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[Proteus - January] Recon ships

First post First post First post
Author
O'nira
Science and Trade Institute
Caldari State
#141 - 2014-12-18 16:11:46 UTC
Gorgof Intake wrote:
Asayanami Dei wrote:
Diivil wrote:
Combat recons should at least show up in dscan if you are on the same grid with them. Majority of Eve use dscan tools and it would be extremely frustrating to not be able to copy a certain ship type from dscan list when you can clearly see it in your own overview.

Good point.


Terrible Point.

I for one applaud the fact that Intel tools are taking a subsequent nerf. One of the biggest factors that has degraded the content in Null Sec warfare in particular has been the advent and growth of these sorts of instant, perfect intelligence tools.

Dont get me wrong, i'll use them in every fleet I run while I can but taking off my FC hat and putting on a game design/balance one, the fact that intelligence gathering has largely been relegated to clicking d-scan from cloaky eyes just off a hostile POS grid and all of a sudden an FC has perfect assessment of enemy fleet composition is a really bad game mechanic.

Anything that adds uncertainty or requires player skill instead of a 'click here to win' approach to fleet combat is a good step in the right direction.

As a CSM I would have expected you to have considered that.



Because these type of ships are used so often in fleet warfare?


its not surprising that you dont care about this change since you probably mostly do fleet combat, but what does this change add to the game exactly?

all this change will do is promote ganks and discourage actual fights IMO.
Nishachara
Stillwater Corporation
#142 - 2014-12-18 16:12:13 UTC
I think that fiddling with visibility of any ship on d-scan is a very very bad idea.
You can lower its visibility, for example not saying *insert combat recon of your choice* here in the column..but just ship or something.
Being a player who loves flying recon ships i think thats too much...
There is not counter or advance warning to that type of ships if they become invisible to scanning.
That will put a really big curse on much wh players and in other areas of space too, especially if playing solo without alts or corpmates online at a given moment.
Icarus Able
Refuse.Resist
#143 - 2014-12-18 16:12:22 UTC
Keep the rapier as a turret boat and the huginn as a missile boat plllleasse.
Tear Jar
New Order Logistics
CODE.
#144 - 2014-12-18 16:12:59 UTC
Grm Makentor wrote:
Nys Cron wrote:
Ross Sylibus wrote:
I don't see how this doesn't make WH space completely unlivable for most of EVE.

This just makes wspace more awesome.

if by awesome you mean completely devoid of pve and therefore pvp, then party on mate


WH loot value is based on supply and demand. If everyone leaves then the isk/hr in WH space will skyrocket and bring in new players willing to take risks for amazing rewards, which is what WH space should be about.
Rroff
Antagonistic Tendencies
#145 - 2014-12-18 16:13:38 UTC
Tear Jar wrote:
Stacy Lone wrote:
CCP Rise wrote:
Combat Recons will now be permanently undetectable by directional scanners

Have you considered the implications this will have for wspace?

I mean it might work for 0.0 where you can see that *something* is there through local, but in wspace, this will be absolutely OP and hilarious. No local, not even DScan anymore, how are you supposed to even get any intel?

The only way to detect such a ship is by having either eyes on all wholes (requires multitude of characters) and thus seeing it enter or by constant combat probing, which can be seen by the enemy.

I fear that this will make this ship far out of line in wspace, where intel is already harder to get than in 0.0.


How is that any different than cov ops ships?


Some exceptions aside covert ops ships tend to have a short delay after decloaking before they can target - a combat recon won't have that delay.
Ogopogo Mu
O C C U P Y
#146 - 2014-12-18 16:13:53 UTC
CCP Rise: Bringing Solo Back

BACK OF THE PRIORITY LIST THAT IS HUE HUE HUE
Lim Hiaret
Hiaret Family
#147 - 2014-12-18 16:15:33 UTC
Quote:
Combat Recons will now be permanently undetectable by directional scanners


Did I miss something? Where Combat Recons temporarily "undetectable by directional scanners" sofar? Roll

And don't waste your time on this one, instead remove dscan. Its hardly used anyways, confusing, especially for newer players and also reasons. Realy! It's not worth your high paid DEV hours. Fix it later when you have proper time to revisit this one and such...
Blink
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#148 - 2014-12-18 16:15:44 UTC
I'm scared and excited at the same time. But a Combat Recon not showing on d-scan is actually less of a threat than a cloaky T3. At least from the perspective of a person running anoms in a wormhole. The cloaky will get in and you will never see him. Then he will come out of cloak with a bump and ruin your day. The Combat Recon will land in the site at the entrance or whatever range they warp to, and you will see them. Placement inside the anom will matter now, being aligned will matter. The cloaky T3 will still get you, but you have a shot against the Curse/Lachesis/Huginn/Rook at least.

