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social experiment 1

Author
TheExtruder
TheExtruder Corporation
#21 - 2014-12-18 05:24:02 UTC  |  Edited by: TheExtruder
Danika Princip wrote:
TheExtruder wrote:
Danika Princip wrote:
I would really rather not hand out 100% free intel on my activities to literally everyone in EVE thanks.


how are you thinking, that if a pirate has "100% free intel on you and your achievements" he will be able to hunt you down even better? in that case how would that look like (í think hunting down people is already part of the game, and its not a big deal even buffing that sort of thing, the only question is how to do it gracefully)

depending on whether or not ccp will allow oursiders to enter the chatrooms, the "100% free intel" would be relevant only to the people who are doing the same thing

one would have to go through a lot of trouble to hunt somebody by pretending to be one of them, for example you would have to kill alot of NPC's and do mission running full time just so you can join same chat channel as other people who are flying shiny mission boats for example, what happens from there?



Do you know what a locator agent is? Would you like to let the people who DO know what one is know that you spend a lot of time ratting? From which they can find out where you and your corp live, and wander along at their leisure to ruin your day?

Would you like it if person X sold the names of everyone in the missions channel to, for example, Marmite? Or if CODE got a hold of the names and locations of everyone in the mining channel?


The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization. opening up channels of communication is not a bad thing in that sense. So in a way you are very wrong, and in a way you are very right. Though if the list is suddenly more abundant than it currently is do you really think it necessarily means the 70% people that are always in the dark will suddenly all be griefed or that the griefers will for some reason target somebody unknown (as opposed to some poor fella they are already familiar with a little)
Jenshae Chiroptera
#22 - 2014-12-18 05:47:39 UTC  |  Edited by: Jenshae Chiroptera
TheExtruder wrote:
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.


.... which is possible to set up across systems everywhere in EVE except worm holes. Welcome to part of EVE's Darwinism, be glad it is here.

"You have unlocked an achievement! Have a gold star and a pat on the head! Now go stand with all the other gold star winners and tell them how you have a platinum star from the other activity!" Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Iain Cariaba
#23 - 2014-12-18 07:12:03 UTC
TheExtruder wrote:
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.

Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap.

First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them.

Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and whore on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels.
TheExtruder
TheExtruder Corporation
#24 - 2014-12-18 10:21:08 UTC
Jenshae Chiroptera wrote:
TheExtruder wrote:
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.


.... which is possible to set up across systems everywhere in EVE except worm holes. Welcome to part of EVE's Darwinism, be glad it is here.

"You have unlocked an achievement! Have a gold star and a pat on the head! Now go stand with all the other gold star winners and tell them how you have a platinum star from the other activity!" Roll


Yet another semi well made point from yet another semi good griefer Goldstar to you.

If a local chat window is there doesnt mean it is relevant to your current career path or that people will have slightest interest in what you are doing because they cant relate to your current career path. Also part of your "darwinism" is the variety of style of play which makes it a daily struggle for a lot of eve players to find somebody to talk to that is on the same path.

On the flipside it is good to be able to ask the experienced players to tell their stories "about that time they used to do PvE/exploration/mining" and sharing stories and letting the other brag a little is always good and fine, its normal human behavior the need to share information and be heard/understood.
TheExtruder
TheExtruder Corporation
#25 - 2014-12-18 10:49:38 UTC
Iain Cariaba wrote:
TheExtruder wrote:
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.

Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap.

First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them.

Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and ***** on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels.


Not impressed, sounds very one dimensional/limited way of looking at things such as your comments and insights about anti gankers or carebears etc. Come on surely you can do better Smile hint: dont bring attitude/emotion into your arguments when typing on a thread which is discussing more advanced social mechanics of the game
Iain Cariaba
#26 - 2014-12-18 17:03:55 UTC
TheExtruder wrote:
Iain Cariaba wrote:
TheExtruder wrote:
The dilemma is that the main thing keeping the ratters from fighting back the griefers effectively is lack of communication and organization.

Oh Gods. Here I thought this was the funniest thing I'd read tonight. Then I realized you honestly believe that crap.

First off, and I know you won't believe this, but gankers are not automatically griefers. EvE has a pretty good definition of what griefing is, and blowing up your spaceship in a game about blowing up spaceships does not fall into the category of griefing. Griefing someone is grounds for getting smacked in the head with the banhammer, so if you think someone is really griefing you, report them.

Secondly, what is keeping the carebears from fighting back is not lack of communication, as you say. No, the reason there's no fighting back is because the carebears are generally too lazy to stop their isk farming, or even reduce their potential income a portion to make themselves less of a target. Occasionally, a few of the slightly less risk averse bears will decide to camp Uedama, or some other chokepoint, and ***** on Concord kills in some pathetic attempt to be "anti-ganking," all while crowing in their existing player channel about how great they are, at least between bouts of calling each other ganker spys and wishing some truly horrific things would happen to the gankers in real life because they're butthurt over losing some pixels.


Not impressed, sounds very one dimensional/limited way of looking at things such as your comments and insights about anti gankers or carebears etc. Come on surely you can do better Smile hint: dont bring attitude/emotion into your arguments when typing on a thread which is discussing more advanced social mechanics of the game

What?SmileBig smileLolLolLol

Oh, how little you understand this game.

That group you claim cannot organize to fight back, they are the group that most wants to turn highsec into a theme park, where there is no PvP, and no risk to their pixels.

But I digress. The reason we do not need your idea of mechanized social carp is because, after 11 years, every relevant channel you could imagine already exists. There are channels for miners, mission runners, incursion runners, haulers, faction warfare, wormholers, etc. The channels are already there. It is your job to find the ones relevant for you.

Back to the tangent. Join the channel 'anti-ganking' and try to organize the people you say have no means of organizing. You'll find my earlier post has far less to do with emotion than you might think.
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