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Player Features and Ideas Discussion

 
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[Proteus - January] Recon ships

First post First post First post
Author
DFA200
Hard vs Soft
#881 - 2014-12-19 15:40:49 UTC
X Gallentius wrote:
My ship just died as he warped into a medium plex to a combat recon.


I guess you just have to improve!

rsantos
The Scope
Gallente Federation
#882 - 2014-12-19 15:40:50 UTC
Major Trant wrote:
Combat Recons not seen on DScan: I see this as a buff to low end Wormhole PvE myself.

Sure you can't see a combat recon coming but it cuts both ways, you can't see a combat recon running a site either.

People don't generally jump into WH and drop Combat probes. They jump in and do a DScan first. If they see someone, then they do a narrow DScan to the various anomalies and celestials. Only after that might they drop combat probes. There is no local in WHs so if you don't see someone on DScan you don't go probing for them.


After the change they will ...no?
Nova' Darkstar
Doomheim
#883 - 2014-12-19 15:41:50 UTC
CCP Rise wrote:
Dscan immunity is staying.

Thanks for all the feedback.


Lol, why even post in features & ideas discussion, then?
X Gallentius
Black Eagle1
#884 - 2014-12-19 15:42:43 UTC  |  Edited by: X Gallentius
Crosi Wesdo wrote:
Recons dont get used at the moment because...
their resist profile sucks.

If they keep this feature then I hope they make "insta-targeting" combat recons nonviable by changing their scan resolution.

Whoops, my Thorax just got nueted out again by that damn Curse. Should have never warped into that "undefended" medium plex alone with another person in local. My bad. Time to start blobbing everywhere. Goodbye "solo".
Midnight Hope
Pator Tech School
Minmatar Republic
#885 - 2014-12-19 15:43:13 UTC
DFA200 wrote:

I dont see how this will not destroy FW and probably a lot of other things. The main question is how much people will abuse it.


You haven't played EVE much I see. Smile

Everyone will abuse it.

This is EVE.
S'No Flake
Native Freshfood
Minmatar Republic
#886 - 2014-12-19 15:43:17 UTC
maCH'EttE wrote:
S'No Flake wrote:
Marlona Sky wrote:
S'No Flake wrote:
Marlona Sky wrote:
There is a couple things here I am concerned about:

  • ECM still offers no counter play. Effectively rendering a player unable to do anything for at least 20 seconds plus the time it takes them to relock anything. 99.99% fo all combat in this game involves locking a target. ECM drones turn any ship into a diet Blackbird. ECM needs to be revamped from the ground up and should not involve removing a players ability to play the game.
  • Celestis being incredibly powerful from 100+km is silly.
  • If it turns out combat recons not being on the directional scanner is an option, perhaps showing the ships as the T1 version of the ship instead would be a good compromise. i.e. the directional scanner shows an Arbitrator on scan when in fact it is really a Curse.
Semi-related, but what are the odds of a new high slot module that can not be fit if there is any type of cyno fit as well, only allowed for recons and means they do not appear in local? Perhaps I am dreaming a bit too hard here.


The counterplay to ECM it's the damp from Arazu/Lachesis/Celestis.. Hell, Keres does a great job at that too :)

How do you do that when you are jammed? Ugh


You lock before the recon?
You know, a sebo helps. All ECM ships are using a full rack of ECM mods. I rarely see Falcons with a sebo.
So, use a sebo. Or a Keres which has a better lock time :)

You are asuming that he/she has a alt that is flying around with him. How about the solo player or even a small pvp group that has no cele or any other ship to "counter" ecm.
You are absurd and so is your logic. You are thinking everyone flies in a fleet of 20+ where there is logi, ecm or even ecm counter, and links.
This is OP, its not bad enough that a falcon has a lock range of 120km, and they do jam over 80+km. Now the rook will not be on d-scan. WTF.
RUIN pvp more why dont you.
Yeah yeah, add mods to counter ecm, only if eccm worked.
ECM SHOULD BE TAKEN OUT OF THE GAME FOR GOOD.
RISE AND FONZIE HAVE F'ED UP THIS GAME, ESPECIALLY SOLO/SMALL GANG PVP.


You seem too be mad.
Just because you can't field the same stuff as the other gang it doesn't mean the game it's broken.

By the way, you can't see that Arazu on dscan either and it will make your life more miserable than a Falcon pilot because he won't miss jam cycles.
His point and his damps will hit and make you suffer 100% of the time compared with ECM which might not work at all because the RNG says no and all the jams will fail.

