fit combat probes?

Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.


You're an idiot. Do you know how ridiculous it is to expect people to find something in your average EVE system using combat probes when they can't even get a fix on its general direction using d-scan?

Protip: this is the exact reason CCP removed deep safes. To give you an idea of just how un-findable you are when you're not visible on d-scan, I used to park a Nyx in an off-scan safespot and never had a problem with being probed out. If people can't find a ****ing Nyx without the aid of a directional scan result, how do you expect them to find combat recons?

Security through obscurity is very nearly as effective as actually being invisible in this game. Space is a big place, and pinning down one tiny object in the middle of it with combat probes without the foggiest idea of where to start is ridiculously hard. D-scan immunity will be 95% as good as having a cloak fit, but without ANY of the downsides of cloaking.
Altirius Saldiaro
Doomheim
#1524 - 2014-12-22 14:32:03 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.


Dont give in to the cry babies.
Moac Tor
Cyber Core
Immediate Destruction
#1525 - 2014-12-22 14:32:21 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

Interesting, I didn't think the proposal needed too much further revision in my opinion.

Also, hope those slave drivers are at least going to give you Christmas day off *winks*
Edward Olmops
Gunboat Commando
#1526 - 2014-12-22 14:36:02 UTC
ChromeStriker wrote:

Hard to say whats best for the Rook and Falcon without checking out ECM changes...


I had a vision just the other day of a revamped ECM that could be scripted to turn off INCOMING target locks.
(i.e. you jam something to turn off remote reps hitting it)
Ganthrithor
School of Applied Knowledge
Caldari State
#1527 - 2014-12-22 14:39:51 UTC
Zappity wrote:
Squatdog wrote:
Zappity wrote:
Squatdog wrote:
Zappity wrote:

They are more detectable. Combat probes have much larger radius than d-scan.


How many PVP or PVE ships typically fit combat probes?

Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.


Being forced to gimp your fit to deal with an absurdly broken game mechanic is NOT fine.

At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.


Covops ships are gimpy, these ships are not. That's the difference you keep refusing to understand. The new combat recons will be 95% as un-detectable as a covops (and in some ways more stealthy-- at least cloaky ships need to appear on d-scan to take gates, interact with objects, sit afk in a POS, etc), while retaining the tank, dps, and slot layouts of a normal combat ship.
Joshua Milton Blahyi
Viziam
Amarr Empire
#1528 - 2014-12-22 14:53:25 UTC
Ehud Gera wrote:


Solo and small gang pilots find it daunting to not even be able to gather intel without gimping their fit with an expanded probe launcher. (Especially in lowsec!)



As a true solo low sec PvE toon, I can't wait for these changes.

I do my PvE in a T3, that can easily fit an expanded probe launcher to an actual combat fit. Sure it took some SP investment, and I am losing a mid slot to be able to run the probes full time, but it won't overly affect my site times, and as long as I keep my head about me, my risk level will not rise to an unacceptable level.

What will happen is that competition for the sites is going to go way down as people who are too afraid to step out of their Ishtar comfort zone no longer put their HAC's at risk because they are not able to run probes on their main screen.

The guy running an actual solo setup will only need to make some slight adjustments to be able to function in low sec with the new meta. The multi toon people are the ones who are actually affected more. They won't be able to be scanning down the next systems while their Ishtar afk's through the sites for them. They will have to keep their scanning alt in system to protect their mission runner, which will really hurt their ISK efficiency.

On the plus side to that of course is that if I see the local multi tooners running sites and they move their scanner out of system, I can always swap to a recon and contest the site.

So as a solo PvE player, I stand to make more money, face less competition, and potentially get some PvP kills if someone does not have the right focus. All it costs me is a mid slot, and a more active approach to site running.
FistyMcBumBardier
State War Academy
Caldari State
#1529 - 2014-12-22 15:15:57 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.


Take your time and come up with something that will actually be game changing. I like the proposed changes, but there are MUCH better options for Combat Recons than the first pass.

An update on ECM would also be pretty dope.

