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[Proteus - January] Recon ships

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Author
Aiyshimin
Shiva Furnace
#1501 - 2014-12-22 13:03:52 UTC
Crosi Wesdo wrote:

I disagree roime, a combat recon could easily be fit to be very hard to avoid and snag anything in a plex. Wheras a force recon might be seen entering system and will be seen on the gate so a conscientious capsuleer at least has some warning.

Lots of things could be used when you know your target is no threat.

Hyperspacial rigs to reduce time landing on grid. A pair of overheated sebos. And still enough mids and lows left over for ewar and tank.

Lach and huggin combos with a scout for gates (booster) could simply maraud around almost unchecked. Throw a rook and curse in there too, because, why not? Then you can fit nanos or damage mods instead of a tank.


I think I mentioned it earlier, but this will break the freestyle solo/micro roaming in medium plexes the way it currently exists. The workarounds to counter the recon threat are simply too laborous, and most people simply will not bother. I know I won't. This will push FW meta even more strongly to frigs, which is an unfortunate and most likely unconsidered side effect.

Another ill-considered side effect is that increased EWAR flying around also buffs the Ishtar.

However I was referring to catching bears, and nothing really changes for them.

On the other hand, combat recons will also create new tactics for system pushing fleets, so it's not all bad. Furthermore outside FW plex roaming, new combat recons offer very interesting new tools for PVP.



Crosi Wesdo
War and Order
#1502 - 2014-12-22 13:09:32 UTC  |  Edited by: Crosi Wesdo
Aiyshimin wrote:
Crosi Wesdo wrote:

I disagree roime, a combat recon could easily be fit to be very hard to avoid and snag anything in a plex. Wheras a force recon might be seen entering system and will be seen on the gate so a conscientious capsuleer at least has some warning.

Lots of things could be used when you know your target is no threat.

Hyperspacial rigs to reduce time landing on grid. A pair of overheated sebos. And still enough mids and lows left over for ewar and tank.

Lach and huggin combos with a scout for gates (booster) could simply maraud around almost unchecked. Throw a rook and curse in there too, because, why not? Then you can fit nanos or damage mods instead of a tank.


I think I mentioned it earlier, but this will break the freestyle solo/micro roaming in medium plexes the way it currently exists. The workarounds to counter the recon threat are simply too laborous, and most people simply will not bother. I know I won't. This will push FW meta even more strongly to frigs, which is an unfortunate and most likely unconsidered side effect.

Another ill-considered side effect is that increased EWAR flying around also buffs the Ishtar.

However I was referring to catching bears, and nothing really changes for them.

On the other hand, combat recons will also create new tactics for system pushing fleets, so it's not all bad. Furthermore outside FW plex roaming, new combat recons offer very interesting new tools for PVP.




Not really, beyond a prelim d-scan there is rarely a time regardless of the size of engagement, where your scout doesnt land on a gate with the hostile fleet or have eyes on grid with them.

For a structure fight, after any 'warp in a wing of recons' strategy is done once its pretty easily anticipated based on local numbers and for larger fights spies and eyes around strategic systems and gates will nullify any surprise.

It really is an inane feature.

It really only offers a tool for lazy gankers.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1503 - 2014-12-22 13:12:46 UTC
wow.. just wow. So many who are unwilling to adapt. To those talking about exploration sites, what is the difference here between a cloaked rapier/prot sitting on your gate, compared to a combat recon? Cloaked rapier/prot see's you coming on short range d-scan, uncloaks and waits for your to land. Or see's probes out, on the exploration site he's camping, waits till they disappear and then decloaks shortly after. You warp in and boom, recon sitting on gate, ready to blap you.

This is no different. You see local go +1, and you keep checking dscan for probes. Since, if you're running a exploration site, they will have to probe you down as well. Unless they pre-probed the site, which in that case, shouldn't the person who spent a lot of effort get a reward? If you're unwilling to make sure your site is clear, and just barge in, then who's fault is that?

If they're already in system, and a combat recon is camping the site, maybe you should.. i don't know.. warp to the site at 100km and see if someone is camping the gate? And if you're in an exploration boat, carry combat probes w/ expanded launcher! You have the bonuses right there. You can scan the site before jumping in to make sure they aren't chilling in the site. Doesn't change the fact that there might be 100 cloaked falcons/rapiers/pilgrims/arazu's in there (since this thread is full of strawman).

