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♛♛ Bobmon, CSM 10 ♛♛

First post First post First post
Author
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#101 - 2014-12-08 18:42:20 UTC
I have removed a rule breaking post. Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Hendrick Tallardar
Doomheim
#102 - 2014-12-08 19:03:42 UTC  |  Edited by: Hendrick Tallardar
Who knew asking someone, who has avoided a question about his age and the eligibility pertaining to it, if they didn't know their birthday or if they were consulting with CCP to potentially change the rules was considered a "personal attack" to ISD Ezwal?
Bobmon
Imperial Academy
Amarr Empire
#103 - 2014-12-08 20:32:14 UTC
Not avoiding them hendrick, I said that as soon as I know more I will post it.

@BobmonEVE - BOBMON FOR CSM 12

Hendrick Tallardar
Doomheim
#104 - 2014-12-08 20:49:23 UTC  |  Edited by: Hendrick Tallardar
So it's safe to assume that you're awaiting CCP to confirm or deny any appeal to change the age requirements from the CSM White Pages then? Again, it's a rather straight forward question you stalling to answer.
Bobmon
Imperial Academy
Amarr Empire
#105 - 2014-12-10 19:31:48 UTC
Malcanis
Vanishing Point.
The Initiative.
#106 - 2014-12-10 22:06:14 UTC
Hendrick Tallardar wrote:
Who knew asking someone, who has avoided a question about his age and the eligibility pertaining to it, if they didn't know their birthday or if they were consulting with CCP to potentially change the rules was considered a "personal attack" to ISD Ezwal?


But why bother; either he'll qualify in which this line of questioning is moot, or he won't, in which case any questions at all are moot.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bobmon
Imperial Academy
Amarr Empire
#107 - 2014-12-12 21:53:55 UTC
Tora created this: http://www.jibjab.com/view/3oAebKchTkaqPK8-S75MPw
(Corebexx -> core -> tora -> manny and me)

@BobmonEVE - BOBMON FOR CSM 12

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#108 - 2014-12-12 23:22:06 UTC
I claim being drunk !Pirate

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Bobmon
Imperial Academy
Amarr Empire
#109 - 2014-12-15 18:05:45 UTC
Updated the list of things to fix.

@BobmonEVE - BOBMON FOR CSM 12

Bobmon
Imperial Academy
Amarr Empire
#110 - 2014-12-21 11:56:45 UTC  |  Edited by: Bobmon
corbexx
Sebiestor Tribe
Minmatar Republic
#111 - 2014-12-21 12:28:48 UTC
Whats your thoughts on fighter assign.

I both small scale a couple supers assigning fighters to fight roaming gangs. And on large scale say assiging hundreds of fighters to a fleet to massively increase its dps, and also to big interceptor fleets to kill structures (in all cases with tiny risk to the super caps themselves)
Bobmon
Imperial Academy
Amarr Empire
#112 - 2014-12-21 15:02:24 UTC  |  Edited by: Bobmon
corbexx wrote:
Whats your thoughts on fighter assign.

I both small scale a couple supers assigning fighters to fight roaming gangs. And on large scale say assiging hundreds of fighters to a fleet to massively increase its dps, and also to big interceptor fleets to kill structures (in all cases with tiny risk to the super caps themselves)


I feel that assigning fighters is a bit to powerful because you can simply slow boat inside of the pos shields with your (super)carrier, and you are safe. The only thing that you might risk is your fighters, which if would cost you around 200mil if you lose all 10 of them. Therefore, I don't agree with the fact that (super) carriers should be able to assign fighters to people off grid.

I don't think removing the ability to assign is the only right option so I came up with some other possible solutions:

1) Lowering tracking of supercarrier fighters because they are way to powerful, especially when compared to all other capital. Example: a titan has 0% chance of surviving when he gets pointed down while a super can just launch his fighters and clear hics/dics without a problem, Bit strange, yeah I think so! Lowering their tracking will also result in less usage.

2) Make it so that fighters are affected by warp bubbles, just like normal ships. Doing this would make it riskier for super capital pilots to use these tactic's and opponents will have a better chance at eliminating the fighter thread.

@BobmonEVE - BOBMON FOR CSM 12

CCP Leeloo
C C P
C C P Alliance
#113 - 2014-12-30 01:27:33 UTC
Hendrick Tallardar wrote:
So it's safe to assume that you're awaiting CCP to confirm or deny any appeal to change the age requirements from the CSM White Pages then? Again, it's a rather straight forward question you stalling to answer.

We are indeed looking into changing the age requirements for the CSM. More information about this and other changes will be included in the candidacy opening blog, which will be published on January 30th as I mentioned here. Roll

At this point I can assure you that Bobmon will not have any age related issues with his CSMX campaign.

