These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Proteus - January] Recon ships

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#1481 - 2014-12-22 10:01:01 UTC
Iebi Vyethar wrote:
I wonder why people get more Loyalty Points when plexing alone rather than getting more when doing it with friends. FW needs to be looked at, especially now when doing anything bigger than small outposts will be close to a death wish if doing it alone.
Ratting in nullsec ? Yeah right Covert HACs COVERT HACS



That is just one example of the serious problem with reward system in game. It is skewed completely.

Activities that are in dangerous locations and would benefit from a community must pay 2 times more than safe lone activities to be worth. But then anything that can be done by 2 average players can be done by a single high SP player with pimped setup ALONE. and then people will minmax it and do it alone


The only place were this has been partially corrected (And the result is great in community manteinance) is incursions. A reward system that pays per member, not per final result.

All activities should pay more or less like incursions. Otherwise minmaxing will ALWAYS result in people doing the activities alone.

Simple example of solution. Make ratting of all forms pay part of its income with LP (concord LP). MAke everyone in fleet get the LP based on a curve of results the fleet had on the time of the income tick. That means... would be good to have PVPERs in fleet with the PVer. While the PVE people make money the people patrolling is also making SOME money. If you try to do it alone, you will NOT make more, because you are not sharing that LP.. it should be added to each member of the fleet within the constellation.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#1482 - 2014-12-22 10:05:33 UTC
Cassius Invictus wrote:


Lol if you are only able to PvE, maybe move to Hi Sec... i live in WH and those changes don't bother me at all.

1) You can still have a friend at the WH to detect any incoming.

2) Scan immune Recons will die to WH capms.

3) Recon gangs will die to standrad T3 gangs.

4) If u solo sleepers and and have no way to detect recons, than guess what: today cloacky proteus, loki or statios can kill you just as easily.

5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...



Yes, i can see it won't affect you at all, but the (already deserted) lower class holes can now have combat recons camping in it and are invisible from dscan without a cloak.... This is fairly gamebreaking imo. Expect even more people to move out of lower class wormholes as a result.

In nullsec where you have local it's fine, and in higher class wormholes where the stakes are already high it's fine, but this somewhat cripples the low end wormhole dweller / daytripper. HAC resist profile combat recon which you get no warning of until it's on grid! Sure, you can be constantly combat probing on an alt for it but.....I thought CCP was moving away from such nonsense.
Jeremiah Saken
The Fall of Leviathan
#1483 - 2014-12-22 10:06:55 UTC
afkalt wrote:
How exactly are you scanning a gate camp BEFORE jumping in?

Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.


Honestly, people are acting like there's going to be a half dozen recons around every corner.

I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.

Adrie Atticus wrote:
"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"

Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with.

Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

StuRyan
Space Wolves ind.
Solyaris Chtonium
#1484 - 2014-12-22 10:09:39 UTC
Love it, what would round this off is if you make recon pilots invisible in local too..... delicious tears.
Ehud Gera
Wildcard.
Boundary Experts
#1485 - 2014-12-22 10:13:14 UTC
A lot of people seem to think this game is about their style of play only. And I have tried most of the styles (Currently pvp focused)

I assert that the Dscan Immunity is unhealthy for the game in general. For all styles of play.

Gankers think its paradise until their targets dry up.

PVE'rs who like to use small groups or solo find it an imbalance to risk/reward.

Solo and small gang pilots find it daunting to not even be able to gather intel without gimping their fit with an expanded probe launcher. (Especially in lowsec!)

I guess null fleets and the very large pvp groups might not be hurt... cause recons can only do so much to hurt them...

Think about it in terms of overall game health please before spouting that the rest of us who don't like the change are ignorant.

AND btw, it's a sandbox.... so maybe we shouldn't punish carebears and pve'rs for building their sandcastles just because they like a different layout...

Food for thought.

The day eve becomes one way to play is the day the sandbox dies. Punishing certain play types is the first and worst step toward this.
afkalt
Republic Military School
Minmatar Republic
#1486 - 2014-12-22 10:41:30 UTC
Jeremiah Saken wrote:
afkalt wrote:
How exactly are you scanning a gate camp BEFORE jumping in?

Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.


Honestly, people are acting like there's going to be a half dozen recons around every corner.

I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.


So now you've moved to crying about exploration sites?

If only there was a class of ship that could probe these sites and get there cloaked so that the big bad horrible recon can't hurt them. Man that would be super. They should call it like....covert ops or something. That would fix this problem right up.

Oh. Wait.


The only legitimate complaint point of note is medium plexes and even then, that boils down to "someone might PvP my isk farming ship" which is....yeah....let's leave that one there.
afkalt
Republic Military School
Minmatar Republic
#1487 - 2014-12-22 10:48:46 UTC
Ehud Gera wrote:
AND btw, it's a sandbox.... so maybe we shouldn't punish carebears and pve'rs for building their sandcastles just because they like a different layout...


We're not, the assertion is that PvEers should be exposed to danger and moving their risk away from 100% safety is not a bad thing.

Destruction is the lifeblood of the game - if nothing blew up, the game wouldnt last 3 months. Industry: dead. Mining: Dead. Mission LP farming: Dead. Exploration loot: Dead. WH loot: Dead. Everything....dead.

The entire game feeds ships exploding. More of those make it better for everyone in the long run/bigger picture.

Even if sometimes it's inconvenient for the person exploding.
Jeremiah Saken
The Fall of Leviathan
#1488 - 2014-12-22 10:56:28 UTC  |  Edited by: Jeremiah Saken
afkalt wrote:
So now you've moved to crying about exploration sites?

Crying? No, i was about to start hunting lowsec explorers in my SB and with recon change there will be less targets to shoot.
We will see who is crying after 3 months with this change, i'm not pvper, i bet it wouldn't be me.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Squatdog
State Protectorate
Caldari State
#1489 - 2014-12-22 10:57:35 UTC  |  Edited by: Squatdog
Quote:
At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.


Oh boy...

In order to fit a cov-ops cloak, Force Recons sacrifice a lot of combat utility compared to their Combat Recon counterparts. Likewise, covops T3s are restricted to a crappy subsystem in place of something actually useful.

Then there's the matter of getting decloaked on gates (and by anything within 2000m) on top of the targeting delay penalty. Something the new Jesus Recons won't have to deal with.

That's how it's balanced.
Cassius Invictus
Viziam
Amarr Empire
#1490 - 2014-12-22 11:04:49 UTC
Belinda HwaFang wrote:


Yes, i can see it won't affect you at all, but the (already deserted) lower class holes can now have combat recons camping in it and are invisible from dscan without a cloak.... This is fairly gamebreaking imo. Expect even more people to move out of lower class wormholes as a result.

In nullsec where you have local it's fine, and in higher class wormholes where the stakes are already high it's fine, but this somewhat cripples the low end wormhole dweller / daytripper. HAC resist profile combat recon which you get no warning of until it's on grid! Sure, you can be constantly combat probing on an alt for it but.....I thought CCP was moving away from such nonsense.


I can see your point and i partially agree, but remember that 1) today the risk is the same it's just that there will be another ship class to be feared 2) guys form c5-c5 roam lower class WH and will remove any recon camp for you Lol. Recons maybe good for killing lone PvE pilots, but will die to most standard WH fleets.
Delt0r Garsk
Shits N Giggles
#1491 - 2014-12-22 11:09:19 UTC
Cassius Invictus wrote:
Ehud Gera wrote:
Delt0r Garsk wrote:
How the hell does this affect WHs? We don't use ships that you dscan anyway.


Wait.... you can rat while cloaked? Teach me this Voodoo!



....

5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...

EDIT: I just realized that a d-can immunity is essentialy a weaker cov ops cloak - it works the same expept you cant hide on grid and u can be combat probed. Thats it. Nothing broken.


Yea us too. But alas most people that are prepared to hunt in C5-C6s tend to know better. Also if someone was stupid enough to take us on in a combat site, pop an extra escalation and watch them die to sleepers while whoring on the kills. Getting your enemies killed by NPCs --priceless.

AKA the scientist.

Death and Glory!