Have a good Christmas.
TheMercenaryKing
Collapsed Out
Pandemic Legion
#1530 - 2014-12-22 15:28:53 UTC
DScan immunity needs to stay.

Cloaks need a counter.

People need to STFU/HTFU.
Jeremiah Saken
The Fall of Leviathan
#1531 - 2014-12-22 15:36:54 UTC
TheMercenaryKing wrote:
Cloaks need a counter.

How d-scan immunity is counter to cloaking?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1532 - 2014-12-22 16:25:42 UTC
Some of the issues I see with recons is simply from lack of a framework for ship and module design and how ships and modules interact. what I propose is building the framework and working from it. It would address many of the concerns that have been expressed thus far in this post and others.


Warning this goes out of the normal box and so can be controversial

A proposed framework for working ship design/module design that could be used from now into the future.

High slots - use these for projected effects. The modules that are used in high slots are all modules that project effects onto the environment. For the most part this is already what happens. However in the case of recons there are bonused effects that come from mid slots. While we are doing this revision lets change that once and for all.

Mid and low slots - use for ship enhancement and projected effect enhancement.

Examples.
Guns and missiles are a damage projected effect that is all high slot with mid and low slot effect enhancements. The counter is remote repair which is also a high slot., Enhancement are mid and low. Those enhancements help in tracking, range, and damage. when one of these effects has no enhancement that is an opportunity to create a new module. As an example there are no enhancements to remote repair for distance or strength, perhaps there should be.

NOS and Nuet are high slots and so is their counter in the form of remote ET. modules could be designed to enhance the projected effects of these systems so that greater distance or Strength(damage in a sense) could be achieved from mid and low slot modules.

ECM and remote ECCM modules would become high slots in keeping with this framework as they are projected effects. Low and mid slots could then be used to enhance their effects for range and strength/"damage"

TP, web, points, and all other remote effects and their counters would again be relegated to high slots with modules that enhance their effects placed in mid and low slots.

Cloaks would move to mid or low since they are not a projected effect.

If the following framework was adopted recons would be specialist ships that project nonlethal force multipliers upon enemy fleets. It would be possible to enhance those effects through low and mid slots and have counters for each effect with modules that enhance individual ships.

With this framework the recon pilot would decide to place ECM in high highs, missiles, or some combination with enhancement for these systems in the mids and lows. more player choice with positives and negatives for each player decision. do I gimp my tank to enhance effects or not? similar to a HAC pilots decision making process of damage vs survivability. Under the current system the recon pilot is basically left with highs filled with damage projection and lows and mids with tank and projected effects with the exception of amarr due to nuets already being a high slot.


This could give rise to a whole new class of logistics ship that goes beyond repairing damage and instead mitigates projected effects with remote assistance.

A proper framework allows designers to see what is missing in the way of projected effects, enhancements for those effects and counters to the effects with enhancements for those counters. With the current ship and module terricide CCP has a chance to establish this framework and find the holes that exist, plug those holes and give players a greater choice in the roles and configurations of their ships with each ship having real differentiation in use. It ends the basically one way to fit a ship issue which many of the recons have had in the past.
*+

Cmdr TwinTurrets
Science and Trade Institute
Caldari State
#1533 - 2014-12-22 16:37:18 UTC
I like most of the recon changes. Any chance all the recons could get some kind of bonus towards probe launcher fitting/usage?
Ehud Gera
Wildcard.
Boundary Experts
#1534 - 2014-12-22 16:46:36 UTC
Mal Nina wrote:
Some of the issues I see with recons is simply from lack of a framework for ship and module design and how ships and modules interact. what I propose is building the framework and working from it. It would address many of the concerns that have been expressed thus far in this post and others.


Warning this goes out of the normal box and so can be controversial

A proposed framework for working ship design/module design that could be used from now into the future.

High slots - use these for projected effects. The modules that are used in high slots are all modules that project effects onto the environment. For the most part this is already what happens. However in the case of recons there are bonused effects that come from mid slots. While we are doing this revision lets change that once and for all.

Mid and low slots - use for ship enhancement and projected effect enhancement.

