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[Proteus - January] Recon ships

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MaxPower 519
Damage Distribution Incorporated
#581 - 2014-12-19 01:17:46 UTC
Morwen Lagann wrote:
Pilgrim without its neut amount bonus? One word: Ugh.

If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now.



As a Pilgrim pilot I would agree with this.
Deych
Viziam
Amarr Empire
#582 - 2014-12-19 01:20:03 UTC
CCP Rise, please! Can we have one more low-slot for Huginn and Lachesis? Armor gangs really need some love.
Grath Telkin
Amok.
Goonswarm Federation
#583 - 2014-12-19 01:22:29 UTC
MaxPower 519 wrote:
Morwen Lagann wrote:
Pilgrim without its neut amount bonus? One word: Ugh.

If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now.



As a Pilgrim pilot I would agree with this.


As a guy who's been flying pilgrims for years you're both wrong, the thing you want the pilgrim to do it can't do anymore and hasn't been able to do since Anoms were introduced and people started ratting together in systems.

I know, its literally my favorite ship in EVE, only EVE changed, and that thing it does isn't really a thing anymore. Your DPS is so lackluster that theres zero chance of you killing a ratter now without help arriving for him.

So, the pilgrim needed to be redesigned around the current environment of Blops gangs where the pilgrim (you know, the one that can use the blops bridge, not the Dscan immune one that still has to take gates or titan bridges with tell tale cynos) was the only ship left that had to go danger close to a target to be effective at all.

Now a pilgrim will effectively be able to support its blops fleet with TD's and neuts from range, without having to go into scram and web range.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen
#584 - 2014-12-19 01:33:16 UTC  |  Edited by: Dr Jihad Alhariri
So far, there has been a lot of negative feedback regarding the proposed dscan immunity for the combat recons. Specifically, people are stating it is going to be OP. Some predict it will ruin PvE entirely in C1, C2, and C3 wormholes. Here are my thoughts...

We already have frigates that can warp around cloaked and launch bombs that decimate huge fleets of battleships (and other ships too!). Before they launch their bombs, these frigates cannot be detected on dscan.

We already have combat cruisers that can warp around cloaked with over 100k EHP and deliver a satisfactory 500 DPS within scram range. Before they decloak and attack, they cannot be detected on dscan.

We already have a subset of recon ships, force recons, that can warp around cloaked and cripple enemies with their enhanced EWar capabilities. Before they decloak and attack, they cannot be detected on dscan. These recons will retain their ability to be undetectable on dscan after the upcoming patch with their covert ops cloaks.

Now, the other subset of recon ships, combat recons, is proposed to be given the ability to be undetectable on dscan in the upcoming patch. They still cannot fit a covert ops cloak and warp around cloaked, though. And combat probes will still be able to sniff them out!

So I am not seeing how the proposed dscan immunity will be OP. We already have a plethora of ships in the game that are effectively undetectable on dscan before they launch their attacks, including other recons that have EWar capabilities that are identical or very similar to that of combat recons. Yet wormhole PvE still persists.

Am I missing an important detail regarding combat recons that would make them severely OP when given the proposed ability to be immune from dscan?What?
Alty McAltypants
Federal Navy Academy
Gallente Federation
#585 - 2014-12-19 01:37:44 UTC  |  Edited by: Alty McAltypants
CCP Rise wrote:
Hello again o/


Hi.

You guys and ladies have been on fire recently, but I think you are possibly overheating with these changes.

