These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Proteus - January] Recon ships

First post First post First post
Author
Ransu Asanari
Perkone
Caldari State
#641 - 2014-12-19 06:13:47 UTC
I think that the discussion of changing our in-game and out of game intel tools should be a completely separate discussion, and giving Combat Recons invisibility to DSCAN should wait until we've had that discussion and there's a solid plan and policy around what intel we want to reliably be provided from Dscan, Local, Combat Probing, etc. When you look at DSCAN/Local parsing tools and Killboards, a lot of the intel generated is very automated and fast.

Fixing ECM should be another discussion as there are lot of options on how it could be changed to be more balanced with the other EWAR choices.

That said, looking at the Falcon and Rook as it stands out now, there are two main problems.

The Rook seriously needs more Powergrid to be able to mix enough tank in the midslots to survive, as well as have a few jammers. Bringing it up to 750PG and reducing CPU by a bit in trade would make fitting it properly a lot easier. This is something has has been lamented for years.

In addition, I really feel the Falcon and Rook are missing a secondary role for fleet fights. A corp mate came up with this progression for how things work now for the Electronic Warfare line of Frigates and Cruisers:


Quote:
Minmatar gets:
T1 ships get Target Painting
T2 ships get Webs on top of it

Amarr gets:
T1 ships get Tracking Disruption
T2 ships get Capacitor Warfare on top of it

Gallente gets:
T1 ships get Sensor Dampening
T2 ships get Warp Disruption on top of it

Caldari get:
T1 ships get ECM
T2 ships get **** all


You frequently see Huginns and Lachesis in large fleet fights acting as long range points and webs. You frequently see Curse helping neut out targets of interest or capitals. But there is no secondary role for the Rook except for Jamming.

The bonuses CCP Rise has suggested for the Rook are:

CCP Rise wrote:
Caldari Cruiser Bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
10% bonus to Heavy Missile and Heavy Assault Missile max velocity


So ECM has two of the role bonuses for Strength and Cap usage. Is this really necessary? Part of the fix will come when ECM is rebalanced, but as it stands, without a second role it really puts the Rook in a one dimensional place for fleet fights, which is why you don't see it a lot. It'll still work fine in solo and small gang fleets, but the Falcon is almost always preferable in those cases.

I honestly don't have a good answer for what the Rook's secondary role would be besides Jamming.


  • Potentially something to help counter Drones, Missiles, or Bombs. That would probably fit more under a replacement/change for ECM.
  • Giving it a bonus to Rapid Light Missile Launchers so it can help screen light tackle, and have the tank and resists to stay on field isn't a bad idea, but this role is easily covered by newer players in cheaper ships.
  • The fact that it has bonuses to Heavy Missile rate of fire and velocity means it should be able to do decent DPS. The new Rapier is going to be a lot better at applying missile damage since it gets bonuses to both Web range and Target Painters - both factor favorably into the missile damage formula. The Orthrus already gets an interesting bonus to apply missile damage better - I don't think it would make sense to introduce it here.


Thoughts? Discussion?
Grath Telkin
Amok.
Goonswarm Federation
#642 - 2014-12-19 06:18:05 UTC
Syzygium wrote:
Grath Telkin wrote:
So you're saying as a good solo PVP guy you'd see six or seven people in local but pick nothing up on Dscan and you'd still warp to the out gate?

lol. You obviously have never lived in LowSec. Six or Seven People in Local means *nothing* here, thats the usual case in like 95% of the factionwar systems and is in no way an indicator for a waiting gang.

And to your question: where to warp is completely dependent on system size, sec/corpstatus of the other locals and ship flown. Usually you warp to some celestials or bookmark to check activity via Dscan and then decide to look for an engagement or to leave. These cloaky-Recons are in most cases no danger, because you are long in warp or miles and miles away from them when they decloak and try to lock you.

Unfortunately with Dscan Immune ships, that brings nothing any more because the information that there is a Vexor in the Belt is useless if you cant know if that is a Vexor or a Vexor and a Huginn and a Rook and a Lachesis before you are actually there. And no, even "warp to 100" or such stuff does not safe you when they have simply put remotesensorboosted Lach+Huginn at 50. You are immobile 2 seconds after you land and thats "game over".