Examples.
Guns and missiles are a damage projected effect that is all high slot with mid and low slot effect enhancements. The counter is remote repair which is also a high slot., Enhancement are mid and low. Those enhancements help in tracking, range, and damage. when one of these effects has no enhancement that is an opportunity to create a new module. As an example there are no enhancements to remote repair for distance or strength, perhaps there should be.

NOS and Nuet are high slots and so is their counter in the form of remote ET. modules could be designed to enhance the projected effects of these systems so that greater distance or Strength(damage in a sense) could be achieved from mid and low slot modules.

ECM and remote ECCM modules would become high slots in keeping with this framework as they are projected effects. Low and mid slots could then be used to enhance their effects for range and strength/"damage"

TP, web, points, and all other remote effects and their counters would again be relegated to high slots with modules that enhance their effects placed in mid and low slots.

Cloaks would move to mid or low since they are not a projected effect.

If the following framework was adopted recons would be specialist ships that project nonlethal force multipliers upon enemy fleets. It would be possible to enhance those effects through low and mid slots and have counters for each effect with modules that enhance individual ships.

With this framework the recon pilot would decide to place ECM in high highs, missiles, or some combination with enhancement for these systems in the mids and lows. more player choice with positives and negatives for each player decision. do I gimp my tank to enhance effects or not? similar to a HAC pilots decision making process of damage vs survivability. Under the current system the recon pilot is basically left with highs filled with damage projection and lows and mids with tank and projected effects with the exception of amarr due to nuets already being a high slot.


This could give rise to a whole new class of logistics ship that goes beyond repairing damage and instead mitigates projected effects with remote assistance.

A proper framework allows designers to see what is missing in the way of projected effects, enhancements for those effects and counters to the effects with enhancements for those counters. With the current ship and module terricide CCP has a chance to establish this framework and find the holes that exist, plug those holes and give players a greater choice in the roles and configurations of their ships with each ship having real differentiation in use. It ends the basically one way to fit a ship issue which many of the recons have had in the past.
*+



This would be quite game altering and have a Lot of unintended effects. The entire meta of the game would have to be rebalanced and it would take years of changes. I applaud your effort in thinking but i don't think Eve is ready to be remade on this scale quite yet.
Aiyshimin
Shiva Furnace
#1535 - 2014-12-22 16:47:16 UTC
TrouserDeagle wrote:
Ele Rebellion wrote:
CCP Rise

Can I put a scenario in your head?

Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..

.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.

Scrammed, webbed, target painted, and jammed.

FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)

True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.

Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.


apparently that counts as a fight, and apparently more fights is always better.
also apparently it's forcing you to be less risk-averse because you're more at risk of getting blobbed by cloakers whenever you do anything (ignoring the fact that it's allowing risk-averse cloak scum to be more successful in pvp). no, I don't understand it either.


Perhaps they should change medium gates to accept only T1 cruisers. Mediums and these Combat Recons simply don't match.
Bienator II
madmen of the skies
#1536 - 2014-12-22 16:53:21 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.


"can't be at home, have to balance spaceships" is at least a half decent excuse

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Moac Tor
Cyber Core
Immediate Destruction
#1537 - 2014-12-22 16:54:21 UTC
Cmdr TwinTurrets wrote:
I like most of the recon changes. Any chance all the recons could get some kind of bonus towards probe launcher fitting/usage?

That would make sense seeing as they are meant to be reconnaissance ships.
Sitting Bull Lakota
Poppins and Company
#1538 - 2014-12-22 16:59:14 UTC  |  Edited by: Sitting Bull Lakota
Giving the pilgrim a 100-125mb drone bandwidth along with the range bonus and neut strength bonus might make the pilgrim too strong and overshadow the other force recon options to too great a degree.
Should the pilgrim be able to reach out to 37km with the effectiveness of 4-6 medium neuts (assuming 2 med neuts, probe launcher/covert cyno and cloak in highs), along with being able to field 5 bonused heavy drones, it would essentially be a cloaked armageddon with less staying power and neut strength.