Well fun is also good.

Delt0r Garsk
Shits N Giggles
#1492 - 2014-12-22 11:12:25 UTC
Jeremiah Saken wrote:

Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.

This is an MMOG. Massive *Multiplayer* Online Game.

MMOG are like sex. Sure you can go solo, but its more fun in a group.

AKA the scientist.

Death and Glory!

Well fun is also good.

Shaqil
Duck and Cover
#1493 - 2014-12-22 11:19:31 UTC
Max Velocity
PILGRIM = 198 (+34)
CURSE = 205 (+30)
FALCON = 192 (+23)
ROOK = 194 (+24)
ARAZU = 207 (+27)
LACHESIS = 220 (+29)
RAPIER = 230 (+38)
HUGINN = 240 (+31)

TALOS = 220!!!

Well at least matari T2 Cruisers are faster then non matari Battle Cruiser! Is it just me or there is really something wrong with that?
Aiyshimin
Shiva Furnace
#1494 - 2014-12-22 11:25:24 UTC
Ganthrithor wrote:
Aiyshimin wrote:
Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.


Are you a moron? That's a massive change!

Before: ship visible on d-scan for the last 14 au of their warp

Now: ship is just as un-detectable as a force recon

The ENTIRE POINT of distinguishing between combat and force recons was that one was difficult to detect but fairly useless in direct combat, while the other combined the support abilites of the force recon with the damage and tank of a combat hull, but AT THE EXPENSE OF STEALTHINESS.

Giving the combat recon the same element of surprise as the force recon completely steps all over the force recon's role in the game. It's stupid, and if you can't understand why then you're stupid.

On another note, I'm really glad that "COMBAT RECONS WILL BE INVULNERABLE TO D-SCAN" is proudly announced as part of the Proteus featureset in the latest dev blog. What ever happened to consulting the community and getting feedback before unilaterally taking a dump on game mechanics?


No, but apparently you are. NBS.

Before: Force Recon is not visible on dscan
After: Combat Recon is not visible on dscan

And 9 times out of 10 the tackler will still be an inty, because they are the only ships with even the slimmest chance of catching anything because of Local Chat. Recons aren't fast enough, that isn't changing. If you didn't use Force Recons before, you won't Combat Recons either.

Basically the main issue with this change, but not with this change alone, is the increasing altification. Please Turn from Tuskers expressed this well in her post above. Fitting combat probes is simply not viable on most combat ships, so to keep your current capability you need to bring an alt, or force one gang member to a non-combat role.

I'm afraid the pressure to roll new alts for everything is intendend business design by CCP.
Adrie Atticus
Caldari Provisions
Caldari State
#1495 - 2014-12-22 11:36:03 UTC
Jeremiah Saken wrote:
afkalt wrote:
How exactly are you scanning a gate camp BEFORE jumping in?

Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.


Honestly, people are acting like there's going to be a half dozen recons around every corner.

I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons.

Adrie Atticus wrote:
"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"

Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with.

Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.


It's not impossible to play solo, a number of ships can just get away from a recon. If you're not prepared to jump into a recon, then that isn't really an issue which CCP should help you with.

What is the mechanic which makes the game impossible if you cannot see recons on dscan? Fight aligned? Fit appropriate tank to handle a recon or 2 (they're not HAC-level DPS)? Don't run a site with multiple neuts in local?
Worrff
Enterprise Holdings
#1496 - 2014-12-22 12:04:16 UTC
Kmelx wrote:
CCP Rise wrote:
  • Dscan immunity is staying.

  • Asking for player feedback and then ignoring that feedback for the win.

    I seriously wonder why you even bother...


    So that it gives the IMPRESSION that they are listening. They will do whatever they want regardless.

    All the feedback about the new UI went unheeded and ignored. Been the same for years, nothing new.

    CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

    Crosi Wesdo
    War and Order
    #1497 - 2014-12-22 12:19:09 UTC  |  Edited by: Crosi Wesdo
    Aiyshimin wrote:
    Ganthrithor wrote:
    Aiyshimin wrote:
    Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.


    Are you a moron? That's a massive change!

