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[Proteus - January] Recon ships

First post First post First post
Author
C'ernd
Pator Tech School
Minmatar Republic
#241 - 2014-12-18 17:07:45 UTC
As an avid Pilgrim Pilot, I must say, the change to them is underwhelming. The only thing it had going for it as far as hunting pve'rs was it's neut drain ability. While the increase the range is nice in theory, removing cap at the same range as a Curse with no bonus to the strength of the neuts will make for a lot of escaping targets that are faster than a Pilgrim, which for the uninformed.......there are a lot of. Bad call on this one CCP.
Cynthia Aishai
Aishai Industry Inc
#242 - 2014-12-18 17:07:47 UTC
CCP Rise wrote:

  • Combat Recons will now be permanently undetectable by directional scanners


  • How about NO!
    Querns
    Science and Trade Institute
    Caldari State
    #243 - 2014-12-18 17:08:31 UTC
    Joni Hariere wrote:
    Querns wrote:
    RTSAvalanche wrote:
    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.

    I dare say that your particular views towards PvP are not inviolate — the game can change. Maybe you need to start bringing a probing ship or using scouts!


    Thanks for following me where ever i go and scan for me, that way i can enjoy my pvp in this one character, without alts/links/scouts whatever.

    You might need to make friends. :shrug:

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Querns
    Science and Trade Institute
    Caldari State
    #244 - 2014-12-18 17:09:58 UTC
    It's actually pretty surprising to see the number of people who think that neut range is somehow worse than neut amount. Have any of you actually flown a pilgrim against, well, anything? Pilgrims needed the range very badly to avoid getting fridged by anything with even a remote ability to kite.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Reagalan
    GoonWaffe
    Goonswarm Federation
    #245 - 2014-12-18 17:11:02 UTC  |  Edited by: Reagalan
    The more I ponder this D-scan thing, the more I find it reckless. There is, again, no reason to make combat recons any more "unique" as they already fill a vital role in fleets and small gangs, and enhancing this role through enhancing survivability would be more suitable. This D-scan thing is a solution looking for a problem. Many others have already pointed out how many problems it will cause, in wormholes, in faction warfare sites, and in nullsec fleets.

    I get it CCP, you want to be bold and take risks, but there is a big difference between being bold and being reckless.


    • Phoebe jump fatigue was bold. Applying fatigue to subcaps using jump bridges (and thereby crippling home defense gangs) was reckless.
    • Drones as a standalone weapon system was bold. Neglecting consideration for the consequences (Drone Assist, the current Ishtar imbalance) was reckless.
    • Something to make interceptors "unique" was bold. Giving interceptors bubble immunity when they are capable of insta-warping was reckless.
    • AoE Doomsdays were bold. Allowing them to fire through cynos was reckless.


    You don't need to add to this list.
    rsantos
    The Scope
    Gallente Federation
    #246 - 2014-12-18 17:11:13 UTC
    Ouch! Never expected the recon balance to be soo unbalanced.

    So we get HAC Tank with EWAR bonus!!!

    The D-Scan thinggy is just silly. I will make sure to abuse it!

    Curse with double ewar nos/neut bonus... Really! Too afraid to give it a second drone bonus?
    Give some strength to minmatar recon webs too... pretty please!

    Pilgrim range bonus is pretty much the only right thing I see in this balance.
    Teleil Zoomers
    Royal Sphynx Ltd
    #247 - 2014-12-18 17:13:54 UTC
    what in the actual ****? dscan immunity?

    ahaha for solo to small gangs welcome to combat recons online, where you and your buddies are the all powerful hunters and are invisible and cant be dscanned and your prey is also invisible and cant be dscanned so you must combat probe evry single system.

    pointless and op
    Joni Hariere
    The Imperial Fedaykin
    #248 - 2014-12-18 17:14:29 UTC
    Querns wrote:
    Joni Hariere wrote:
    Querns wrote:
    RTSAvalanche wrote:
    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.

    I dare say that your particular views towards PvP are not inviolate — the game can change. Maybe you need to start bringing a probing ship or using scouts!


    Thanks for following me where ever i go and scan for me, that way i can enjoy my pvp in this one character, without alts/links/scouts whatever.

    You might need to make friends. :shrug:


    SOLO PILOT , ever heard of one.


    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #249 - 2014-12-18 17:14:38 UTC
    let's distinguish between ewar ships that are useful for straight up gang stuff (T1), and ewar ships that are good for blobbing soloers (EAFs, force recons, proposed combat recons).

    I think we could do with more from the first category, and less from the second category. blobbing my solo frigate/cruiser is already insanely easy without 25km warp scramblers and 80km disruptors/webs, you don't need that stuff and cloaks and has d-scan immunity as well. I was hoping this would be a nerf or removal of the tackle range bonuses on force recons, and a tank/cap fix for combat recons.

    and **** ecm, seriously.
    Zen Guerrilla
    CTRL-Q
    Ushra'Khan
    #250 - 2014-12-18 17:16:41 UTC
    Interesting changes and ideas.

    While i like the idea of removing ships from dscan, this is a huge thing in FW. As in, you might have just killed (solo) medium plex pvp.

    pew pew

    Querns
    Science and Trade Institute
    Caldari State
    #251 - 2014-12-18 17:16:42 UTC
    Joni Hariere wrote:

    SOLO PILOT , ever heard of one.

    No, what's that?