I'd like to see a pilgrim with 100mb of drone bandwidth and neut strength and range bonuses at 20-25% per level. This would give effective neutralizing capability out to 20-27ish km with 4-6.75 medium neuts worth of strength depending on the high slot layout along with 4x Ogre II's.
Assuming the medium slots are as follows:
Cap booster
AB/MWD
TD
Scram
Web,
the ship would be able to effectively cap out and eliminate just about any sub-cap, turret based ship assuming a long enough window between the initial de-cloak and the arrival of reinforcements.
This would put it in roughly the same category for combat effectiveness as the Stratios, which should be the target for this particular hull.
The Pilgrim, ideally (to me), should be able to deal comparable damage to the Stratios while sacrificing tank and scouting proclivity for ewar and combat utility. The result is a ship that must still carefully choose its targets (being significantly more reliant on its own ability than before) while still being a bit of a glass cannon and ill-suited to general fleet warfare where the curse would easily be the better choice.
Marlona Sky
State War Academy
Caldari State
#1539 - 2014-12-22 17:01:47 UTC  |  Edited by: Il Feytid
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

Targeting an enemy player is 99% of combat in this game. ECM and to an extent, dampeners are not healthy at all. You have the opportunity to change that. The end result should not be where the affected ship is unable to target anything when the EW is applied.

ECM is a terrible mechanic for a couple reasons:

  • Obviously not being able to lock a target means it functions as a 'Get out of jail free' card for the enemy of the person who is jammed resulting in less combat.
  • Out of all the EW drones being built, almost all are ECM drones. This is not because the other ones are worthless. It is just because ECM is so powerful. I mean after all; why damp/paint/web/tracking disrupt when you can make the target unable to lock anything?
  • Because ECM is so over the top powerful when it works, the fast dirty way of balancing it has been to reduce the chance it will work resulting in nothing happening when the module is activated. This is a terrible light switch mechanic. All or nothing.
  • There is no counter play for those who are jammed. For 20 seconds plus the amount of time it takes to relock the targets - there is nothing you can do. Sure some will go on about using drones, smartbombs and F.O.F. missiles, but no one is ever able to provide results where these things caused them to win the fight. The ship ECMing the target is almost always aligned so even if they put drones on the them, they will just warp to a ping (which is even easier now with on grid bookmarks visible) and they will be rejammed as soon as it lands. Smartbombs only work if the enemy ships are in range and again, decides to stick around long enough to die to them. Even if you killed the ECM drones with the smartbombs, chances are that 20+ seconds was enough to tip the scale in the fight anyways. Obviously F.O.F. missiles are a joke, especially considering if the person being jammed is not in a missile boat, they don't get to use them.

ECM is just a bad game mechanic. Notice how almost all of the arguments against combat recons not being on directional scanner uses the Rook in the example. It's not necessarily the Rook they fear, it is ECM.

ECM does not need to be nerfed. It needs to be replaced!

We have tracking disruption, a missile disruption EW would be welcomed. Everyone is so sick of Drones Online, where is the drone disruption? Would be nice to target that Ishtar/Dominix, turn on my Balmer series drone disruption and those sentries become less effective at those extreme ranges. Even if you guys are not ready to release new EW, at least replace ECM with a couple existing EW in the game until then. Target painting makes sense.

With ECM out of the picture, you can get rid of ECCM resulting in far less off grid boosting ships as well. (sorry slippery Petes. you were a cowards ship anyways)

There is no point in leaving in such a terrible game mechanic when you guys can easily pull it right now and replace it with existing EW that actually has counter play.
Marlona Sky
State War Academy
Caldari State
#1540 - 2014-12-22 17:16:14 UTC  |  Edited by: Il Feytid
Just don't forget the cancer that is ultra easy and effort free perfect intel. It results in far less fights. If not appearing on the directional scanner is not an option, then perhaps not appearing in local chat is. And don't worry about those nullbears, everyone has intel channels and of course the d-scan. If they are proactive in gathering intel for a change, then combat recons will not be the END OF DAYS as some are saying. Don't give in to the fear mongering!