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EVE New Citizens Q&A

 
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Seeing the universe ship?

Author
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#21 - 2014-12-19 20:44:08 UTC
J'Poll wrote:
Jurico Elemenohpe wrote:
Any T3.
It can be nullified, while covops cloaked, while probe fit. The only real issue is if someone manages to decloak you before you warp out, but I haven't ever seen a cloaky caught on the gate camps I've done.


Yeah. Cause a new player can fly a T3 and afford one.


Please, if you answer in NCQA, make it have any sense for a new player.

I normally mine with 3 Account and watch tv. Sometimes 12 hours a day. But i have an alt in an astero in null and wh space. Little skill requirement for it and the cov ops cloak. I use him to see the universe and can easily log of in space when ever i want. Better then using a jumpclone for it, imo.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#22 - 2014-12-20 22:46:07 UTC
Cherri Minoa wrote:
I do a fair bit of traveling and bookmarking in places where the locals aren't always pleased to see me. You'll never find a ship that is 100% guaranteed to dodge gate camps in null, but this is the fit I've found most successful (and it's fairly cheap for when you do finally get caught):

ARES
Cloak
MWD
4 x Warp Core Stabiliser

The stabs and the interceptor bubble immunity will get you past most gate camps. The MWD will let you burn off gate to make tacticals. The cloak will let you hide up and take a break.

An ares fit for low inertia modifier + damage control will be better. Requires 2x inertia rigs and some t2 inertia stabilizers, put a shield extender in the mids to have a better chance of surviving a smartbomb camp. The 2 under second align time makes it nearly impossible to catch you. (1 server tick to target you, and one server tick to activate the scram/disruptor) This also defends against scripted sensor boosted heavy interdictors, and has better ehp incase a smart bomber messes up.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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William Ruben
University of Caille
Gallente Federation
#23 - 2014-12-21 04:58:15 UTC
Ford Mersombre wrote:
I'll give that a shot since I didn't have much luck with the cloaker ship.

Do corps like EVE Uni teach about breaking through gate camps and what not? It's been so long since I played I feel like I'm starting all over.

hahahaha no. At least their null campus is more about setting up gate camps than learning to fight.

As J'Pol said get interceptors trained, get a travel fit, warp to zero, and enjoy flying all over place. No more gate camp issues really
Jurico Elemenohpe
Flipsid3 Tactics
#24 - 2014-12-21 05:18:59 UTC
J'Poll wrote:
Jurico Elemenohpe wrote:
Any T3.
It can be nullified, while covops cloaked, while probe fit. The only real issue is if someone manages to decloak you before you warp out, but I haven't ever seen a cloaky caught on the gate camps I've done.


Yeah. Cause a new player can fly a T3 and afford one.


Please, if you answer in NCQA, make it have any sense for a new player.
Not hard to make 500(?)m.
Only takes a couple of months to train into a T3 and covops cloak, since all they need to be able to do is sit in it. Interceptors might be a better train, but I could fly T3s before I could fly ceptors.
Velarra
#25 - 2014-12-22 00:02:57 UTC
Ford Mersombre wrote:
I'd like to be able to get out and see some of the sights with as little hassle as possible. What would be the best kind of ship/fitting for getting around and avoiding ganks? I have the ability to fly some stealth ships, but I've never actually used them so I don't know how well that will work.


When you say, see the sights (of Eve), - do you mean to include its various residents, their ships, the communities they've built up in space and so forth? Or do you mean it strictly in terms of the art of CCP's Dev's, the gorgeous nebulae, unique locations, the vistas and general touristic elements of Eve that do not include any of its players?

I think you have 2 options:

1. If you want to see the sights as well as have the opportunity to meet and interact with many of Eve's players while seeing the art of eve's solar systems in various regions of New Eden, much of the advice you've been given already is very spot on. In brief, go with something stealthy, cloaky and / or nimble. You'll get to see much of eve if you're patient and may even make some great friends along the way. The making new friends part along the way is really important and something to seriously consider before considering option 2.

2. If, and only if, you're looking purely to check out the visuals, the music of Eve's various regions you may want to consider the Test server, Singularity. There, fly around in a Leopard. See just about all the sights, and marvel at the amazing Art development CCP's invested into Eve.

Test sever Forum section:
https://forums.eveonline.com/default.aspx?g=topics&f=271

Wiki with connection / setup information:
https://wiki.eveonline.com/en/wiki/Singularity

---
At worst there is an issue with choosing to use the test server. You may deprive yourself of the potential for meeting new players, and sharing new experiences with them, if you go the test server route. Tourism, on TQ, the live server is a great excuse to get one's self out of routine activities. The same handful of systems one may otherwise call home. Particularly if you prepare and travel with the right ship. By using the test server you may equally deprive others of the opportunity to kill you due to the test server's RoE, ehm, ... i mean, provide you with "content".
Cherri Minoa
Serendipity Technologies Inc
#26 - 2014-12-22 11:04:39 UTC
BeBopAReBop RhubarbPie wrote:
Cherri Minoa wrote:
I do a fair bit of traveling and bookmarking in places where the locals aren't always pleased to see me. You'll never find a ship that is 100% guaranteed to dodge gate camps in null, but this is the fit I've found most successful (and it's fairly cheap for when you do finally get caught):

ARES
Cloak
MWD
4 x Warp Core Stabiliser

The stabs and the interceptor bubble immunity will get you past most gate camps. The MWD will let you burn off gate to make tacticals. The cloak will let you hide up and take a break.

An ares fit for low inertia modifier + damage control will be better. Requires 2x inertia rigs and some t2 inertia stabilizers, put a shield extender in the mids to have a better chance of surviving a smartbomb camp. The 2 under second align time makes it nearly impossible to catch you. (1 server tick to target you, and one server tick to activate the scram/disruptor) This also defends against scripted sensor boosted heavy interdictors, and has better ehp incase a smart bomber messes up.


At the end of the day it's a personal choice. I've tested both options - relying on WCS or relying on agility modules - and I've had more success with the stabs. I've come across a lot of gate camps where one of the ships is remote SEBOed for instalock, and the risk of it catching even a fast aligning ship is high. On the other hand, gate campers don't normally boost enough ships to overcome the four stabs.

As I say, I've tested both and this works more often for me, but the best idea is always to fit up a few ships and go test for yourself.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Alaric Faelen
Republic Military School
Minmatar Republic
#27 - 2014-12-23 14:18:31 UTC
I'm with J'Poll and others here. A travel fit Ceptor is your best bet. You won't even need anything in the highs and the only mid I bother with is an MWD. Lows and rigs filled with agility mods/rigs with a single stab 'just in case'. I also have max Nav skills.
With that, I am in warp before the decloaking animation even begins. You could also use implants to further this attribute, but then you are increasing cost- and if someone can nab a ship fitted like that, they will probably get your pod too.

For pure travel, getting into warp is paramount, but keeping everything cheap runs a close second. Eventually, you will be caught by either bad luck, or someone really determined- and my Malediction cost pocket change and my pod isn't worth the cost of ammo. So even losing it- as I fully expect will happen at some point- is more of an inconvenience to me than a 'loss'.

Good luck.
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