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[Proteus - January] Recon ships

First post First post First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#221 - 2014-12-18 16:56:01 UTC
Ok, I like the general goal of these changes :) D-scan detection is definitely a good idea!

Now for the specifics (I can fly all 8 recons and hope to be able to provide feedback based on experience):
- Pilgrim : The nos range alone won't fix it, I agree that it lacks range, but at the cost of nos amount? Definitely not. Both would be nice! Big smile Don't destroy the niche of the pilgrim for solo pvp please... That kind of players don't need the range, and that's the only kind of player to actually use the ship.
If anything, other recons should be inspired by the pilgrim gameplay!
My suggestion : 30% bonus to range and amount of nos/neut per level. Or 40 + 20 for range + amount if you don't fear extended level bonuses descriptions.

- Falcon : For real, it needs more drones. At least 25mb

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Skyler Hawk
The Tuskers
The Tuskers Co.
#222 - 2014-12-18 16:57:17 UTC
Suitonia wrote:
Hello Rise, I think the changes you've made to the covert recon line are great and all make perfect sense.

I'm not really sure what direction you're taking the Combat Recons in, the undetectable on directional scanner feels like a really situational bonus that will either incredibly powerful if you're in situation which allows you show up to a fight your opponent is unprepared for (like at a 5000km bookmark off a gate, or in wormholes). Or otherwise negliable, I don't think the Combat Recons offer anything for small-med gangs aside from people who are setting up traps. And when you're setting up a trap, why not use a Falcon instead of a 5000km bookmark Rook, or their varients, it doesn't offer much in addition to the Falcon. The main problem with Combat Recons is that they don't offer much different game play from the Covert variant, with exception of the Curse. Why take a Huginn in a fleet when a Rapier does the same job with more tank, with cynosural field and covert cloak.

I would much rather see a heavier focus on damage bonuses on the Combat Recons, remove the directional scan immunity. Take them in a direction similar to the Heavy Interdictor changes that you rolled out in Oceanus. Which will make them more appealing to use in small gangs and solo, where people care more about DPS.

Here are a few examples

Huginn
High: 4, Mid: 6. Low: 4 (3 Launchers)
MC: 5% to Missile Launcher Rate of Fire, 10% to TP effectiveness
RC: 60% to web optimal, 10% to Missile launcher velocity, 5% to missile launcher explosion velocity
Role Bonus: 100% bonus to missile damage.
Drone: 40m3
(8 Effective Launchers)

I think this is much more interesting than a projectile focused Huginn, and also provides progession from Bellicose -> Huginn. Both Short and Long range missile launchers benefit from longer ranged webs and bonused target painters which has more synergy. The Rapier already has more of a focus on turrets anyway, and it provides it with something to differentiate itself from the standard web loki which uses projectiles.

Rook:
High: 4, Mid 7: low: 4 (3 Launchers)
CC: 10% to Kinetic Missile damage, 10% to ECM capacitor cost
RC: 30% to ECM Strength, 10% to launcher velocity, 5% to missile launcher explosion velocity
Drone: 25m3
Role Bonus: 100% bonus to missile damage
(9 effective launchers kinetic locked, 6 effective launchers non kinetic)

The Rook needs to differentiate itself more from the Falcon, an extra low allows it to achieve better DPS output, better tank, or more EWAR power at the expense of not having the covert cloak. In contrast to the Huginn, the Rook has higher raw damage output than the Huginn but locked into kinetic, not having the synergetic web/TP bonuses that the Huginn has, and being slower, it comes close to the Cerberus/Othrus in terms of raw DPS output, but at the expense of being much less mobile, more vulnerable and with lower cap stability.

Lachesis
High: 4, Mid: 6, Low: 4 (3 turrets)
GC: 5% to Medium hybrid damage, 7.5% to damp effectiveness
RC: 20% to Warp Disruption range, 10% to Medium Hybrid Optimal range, 7.5% to medium hybrid tracking
Drone: 50m3 (+10)
Role Bonus: 100% bonus to Medium Hybrid damage
(7.5 effective turrets)

I like your redesign of the Lachesis a lot, but think it should be focused more towards higher damage, 5 effective turrets isn't enough imo.

Curse. - Keep it the same, remove the directional scanner immunity, 3rd bonus added to recon ship skill, +5% to Drone MWD Speed and Tracking.


these are all good ideas imo
LakeEnd
Brutor Tribe
Minmatar Republic
#223 - 2014-12-18 16:57:44 UTC
Nice one Rise.

But could you make some of the recons viable for armor fleets so armor fleets wont be terrible once you nerf our tech3 tackle?
PinkKnife
The Cuddlefish
Ethereal Dawn
#224 - 2014-12-18 16:57:51 UTC
Explain to me why anyone would ever fly a Pilgrim now that the curse is even more dominant over it? The only advantage it did have was that it could cloak and be stealthy. Now that the Curse is immune to dscan, there's no reason to ever fly the Pilgrim since the curse is basically better in every way.

