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[Proteus - January] Recon ships

First post First post First post
Author
Jerry T Pepridge
Meta Game Analysis and Investment INC.
#181 - 2014-12-18 16:32:44 UTC
Great changes, esp the cap issues.

Memories of using a 2nd warp whenever i flew a lach -_-

@JerryTPepridge

Tibo Paralian
Task Force 641
Empyrean Edict
#182 - 2014-12-18 16:34:38 UTC  |  Edited by: Tibo Paralian
Putting the risk of losing the cost of ship aside, DSCAN immunity needs to have a big trade-off, as with everything in this game.

Bombers have a paper thin tank, covert-ops have no dps. A ship with a tank profile close to those of a HAC + DSCAN immunity + a decent amount of DPS/utility needs to have some type of negative downside.
GREYBOBSASS
Doomheim
#183 - 2014-12-18 16:35:04 UTC
Combat recons should do combat, not some ***** ditching usable only in griefing tactics meanwhile breaking some areas of gamplay (FW)

A pg buff to get those hi slot filled should be enough alongside with the tank and speed buff



no to dscan imunity, this is just plain broken and makes solo even harder,


FFS sake Rise you used to do solo roaming and stuff wtf is wrong with you?

I wasnt happy about changes you guys were doing Fozzie/Rise but after you got hired i thought you getting better and better at gamplay design, this change proves i was wrong.


Sofia Evanglene
The Scope
Gallente Federation
#184 - 2014-12-18 16:35:40 UTC
Innominate wrote:
Arbitrary immunities are dumb everywhere they exist. They are lazy amateurish game design.

Aladar Dangerface
Federal Navy Academy
Gallente Federation
#185 - 2014-12-18 16:37:36 UTC
Pelea Ming wrote:
I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now, since you failed to get safe while they were probing you down!

Other then that, I do agree that overall, the Pilgrim still fails to shine.


Duh, you clearly havent ever been in wh space, when running annomolies no one needs to probe you out; they are warpable from the probe scanner.

I still like the idea of the undetectable recons addsa new dynamic, but it is pretty OP in wh space. Should maybe bump ribbon prices up though if no one runs C1-3 so im happy :p

I don't need twitter. I'm already following you.

RTSAvalanche
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#186 - 2014-12-18 16:37:58 UTC
X ATM092 wrote:
Warp into a fw plex. There is a curse. Game was good.



Checks Dscan in Medium Plex..... 2 Vexors..... punches gate...... oh, 2 Vexors + 2 Rooks.... gg


Checks Dscan.... Thrasher at small plex.... warps to small plex..... Thrasher is sebo fit, insta pointed & his Rook friend is sitting there.... gg


Sitting in plex a SFI (stabber fleet).... Vexor appears on shart scan.... Vexor comes in... We start fighting... Suddenly ROOK appears.... gg



#EVEBROKEN
Angrod Losshelin
Imperial Academy
Amarr Empire
#187 - 2014-12-18 16:38:08 UTC
Lim Hiaret wrote:
Quote:
Combat Recons will now be permanently undetectable by directional scanners


Did I miss something? Where Combat Recons temporarily "undetectable by directional scanners" sofar? Roll

And don't waste your time on this one, instead remove dscan. Its hardly used anyways, confusing, especially for newer players and also reasons. Realy! It's not worth your high paid DEV hours. Fix it later when you have proper time to revisit this one and such...
Blink


WOW have you ever heard of combat? Anything related to shooting people or trying to find them to shoot them...I would say now. D-scan is huge in any combat situation.

There is not a single PVP fleet that does not use it.

There is not a single WH resident that doesn't use it.

Check out my Podcast! My Blog!

PIRJANIN
Space Knights Templar
Jita Holding Inc.
#188 - 2014-12-18 16:38:17 UTC
D-SCAN Immunity kills all kind of solo and small warfare. Strongly oppose that concept. If you wanna make recons something special give em warp speed, or just more speed. NOT THIS
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#189 - 2014-12-18 16:39:20 UTC
CCP Rise wrote:
  • Give Combat Recons something to make them stand out as a unique and interesting set of ships

  • Shocked
    Theon Severasse
    The Scope
    Gallente Federation
    #190 - 2014-12-18 16:39:30 UTC
    Undetectable to DSCAN is an absolutely appalling change. This gives them all of the advantages that a the cloaky versions have with none of the drawbacks.

    All a gang needs to do is hide one of these offgrid and then warp it in once they have their target tackled. There's no locking delay that the cloaky recons have, AND they will be far tankier.

    • Rooks hidden offgrid of every gatecamp.
    • Lachs and Huginns hidden inside every combat site.
    • Unable to accurately report on intel, even if ongrid with enemy fleet.


    Nobody has been thinking "Oh wouldn't it be great if my recon was undetectable", because that was already a thing.

    There is literally 0 counters to someone hiding one of these offgrid, short of having either an alt or friend who can do the facechecking for you, or to combat scan every system that you enter just to make sure that there isn't one hiding.

    For all of your claims (as in CCP in general) to making changes to make the game more "intuitive", this is something that directly goes against that.