Also, additional tools to consider:

Killboards - look up someone who is sitting in system and you can't find them on dscan. Do they have kills/losses with combat recons? If yes, assume they're in a recon and either leave, find a new site, or grab some friends to bait and kill them.

Common sense - don't barge into every site and expect safety, do your work with what you have available

combat probes - again, if you're in an exploration ship already, running sites, before you warp into a site, drop probes and do a quick scan at your site.

Those few options will have a major affect on adapting to this "issue". You will still run into the cloaked falcon/arazu/rapier/pilgrim from time to time, but that has been ongoing for quite awhile.
Crosi Wesdo
War and Order
#1504 - 2014-12-22 13:16:52 UTC  |  Edited by: Crosi Wesdo
Stitch Kaneland wrote:
wow.. just wow. So many who are unwilling to adapt. To those talking about exploration sites, what is the difference here between a cloaked rapier/prot sitting on your gate, compared to a combat recon? Cloaked rapier/prot see's you coming on short range d-scan, uncloaks and waits for your to land. Or see's probes out, on the exploration site he's camping, waits till they disappear and then decloaks shortly after. You warp in and boom, recon sitting on gate, ready to blap you.

This is no different. You see local go +1, and you keep checking dscan for probes. Since, if you're running a exploration site, they will have to probe you down as well. Unless they pre-probed the site, which in that case, shouldn't the person who spent a lot of effort get a reward? If you're unwilling to make sure your site is clear, and just barge in, then who's fault is that?

If they're already in system, and a combat recon is camping the site, maybe you should.. i don't know.. warp to the site at 100km and see if someone is camping the gate? And if you're in an exploration boat, carry combat probes w/ expanded launcher! You have the bonuses right there. You can scan the site before jumping in to make sure they aren't chilling in the site. Doesn't change the fact that there might be 100 cloaked falcons/rapiers/pilgrims/arazu's in there (since this thread is full of strawman).

Also, additional tools to consider:

Killboards - look up someone who is sitting in system and you can't find them on dscan. Do they have kills/losses with combat recons? If yes, assume they're in a recon and either leave, find a new site, or grab some friends to bait and kill them.

Common sense - don't barge into every site and expect safety, do your work with what you have available

combat probes - again, if you're in an exploration ship already, running sites, before you warp into a site, drop probes and do a quick scan at your site.

Those few options will have a major affect on adapting to this "issue". You will still run into the cloaked falcon/arazu/rapier/pilgrim from time to time, but that has been ongoing for quite awhile.


Then you agree with us. The little difference it does make is that it is more powerful than a covert cloak. Then why give a combat ship the same strengths as a cloaky one when cloaks aready exist and require some techniques to use properly.

The defence against the feature is trawling through killboards for countless people out of game. Thats nice isnt it?

Thinking a new mechanic is ******** is not the same as being unwilling to adapt.

I base my understanding of how the new mechanics will be used on exactly how i am going to abuse them.
afkalt
Republic Military School
Minmatar Republic
#1505 - 2014-12-22 13:18:19 UTC  |  Edited by: afkalt
Belinda HwaFang wrote:
However, since Combat Recons don't need a cloak to hide from DSCAN they can appear on grid from out of nowhere and point the target without worry of any targeting delay because they were never cloaked in the first place


To be fair, you're on grid a good while "decelerating" before locking is a possibility.

We've all seen the reverse when a hostile warps in and you're mashing lock and getting nothing but "target is invulnerable" messages back until it's "out of warp".

Something small would get out, something bigger and fit for PvP should be equipped to punch it in the face. Curse is probably the most dangerous in this scenario.



People do seem fixated on the "victim" (the person warped to) though, as if there is no possibility of there being a curse or two waiting at the warp in point to give a would be pirate the good news. These will be glorious over/under/all around bait cynos Pirate


Edited to add:

Belinda HwaFang wrote:
The little difference it does make is that it is more powerful than a covert cloak.


It's not though, it's more powerful in a direct combat situation - in areas of space where you're hunting, laying in wait, traversing hostile space a cloak is infinitely superior. Dscan immunity rewards aggression, not hiding. The cloak rewards subterfuge, sneakiness.