The bonus to cloaking CPU use is a ****** bonus. You need the cloak just to use the ship properlly, why get a bonus to a module that is inherently required on the ship?

Give the pilgrim its neut strength back (even if reduced) otherwise there simply is no usage case for it over the curse, let alone the geddon or Shimmu.
Wulfy Johnson
NorCorp Security
#225 - 2014-12-18 16:58:19 UTC
Rip lowsec.

Dscan immunity is way out of balance.. Creative, but bad.
Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#226 - 2014-12-18 16:58:48 UTC
Little rant about Pilgrim;
- 2 to 3 neuts and now they're unbonused strength..so they cant cap out a cruiser+ quickly. Why?
- range bonus completely useless, you cant kite with it being armour

i spose you can always shield f-*vomits*
MonkeyBusiness Thiesant
Pandemic Unicorns
#227 - 2014-12-18 16:59:33 UTC  |  Edited by: MonkeyBusiness Thiesant
Pilgrim certainly needs a boost, and at first glance this seemed useful.

However, it has 3 med neuts, 540 cap hit every 12 secs, with 3x range. That's interesting, but how useful is it in practice? Frigs will escape its range, and it's only enough cap pressure to affect targets over multiple cycles.

Compare a cloaky neut legion, 6 bonused neuts, 1620 cap hit every 12 secs. Yes, doesn't have the range, but with the cloak you can dictate that in a lot of situations. It's also zero cap for most cruiser targets in one alpha.


Thus, I'm still struggling to see a reason to use the Pilgrim - the Legion is still better at cloaky work, and the Curse (1440 neut alpha) has the same neut range as well as the dscan change.


One thing I will use: the lolfit single heavy faction neut with 88km range :-)
biz Antollare
The Graduates
The Initiative.
#228 - 2014-12-18 16:59:44 UTC  |  Edited by: biz Antollare
Recon fleets appearing out of nowhere through wormholes seems a bit overpowered. But again this is another idea not well thought out in regards to it in wh space.
Odithia
Ministry of War
Amarr Empire
#229 - 2014-12-18 16:59:53 UTC
I'm afraid the d-scan immunity will make Force Recon much less desirable.
Also good luck at running solo site in low sec and especialy WH when this patch hit.
RTSAvalanche
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#230 - 2014-12-18 16:59:55 UTC
Faren Shalni wrote:
Querns wrote:
RTSAvalanche wrote:
CCP Rise wrote:


Those goals lead us to the following major changes:

  • Combat Recons will now be permanently undetectable by directional scanners





  • Well that's just complete and utter bullsh!t...

    As if Solo pvp wasn't hard enough, we can not even rely on our D-Scan now?? somthing that we have relied on for the past 10 years.. You are basicaly breaking around some core mechanics here.
    Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them.

    Even if combats work to find them, we would have to do that for every plex...

    I smelt somthing bad in the air when the mobile scan inhib came into game, didn't realise things were going to be this bad.


    POWER CREEP is getting excessive..

    Do they not have combat probes where you live?


    you have combats on your PvP ship?



    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.
    Sofia Evanglene
    The Scope
    Gallente Federation
    #231 - 2014-12-18 17:01:54 UTC
    Edward Olmops wrote:
    D-Scan immunity is a cool new trait.
    I do not think its overpowered in comparison to regular cloaking in PvP.
    Just more variance.

    But.
    People will use these things not to ambush people exclusively.
    This is like a "free ratting" card.
    You can be anywhere, doing anything WHILE being invisible on D-Scan.
    Regular cloaked ships can only sit around and produce a scary entry in local chat...
    Means people who want to ambush YOU will have to search the entire system - if you are in a Plex they will have to get into your room until they can see you.
    Which means in turn - at least in the environment as it is now - that you would be able to PvE completely unmolested.

    Are there concerns that Combat Recons might become OMGWTFBBQOP-PvE-Boats?
    Or is that no issue due to the mediocre PvE combat value of this class?

    im going to huff wormhole gas in a rook and theres not a damned thing you can do about it

    this **** is just stupid
    Querns
    Science and Trade Institute
    Caldari State
    #232 - 2014-12-18 17:02:14 UTC
    RTSAvalanche wrote:
    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.

    I dare say that your particular views towards PvP are not inviolate — the game can change. Maybe you need to start bringing a probing ship or using scouts!

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    maCH'EttE
    Perkone
    Caldari State
    #233 - 2014-12-18 17:02:44 UTC  |  Edited by: maCH'EttE
    CCP Rise wrote:
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.