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    GREYBOBSASS
    Doomheim
    #252 - 2014-12-18 17:17:31 UTC
    Edward Olmops wrote:
    D-Scan immunity is a cool new trait.
    I do not think its overpowered in comparison to regular cloaking in PvP.
    Just more variance.

    But.
    People will use these things not to ambush people exclusively.
    This is like a "free ratting" card.
    You can be anywhere, doing anything WHILE being invisible on D-Scan.
    Regular cloaked ships can only sit around and produce a scary entry in local chat...
    Means people who want to ambush YOU will have to search the entire system - if you are in a Plex they will have to get into your room until they can see you.
    Which means in turn - at least in the environment as it is now - that you would be able to PvE completely unmolested.

    Are there concerns that Combat Recons might become OMGWTFBBQOP-PvE-Boats?
    Or is that no issue due to the mediocre PvE combat value of this class?




    screw pve you have a golem for that
    Dirk Morbho
    Native Freshfood
    Minmatar Republic
    #253 - 2014-12-18 17:17:52 UTC
    CCP Rise wrote:
    Hello again o/
    RAPIER

    Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)



    *WHAT*??

    Dude, seriously stop with the missile infestation. CCP has already screwed up the cyclone and bellicose. Minmatar ships are meant to have projectile weapons. Stop ruining my rusty ships! Purge the Caldari virus now.



    What next, all ships from all races need laser bonuses?
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #254 - 2014-12-18 17:18:43 UTC
    Zen Guerrilla wrote:
    Interesting changes and ideas.

    While i like the idea of removing ships from dscan, this is a huge thing in FW. As in, you might have just killed (solo) medium plex pvp.


    that's still technically dead, since links and covops ships and even normal cloaks already exist. this just makes it easier to be terrible, which yeah is a bad thing. I just think it's worth whining about the other stuff while we're at it.
    Challus Mercer
    Viziam
    Amarr Empire
    #255 - 2014-12-18 17:19:07 UTC
    CCP Rise wrote:

  • Combat Recons will now be permanently undetectable by directional scanners

  • I dont understand, first you say eve is about making decisions but now you take it from us by introducing such bonuses. Just think about solo or small scale pvpers. What decisions should they make for avoiding being permajammed by rook or tackled by huggin and lachesis? No recalibration time and invisibility for d-scan makes it impossible to counter. Now they gonna have even more EHP. Once you was a solo pvper yourself so why do you do it to us?
    Sir Constantin
    #256 - 2014-12-18 17:19:08 UTC
    D-Scan immunity is way too imbalanced.

    Maybe would work as a percent, like 85% chance to remain hidden on every scan, so a player needs to hit dscan 5 times to see your ship?
    That would be slightly less overpowered.
    Saede Riordan
    Alexylva Paradox
    #257 - 2014-12-18 17:19:09 UTC
    Can we get a separate thread for the discussion of the d-scan thing? I feel like all the other balance changes are getting lost behind that.
    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #258 - 2014-12-18 17:20:02 UTC
    Querns wrote:
    Joni Hariere wrote:
    Querns wrote:
    RTSAvalanche wrote:
    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.

    I dare say that your particular views towards PvP are not inviolate — the game can change. Maybe you need to start bringing a probing ship or using scouts!


    Thanks for following me where ever i go and scan for me, that way i can enjoy my pvp in this one character, without alts/links/scouts whatever.

    You might need to make friends. :shrug:

    The word "solo" does have a certain meaning to it. Roll

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #259 - 2014-12-18 17:20:24 UTC  |  Edited by: Bronson Hughes
    Let me contribute this to the whole "D-Scan Immunity" rage-fest...er...discussion.

    What does granting D-Scan immunity grant Combat Recons allow them to do that other ships couldn't do already?

    Other ships could already warp cloaked to your anom or belt and tackle you without you seeing them. And with the Force Recon buff, some of them would actually kill you solo. Post-Proteus Combat Recons can land on-grid with you sure, but unless they've fit a combat scanner (which gimps their fit and relies on scan probes that do show up on D-Scan) they can't land right on top of you. With the possible exception of a long-point Lachesis, you should have plenty of time to warp off unless you're sitting right at the warp-in spot.

    What about acceleration gates? With those, even cloaky ships had to decloak briefly in order to use the gate giving you a chance to scan them. Post-Proteus Combat Recons will be undetectable until they land on grid. And there again is their weakness: the gate will always drop them, uncloaked, at the same spot. So unless they're sitting there waiting for you at the warp-in (which other cloaky ships could already do), you should have plenty of time to warp off as long as you don't sit on the warp-in.

    EDIT: What about gate camps, ratting, or anything else that a Combat Recon would do whilst uncloaked? Proper scouting has always involved getting eyes on-grid to actually see the enemy's disposition. D-Scan immunity just makes proper scouting more critical to see if they have Combat Recons hiding in plain sight.

    The sky isn't falling folks. We'll just have to pay a bit more attention to what we're doing.

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs

    Lim Hiaret
    Hiaret Family
    #260 - 2014-12-18 17:21:13 UTC
    TrouserDeagle wrote:
    Zen Guerrilla wrote:
    Interesting changes and ideas.

    While i like the idea of removing ships from dscan, this is a huge thing in FW. As in, you might have just killed (solo) medium plex pvp.


    that's still technically dead, since links and covops ships and even normal cloaks already exist. this just makes it easier to be terrible, which yeah is a bad thing. I just think it's worth whining about the other stuff while we're at it.


    You can't cloak inside a FW plex, right?