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social experiment 1

Author
TheExtruder
TheExtruder Corporation
#1 - 2014-12-17 10:39:01 UTC  |  Edited by: TheExtruder
A series of new chat channels which are automatically generated after you have achieved a certain "achievement". Depending on what you are doing in eve you will be able to achieve certain levels of success within that field, each time you achieve something you are bumped up to a higher league of players who all share the same achievement.

One of the main reasons this would be great is people are always switching between different careers in eve that it would be good to introduce a social aspect to a fast changing environment.

Recruitment process will benefit from this idea especially if all these "leagues" can be entered manually (not through achieving it). But then you need to distinguish which people in channel that are there for recruitment purposes.

Examples of achievements: (achievements are based on local statistics, but you can choose regional, you can also leave channel)
- NPC killes in the last hour / 24 hours / week
- amount of damage dealt to NPC in the last hour
- amount mined in the last 24 hours
- station games achievements
- volume traded on market
- isk capital
- isk circulating in the market
- pvp kills in the last week

Feel free to post more ideas for stats / achievements
Lugh Crow-Slave
#2 - 2014-12-17 10:43:43 UTC
I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-12-17 10:52:11 UTC
I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-12-17 11:17:09 UTC  |  Edited by: Rivr Luzade
The third thing that jumps to my mind, in addition to what Lugh and Danika wrote, is this sickening behavior of some CCP created channels, in particular the Incursion channel, which constantly resizes my chat stacks to the minimum size whenever I log in in an incursion. This alone would make me rage very hard at such a feature.

There's also nothing to add to what Lugh and Danika wrote. If people want to labeled in such a way, they should create their channels and make people want to join and stay in them. Certain people recently had the chance to do that with a channel they acquired and labeled people in a certain way. They failed very miserably at that and now that particular channel is dead. I certainly don't need to openly name and shame who I am talking about. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

TheExtruder
TheExtruder Corporation
#5 - 2014-12-17 17:17:58 UTC  |  Edited by: TheExtruder
Danika Princip wrote:
I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks.


how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (í think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully)

depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing

one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there?
TheExtruder
TheExtruder Corporation
#6 - 2014-12-17 17:22:48 UTC  |  Edited by: TheExtruder
Lugh Crow-Slave wrote:
I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system


this phenomenon of "player created chatrooms" or "players who create their own means of communicating with eachother" I am not a fan of, its totally overestimated and I dont believe it to be essential to create a proper sandbox. Mainly because communication is the ONLY TRUE WAY that capsuleers are able to borrow from the "real life sandbox" which makes eve's artificial sandbox even more real (through borrowing). So by opening up more channels for communications between peers, the more opportunities to borrow from real life sandbox to make the ingame sandbox even more rich. Not that im suggesting this thread is the best way to go about "opening up more channels of communication", there are many other ideas im sure.

The only reason i can think of why creating automated chat channels is bad is because it will slightly make it harder for organizers like me (i created a trade channel and a anti-gank channel that i run) to create interest for people to join my channels, because people would be pretty content/satisfied with their own buddies that they hang out with. So in other words these automated chat channels would be somewhat taking away peoples "hunger and thirst to find a group of friends to hang out with that have similar interests", but I dont think this hunger/thirst is essential to creating a healthy artificial sandbox because the main thing is opening up channels of communication between people, thats the real access point into real life sandbox, and I believe the real sandbox has infinitely more potential than this artificially created need that eve has created "sh*t i dont have any friends to hang out with, i need to look for a corp or create a channel"
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-12-17 17:28:25 UTC  |  Edited by: Rivr Luzade
How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.

