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[Proteus - January] Recon ships

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Sanctus Maleficus
Lambent Enterprises
#201 - 2014-12-18 16:44:34 UTC
Instead of just a general immunity to d-scan, I'd rather see it allowing them to fit a module that then makes them immune to dscan. Might require rebalancing the stats further, but would be nice to see that tension of a more powerful ship versus scan immunity.
Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#202 - 2014-12-18 16:45:31 UTC
Airi Cho wrote:
bombers have 0 calibration delay IIRC. that is no different. you see neither on dscan.

and actually bombers are worse ... if you arent sitting on the warp in spot with the combat recon, you actually see him while he tries to approach you e.g.


Bombers were also balanced for this by having negligible defences, and even recently their agility dropped.

And you do in fact see bombers on dscan if you're vigilant. Takes a few ticks to cloak after jumping a hole, you can easily catch this.
Danhiil Xadi
Tri-empire Trading
#203 - 2014-12-18 16:45:33 UTC
Overall I like the changes, I look forward to being able to warp into a fight and actually have the cap to do stuff.

However I am of the opinion that complete D-Scan imunity is too strong especially in lower class wormholes and FW space, as these are areas where a single recon can make a pretty massive difference due to the general fleet sizes and compositions. I dont know about the technical fesibility but I would suggest that having combat recons only appear on scans of 5AU or less would help quite a bit. My napkin maths seems to indicate that given the base warp speed/lock time of a recon 5AU gives somebody who is actively d-scanning roughly the same response time (around 4 seconds) as seeing a T3 uncloak or picking up an Inty on long scan. This also helps out solo players and small FW gangs as entering a plex is no longer has a chance of containing a load of invisible sebo'd arty Huginns alowing them to actually choose whether they want to engage that in advance.

Adrie Atticus
Caldari Provisions
Caldari State
#204 - 2014-12-18 16:47:27 UTC
JetCord wrote:
60% bonus to Stasis Webifier optimal range

you mean per level?




Recon ships skill is now only one level and you cannot train it into levle 2, 3, 4 or 5.

What do you think?
Rollo Brinalle
Imaginary Rats.
#205 - 2014-12-18 16:47:54 UTC
The not detectable on d-scan has to be the stupidest decision ever to come out.

Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes. So someone just shows up on grid and you're suppose to do what? Hold on let me go get my 55 gallons drum of lube http://www.amazon.com/Passion-Natural-Water-Based-Lubricant-Gallon/dp/B005MR3IVO/ref=sr_1_1?s=hpc&ie=UTF8&qid=1418838127&sr=1-1&keywords=55+gallon+drum+of+lube&pebp=1418838127785 because that's what I'm going to need while doing WH stuff.


Take this back to the drawing board because while it sounded good in the brainstorming room the implementation and how it will affect the game overall is not going to be good.


Theon Severasse
The Scope
Gallente Federation
#206 - 2014-12-18 16:48:58 UTC
Sanctus Maleficus wrote:
Instead of just a general immunity to d-scan, I'd rather see it allowing them to fit a module that then makes them immune to dscan. Might require rebalancing the stats further, but would be nice to see that tension of a more powerful ship versus scan immunity.


This dscan immunity module should act like the glass cannon modules and remove all resists just by being fit.

You want to sit a massive advantage offgrid? Fine, but it will die if the other person sneezes at it.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#207 - 2014-12-18 16:50:16 UTC
Rollo Brinalle wrote:
The not detectable on d-scan has to be the stupidest decision ever to come out.

Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes.

You realize that some of these new "really cool changes" to New Eden include 100 wormhole systems that combat recons can't enter, right?

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Arla Sarain
#208 - 2014-12-18 16:50:35 UTC
Unless combat scanners become negligible in fitting, D-SCAN invisibility is dumb.
Angrod Losshelin
Imperial Academy
Amarr Empire
#209 - 2014-12-18 16:51:01 UTC
Airi Cho wrote:


solo roam in a recon is a thing too :)


In the pilgrim it was a thing....

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CCP Rise
C C P
C C P Alliance
#210 - 2014-12-18 16:51:18 UTC
Appreciate all the discussion. The work day is ending here so I'll let this continue tonight and talk over the feedback with my colleagues in the morning and then get back to you with responses to specific issues.

Thanks

@ccp_rise

Suitonia
Order of the Red Kestrel
#211 - 2014-12-18 16:51:27 UTC  |  Edited by: Suitonia
Hello Rise, I think the changes you've made to the covert recon line are great and all make perfect sense.

I'm not really sure what direction you're taking the Combat Recons in, the undetectable on directional scanner feels like a really situational bonus that will either incredibly powerful if you're in situation which allows you show up to a fight your opponent is unprepared for (like at a 5000km bookmark off a gate, or in wormholes). Or otherwise negliable, I don't think the Combat Recons offer anything for small-med gangs aside from people who are setting up traps. And when you're setting up a trap, why not use a Falcon instead of a 5000km bookmark Rook, or their varients, it doesn't offer much in addition to the Falcon. The main problem with Combat Recons is that they don't offer much different game play from the Covert variant, with exception of the Curse. Why take a Huginn in a fleet when a Rapier does the same job with more tank, with cynosural field and covert cloak.

I would much rather see a heavier focus on damage bonuses on the Combat Recons, remove the directional scan immunity. Take them in a direction similar to the Heavy Interdictor changes that you rolled out in Oceanus. Which will make them more appealing to use in small gangs and solo, where people care more about DPS.