The issue with people using these ships to run things while hiding will be interesting. I may look into that myself.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Ponder Stuff
Jump 2 Beacon
#149 - 2014-12-18 16:16:50 UTC
Great changes all accept the D scan part, that just makes solo and small - small gang worse.... Still waiting for a good patch since Incarna with just positive changes. You have broken links and now caps, lets not break Dscan too....
Grm Makentor
Deep Core Mining Inc.
Caldari State
#150 - 2014-12-18 16:17:00 UTC
Tear Jar wrote:
Grm Makentor wrote:
Nys Cron wrote:
Ross Sylibus wrote:
I don't see how this doesn't make WH space completely unlivable for most of EVE.

This just makes wspace more awesome.

if by awesome you mean completely devoid of pve and therefore pvp, then party on mate


WH loot value is based on supply and demand. If everyone leaves then the isk/hr in WH space will skyrocket and bring in new players willing to take risks for amazing rewards, which is what WH space should be about.


Remember the higher the class, the bigger than chunk of the total loot value comes from blue loot which is sold to static npc buy orders
once again, moot point i think
Tear Jar
New Order Logistics
CODE.
#151 - 2014-12-18 16:17:08 UTC  |  Edited by: Tear Jar
Rroff wrote:
Tear Jar wrote:
Stacy Lone wrote:
CCP Rise wrote:
Combat Recons will now be permanently undetectable by directional scanners

Have you considered the implications this will have for wspace?

I mean it might work for 0.0 where you can see that *something* is there through local, but in wspace, this will be absolutely OP and hilarious. No local, not even DScan anymore, how are you supposed to even get any intel?

The only way to detect such a ship is by having either eyes on all wholes (requires multitude of characters) and thus seeing it enter or by constant combat probing, which can be seen by the enemy.

I fear that this will make this ship far out of line in wspace, where intel is already harder to get than in 0.0.


How is that any different than cov ops ships?


Some exceptions aside covert ops ships tend to have a short delay after decloaking before they can target - a combat recon won't have that delay.


That is a good point. Making the d-scan immunity an active affect with a short targeting delay when deactivated may be a better choice. Especially with all the other buffs recons are getting.

Edit: Actually, the warpin time works as a perfect substitute for this. You will get at least 3-4 seconds while the Recon is in warp.
Levina Windstar
Brutor Tribe
Minmatar Republic
#152 - 2014-12-18 16:17:10 UTC  |  Edited by: Levina Windstar
Lorac Gemini wrote:
Levina Windstar wrote:
Lorac Gemini wrote:
Levina Windstar wrote:
I like the undetectable feature but I think this will be wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy too OP in WH.

CCP plz... think about WH too! :/



As a wormholer, I think this is amazing. But I guess WH carebears would hate this.


I think it's an amazing idea too, but you have to understand that most corp in WH are small corp and it's another kick in the ass for them (for us). We are not carebear at all but if this **** happens, we will seriously think of leaving WH for good.

I mean cmon... can't you see this is way too OP in WH space? I get it in K-Space but balance must be made in W-Space



You realise cloaks are a thing right? Recons off Dscan is too scary, but cloaky T3's, bombers, force recons, etc...

If anything, this just makes W-space more varied.

See, I'm honestly surprised to see WH tears here, because we should be used to non-information.


Yeah but I had a chance to get them on D-Scan for 8-10 sec meaby. And yeah, cloaky T3 is a thing but a cloaky T3 lack DPS + they have targeting delay so at least there is a drawback here and again, I had the chance to get them on D-Scan.

Think about a 10 man fleet that jump through a WH and land on you (cause THEY can use D-Scan to spot you). It's totally not fair for the defenders.

If CCP want to make WH an alts fest scoutin every WH, fine. I'll just find something else to do in New Eden than being a wormholers.

"I can make billions using my mouth ...

... and sometimes when I talk, too" --- Solecist Project

Reagalan
GoonWaffe
Goonswarm Federation
#153 - 2014-12-18 16:17:26 UTC
Gorgof Intake wrote:

I for one applaud the fact that Intel tools are taking a subsequent nerf. One of the biggest factors that has degraded the content in Null Sec warfare in particular has been the advent and growth of these sorts of instant, perfect intelligence tools.

I'd say Remote Reps, Bombers, and Supercapitals are a bigger problem.

Anything that adds uncertainty or requires player skill instead of a 'click here to win' approach to fleet combat is a good step in the right direction.

One of the biggest parts of the skill of being an FC is choosing your engagements wisely. Knowing how many recons a fleet has is an extremely important component of this, especially if you're using a sig tanking doctrine. If such a piece of information is unobtainable, or indeed if any of these pieces of information are unobtainable, then it devalues this skill immensely.


Sobic
The Graduates
The Initiative.
#154 - 2014-12-18 16:17:35 UTC  |  Edited by: Sobic
Tear Jar wrote:
Stacy Lone wrote:
CCP Rise wrote:
Combat Recons will now be permanently undetectable by directional scanners

Have you considered the implications this will have for wspace?

I mean it might work for 0.0 where you can see that *something* is there through local, but in wspace, this will be absolutely OP and hilarious. No local, not even DScan anymore, how are you supposed to even get any intel?