You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#8 - 2014-12-17 17:39:13 UTC  |  Edited by: Lugh Crow-Slave
TheExtruder wrote:
Lugh Crow-Slave wrote:
I would rather not be labeled by the game and i would also prefer that groups chat channels and organizations are created organised and eventually ruined by players rather than an automated system


this phenomenon of "player created chatrooms" or "players who create their own means of communicating with eachother" I am not a fan of, its totally overestimated and I dont believe it to be essential to create a proper sandbox. Mainly because communication is the ONLY TRUE WAY that capsuleers are able to borrow from the "real life sandbox" which makes eve's artificial sandbox even more real (through borrowing). So by opening up more channels for communications between peers, the more opportunities to borrow from real life sandbox to make the ingame sandbox even more rich. Not that im suggesting this thread is the best way to go about "opening up more channels of communication", there are many other ideas im sure.




this has got to be one of the closest things to a 180 in the mentality and fundamentals to EvE I have seen on the forums for some time. EvE online was created to give a world to the players with as little interaction from Devs or NPCs. this is why missions and most PvE seems bare minimum because the focus was always meant to be on the players and what the players would do with what they are given.

PvE is in the game to fund and Drive player interaction normally in the form of conflict this mentality can be seen in all aspects of eve.

mining a very simple system the breeds interaction through bigotry comradery and competition.

trading on the market

imbalanced resources across systems


all of these things force players to interact and socials form groups and break them with out the need of people just being plonked together because they did a lot of something that that other guy did

and yes there are large player made channels out there and every day people all through out new Eden communicate with one another with out the need of your "achievement chat channel"


Eve is already one big economic and social experiment with as little hand holding as can be managed.
Lugh Crow-Slave
#9 - 2014-12-17 17:45:39 UTC
TheExtruder wrote:
and I believe the real sandbox has infinitely more potential than this artificially created need that eve has created "sh*t i dont have any friends to hang out with, i need to look for a corp or create a channel"


That right there is something that drives this sand box.


"Being alone sucks i think i'll try and find a group" that then leads to you joining up with a corp and over time you make friends with those people and are willing to fight for them and fight to keep that group together. if that group is just an arbitrary group of guys that you were forced into a chat channel with that sort of thing just doesn't form.

you are not held under a flag there is no need to fight to keep that group together all you need to do is keep shooting NPCs and you're fine.

this does not help to improve the social sandbox but rather just create an inconsequential Space chat room
TheExtruder
TheExtruder Corporation
#10 - 2014-12-17 17:51:20 UTC  |  Edited by: TheExtruder
Lugh Crow-Slave wrote:
TheExtruder wrote:
and I believe the real sandbox has infinitely more potential than this artificially created need that eve has created "sh*t i dont have any friends to hang out with, i need to look for a corp or create a channel"


That right there is something that drives this sand box.


"Being alone sucks i think i'll try and find a group" that then leads to you joining up with a corp and over time you make friends with those people and are willing to fight for them and fight to keep that group together. if that group is just an arbitrary group of guys that you were forced into a chat channel with that sort of thing just doesn't form.

you are not held under a flag there is no need to fight to keep that group together all you need to do is keep shooting NPCs and you're fine.

this does not help to improve the social sandbox but rather just create an inconsequential Space chat room


or... you join by default to chat channels which are very relevant to your current career of pursuit, and if you dont like this group of people and you want to find other friendly buddies to hang out with then you can search by youself... in my opinion its better to have a channel of communication open at all times.

Corp mechanic is overestimated, what matters is communication, not what the chat window is named "corp chat" or "chat 001" it doesnt make a big difference, what matters is who you spend time with, not what the chat channel is named. And the only way you can know who you want to spend time with is through borrowing from real life sandbox.
Lugh Crow-Slave
#11 - 2014-12-17 17:54:51 UTC  |  Edited by: Lugh Crow-Slave
TheExtruder wrote:
you join by default to chat channels... in my opinion its better to have a channel of communication open at all times.


A lack of choice is never a better idea especially in a sandbox
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2014-12-17 17:59:41 UTC
Rivr Luzade wrote:
How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.

You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in?


You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile

Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Lugh Crow-Slave
#13 - 2014-12-17 18:01:53 UTC
Agondray wrote:
Rivr Luzade wrote:
How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.

You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in?