CCP Leeloo | Community Developer | @ccp_leeloo | leeloo@ccpgames.com

Bobmon
Imperial Academy
Amarr Empire
#114 - 2014-12-30 01:36:10 UTC  |  Edited by: Bobmon
CCP Leeloo wrote:
Hendrick Tallardar wrote:
So it's safe to assume that you're awaiting CCP to confirm or deny any appeal to change the age requirements from the CSM White Pages then? Again, it's a rather straight forward question you stalling to answer.

We are indeed looking into changing the age requirements for the CSM. More information about this and other changes will be included in the candidacy opening blog, which will be published on January 30th as I mentioned here. Roll

At this point I can assure you that Bobmon will not have any age related issues with his CSMX campaign.


Thank you!

@BobmonEVE - BOBMON FOR CSM 12

Arronicus
State War Academy
Caldari State
#115 - 2014-12-30 08:56:49 UTC  |  Edited by: Arronicus
Bobmon wrote:
corbexx wrote:
Whats your thoughts on fighter assign.

I both small scale a couple supers assigning fighters to fight roaming gangs. And on large scale say assiging hundreds of fighters to a fleet to massively increase its dps, and also to big interceptor fleets to kill structures (in all cases with tiny risk to the super caps themselves)


I feel that assigning fighters is a bit to powerful because you can simply slow boat inside of the pos shields with your (super)carrier, and you are safe. The only thing that you might risk is your fighters, which if would cost you around 200mil if you lose all 10 of them. Therefore, I don't agree with the fact that (super) carriers should be able to assign fighters to people off grid.

I don't think removing the ability to assign is the only right option so I came up with some other possible solutions:

1) Lowering tracking of supercarrier fighters because they are way to powerful, especially when compared to all other capital. Example: a titan has 0% chance of surviving when he gets pointed down while a super can just launch his fighters and clear hics/dics without a problem, Bit strange, yeah I think so! Lowering their tracking will also result in less usage.

2) Make it so that fighters are affected by warp bubbles, just like normal ships. Doing this would make it riskier for super capital pilots to use these tactic's and opponents will have a better chance at eliminating the fighter thread.


See, it's this sort of stuff that makes me feel like you don't actually know what you are talking about.

When you sit out-side of a pos shield, your ship itself is at risk, you can be bumped, or even another ship can wedge between you, giving enough time for a sufficient group to get into system to kill you.

A sensible titan pilot can neut out a hictor that doesn't sit outside 30km, and warp off or jump, or more importantly, he can not throw himself into situations that he is wide open to be caught on his own. Like any other ship, his best defence is common sense. Just like how all it takes to permanently pin down any supercarrier is 2 hictors. They can't clear them 'no problem' if there is more than 1, because you can't directly ecm burst a hictor (it tries to jam everyone except the target you fire at), and you assign your fighters to one? he warps a short distance, then comes back, and your fighters are off in that stupid warp schenanigans for ages meanwhile the other hictor has you pointed, which you cannot ecm burst. Or you could split 5 fighters on each, and not take either one down quickly.

The reason that carriers and supercarriers get used so much is the way that their capital remote assistance modules make the fleet exponentially more powerful. By attempting to defang supers by lowering their drone tracking, etc, you ignore the real issue, leaving them as giant triage units that create invincible tanks. Not to mention tracking is meaningless. When fleets have lokis or rapiers on grid, stuff is webbed and painted, to where titan guns can hit a battleship with ease. But you know this right? You're in PL, afterall.

As for making fighters affected by warp bubbles, it would be interesting, but I wonder how difficult it would be for ccp to code it. Every once in a while there is someone asking for fighters and FB to be affected by warp disruptors/scramblers.

As for CSM accessibility, why not follow Sugar Kyle and Corbexx's lead, and actually do so? Make yourself available and accessible to hear the views of others, to help put forward what the community wants, by listening to the community. Have a public chat channel where people can reach you. Most of the playerbase hates the forums, or hates posting on them/avoids them/treats them like they don't exist, but ingame people will mail you, or hop into a channel and talk. Really, at this point, your campaign comes across as "We need to force players to care about the CSM, so that I can make these changes that I want happen".

As for the whole age schenanigans, it'll be interesting to see how CCP rules, though I think eve has a lot less potential for voting in 14 year olds that would turn the CSM into a farce that quickly loses any of the respect that they have been working hard to gain over the past couple years.

Going back to the supercarriers issue for a moment, I think that looking at the resists of supers would be a far more sensible solution. Supers should have a TON of hp, yes, but they should not have exponential tanks with the presence of more and more supers on grid. How do we address this, nerfing super blobs but not individual supers? Kill their resists. I can't remember his name, 'that guy with the solo phoenix pvp videos' made an excellent post talking about how if supercapital ehp was all shifted into actual armor and shield (or structure) hitpoints, with their resists being nuked, they would still take just as long to kill in small gangs, but wouldn't become nearly unkillable in giant super/slowcat gangs.