    Not to mention the fact that there isn't a Falcon nerf in there.
    Marcel Devereux
    Aideron Robotics
    Aideron Robotics.
    #191 - 2014-12-18 16:40:34 UTC
    PIRJANIN wrote:
    D-SCAN Immunity kills all kind of solo and small warfare. Strongly oppose that concept. If you wanna make recons something special give em warp speed, or just more speed. NOT THIS


    Jump drives ?-)
    Psianh Auvyander
    Hedion University
    Amarr Empire
    #192 - 2014-12-18 16:40:39 UTC
    I am concerned with the Pilgrim after these changes. Its unique nature is gone now, and I'd really like to see this revisited.

    Instead of essentially copying the Curse, I sincerely urge you to consider finding new, interesting ways to implement the Pilgrim. Its heavy bonus to neutralizing strength is still part of its core, I believe, and while it certainly was struggling, this doesn't provide us with a great choice. Instead, choosing between the Pilgrim and Curse is going to boil down to: do I need a cyno?

    Perhaps let it focus more on the tracking disrupters, utilizing them for their survival more than they do now. Regardless, I do hope you'll revisit this hull and help it find a unique place.

    My Blog

    @wsethbrown

    Bob Shaftoes
    TURN LEFT
    #193 - 2014-12-18 16:40:46 UTC  |  Edited by: Bob Shaftoes
    Yeah , don't really like these changes very much I am afraid

    Recons are force multipliers , having them be insanely tanky and immune to d-scan is borderline broken because their inherent fragility was a balancing effect in of itself. The cloaky ones certainly should not have the resist bonus , but the combat ones having better resists is a bit more warranted due to their front-line role. I would still pre nerf the resists to stop them from being too powerful with logistics.

    The D-scan thing is just an awful awful idea. No ship should be exempt from d-scan , especially ships that have the potential to turn fights on their own due to powerful ewar bonuses. Lots of gatecampers are going to sit with combat recons off grid and warp them in when a fight starts. Unlike de-cloaking there is no lock delay or any downside for doing this

    The cap and speed changes are awesome. Those were two things that were really holding back the class

    Pilgrim getting a range bonus finally is great.

    I dunno what the deal is with the huggin and rapier weapon systems. Surely the huggin would be the missile boat as it started out with missiles while the rapier mostly used projectiles?

    Edit :

    Now that I have had a chance to think about it , I think a better "flavour" role bonus for combat recon ships should be a combat probe fitting reduction bonus , similar to what is on the confessor. This will allow them to utilize their utility highs to fit expanded probe launchers and would provide a useful fleet role.
    hell
    Epic Woah Industries
    #194 - 2014-12-18 16:40:48 UTC
    CCP Rise wrote:

  • Combat Recons will now be permanently undetectable by directional scanners

  • What.
    the.
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #195 - 2014-12-18 16:41:47 UTC
    seriously you just give them the same stuff as hacs, but with ewar and silly tackle bonuses instead of guns. how is it possible to **** this up so much?
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #196 - 2014-12-18 16:42:01 UTC
    Combat Recons no longer show up on d-scan. My tear cup runneth over.

    Really don't understand why this makes so many people cry. Unless said pilot pops probes, its not like he can just warp on top of you. He will still have to warp to the beacon. So stay away from the beacon. Recon warps in... he's 120km away. gg, warp out. If he pops probes so that he can warp on top of you, you can see those.

    Pilgrim has been absolute trash forever. Now it is no longer trash. gj.

    I'm really looking forward to the new focus on hybrids for the Lachesis. 10% tracking and optimal on a ship with bonused scram range is gonna be sweet.

    I would like to see the Rook get a bonus to Rapid Light Missile Launchers since Heavies are such shite and bringing it into HAM range is generally not a good idea.

    http://youtu.be/YVkUvmDQ3HY

    bizz Antollare
    The Scope
    Gallente Federation
    #197 - 2014-12-18 16:42:12 UTC  |  Edited by: bizz Antollare
    I'm sorry but no ship should be immune to dscan unless its cloaked. Yes I like how we could catch stuff REALLY easily with them in WH space... But its a dumb idea.
    Fonac
    Imperial Academy
    Amarr Empire
    #198 - 2014-12-18 16:43:28 UTC
    The pilgrim, seems underpowered compared to athe Curse. The curse has a range bonus, and a neut amount bonus. The pilgrim, only has one of the things.

    I've always found it weird, that people have trouble getting into range, while being cloaked.

    Sobic
    The Graduates
    The Initiative.
    #199 - 2014-12-18 16:43:39 UTC
    +1 To people asking for Huginn missile boat!
    Airi Cho
    Dark-Rising
    Wrecking Machine.
    #200 - 2014-12-18 16:43:50 UTC
    GREYBOBSASS wrote:
    Combat recons should do combat, not some ***** ditching usable only in griefing tactics meanwhile breaking some areas of gamplay (FW)

    A pg buff to get those hi slot filled should be enough alongside with the tank and speed buff



    no to dscan imunity, this is just plain broken and makes solo even harder,


    FFS sake Rise you used to do solo roaming and stuff wtf is wrong with you?

    I wasnt happy about changes you guys were doing Fozzie/Rise but after you got hired i thought you getting better and better at gamplay design, this change proves i was wrong.




    solo roam in a recon is a thing too :)