Whats remote sensorboosting the lach and huggin? Shouldn't you have picked that up on Dscan? Are they remote sensorboosting each other because that seems like they might have gimped their tank a bit. Why aren't you just killing them?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Aiyshimin
Shiva Furnace
#643 - 2014-12-19 06:35:01 UTC
Btw this change will end all solo PVP in this game. Literally and completely, all the activity that FW brought to lowsec will die.

Cartridgexxxx
Caldari Provisions
Caldari State
#644 - 2014-12-19 06:36:11 UTC
d-scan immunity is a bit too much. if there must be an immunity to scan, it should only be there during the ship's CovOps cloak reactivation delay imo
Lisa Sophie d'Elancourt
Empusa.
#645 - 2014-12-19 06:39:49 UTC
I don't like pilgrim nos/neut new bonus - this ship really doesn't need such a change. Rook unfortunately seems still to be a useless crap. Rest is interesting.
Syzygium
Ventures Bar
#646 - 2014-12-19 06:42:43 UTC  |  Edited by: Syzygium
Quote:
Whats remote sensorboosting the lach and huggin? Shouldn't you have picked that up on Dscan? Are they remote sensorboosting each other because that seems like they might have gimped their tank a bit. Why aren't you just killing them?


I have the feeling you have little to no PvP experience at all?

Lets say there is a Firetail in a Small FW Plex. Dscan is clear otherwise. You are in a Jaguar and decide to be ultracareful and "warp to 100" to the Plex. Unfortunately you land and notice the Firetail is actually outside the Plex at 50 remotesensorboosting a Huginn and a Lachesis which are also remotesensorboosting each other. You fall out of warp and around 2 seconds later you are pointed, (at least) doublewebbed and damped to 10km lockrange which leaves you with 600m/s at fully overheated MWD while all other three ships are a lot faster. You simply go nowhere, you cannot come into fighting range and simply die.

You can repeat this with mutliple sizes of trapgangs and baitships, all leading to the point that you simply cannot warp anywhere anymore without risking to run into a no-way-out-camp in the middle of space. It really matters not if you fly a Frig, a Cruiser or a Battlecruiser, because you can neither leave nor dictate the fighting range. They just pin you down and chew slowly through your tank with longrange weaponry or drones. And thats something that cloaked recons could never do, because once they decloak you have plenty of time to warp out or at least get at fullspeed overheated (which means 3000m/s + in the usual lowsec ship) and have enough momentum to get outside of their tacklerange before they have locked you and accelerated themselves.
Aiyshimin
Shiva Furnace
#647 - 2014-12-19 06:43:18 UTC  |  Edited by: Aiyshimin
Aralieus wrote:
Wow!

Did they make combat probes not show up on scan as well? This doesn't give recons the ability to warp wherever you are instantaneously as soon as they jump into system. If a new recon warps in on you then any ship could have cause you weren't watching for the old as time tell tale ~combat probes~ on d-scan and probably deserve that recon in your anom.


Wow

You don't need combat probes to find targets in anomalies.

But after this change, you will need combat probes on every ship to see attackers, unless you are in nullsec. Dscan becomes worthless, and local even more important.
Catherine Laartii
Doomheim
#648 - 2014-12-19 06:46:43 UTC
MaxPower 519 wrote:
Morwen Lagann wrote:
Pilgrim without its neut amount bonus? One word: Ugh.

If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now.



As a Pilgrim pilot I would agree with this.

I would like it if they just dropped the TD bonus and went for neut range and amount. Probably won't happen since TD's are the 'primary' ewar system for amarr.
Kyalla Ahashion
KarmaFleet
Goonswarm Federation
#649 - 2014-12-19 06:51:23 UTC
ale rico wrote:
[quote=Vadeim Rizen]this is so hilariously OP. inb4 recon nerf.


Since when do Combat Recons use covert cynos? Cloaky (force recons) are still d-scannable.


Force Recons are dscannable.... for the few seconds in which they decloak before they point you and cyno in friends.....

This just gives combat recons some parity with force recons. without also giving them a covert cloak. It's not a completely new mechanic, just half of an existing mechanic being applied.
Catherine Laartii
Doomheim
#650 - 2014-12-19 06:54:16 UTC
Moac Tor wrote:
Kontraband Venning wrote:
I don't normally post or get too involved in the rage over changes but as a FW small gang pilot I just couldnt stay quiet. This change will be terrible in the fw zone.