They're different tools for different jobs and actually when I think about it split the recon line nicely.
Crosi Wesdo
War and Order
#1506 - 2014-12-22 13:21:40 UTC
afkalt wrote:
Belinda HwaFang wrote:
However, since Combat Recons don't need a cloak to hide from DSCAN they can appear on grid from out of nowhere and point the target without worry of any targeting delay because they were never cloaked in the first place


To be fair, you're on grid a good while "decelerating" before locking is a possibility.

We've all seen the reverse when a hostile warps in and you're mashing lock and getting nothing but "target is invulnerable" messages back until it's "out of warp".

Something small would get out, something bigger and fit for PvP should be equipped to punch it in the face. Curse is probably the most dangerous in this scenario.



People do seem fixated on the "victim" (the person warped to) though, as if there is no possibility of there being a curse or two waiting at the warp in point to give a would be pirate the good news. These will be glorious over/under/all around bait cynos Pirate


'target is invulnerable' is not the same as 'being in warp'.

I know eve is a hard game but i wish people would realise how little they know sometimes.

'target is invulnerable' when a target actually lands can be canceled by the invulnerable party by performing an action. otherwise it lasts quite some time (dont know exactly, perhaps 10 seconds) before you can lock it. He can however, start locking you and go vunlerable as soon as he likes.
afkalt
Republic Military School
Minmatar Republic
#1507 - 2014-12-22 13:24:36 UTC  |  Edited by: afkalt
The actual message is irrelevant, the point I was trying to get across as I'm sure you're well aware is you're on grid WELL before you can lock. As you know, you need to be down at ~1/3 speed before any action is remotely possible.

A more accurate message would be along the lines of interference from your warp. I'm going from memory and tbh the message text isn't something I care much about remembering verbatim so much as the mechanic.

You're nitpicking if that's all you've got tbh.
rhiload Feron-drake
TURN LEFT
#1508 - 2014-12-22 13:32:09 UTC
anytime now you will change the d-scan immunity right rise? right?
Crosi Wesdo
War and Order
#1509 - 2014-12-22 13:33:25 UTC
afkalt wrote:
The actual message is irrelevant, the point I was trying to get across as I'm sure you're well aware is you're on grid WELL before you can lock. As you know, you need to be down at ~1/3 speed before any action is remotely possible.

A more accurate message would be along the lines of interference from your warp. I'm going from memory and tbh the message text isn't something I care much about remembering verbatim so much as the mechanic.

You're nitpicking if that's all you've got tbh.


Ill be fitting 2 T2 hyperspacial velocity rigs to by ganking huggin. At 5au/s it should arrive on grid quite fast. With twin OH sebos it will lock very shortly after.

Some things will get away. Far less likely if they have their prop mod on.

Im not nitpicking, having flown in low sec for a while know i can tell you i will not be alone in abusing the hell out of this.

There are probably 3 dozen people at the moment who often run around in my area in smartbombing proteus. Riskless pvp is very appealing to a lot of people.
Jeremiah Saken
The Fall of Leviathan
#1510 - 2014-12-22 13:34:49 UTC
Stitch Kaneland wrote:
This is no different. You see local go +1, and you keep checking dscan for probes. Since, if you're running a exploration site, they will have to probe you down as well. Unless they pre-probed the site, which in that case, shouldn't the person who spent a lot of effort get a reward? If you're unwilling to make sure your site is clear, and just barge in, then who's fault is that?

Most of them will be prescanned, and bookmarked on cans, so nothing you can do really.
Stitch Kaneland wrote:
If they're already in system, and a combat recon is camping the site, maybe you should.. i don't know.. warp to the site at 100km and see if someone is camping the gate? And if you're in an exploration boat, carry combat probes w/ expanded launcher! You have the bonuses right there. You can scan the site before jumping in to make sure they aren't chilling in the site. Doesn't change the fact that there might be 100 cloaked falcons/rapiers/pilgrims/arazu's in there (since this thread is full of strawman).

Yep you don't know, SoE ship dedicated to exploring can't fit expanded launchers. Anyway pirates won't be sitting on sites the reason you wrote.
Loled on your "tools", every explorer should now it alreadyBig smile if not they desered to be ganked.