Comments:

a) a role bonus making a ship undetectable to D-Scan is a terrible idea. As stated already, arbitrary immunities are lazy game design and feel horrible. All other changes in this thread seem palatable, but this really tastes acidic.

b) by making a ship immune to D-scan, you affect WH groups and highlight local as a source of intel. Please consider fixing the local chat channel, how players use local and D-Scan before introducing a ship that is immume to one (i.e. D-Scan) in k-space and immume to both in WH space.

c) if you are trying to close the gap between combat recons and T3 ships, why not nerf the T3 ships back instead of buffing the T2's? If you thought about this already, please share your thoughts. Let me remind you that the T3 ships have some of the same bonuses as the recons line, why not try removing these from the T3 lines/modules or rebalancing T3? Of course, T3's overlap with logistics (shield/armour transfer) as well and arguably interceptors (i.e. interdiction nullifiers), but who said they had to make sense.

d) In null sec, neut enters local = run to pos/station/safe. In low sec (at the moment), hostile enters low sec = mash and tune D-Scan, the hostile will decloak at a complex's entrance at least. Only if you are in one of the few non-gated mission (level 5 and very few Level 4s), higher tier FW sites and some expo sites might you be caught with you pants down but you could mitigate this by dropping a can at the warp in, moving away from the entrance, aligning out and mashing warp in the 4-5s window you have if a recon decloaked within scram/disruptor range. This proposed change, in essence, makes low sec activities more risky, sure I can bring an alt and park them on the warp gate cloaked but is that honestly the anticipated counter? In other words, my feeling is that this will affect low sec game play the most.

e) Increasing resists to HAC levels, uping the speed, etc. Great but why. See point c).

f) Pilgrim change to range is a but meh, give it another low (plus a sprinkling of grid/cpu) and leave the neuted amount bonus.

g) Merry Xmas lachesis pilots which gets an extra 2 turrets and more drones. Couple this with D-Scan immunity and trollolollolol.

peace
Ben Ishikela
#586 - 2014-12-19 01:48:32 UTC
uh oh to all pve
i had some issues with recon ships. they are as vital as dangerous in fleet engagements.
people get punished already on the nooblevel for flying ewar and get primary at beginning of fights.
ewar does not need guns! imho they need tank! they are support. they have a great strength in small-gangs. they are the second most social friendship after logi.
So i suggest:
1st drop some highslots to have a minimum of 2 for cloak and a nos or scanner. add some med or lowslots to be able to add more tank. similar to the amarrian recons lesser medslots and more low or make recons able to use neuts in a midslot (i dont know if this switch of slots for one item is doable at all)
2nd: divert damage boni to tank boni like resistance or repair. a overall signature reduction might also help. also make sure, they can all be shield or armor tanked.
3rd: rename to "electronic support" or "electronic defense cruiser"

thats for the combat one. the cloaky can use some agility and mwd speed. again, damage not needed imho. they should be best at killing enemy scouts and providing intel. maybe add an ability that they can see all cloaked ships on grid when they are cloaked themself. and instead of damagebonus give it a bonus to ecmburst range.

on the dscan part:
plexing mediums at FW in a combat recon would be so easy ................... and dangerous because of other combatrecons.
Funny Suggestion: make them appear on dscan as a random shiptype. a huginn could appear as ragnarok or reaper.
Suggestion: do the above proposed changes to "electronic support" and you wont need the dscan change anymore to make combat recons used in fleets.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Aralieus
Shadowbane Syndicate
#587 - 2014-12-19 01:48:59 UTC
Wow!

Did they make combat probes not show up on scan as well? This doesn't give recons the ability to warp wherever you are instantaneously as soon as they jump into system. If a new recon warps in on you then any ship could have cause you weren't watching for the old as time tell tale ~combat probes~ on d-scan and probably deserve that recon in your anom.

Oderint Dum Metuant

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#588 - 2014-12-19 01:58:13 UTC
I don't really get what is wrong with Roden ships being missile ships. Amarr have Khanid missile ships (though for symetry maybe Caldari and Minmatar should ahve gotten some T2 drone boats.

All you REALLY needed to do is make the Enyo a Duvolle ship and the Nemesis a Roden ship.
===
As for the ships themselves, I do like the sentiment behind a range bonus for the Pilgrim to let it control the field better, but I don't think I like it losing the strength bonus for it.

As for the D-scanner change: O_o
Moac Tor
Cyber Core
Immediate Destruction
#589 - 2014-12-19 02:11:02 UTC
Grath Telkin wrote:
MaxPower 519 wrote:
Morwen Lagann wrote:
Pilgrim without its neut amount bonus? One word: Ugh.