Small gang/solo rules for fw space after this change.

Never fly anything larger then what fits in a small. Otherwise you will be jumped.
Never warp into a medium with others in system.
Never sit in a medium.
Never sit outside of a plex.
Move out.





Or bring combat probes.

Or, you know...friends? Aside from the curse, there's really not much that can stand up to a small, disciplined frig gang.
Petrified
Old and Petrified Syndication
#651 - 2014-12-19 06:58:05 UTC
Scheulagh Santorine wrote:
CCP Rise wrote:

Role Bonus:
Cannot be detected by directional scanners


P

It is like a Second Christmas... This is going to be the gift that keeps on giving. Pirate

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lelira Cirim
Doomheim
#652 - 2014-12-19 06:58:53 UTC
Cartridgexxxx wrote:
d-scan immunity is a bit too much. if there must be an immunity to scan, it should only be there during the ship's CovOps cloak reactivation delay imo

You seem confused? Covops recons do not receive the immunity role bonus. They're already cloaked all the time.

Do not actively tank my patience.

Aiyshimin
Shiva Furnace
#653 - 2014-12-19 07:13:33 UTC
Lelira Cirim wrote:
Cartridgexxxx wrote:
d-scan immunity is a bit too much. if there must be an immunity to scan, it should only be there during the ship's CovOps cloak reactivation delay imo

You seem confused? Covops recons do not receive the immunity role bonus. They're already cloaked all the time.


You seem clueless of the basic game mechanics, which is no surprise since you are still in kindergarten, learning this game.

Covert ops ships aren't cloaked or hidden from dscan all the time, they will show up on dscan whenever they use wormhole, stargate or acceleration gate.
Aiyshimin
Shiva Furnace
#654 - 2014-12-19 07:29:22 UTC
P.S. Combat recons have been unique and interesting ships so far, there's absolutely zero need for the dscan gimmic that breaks the whole game.

The stats buffs are good and plenty enough to ensure combat recons have a place in solo, small gangs and fleets. Well, except armor fleets that is.

Syzygium
Ventures Bar
#655 - 2014-12-19 07:35:30 UTC
Aiyshimin wrote:
Covert ops ships aren't cloaked or hidden from dscan all the time, they will show up on dscan whenever they use wormhole, stargate or acceleration gate.

... or while fighting or waiting uncloaked to fast-tackle someone with the help of (remote-)sensorboosters (avoiding sensor delay).
hellokittyonline
Hellokitty's Online Adventure
#656 - 2014-12-19 07:51:04 UTC
wont show up on dscan? that needs to NOT be added. I solo pvp in low sec and guarantee its going to break the ever-living-**** out of solo roaming.

With offgrid boosting, skynet, and a plethora of other pay to win opportunities the last thing lowsec in particular needs is another way for all the "coolbros" to get easy kills.
Suzuma
Makiriemi Industries
#657 - 2014-12-19 07:57:05 UTC
baltec1 wrote:
Time to buy rooks!


the time to buy rooks was 2012 when they were 85mil

2 slow

CEO

Makiriemi Industries

Spugg Galdon
Federal Navy Academy
Gallente Federation
#658 - 2014-12-19 07:57:31 UTC
I'm sitting on the fence with the ComRec changes to D-Scan immunity.

To me, I thought that the ships would be given more focus to a "role" rather than becoming the same through indirect means.

The Force Recons (ForRec's) are the sneaky beaky type ones. They should have strong E-WAR and decent mobility but poor tanks and poor offensive capability. They are CovOps after all.

The ComRecs should have been the true "Fleet E-WAR" platforms. Essentially HAC's but instead of offensive capability the use E-WAR.
Suzuma
Makiriemi Industries
#659 - 2014-12-19 08:00:00 UTC
Bienator II wrote:
what if recon ships could see other recon ships on dscan


Rise you need to listen to this guy :)

CEO

Makiriemi Industries

Skyler Hawk
The Tuskers
The Tuskers Co.
#660 - 2014-12-19 08:00:14 UTC
Promiscuous Female wrote:
Serendipity Lost wrote:

Such as D-scan? Is that one of the tools provided?

sure, and now it isn't perfect

Please provide a definition of 'perfect' that could reasonably be applied to the current implementation of d-scan or the intel it provides. TYIA.