Just because you like the change doesn't mean someone has else opinion on the matter, it has nothing to do with adapting. Exploration will change in a way i don't like because i know it will be huge backstab into explorers. I bet all fellow pirates at genesis are laughting now. Rise decided to take a peak what it will look like on TQ and what we can do? Caps lock him? EvE is not dying, tears will always flow. Wait for T3 rebalance...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#1511 - 2014-12-22 13:36:15 UTC
Cassius Invictus wrote:

Lol if you are only able to PvE, maybe move to Hi Sec... i live in WH and those changes don't bother me at all.

1) You can still have a friend at the WH to detect any incoming.

2) Scan immune Recons will die to WH capms.

3) Recon gangs will die to standrad T3 gangs.

4) If u solo sleepers and and have no way to detect recons, than guess what: today cloacky proteus, loki or statios can kill you just as easily.

5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...


Agreed on the whole, I'm definitely looking forward to seeing how 3) pans out in WH space. I don't think it will be as simple as Recon gangs dying to standard T3 fleets, it'll depend on the comp from both sides I think. Mixed fleets of Recons and T3s are going to be awesome to see in action :D
afkalt
Republic Military School
Minmatar Republic
#1512 - 2014-12-22 13:39:25 UTC
Crosi Wesdo wrote:
Ill be fitting 2 T2 hyperspacial velocity rigs to by ganking huggin. At 5au/s it should arrive on grid quite fast. With twin OH sebos it will lock very shortly after.

Some things will get away. Far less likely if they have their prop mod on.

Im not nitpicking, having flown in low sec for a while know i can tell you i will not be alone in abusing the hell out of this.

There are probably 3 dozen people at the moment who often run around in my area in smartbombing proteus. Riskless pvp is very appealing to a lot of people.


And as I'm sure you're aware that using 5 or 6 of your 6 mids (2 sebos, tackle, prop mod, web [perhaps 2]) leaves you pretty much tankless and will be smashed to pieces by even a T1 cruiser fit for fighting. Hell an assault frigate would probably ruin your day.

So maybe you can kill little frigs asleep at the wheel. I'm not seeing the end of days here tbh.
Crosi Wesdo
War and Order
#1513 - 2014-12-22 13:42:23 UTC  |  Edited by: Crosi Wesdo
afkalt wrote:
Crosi Wesdo wrote:
Ill be fitting 2 T2 hyperspacial velocity rigs to by ganking huggin. At 5au/s it should arrive on grid quite fast. With twin OH sebos it will lock very shortly after.

Some things will get away. Far less likely if they have their prop mod on.

Im not nitpicking, having flown in low sec for a while know i can tell you i will not be alone in abusing the hell out of this.

There are probably 3 dozen people at the moment who often run around in my area in smartbombing proteus. Riskless pvp is very appealing to a lot of people.


And as I'm sure you're aware that using 5 or 6 of your 6 mids (2 sebos, tackle, prop mod, web [perhaps 2]) leaves you pretty much tankless and will be smashed to pieces by even a T1 cruiser fit for fighting. Hell an assault frigate would probably ruin your day.

So maybe you can kill little frigs asleep at the wheel. I'm not seeing the end of days here tbh.


pretty sure my 100mn ab dual web dual sebo huggin (speculative fit) can handle itself. If i dont like a particular cruiser i just make sure im flying with someone in a rook.

Gankbears paradise.
Edward Olmops
Gunboat Commando
#1514 - 2014-12-22 13:47:58 UTC
Belinda HwaFang wrote:

However, since Combat Recons don't need a cloak to hide from DSCAN they can appear on grid from out of nowhere and point the target without worry of any targeting delay because they were never cloaked in the first place, and since they aren't a cloaky ship, they are a full combat strength ship, not a nerfed down combat ship to allow for the cloak.


Wrong. Yes, you can appear on grid out of nowhere. But the time it takes from the "plop" when you reach the grid until you have decelerated to 0m/s and are actually able to lock anything will still be a couple of seconds. Even with Warp speed rigs or the like you will be slower than a bomber.
And although being a bit stronger than a force recon, the new Combat Recons will doubtless still be weaker than current T3s.