If you absolutely must put a range bonus on it, make it a small one and keep the amount one. Don't neuter the thing it was good at. With this change it's just a weak Curse with a cloak. Which isn't all that big a ~thing~ with the whole "invisible to d-scan" bonus that you want to give to combat recons. With these changes there'd be even fewer reasons to fly a Pilgrim than there are right now.



As a Pilgrim pilot I would agree with this.


As a guy who's been flying pilgrims for years you're both wrong, the thing you want the pilgrim to do it can't do anymore and hasn't been able to do since Anoms were introduced and people started ratting together in systems.

Hmmm, I am on the fence with this one.

When I first saw the amount bonus replaced with range, well, that completely screws how I was using them beforehand. They were the best close range covert cyno ship, as could fit a fairly decent tank, and the web/scram needed to pin the enemy synergised well with the nuet/nos amount bonus.

On the other hand, it makes them operate much better in fleets as they can tracking disrupt, drone damage, and now also nuet from range. They were the only recon ship which didn't synergise well with the others in terms of its primary ewar bonus.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#590 - 2014-12-19 02:14:22 UTC  |  Edited by: Neckbeard Nolyfe
Dr Jihad Alhariri wrote:
So far, there has been a lot of negative feedback regarding the proposed dscan immunity for the combat recons. Specifically, people are stating it is going to be OP. Some predict it will ruin PvE entirely in C1, C2, and C3 wormholes. Here are my thoughts...

We already have frigates that can warp around cloaked and launch bombs that decimate huge fleets of battleships (and other ships too!). Before they launch their bombs, these frigates cannot be detected on dscan.

We already have combat cruisers that can warp around cloaked with over 100k EHP and deliver a satisfactory 500 DPS within scram range. Before they decloak and attack, they cannot be detected on dscan.

We already have a subset of recon ships, force recons, that can warp around cloaked and cripple enemies with their enhanced EWar capabilities. Before they decloak and attack, they cannot be detected on dscan. These recons will retain their ability to be undetectable on dscan after the upcoming patch with their covert ops cloaks.

Now, the other subset of recon ships, combat recons, is proposed to be given the ability to be undetectable on dscan in the upcoming patch. They still cannot fit a covert ops cloak and warp around cloaked, though. And combat probes will still be able to sniff them out!

So I am not seeing how the proposed dscan immunity will be OP. We already have a plethora of ships in the game that are effectively undetectable on dscan before they launch their attacks, including other recons that have EWar capabilities that are identical or very similar to that of combat recons. Yet wormhole PvE still persists.

Am I missing an important detail regarding combat recons that would make them severely OP when given the proposed ability to be immune from dscan?What?


You still see those ships on dscan before/when they are cloaking.
You will never see combat recons on dscan post proteus.
Eve is very hard game.

~lvl 60 paladin~

Kontraband Venning
Forward Guard Command
Federation Uprising
#591 - 2014-12-19 02:20:56 UTC
I don't normally post or get too involved in the rage over changes but as a FW small gang pilot I just couldnt stay quiet. This change will be terrible in the fw zone.

Small gang/solo rules for fw space after this change.

Never fly anything larger then what fits in a small. Otherwise you will be jumped.
Never warp into a medium with others in system.
Never sit in a medium.
Never sit outside of a plex.
Move out.




Moac Tor
Cyber Core
Immediate Destruction
#592 - 2014-12-19 02:23:15 UTC
Kontraband Venning wrote:
I don't normally post or get too involved in the rage over changes but as a FW small gang pilot I just couldnt stay quiet. This change will be terrible in the fw zone.

Small gang/solo rules for fw space after this change.

Never fly anything larger then what fits in a small. Otherwise you will be jumped.
Never warp into a medium with others in system.
Never sit in a medium.
Never sit outside of a plex.
Move out.





Or bring combat probes.
Primary This Rifter
Mutual Fund of the Something
#593 - 2014-12-19 02:23:39 UTC
I'm very glad you're returned to ship tiericide. After several expansions without I was getting worried that you'd abandoned the project.
Syzygium
Ventures Bar
#594 - 2014-12-19 02:24:47 UTC  |  Edited by: Syzygium
The Dscan Immunity is a horrible Idea. While it makes little to no difference for larger fleets where Recons only act in a minor support role, it is deadly for solo or smallscale engagements.

Solo and Smallscale Fights are often started spontaneously and the decision to engage or not is done in a few seconds or the chance is gone. You check Dscan, they have this, we have that, lets try or lets move on. There is not a lot of probing with alts or checking the Grid with CovOps. Its going in, give or get a bloddy nose and moving on. And should there be a few cloaked Recons, well then you can try to kill the tackle, get in range of them or extract before they sensor delay is done.

With the Dscan Invisibility there will be plenty of Situations where a soloplayer or 2-3 man gang warps on Grid because they thought the other gang is engageble and simply is *instantly* dead. These Recons will not be used as "support" ships but as main fighting force that is able to lockdown smaller groups completely via EWar while the other ships are just uesed as bait and source of DPS.

While dying to a trap is not the main problem, the inability to avoid being trapped is. You force everyone to either move as Blob where Recons are no danger or to have a Probing Alt all the time which is simpy annoying and fun-killing.

This change is bad because it heavily favors ganks and put smaller groups at a significant disadvantage, and more important: it greatly slows down movement and decisionmaking that could result in nice engagements.
Syzygium
Ventures Bar
#595 - 2014-12-19 02:27:16 UTC
doublepost delete plz
Promiscuous Female
GBS Logistics and Fives Support
#596 - 2014-12-19 02:31:12 UTC
lmbo at all the nerds who refuse to do things in space without perfect intel about everything around them
Thedaius
Repercussus
#597 - 2014-12-19 02:31:40 UTC  |  Edited by: Thedaius
Can the rook (a cruiser) get rapid light bonuses? I think this would make it a much more viable ECM boat! HAM's make no sense for a recon since it's suppose to be far off ham's make absolutely 0 sense for a rook to be bonus'd too!
Dani Maulerant
The Scope
Gallente Federation
#598 - 2014-12-19 02:38:18 UTC
Promiscuous Female wrote:
lmbo at all the nerds who refuse to do things in space without perfect intel about everything around them


lol spoken by one with numerous intel channels about what's all around them for 10 jumps in any direction.
Kyle Meshuggah
A N T H E M
#599 - 2014-12-19 02:38:46 UTC
As a player who DAILY PVEs and PVPs in C1-C3 systems, I LOVE these chagnes! Eff yeah 1000x over! Me and my corpmates have been rejoicing over this dev blog since we first read it this morning. CCP Rise, u da man!

Pilgrim changes: super mega dope now!
Curse changes: maybe even more dope!
Arazu: buying my first one now!
Lachesis: never even considered this ship until now!

Every Recon pilot in my fleet when i linked the dev blog started screaming with joy. Every non-Recon pilot in my fleet changed their training queue. Op success, CCP.

Also, to those who are complaining about dangers in wspace and this breaking low class systems and PVE....wspace should be seriously effing dangerous and operating here ought to be extremely difficult and deadly. Players who do not take the necessary defensive steps to secure their hole or their operations SHOULD be punished by those who do take the necessary offensive steps. So basically, be smart- take the steps to secure your system before you run sites, put alts on your doors, scout your neighbors or roll/crit your exits.

Happy hunting my friends. :)

"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon." - Admiral Horatio Lord Nelson

Grath Telkin
Amok.
Goonswarm Federation
#600 - 2014-12-19 02:42:07 UTC
Syzygium wrote:
or to have a Probing Alt all the time which is simpy annoying and fun-killing..


Stop being so anti social, even jerks like us have managed to find people that like scanning, you dont need an alt, you need a new friend, one who likes to probe.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.