    Before: ship visible on d-scan for the last 14 au of their warp

    Now: ship is just as un-detectable as a force recon

    The ENTIRE POINT of distinguishing between combat and force recons was that one was difficult to detect but fairly useless in direct combat, while the other combined the support abilites of the force recon with the damage and tank of a combat hull, but AT THE EXPENSE OF STEALTHINESS.

    Giving the combat recon the same element of surprise as the force recon completely steps all over the force recon's role in the game. It's stupid, and if you can't understand why then you're stupid.

    On another note, I'm really glad that "COMBAT RECONS WILL BE INVULNERABLE TO D-SCAN" is proudly announced as part of the Proteus featureset in the latest dev blog. What ever happened to consulting the community and getting feedback before unilaterally taking a dump on game mechanics?


    No, but apparently you are. NBS.

    Before: Force Recon is not visible on dscan
    After: Combat Recon is not visible on dscan

    And 9 times out of 10 the tackler will still be an inty, because they are the only ships with even the slimmest chance of catching anything because of Local Chat. Recons aren't fast enough, that isn't changing. If you didn't use Force Recons before, you won't Combat Recons either.

    Basically the main issue with this change, but not with this change alone, is the increasing altification. Please Turn from Tuskers expressed this well in her post above. Fitting combat probes is simply not viable on most combat ships, so to keep your current capability you need to bring an alt, or force one gang member to a non-combat role.

    I'm afraid the pressure to roll new alts for everything is intendend business design by CCP.


    I disagree roime, a combat recon could easily be fit to be very hard to avoid and snag anything in a plex. Wheras a force recon might be seen entering system and will be seen on the gate so a conscientious capsuleer at least has some warning.

    Lots of things could be used when you know your target is no threat.

    Hyperspacial rigs to reduce time landing on grid. A pair of overheated sebos. And still enough mids and lows left over for ewar and tank.

    Lach and huggin combos with a scout for gates (booster) could simply maraud around almost unchecked. Throw a rook and curse in there too, because, why not? Then you can fit nanos or damage mods instead of a tank.
    Giribaldi
    State War Academy
    Caldari State
    #1498 - 2014-12-22 12:33:20 UTC
    Worrff wrote:
    Kmelx wrote:
    CCP Rise wrote:
  • Dscan immunity is staying.

  • Asking for player feedback and then ignoring that feedback for the win.

    I seriously wonder why you even bother...


    So that it gives the IMPRESSION that they are listening. They will do whatever they want regardless.

    All the feedback about the new UI went unheeded and ignored. Been the same for years, nothing new.


    Agreed the new uo is ******* crap
    LakeEnd
    Brutor Tribe
    Minmatar Republic
    #1499 - 2014-12-22 12:51:53 UTC
    Since you dont have any idea what to actually do with Pilgrim, please make it better armor tanker. More low slots, resist bonus or something like that.
    Belinda HwaFang
    Coreli Corporation
    Pandemic Legion
    #1500 - 2014-12-22 13:00:47 UTC  |  Edited by: Belinda HwaFang
    Let me clear up a few things for those people in this thread who clearly don't know too much about cloaky ships in EVE and their uses.

    Stealth Bombers (and technically Black Ops which aren't cloaky-warpy) are the only ships to not have a targeting delay when you decloak to point someone.

    That means all T3 cruisers and Force Recons (and Cov Ops) have at best a 5 second (with T2 Cov Ops Cloak) targetting delay after decloaking, meaning that agile and awake targets usually get away from them. Hence people using Stealth Bombers with Rockets or Small Turrets to gank exploration frigates.

    However, since Combat Recons don't need a cloak to hide from DSCAN they can appear on grid from out of nowhere and point the target without worry of any targeting delay because they were never cloaked in the first place, and since they aren't a cloaky ship, they are a full combat strength ship, not a nerfed down combat ship to allow for the cloak.

    I'm posting this mainly for informational purposes, because it's clear from reading a few posts in this thread that some people don't actually understand these details, and why a combat recon that is immune to DSCAN becomes a lot more powerful than its cloaky counterpart.
    --
    Fang Pirate