    15:02 - I have to step out for a meeting. Back in an hour to start responding.
    15:49 - fixed typos in Huginn and Curse slot layout =/

    you have totally ruined this amazing game.
    Now every one will be flying falcons, jam everything, at 100+km and sit pretty while other people get raped.
    oh not to mention that they will no longer be on the directional, you are the worst.
    sycore101
    Republic University
    Minmatar Republic
    #234 - 2014-12-18 17:03:21 UTC
    Roll out the ships being removed from dscan to cov-ops as well, to assume that they are using a covert operational ship, kinda makes sense to me.
    Stefan Silviu
    EVE-RO
    Goonswarm Federation
    #235 - 2014-12-18 17:03:30 UTC
    new models for gallente recons would make this change sooooo much sweet
    Querns
    Science and Trade Institute
    Caldari State
    #236 - 2014-12-18 17:03:55 UTC
    maCH'EttE wrote:
    CCP Rise wrote:
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.

    15:02 - I have to step out for a meeting. Back in an hour to start responding.
    15:49 - fixed typos in Huginn and Curse slot layout =/

    you have totally ruined this amazing game.
    Now every one will be flying falcons, jam everything, at 100+km and sit pretty while other people get raped.
    oh not to mention that they will no longer be on the directional, you are the worst.

    Falcons aren't immune to directional scan. Rooks are.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Ripard Teg
    Deep Core Mining Inc.
    Caldari State
    #237 - 2014-12-18 17:04:18 UTC
    That enormous, world-shattering THUMP you just heard was the ball being dropped big-time on the Pilgrim rebalance. Why take away the one thing it was actually good at to give it something that it desperately doesn't need? Ashs and neut Legions already vastly, wildly overshadow Pilgrims in small-gang armor fleets. This range change isn't going to do a thing about that... while taking away its one solid weapon when used in ultra-small gang and solo ratter ganking. What good is a range bonus gonna do for a cloaky ship?

    I'm incredibly sad the Rook didn't get a RLML bonus to go with its HML/HAM bonus. This sounds OP but it really isn't: a RLML Rook isn't even close to a good option right now, giving only 130 DPS (and long reload time) versus 190 (and much better alpha) for the HML version. So add this bonus, please. That would make it a viable take-along on small-gang RLML Caracal/Cerb fleets.

    I'm also incredibly sad and confused that the Huginn/Rapier weapon bonuses have been flip-flopped. TP-bonused missiles were the only thing that made the Huginn interesting. This profile should have been improved, not eliminated. What was the justification for doing this, if you don't mind my asking?

    I'm torn on the invisible-to-dscan thing. It feels OP, particularly in w-space. It also makes me nervous because you guys don't have a good strategy around "What intelligence tools should there be in EVE?" So you probably shouldn't be screwing around with the intel tools we do have until you know what the strategy is going to be.

    aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

    WaTeR Ubersnol
    Descendance.
    GoonSwarm.
    #238 - 2014-12-18 17:05:14 UTC
    CCP Rise wrote:
    Hello again o/



  • Combat Recons will now be permanently undetectable by directional scanners




  • Really ?
    To start off with , looking at the amount of typo's in your post really makes me wonder.
    Are these changes actually thought through ?

    I really cant think of any way this change is going to give "good fights"
    Especially in combination with the tank buff.

    As being mentioned by several . people should be able to trust on their d-scan.
    Of course with the exception of cloaky ships , then again , they all have trade offs for it.
    Making random stuff invisible on scan really makes for a lazy part of game design

    To go even further , it is potentially a deal breaker for small gang pvp.

    I could probably rant on for a hour giving you good arguments on how this change is bad.
    Wich i wont.
    Instead i will ask you this ; How do you really see this turn out on TQ ?
    Since you are giving so many options to abuse the crap out of it.

    Rebalance will be needed again right after you implemented these.
    Wich is kinda weird , since most recons werent in that bad of a place to start off with....




    Joni Hariere
    The Imperial Fedaykin
    #239 - 2014-12-18 17:05:47 UTC
    Querns wrote:
    RTSAvalanche wrote:
    Ofcause not.
    This isn't WH space, or null bear hunting... FW is bread & butter pvp with out all the rubbish & F1 warriros.

    I dare say that your particular views towards PvP are not inviolate — the game can change. Maybe you need to start bringing a probing ship or using scouts!


    Thanks for following me where ever i go and scan for me, that way i can enjoy my pvp in this one character, without alts/links/scouts whatever.
    War Kitten
    Panda McLegion
    #240 - 2014-12-18 17:06:33 UTC
    CCP Rise wrote:
    Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.



    There's still a typo on the Arazu. For some boneheaded reason it only reads 40/40 drone bandwidth/bay still, and there's no drone bonuses.

    Capital W Capital T Capital F Capital !

    Hellooo... Gallente... drone folks... ship that fights far far away... drones fit here. I don't care if you have to make it a Creodrone ship or some other lore fluff, make it so!

    Good grief, I've waited years to see the Arazu get the fixing it needs and it just falls farther behind.

    I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.