Belinda HwaFang wrote:

I'm posting this mainly for informational purposes, because it's clear from reading a few posts in this thread that some people don't actually understand these details, and why a combat recon that is immune to DSCAN becomes a lot more powerful than its cloaky counterpart.
--
Fang Pirate


The new Combat Recons will be stronger in some situations than their cloaked counterparts (hence the name). But they will neither be more powerful gankers than anything we have now (->Bomber for speed, T3 for power) nor outclass the Force Recon everywhere (->Black Ops, slip through Gate Camps).
afkalt
Republic Military School
Minmatar Republic
#1515 - 2014-12-22 13:49:18 UTC
So, point is - the sky aint falling and your targets are confined to small stuff or bringing more ships.

Why is it not a problem for you to hunt with someone else but for others to have backup? Why do these niche weird fits survive camps - perhaps because they have been scouted - so again why can't other people scout?


All the arguments against this are pretty contrived/one rule for one set of players and another rule for others. Really are all boiling down to this:

afkalt wrote:
The only legitimate complaint point of note is medium plexes and even then, that boils down to "someone might PvP my isk farming ship" which is....yeah....let's leave that one there.
.


Your primary target type which you'll kill are just as killable today using rocket bombers. Last I checked the skies aren't raining dead covops.
Crosi Wesdo
War and Order
#1516 - 2014-12-22 13:50:24 UTC  |  Edited by: Crosi Wesdo
afkalt wrote:

Your primary target type which you'll kill are just as killable today using rocket bombers. Last I checked the skies aren't raining dead covops.


You couldnt be more wrong. Theres a huge selection of frigs that will melt a rocket bomber even if backup eventually kills the frig.

I know a fair bit about using bombers and mechanics to my advantage btw. Though that died when remaining cloaked when activating acceleration gates was removed.

https://www.youtube.com/watch?v=q4o2ottYztI
https://www.youtube.com/watch?v=13E4UTefjhg
https://www.youtube.com/watch?v=D9RfOMzy_RE

Though thats a selection or rocket/blaster/laz0r bombers.

There are a huge number of cruisers that can be range tanked by a huggin. Some of the ones that it cannot range tank put out em damage which the huggin will have a 90% resist towards.

I just dont think you are equipped to assess the strength of the ninja recon in getting a one sided engagement started or its combat strength one the fight is underway. Also, the ability to easily disengage at will cannot be ignored.
CCP Rise
C C P
C C P Alliance
#1517 - 2014-12-22 13:52:35 UTC
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

@ccp_rise

S'No Flake
Native Freshfood
Minmatar Republic
#1518 - 2014-12-22 13:53:42 UTC
Marlona Sky wrote:
S'No Flake wrote:
Marlona Sky wrote:
Ripard Teg wrote:
[quote=Antillie Sa'Kan]
You guys say that like that situation doesn't prevent fights. I assure you it does. I have heard the phrase "These guys always have Falcon alts" prevent a fight quite a lot.

That's because ECM has no counter play. How come no one ever decides not to fight due to "These guys always have Arazu/Pilgrim/Rapier alts" ??? Because all other types of EW has some degree of counter play. ECM is a broken light switch mechanic that needs to be banished from the game completely and replaced with something else. Something that does 'something' as often as the other EW but leaves room for counter play.


You again with ECM has no counter?
I told you once. Keres can lock faster and damp the damn Falcon to send him out of the grid.
Even Arazu can lock faster than Falcon because of the scan res.

Because ECM will miss cycles, Falcon pilots fill a full rack of ECM mods and no sebo which means even a T1 Celestits will make the Falcon to leave the grid.

Geezzzz fly the damn thing for a week or two and see how much time you spend on grid compared with bouncing from planets or BMs.

You are missing my point completely. I have flow ECM platforms many times.


I don't think you did. I think you are lying because if you bothered to fly a Falcon for example, you would know, 90% of the time you will be off field in warp while that nice Arazu will keep people pinned on field, logis dampned and make Falcons run away with the tail between the legs ... well, or fly away Ugh
afkalt
Republic Military School
Minmatar Republic
#1519 - 2014-12-22 14:06:07 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.



Can you at least confirm if dscan immunity is staying or going in this pass (since it's literally all people seem to care about). Otherwise the feedback will be a bit haphazard.

I appreciate an earlier post said it's staying, but would be good to clear up.

Thanks Smile
Jeremiah Saken
The Fall of Leviathan
#1520 - 2014-12-22 14:11:39 UTC
CCP Rise wrote:
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.

Now this is sad. Leave it. Go to your family as well, it's xmas after all.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville