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[Proteus - January] Recon ships

First post First post First post
Author
Mr Doctor
Therapy.
Brave Collective
#1461 - 2014-12-22 05:35:45 UTC
Well they cant get a direct warpin on you without a cloaky and if you keep ratting while a hostile is in your system without at least aligning you deserve to die. For solo I think I'd probably prefer the old pilgrim than the new curse. This isnt anywhere near as broken as people are crying. I actually think its not quite as big a buff as recons needed.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#1462 - 2014-12-22 06:09:50 UTC
Toxic Raioin wrote:
Do Amarr really need 2 drone/neut ships in the Recon line? i would rather one be bonused for missiles or LASERS. Now is a great time to do this.

Neuts differ from all the rest EWar systems in that they compete with guns for high slots, hence the drones.
Please Turn
Sebiestor Tribe
Minmatar Republic
#1463 - 2014-12-22 06:18:00 UTC  |  Edited by: Please Turn
Poor me, I read most(if not all) of the posts in this thread.

For as long as I can remember, posting on these forums always gets you in "trouble" sooner or later. Ignoring the obvious trolls, you still "have" to enter pointless debates with people that, for the most part, lack common sense. Their Eve's experience resumes to a lot of talking about Eve and not much of playing Eve, where by playing Eve I mean being undocked, uncloaked and not in a POS.

I already stated here my feelings on the recons changes(with so much talk about the D-Scan thingy the fact that balancing for CCP just means buff things has gone almost completely ignored). I do believe that a lot of the "the sky is falling" concerns are unjustified. People will adapt and move on with their lives. At the same time, I do believe these changes are just another step in the "look guys, we have no ******* clue what we're doing, but let's try this and see how it works" CCP's master plan. Ok, I might have been a little harsh here, however - transforming Eve Online in Alts Online even more than it already is sends an unpleasant message to all the people that are not complete strangers to critical thinking.

The biggest problem Eve has/had(and probably will ever have) is the fact that core game-mechanics gives a huge incentive to have alts. Contrary to popular belief Eve is not hard, unless you're a complete moron. What holds true is the fact that Eve can be a very harsh place. However, the use of alts eliminates all that(and all the consequences for your actions) and unfortunately is the perfect counter/solution to most things in Eve.

At this point, the forum warriors would say - "don't get an alt and get a friend instead" ignoring completely(since they don't play the game but just talk about it) that most tasks that are done on alts are: 1) So boring that no one with a drop of self-respect will want to do them on their mains; 2) They require so much trust that you prefer to not delegate them(broken game-mechanics again, trust in eve is kind of binary. complete trust or no trust at all). Also, if you're a new player and want to try different aspects of the game the "Skill-Points system" kind of sends you into the "let's make some alts business".

Anyway, Eve is not dying and all that. However, these changes don't provide any new meaningful game-play(they just buff the gank-bears), they promote (once again) the use of alts and send a message that is opposite with the recent CCP's claims(we would like more people in space doing things together).

P.S. There was a lot of talking a few months ago about the average number of logged in people in Eve. I would very much like to see some statistics on the average number of logged in people in Eve that are undocked, uncloaked and not at a POS. Something, something, ... tells me you'll not like that number.

Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

mulgrew Zero
Weyland Mulgrew Corporation
#1464 - 2014-12-22 06:35:00 UTC
can i just ask for a role bonus on the astero so it can fit an expanded probe launcher seems as well have tobe doing combat scanning to find some ships ?
mulgrew Zero
Weyland Mulgrew Corporation
#1465 - 2014-12-22 06:49:26 UTC
Vadeim Rizen wrote:
this is so hilariously OP. inb4 recon nerf.

ratters now can't even just keep an eye on d-scan and warp out before someone comes in to tackle.... tbh all they needed was a hitpoint and cap buff.

can't wait to sit in a medium plex with an insta-lock arty huginn and blap unsuspecting frigs.


also ive never seen a ratter wait for dscan they have local to tell them when to dock up dont they ?
Jeremiah Saken
The Fall of Leviathan
#1466 - 2014-12-22 07:04:15 UTC
Aiyshimin wrote:
Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.

Force recons have decloaking delay bonus?
Zappity wrote:
Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.

It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ehud Gera
Wildcard.
Boundary Experts
#1467 - 2014-12-22 07:04:45 UTC  |  Edited by: Ehud Gera
Nevyn Auscent wrote:
Ehud Gera wrote:

Wait.... you can rat while cloaked? Teach me this Voodoo!

So what you are saying is MORE people might be ratting in WH's now. Since anyone who already Rats in WH's won't leave because they are already used to cloakies hunting them
So..... This is actually a boost to WH population if people will use Recons to rat, not a nerf.

Follow your thoughts through to their actual conclusion. Not simply try to score points.


Mate, follow your thoughts out to their conclusion:

I jump into a WH in my Gank Recon, I dscan normally, no hits? I Dscan anoms on my "Wrecks" Tab. Find wrecks in an unfinished anom? Go pay it a visit. Whaddya know! A Ratting PVE Recon, juicy KM inbound.

All advantages to the attacker. No disadvantage given to balance out the dscan immunity. Blanket super Buff.

Especially in WH's where intel is already hard to get and not given for free (IE: no local, no gates), now there's a piece of intel you can't even work to get without a probing alt, 2 or more visual scout alts, and extra time to run those probe scans.
Zappity
New Eden Tank Testing Services
#1468 - 2014-12-22 07:06:43 UTC
Squatdog wrote:
Zappity wrote:
Squatdog wrote:
Zappity wrote:
Ganthrithor wrote:
Now: ship is just as un-detectable as a force recon

They are more detectable. Combat probes have much larger radius than d-scan.


How many PVP or PVE ships typically fit combat probes?

Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.


Being forced to gimp your fit to deal with an absurdly broken game mechanic is NOT fine.

At least you CAN detect them, which is more than can be said for covops cloaked ships. If anything is absurdly broken it is that. D-scan immunity which can at least be defeated by actively looking for it seems fine in comparison.

Zappity's Adventures for a taste of lowsec and nullsec.

afkalt
Republic Military School
Minmatar Republic
#1469 - 2014-12-22 08:04:45 UTC
Jeremiah Saken wrote:
Aiyshimin wrote:
Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.

Force recons have decloaking delay bonus?
Zappity wrote:
Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.

It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here.


You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured.

People also forget this goes both ways - the recon warping to the ratter might be warping to a ratter and another few recons....
BaSSoM
Black Betty Inc
#1470 - 2014-12-22 08:18:08 UTC
CCP Rise wrote:
Hello again o/

Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

We had a few big goals with Recons:

  • Give Combat Recons something to make them stand out as a unique and interesting set of ships
  • Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
  • Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
  • Address any other general balance issues or pain points (hello Pilgrim)

  • Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners


  • "Dear" CCP Rise!

    Personally, I and my guys the last two updates arrive to put it mildly shocked...
    The feeling of solid, artful, INTERESTING game in which before each departure weigh and calculate many aspects, Your team creates a soft and fluffy rabbit, which can Pat eight year old girl.

    Along with that you enter such "INCREDIBLE" pack,You'd better worry about the technical sides of the client and if you have the answer that You are working on it, apparently not enough.
    Fourth update You forget to remove the BUG, white screen after the explosion, BUGS when writing text in the chat when you pass the gate and exiting the station.

    Regarding the disappearance of ships with radar, it is already aerobatics is not knowledge, I urge You to read physics textbooks for 5th and 6th grades, carefully study what the radio signal!

    Stop saturate EVE delusional innovations which affect the established game mechanics, get graphics, development of new vehicles that will expand the capabilities of the players.
    Now the mass majority of players are still misunderstanding what is happening and if it goes on, the newly arrived pilots will be no one to transfer knowledge about the game and teach the General concept of survival in EVE!

    P. S.
    Not that yours!
    TuCZnak
    Cyber Dong Industries
    #1471 - 2014-12-22 08:36:44 UTC
    The lack of dev posts in this threadnought is disappointing...
    Jeremiah Saken
    The Fall of Leviathan
    #1472 - 2014-12-22 08:53:06 UTC
    afkalt wrote:
    You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured.

    Sometimes? What is this russian roulette? Do i even have to fly my ships or it will be a "10 minute-lost ship" rule? If i lost ship to unscanned gate camp it will be my fault. What did i suppose to do with ship without drawbacks to gank me? D-scan was the only tool to help and it won't guarantee i will escape.

    With current resolution (EFT), Rook for example, have 3,9 sec locking time on cruiser hull (without mods). No targeting delay. No chance to escape. Sure s... happens.
    What is the purpose of this hulls (combat recons) because it won't be recon.

    Please Turn wrote:
    At the same time, I do believe these changes are just another step in the "look guys, we have no ******* clue what we're doing, but let's try this and see how it works" CCP's master plan.


    Ooga-Chaka Ooga-Ooga...

    I can't stop this feeling
    Deep inside of me

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Pine Marten
    Doomheim
    #1473 - 2014-12-22 08:53:07 UTC
    Love. It. All.
    Edward Olmops
    Gunboat Commando
    #1474 - 2014-12-22 09:09:25 UTC
    One more about D-Scan immunity:

    How will this work in combination wih FW plexes?
    If I understand it correctly, the Recon will be able to run the clock down WHILE BEING "CLOAKY".

    That is much more powerful than anything we had in those complexes before (except maybe having the enemies NPCs attack intruders but not you with standings 5.0+ like in old days :-D).
    Also it defeats several nerfs to cloaking in those complexes.