Here are a few examples

Huginn
High: 4, Mid: 6. Low: 4 (3 Launchers)
MC: 5% to Missile Launcher Rate of Fire, 10% to TP effectiveness
RC: 60% to web optimal, 10% to Missile launcher velocity, 5% to missile launcher explosion velocity
Role Bonus: 100% bonus to missile damage.
Drone: 40m3
(8 Effective Launchers)

I think this is much more interesting than a projectile focused Huginn, and also provides progession from Bellicose -> Huginn. Both Short and Long range missile launchers benefit from longer ranged webs and bonused target painters which has more synergy. The Rapier already has more of a focus on turrets anyway, and it provides it with something to differentiate itself from the standard web loki which uses projectiles.

Rook:
High: 4, Mid 7: low: 4 (3 Launchers)
CC: 10% to Kinetic Missile damage, 10% to ECM capacitor cost
RC: 30% to ECM Strength, 10% to launcher velocity, 5% to missile launcher explosion velocity
Drone: 25m3
Role Bonus: 100% bonus to missile damage
(9 effective launchers kinetic locked, 6 effective launchers non kinetic)

The Rook needs to differentiate itself more from the Falcon, an extra low allows it to achieve better DPS output, better tank, or more EWAR power at the expense of not having the covert cloak. In contrast to the Huginn, the Rook has higher raw damage output than the Huginn but locked into kinetic, not having the synergetic web/TP bonuses that the Huginn has, and being slower, it comes close to the Cerberus/Othrus in terms of raw DPS output, but at the expense of being much less mobile, more vulnerable and with lower cap stability.

Lachesis
High: 4, Mid: 6, Low: 4 (3 turrets)
GC: 5% to Medium hybrid damage, 7.5% to damp effectiveness
RC: 20% to Warp Disruption range, 10% to Medium Hybrid Optimal range, 7.5% to medium hybrid tracking
Drone: 50m3 (+10)
Role Bonus: 100% bonus to Medium Hybrid damage
(7.5 effective turrets)

I like your redesign of the Lachesis a lot, but think it should be focused more towards higher damage, 5 effective turrets isn't enough imo.

Curse. - Keep it the same, remove the directional scanner immunity, 3rd bonus added to recon ship skill, +5% to Drone MWD Speed and Tracking.

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Sofia Evanglene
The Scope
Gallente Federation
#212 - 2014-12-18 16:52:10 UTC
Bronson Hughes wrote:
Rollo Brinalle wrote:
The not detectable on d-scan has to be the stupidest decision ever to come out.

Let's makes some really cool changes to the New Eden and then make a bunch of ships which are completely undetectable so you can't enjoy those new changes. Especially the WH changes I mean D-scan is your only eyes in wormholes.

You realize that some of these new "really cool changes" to New Eden include 100 wormhole systems that combat recons can't enter, right?

you mean 25 right
Anariasis
The Tuskers
The Tuskers Co.
#213 - 2014-12-18 16:52:54 UTC
I just hope the combat recons will appear on d-scan while they are on the same grid as you are - otherwise it's just stupid that you have stuff on your overview that your scanner can't see.
Heinrich Rotwang
Spectre Fleet Corporation
#214 - 2014-12-18 16:53:38 UTC
Im gonna comment once I know how likely the ECM changes are to make the Falcon and the Rook join the Drake and the Crow on the Scrapyard.
GREYBOBSASS
Doomheim
#215 - 2014-12-18 16:53:42 UTC
then again when it comes to ecm when we will see changes to them?

scriptet ecm that work ONLY on the right sensor types is the way to go to prevent the fact that a falcon with 6 different jammers can jam you with the wrong ecm types, needs to be done then again it makes ECM boats nicer to fly,

I would rather have a falcon with 1 or 2 scripted jammer and shield tank with ecm mods in lows than the current armor abomination
Makari Aeron
Imperial Shipment
Amarr Empire
#216 - 2014-12-18 16:53:44 UTC
Rook needs more ECM range.

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MeBiatch
GRR GOONS
#217 - 2014-12-18 16:54:42 UTC
bah... i am late to the party... lemme read and let the battle commence

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Shizuken
Venerated Stars
#218 - 2014-12-18 16:55:41 UTC
Ross Sylibus wrote:
I don't see how this doesn't make WH space completely unlivable for most of EVE.


The Dscan change is so radical it almost seems like CCP is throwing grenades to watch people argue over it. They need to at least explain their reasoning for something like this. Otherwise we can rename the game to Combat Recon Online. "Ohh my, 100 pilots in local and no one on Dscan."

And you can kiss wormholes goodbye. Who wants to risk assets with that kind of gank possibility out there.
Misaniovent
Ministry of War
Amarr Empire
#219 - 2014-12-18 16:55:46 UTC
I would greatly prefer having pilots in recons not appear in local, but I imagine that would be harder to implement than simply not having recons appear on D-Scan.
Edward Olmops
Gunboat Commando
#220 - 2014-12-18 16:55:55 UTC
D-Scan immunity is a cool new trait.
I do not think its overpowered in comparison to regular cloaking in PvP.
Just more variance.

But.
People will use these things not to ambush people exclusively.
This is like a "free ratting" card.
You can be anywhere, doing anything WHILE being invisible on D-Scan.
Regular cloaked ships can only sit around and produce a scary entry in local chat...
Means people who want to ambush YOU will have to search the entire system - if you are in a Plex they will have to get into your room until they can see you.
Which means in turn - at least in the environment as it is now - that you would be able to PvE completely unmolested.

Are there concerns that Combat Recons might become OMGWTFBBQOP-PvE-Boats?
Or is that no issue due to the mediocre PvE combat value of this class?