You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile

Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story


when i gank its not because your ship is shiny but because your avatar looked funny or you said something that made you stand out to me and yes it is always worth while
TheExtruder
TheExtruder Corporation
#14 - 2014-12-17 18:05:05 UTC  |  Edited by: TheExtruder
Lugh Crow-Slave wrote:
Agondray wrote:
Rivr Luzade wrote:
How is killing NPC and running missions "a lot of trouble"? And once you joined, you can use locator agents on the chat residents and find them easily. As opposed to fly around many systems and finding people with shiny ships running missions there and then use locators to find their exact positions days/some time later.

You also want to limit my sandbox in the way that I am forced to join certain chats I have no interest in?


You can hunt me down in a mission for killing hundreds of thousands of rats and I can promise you it wont be worthwhile

Tl:dr not all mission runners use shiny and mighty tanked fits, incursion runners well that's another story


when i gank its not because your ship is shiny but because your avatar looked funny or you said something that made you stand out to me and yes it is always worth while


griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagine since it will take up most of his days to pose as a sheep, he would have to do a whole lot of boring stuff which he often makes fun of people who do those carebear type of activitiesLol
Lugh Crow-Slave
#15 - 2014-12-17 18:07:03 UTC
TheExtruder wrote:


griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagineLol


How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you?
TheExtruder
TheExtruder Corporation
#16 - 2014-12-17 18:10:57 UTC
Lugh Crow-Slave wrote:
TheExtruder wrote:


griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagineLol


How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you?


if you mean I dont know the griefer mentality very well, then yes you might be right in a way, i am a anti-ganker to be fair. But it doesnt mean i dont know how much griefers enjoy pretending to be sheep just to make fun of somebody. But maybe you misunderstood my point i was making, that a griefer would have to literally become a carebear full time, which sort of limites the amount of time he can spend being a griefer
Lugh Crow-Slave
#17 - 2014-12-17 18:14:39 UTC
TheExtruder wrote:
Lugh Crow-Slave wrote:
TheExtruder wrote:


griefing can be fun its true, but i have a hard time imagining a griefer who will go through the trouble of pretending to be a sheep just to reveal himself as a wolf at some later point. I mean being a sheep is not his natural habitat, and will be highly uncomfortable for him i imagineLol


How long have you actually been in eve because i'm beginning to wonder and does the term awoxer mean anything to you?


if you mean I dont know the griefer mentality very well, then yes you might be right in a way, i am a anti-ganker to be fair. But it doesnt mean i dont know how much griefers enjoy pretending to be sheep just to make fun of somebody. But maybe you misunderstood my point i was making, that a griefer would have to literally become a carebear full time, which sort of limites the amount of time he can spend being a griefer


tell that to my industry alt that pays for my pvp or every spy who has spent months in and becoming part of an enemy alliance just to burn him self to give his home alliance a small advantage.
Lugh Crow-Slave
#18 - 2014-12-17 18:15:48 UTC
Oh you have got to be kidding me i hadn't read who the OP was i'm out you got me this time Lol
TheExtruder
TheExtruder Corporation
#19 - 2014-12-17 18:22:58 UTC  |  Edited by: TheExtruder
Lugh Crow-Slave wrote:
Oh you have got to be kidding me i hadn't read who the OP was i'm out you got me this time Lol


giving up this early bud? oh well, one less griefer type of troll on the forums is always good i suppose, i dont enjoy griefing much, i enjoy making my point. it was a cute try to "grief" me with this comment, you did manage to pose as a sheep for a good while but deep down we both know you are a wolf, you've been a good boy, you did good Smile
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2014-12-17 23:54:17 UTC
TheExtruder wrote:
Danika Princip wrote:
I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks.


how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (í think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully)

depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing

one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there?



Do you know what a locator agent is? Would you like to let the people who DO know what one is know that you spend a lot of time ratting? From which they can find out where you and your corp live, and wander along at their leisure to ruin your day?

Would you like it if person X sold the names of everyone in the missions channel to, for example, Marmite? Or if CODE got a hold of the names and locations of everyone in the mining channel?
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