    Shouldn't these rules be changed to either:
    - Recons show on D-Scan if sitting next to a FW timer
    - Recons can't run FW timers down ???

    Also: will anyone read this after 74 pages of threadnought?
    ChromeStriker
    Sebiestor Tribe
    Minmatar Republic
    #1475 - 2014-12-22 09:19:38 UTC
    TuCZnak wrote:
    The lack of dev posts in this threadnought is disappointing...


    Roll Its the weekend before Christmas dude.... seriously... entitled much lol

    No Worries

    Melody Axon
    Worthless Carebears
    The Initiative.
    #1476 - 2014-12-22 09:27:11 UTC
    Grm Makentor wrote:
    >dscan immune ships with covops cloaks in w-space
    jesus christ what were they thinking, so mandatory scouting alts on every hole now?


    Combat recon != Cloaky recon.

    Combats will be D-scan immune
    The cloaky ones will have the covops cloak.

    Neither have both.
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #1477 - 2014-12-22 09:35:12 UTC
    BaSSoM wrote:
    CCP Rise wrote:
    Hello again o/

    Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January.

    We had a few big goals with Recons:

  • Give Combat Recons something to make them stand out as a unique and interesting set of ships
  • Close the gap somewhat between Recons and T3 Cruisers, though this will also be a goal during the T3 Cruiser rebalance
  • Align Recons around ship developer trends established in other classes (Roden Lachesis should not use missiles for example)
  • Address any other general balance issues or pain points (hello Pilgrim)

  • Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners


  • "Dear" CCP Rise!

    Personally, I and my guys the last two updates arrive to put it mildly shocked...
    The feeling of solid, artful, INTERESTING game in which before each departure weigh and calculate many aspects, Your team creates a soft and fluffy rabbit, which can Pat eight year old girl.

    Along with that you enter such "INCREDIBLE" pack,You'd better worry about the technical sides of the client and if you have the answer that You are working on it, apparently not enough.
    Fourth update You forget to remove the BUG, white screen after the explosion, BUGS when writing text in the chat when you pass the gate and exiting the station.

    Regarding the disappearance of ships with radar, it is already aerobatics is not knowledge, I urge You to read physics textbooks for 5th and 6th grades, carefully study what the radio signal!

    Stop saturate EVE delusional innovations which affect the established game mechanics, get graphics, development of new vehicles that will expand the capabilities of the players.
    Now the mass majority of players are still misunderstanding what is happening and if it goes on, the newly arrived pilots will be no one to transfer knowledge about the game and teach the General concept of survival in EVE!

    P. S.
    Not that yours!


    Dude.. he is a GAME DESIGNER. You are complaining about hings of OTHER departments!!!!

    And youa re UTTERLY WRONG. GAme design changes are what keeps the game interesting.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    afkalt
    Republic Military School
    Minmatar Republic
    #1478 - 2014-12-22 09:44:01 UTC
    Jeremiah Saken wrote:
    afkalt wrote:
    You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured.

    If i lost ship to unscanned gate camp it will be my fault.


    How exactly are you scanning a gate camp BEFORE jumping in?

    Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.


    Honestly, people are acting like there's going to be a half dozen recons around every corner.
    Adrie Atticus
    Caldari Provisions
    Caldari State
    #1479 - 2014-12-22 09:46:29 UTC
    afkalt wrote:
    Jeremiah Saken wrote:
    Aiyshimin wrote:
    Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here.

    Force recons have decloaking delay bonus?
    Zappity wrote:
    Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine.

    It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here.


    You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured.

    People also forget this goes both ways - the recon warping to the ratter might be warping to a ratter and another few recons....


    "But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"

    Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with.
    Cassius Invictus
    Viziam
    Amarr Empire
    #1480 - 2014-12-22 09:53:15 UTC  |  Edited by: Cassius Invictus
    Ehud Gera wrote:
    Delt0r Garsk wrote:
    How the hell does this affect WHs? We don't use ships that you dscan anyway.


    Wait.... you can rat while cloaked? Teach me this Voodoo!




    Lol if you are only able to PvE, maybe move to Hi Sec... i live in WH and those changes don't bother me at all.

    1) You can still have a friend at the WH to detect any incoming.

    2) Scan immune Recons will die to WH capms.

    3) Recon gangs will die to standrad T3 gangs.

    4) If u solo sleepers and and have no way to detect recons, than guess what: today cloacky proteus, loki or statios can kill you just as easily.

    5) With the amount of firepower we have on grid when doing sleepers in C5-C6 i wish there was someone dumb enough to try to gank us with recons...

    EDIT: I just realized that a d-can immunity is essentialy a weaker cov ops cloak - it works the same expept you cant hide on grid and u can be combat probed. Thats it. Nothing broken.