All the negativity aside, I wish you luck with your campaign. The CSM is a huge time investment for those who take the job seriously, and it's admirable that you show the interest to do so.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#116 - 2014-12-30 09:32:32 UTC
CCP Leeloo wrote:
We are indeed looking into changing the age requirements for the CSM.
Good to hear, as being older doesn't make you any better then a younger someone. In my opinion 18+ should do fine.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Bobmon
Imperial Academy
Amarr Empire
#117 - 2014-12-30 12:09:36 UTC
Arronicus wrote:
[quote=Bobmon][quote=corbexx].


Everybody will have their own way to fix issues, In the end I just answerd to the question with my opinion, which remains that assigning fighters (whos tracking is horrific OP atm) is just to safe atm. Yes, you can be bumped off but even ''me being in PL"' will admit saying that if something on a pos shield then it becomes 100 times harder to succesfully kill. Also why should a ship being able to fight without being on field itself?

The reason why Capital RR and such is to powerfull is become its so much better then the other ''logi'' ships. A solution would by my idea for the role of logistics. have it so that every ship size (frigates t/m Battleships) have a t2 logistics variant, that support their ship size so: Cruiser logi for cruiser fleets and bs logi for bs fleets. Doing this will make a ladder system and so the capital mods will be less outsized then it is now.

I'm currently still on vacation, will sit down and look at your EHP thing when I get home!

I will be writing a full Idea list on EN24 later, and then I will find the best way to get in touch with people (create a ingame channel or so). Everybody is welcome ofcourse to send me a mail at: Bobmon.eve@gmail.com - Bobmon (ingame) - Twitter and ofcourse you can convo me!


@BobmonEVE - BOBMON FOR CSM 12

Jayne Fillon
#118 - 2015-01-02 06:11:11 UTC
Simple question: Why should voters choose you over your fellow alliance member and CSM candidate Manfred Sideous?

Can't shoot blues if you don't have any. Long Live NPSI.

Bobmon
Imperial Academy
Amarr Empire
#119 - 2015-01-02 12:04:37 UTC
Jayne Fillon wrote:
Simple question: Why should voters choose you over your fellow alliance member and CSM candidate Manfred Sideous?


I fully support Manfred Sideous, even though his views sometimes may be different than mine! Manfred is probably one of the best players, currently in game to come up with solutions related to pvp and alliance warfare. This is a big advantage for him, but it can also make him a bit more ''scarier'' to contact players. This is where I can come in play; I'm used to contact/talk to all kinds of players, and so I believe this could benefit me and the hopefully the future CSM 10 team.

TD;LR = Vote for us both to make the CSM 10 team as strong as possible

@BobmonEVE - BOBMON FOR CSM 12

Arronicus
State War Academy
Caldari State
#120 - 2015-01-03 02:14:12 UTC
Bobmon wrote:
Arronicus wrote:
[quote=Bobmon][quote=corbexx].


Everybody will have their own way to fix issues, In the end I just answerd to the question with my opinion, which remains that assigning fighters (whos tracking is horrific OP atm) is just to safe atm. Yes, you can be bumped off but even ''me being in PL"' will admit saying that if something on a pos shield then it becomes 100 times harder to succesfully kill. Also why should a ship being able to fight without being on field itself?

The reason why Capital RR and such is to powerfull is become its so much better then the other ''logi'' ships. A solution would by my idea for the role of logistics. have it so that every ship size (frigates t/m Battleships) have a t2 logistics variant, that support their ship size so: Cruiser logi for cruiser fleets and bs logi for bs fleets. Doing this will make a ladder system and so the capital mods will be less outsized then it is now.

I'm currently still on vacation, will sit down and look at your EHP thing when I get home!

I will be writing a full Idea list on EN24 later, and then I will find the best way to get in touch with people (create a ingame channel or so). Everybody is welcome ofcourse to send me a mail at: Bobmon.eve@gmail.com - Bobmon (ingame) - Twitter and ofcourse you can convo me!




See, with logi I strongly believe that the problem isn't in the strength of the logi modules itself, but in the way they scale. 1 triage carrier with a gang is not inherently too powerful, it is when you have 10, or 100 carriers present, that it simply becomes impractical, bordering on impossible to kill anything, which is why I would like to see some sort of change, whether it is resistances being killed, or simply a cap to how many remote repair modules can be activated on a ship at once.

I hope my previous post didn't come across as too hostile, I look forward to reading up on your full EN24 list, and joining your ingame channel.