Try flying those ships and you will see how many times you have to warp off field because the Keres and Arazu will damp you before you can even lock them not to mention getting a cycle on them.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#887 - 2014-12-19 15:44:47 UTC
CCP Rise wrote:

More low slots for Lachesis. Not sure yet on this one, will talk it over here and see what we can do.


why are you not sure? my celestis and arbitrator have 5. I would expect curse and lachesis to have 5 or 6.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#888 - 2014-12-19 15:46:48 UTC
CCP Rise wrote:
That's more fights because people are risk averse.


actually it's more people getting trashed by risk-averse ecm users. basically this d-scan immunity thing is almost as bad as covops cloaks, and covops cloaks are really horrible **** that should've been changed years ago.
S'No Flake
Native Freshfood
Minmatar Republic
#889 - 2014-12-19 15:49:16 UTC
Nyjil Lizaru wrote:
The D-scan immunity sounds interesting, and the debate is educational. But I do not like my in-game tools lying to me.


They don't :)

Today: X people in local, Y on dscan => the rest are cloaky ships.
After Proteus: X people in local, Y on dscan => the rest are either combat recons or cloaky ships.

Plan accordingly ...
Altirius Saldiaro
Doomheim
#890 - 2014-12-19 15:53:05 UTC
Chances are that FW plexs will get a change so that Combat Recons can't enter those sites to satisfy all these crying, whining, bitching and moaning so called Militias. Damn you babies cry a lot.

I hope for all your crying that a curse awaits you in every plex to eat you alive. One of those will be me. \m/ ( >< ) \m/
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#891 - 2014-12-19 15:54:35 UTC
Altirius Saldiaro wrote:
Chances are that FW plexs will get a change so that Combat Recons can't enter those sites to satisfy all these crying, whining, bitching and moaning so called Militias. Damn you babies cry a lot.

I hope for all your crying that a curse awaits you in every plex to eat you alive. One of those will be me. \m/ ( >< ) \m/


stop crying bro
Kmelx
The Scope
Gallente Federation
#892 - 2014-12-19 16:04:02 UTC  |  Edited by: Kmelx
Nova' Darkstar wrote:
CCP Rise wrote:
Dscan immunity is staying.

Thanks for all the feedback.


Lol, why even post in features & ideas discussion, then?


It's so they can say they "consulted" the player base before they made the change.

Which is exactly what they have done, they consulted the player base, granted he's then gone on to ignore the views of the eve players, their paying customers, but what the hell our opinion's clearly unimportant, after all, we only have to play the game once they've made the PVP experience into an even worse abortion than it already is.

As a guesstimate, I'd say 75-80-% of the people posting in here dislike the d-scan change, but like I said why should the majority view of the players of the game matter to it's developers? They've already made the decision to foist a change we don't want on us, they're not consulting with us they're simply informing us of their decision, and we can either like it or lump it.
Estella Osoka
Cranky Bitches Who PMS
#893 - 2014-12-19 16:04:03 UTC
Instead of D-Scan immunity, why not give combat recons EWAR immunity?
Petrus Blackshell
Rifterlings
#894 - 2014-12-19 16:04:18 UTC  |  Edited by: Petrus Blackshell
CCP Rise wrote:
Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won't see them and so they will probably engage. That's more fights because people are risk averse.


Sure, that's the case in the short term. In the long term, if this gets abused as much as everyone seems to think it will get abused, "engageable"-looking fights will be less likely to be engaged. Why?

Suppose my friends and I fly in a group of 3-4 Thoraxes. We run into 2 Vexors, and die to them because they were accompanied by 2 Rooks. The next day, with new Thoraxes, we run into 2 Ruptures, and die because we can't fire our guns since there's 2 Curses there. The day after that, we die to 2 Stabbers because a Lachesis and Huginn are scramming/webbing us from 30 km and we can't close range. The final outcome? One of the following:


  1. We stop roaming entirely.
  2. We get our own recons. Remember how fun (hint: not at all) this solution turned out for off-grid boosts, Falcon alts, and supercaps?
  3. We stop engaging anything when there are unaccounted-for neutrals in local, or stop fighting anything that isn't a single T1 frigate in our cruisers.