The only way to detect such a ship is by having either eyes on all wholes (requires multitude of characters) and thus seeing it enter or by constant combat probing, which can be seen by the enemy.

I fear that this will make this ship far out of line in wspace, where intel is already harder to get than in 0.0.


How is that any different than cov ops ships?



A covert ops has to re-cloak when jumping into a system. has to Re-cloak when entering a plex, or docking at a station,etc. That's a lot of chances to make a hit on D-scan. Or the covert to make a mistake(Like Dbl tapping his cloak)
It also causes a 6 sec delay to target when decloaking.(yes I know a combat recon warping in is effectively the same thing)
Now you have a perma off grid cloak with increased combat capability across the board.

Obviously you can drop combat probes to subvert this entire thing to some degree. But adding yet another chore for yet another alt just so you can have a chance to survive is poor eve design. We've been down this stupid street before CCP. (Cloaked ships decloaking cloaked ships anyone)

instead how bout improving D-scan.
https://forums.eveonline.com/default.aspx?g=posts&t=392816&find=unread
Airi Cho
Dark-Rising
Wrecking Machine.
#155 - 2014-12-18 16:18:53 UTC
Querns wrote:
The number of people in this thread that think that the Falcon, Rapier, Arazu, and Pilgrim are becoming immune to directional scan is depressingly high.



+1
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#156 - 2014-12-18 16:18:56 UTC
the no d-scanning bit is stupid, and this hybrid tracking bonuses on roden thing is stupid as well.

how about instead, you remove the covops cloaks from force recons, and make them immune to d-scanner instead.

why is the curse not getting a 5th lowslot? why is the lachesis not getting a 4th (and 5th) lowslot? these are supposed to be armour tanked ships, but they're really bad at it because they have no slots and no fitting.
Aiyshimin
Shiva Furnace
#157 - 2014-12-18 16:19:27 UTC
Hatshepsut IV wrote:

Where has this been stated as a design rule by CCP? Ships have the amount of slots that CCP feels worth it for balance.


It's been given as the reason for gallente drone ships having less slots, but apparently it does not concern Amarr, the new drone master race.

The D-scan change is nuts and breaks core mechanics of the game.
Sokor Loro
Republic Military School
Minmatar Republic
#158 - 2014-12-18 16:20:06 UTC
Ponder Stuff wrote:
Still waiting for a good patch since Incarna with just positive changes. You have broken links and now caps, lets not break Dscan too....


Is this guy for real lmao
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#159 - 2014-12-18 16:20:08 UTC
I realize it looks cool on paper, but have you really considered the impact on risk/reward that will result from the D-Scan immunity? Before this change a player who was at the keyboard and paying attention could reliably escape an incoming red in local or see incoming hostiles in a wormhole; the stupid, lazy, or unlucky got caught. After this change a player will either have to dock up the instant a red his local or risk having a recon just appear at zero.

Right now if a player wants a "sneaky point" they can use a bomber since it does not suffer from reactivation delay on decloak, but that is balanced by the fact that their bomber is paper thin, is going to need backup to kill more than a covops, and has a slow and difficult approach while cloaked if the target is outside basic point range. Alternately they can rely on an interceptor and hope the speed of their arrival lets them catch the unwary. Either way there are tradeoffs.

With the changes a double sensor booster Lachesis will become better tackle than an interceptor and be effectively as sneaky as a bomber. In real terms, despite the greater speed of the interceptor or the ability to get really close (slowly) while cloaked in a bomber the decreased warning and increased point range of the Lachesis will give will make it far more likely to land a point. Of course it will also be far more expensive, but besides the above it will be able to rip ships up to and including some HACs in half by using a long-scram, damps, and dictating range (and I still haven't accounted for a mid-slot). In other words, if you leave it as is, I'm buying a dozen and blinging the bejezus out of them; blood for the blood god! Still probably not a good game design choice though.

The Rook and Curse will be almost as brutal since they have universally effective E-War that will rapidly shut down the ability of nearly all targets to fight back, they will just have to get in a bit closer to hold the target down.

As much as I hate to agree with people who seem to be whining about their PvE getting ruined I think that making a highly combat capable ship class not show up on D-scan is not a good idea. It will break the risk/reward ratio that currently stands in nullsec by making the red in local a far far greater threat. As things stand now the dispersed ratters of null and low populations of wormholes cannot usually concentrate the numbers needed to fight off a ship like this so all it will do is serve to make space more deserted as everyone becomes that much more dock-happy.

Now, making themonly show up at close range could work; less warning is fun and serves to encourage paying attention, no warning is overpowered. Also, I say this as somebody who does exploration exclusively; I don't personally care if these things show up on D-Scan because unless I see combat probes IDGAF.



JetCord
Science and Trade Institute
Caldari State
#160 - 2014-12-18 16:20:08 UTC
60% bonus to Stasis Webifier optimal range

you mean per level?