Ed: I should acknowledge combat probing, but it is not great counter-play for dscan-immunity. It is hard to fit, completely compromises the fit of the ship involved (or requires a dedicated ship), and adds little value to the other operations of the gang. If you were to reduce the fitting costs of Expanded Probe Launchers so they could be reasonably fit in a utility high slot of a ship, that might be OK balance as far as the new recons are involved. It would completely break other balance, though, so we're at an impasse.

It could be that I and the others on the forum are wrong, recons won't be abused in this way, and won't lead to a chilling of the PvP atmosphere by fear-of-recon. I cannot predict the actions of others. I can however predict my own actions, and as someone with Recon V trained, I will abuse this mechanic silly, and keep going until I stop getting easy-mode kills. I may even switch the training on one my alts to do the same thing.

So, as someone who would abuse this in order to make PvP unfun, I ask you: please do not let me make PvP unfun. Because I will. And I'm sure so will almost everyone else.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ripard Teg
Deep Core Mining Inc.
Caldari State
#895 - 2014-12-19 16:11:35 UTC  |  Edited by: Ripard Teg
CCP Rise wrote:
RLML for Rook. Sure. Consider it done.

Excellent! One other small request: take away some of its CPU and give it a little more grid in exchange. I'm not asking for double LSE, but it should be able to fit MWD/single LSE/HMLs at L5 skills without a fitting mod and right now it can't. This means the current incarnation effectively has only two low slots, which p.much only gives you one good option for fitting those lows.

I understand where you're coming from on dscan immunity, but I think you're going to come to regret it. It just has too many nasty implications in FW and w-space, and the smaller your gang, the more likely you are to be punched in the face by those implications. EVE didn't need another iteration on the n+1 problem. I can't help thinking of gate camps backed up by more or less invisible off-grid combat recons with hyperspatial velocity accelerators (which they can now use 'cause they'll be so much tougher). It's gonna get ugly out there.

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Levina Windstar
Brutor Tribe
Minmatar Republic
#896 - 2014-12-19 16:12:14 UTC  |  Edited by: Levina Windstar
Estella Osoka wrote:
Instead of D-Scan immunity, why not give combat recons EWAR immunity?


Not a bad idea actually

EDIT : Read too fast! Thought she meant immune to combat scanner probe... Then no, it is a bad idea thenBig smile

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Kagura Nikon
Native Freshfood
Minmatar Republic
#897 - 2014-12-19 16:12:53 UTC
Estella Osoka wrote:
Instead of D-Scan immunity, why not give combat recons EWAR immunity?



BECAUSE THAT is 1 trillion times more powerful. Think before you post please.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Penny Ibramovic
Wormhole Engineers
#898 - 2014-12-19 16:14:33 UTC
If the scanner overlay was added to remove the necessity for fleets to continually spam probes to look for new wormholes spawning, is it not against that philosophy to add a ship class that requires fleets to continually spam probes to look for that ship class?
Plukovnik
Dark Necesstity
#899 - 2014-12-19 16:15:18 UTC  |  Edited by: Plukovnik
Keras Authion wrote:
Curse has a bonus to drone damagere Smile

That d-scan invisibility seems rather powerful in some situations.




D-Scan Invisibility is powerful tool intended to protect ratting ships from solo/small gang hunters. Like if ratters would not have enough edvantages on their side already.

SUGGESTION: Instead of d-scan invisibility, give Combat recons immunity to warp scrabling effect (warp scrambler would make point, but would not stop MWD on Combat recons).
dR PaNouKLa
Perkone
Caldari State
#900 - 2014-12-19 16:17:22 UTC
Finally, finally Recons... but again and again illogical bonuses.

All the balancing etc. in terms of bonus twist and capacitor changes are welcomed and will be tested in game (not that pilgrim will be still played anyway). However, under what game mechanics do you introduce the role "Cannot be detected by directional scanners" ? Where does this bonus relies on as per the general "rules" that the game is based?

In many of the later patches you introduce a SPECIAL bonus that is not in line with all the rest of the general mechanics and there is always a SPECIAL ship that brakes the rules (bubble immunity ceptors, micro jump drives which apart from the ridiculous 100km warp they are immune to warp disruptors, ships that have old school nosferatus which drains cap continiously and now... ships that they are immune to scanner! without a cloaking device..).

And all these ridiculous bonuses, just because you cannot balance ships properly and you have invent every time something new to make it stand out from the crowd.

Is it only us, the players, realizing that this makes the game UNbalanced and leaning towards a WoW in space?