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Player Features and Ideas Discussion

 
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[Phoebe] Stealth Bombers

First post First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#1061 - 2014-11-25 15:58:10 UTC
Psyatt wrote:
EMP - De-stabilizes ship systems thereby de-cloaking any ship in detonation range. Cannot sweep without the proper broom. SB vs SB. There is a counter. Use SBs against themselves.


This gave me an idea.

What if cloaks used cap? Then void bombs could potentially decloak a bomber. In a close formation, this could result in an entire wing of bombers and/or other cloaked ships getting decloaked.

http://youtu.be/YVkUvmDQ3HY

Terranid Meester
Tactical Assault and Recon Unit
#1062 - 2014-11-25 16:01:13 UTC
Bombs in low sec yet?
Lady Rift
His Majesty's Privateers
#1063 - 2014-11-25 19:58:24 UTC
Soldarius wrote:
Psyatt wrote:
EMP - De-stabilizes ship systems thereby de-cloaking any ship in detonation range. Cannot sweep without the proper broom. SB vs SB. There is a counter. Use SBs against themselves.


This gave me an idea.

What if cloaks used cap? Then void bombs could potentially decloak a bomber. In a close formation, this could result in an entire wing of bombers and/or other cloaked ships getting decloaked.



how many normal bombs would it take to destroy a stealth bomber?
Delt0r Garsk
Shits N Giggles
#1064 - 2014-11-26 09:50:09 UTC
Lady Rift wrote:
Soldarius wrote:
Psyatt wrote:
EMP - De-stabilizes ship systems thereby de-cloaking any ship in detonation range. Cannot sweep without the proper broom. SB vs SB. There is a counter. Use SBs against themselves.


This gave me an idea.

What if cloaks used cap? Then void bombs could potentially decloak a bomber. In a close formation, this could result in an entire wing of bombers and/or other cloaked ships getting decloaked.



how many normal bombs would it take to destroy a stealth bomber?

a MSE fit bomber it is about 5 or so in my hound. It is AB fit of course.

AKA the scientist.

Death and Glory!

Well fun is also good.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1065 - 2014-11-26 09:55:14 UTC
Soldarius wrote:
Psyatt wrote:
EMP - De-stabilizes ship systems thereby de-cloaking any ship in detonation range. Cannot sweep without the proper broom. SB vs SB. There is a counter. Use SBs against themselves.


This gave me an idea.

What if cloaks used cap? Then void bombs could potentially decloak a bomber. In a close formation, this could result in an entire wing of bombers and/or other cloaked ships getting decloaked.



Not a bad idea. Make it a low usage of cap, and fast cycle rate, so that gettign with zero cap even for a handful of seconds woudl decloak you.


Great idea.

"If brute force does not solve your problem....  then you are  surely not using enough!"

GeeShizzle MacCloud
#1066 - 2014-12-09 13:18:10 UTC
Just a quick FYI for you guys, the fact that the new warp disrupt probes and new capital void bombs have to be bought in the syndicate LP store as items and not as bpc's or bpo's are quite literally the main reason why they have very very very very rarely been seen used (if at all).

Faction ammo typically being bought in this form from faction LP stores are understandable as you can normally buy a lot for the cargo space it takes up, however this is not the case with warp disrupt probes and bombs.

Plz use some sense and logic and add bpc's / bpo's of these items to the syndicate LP store.
Eyes to Escape
Federal Navy Academy
Gallente Federation
#1067 - 2014-12-10 13:50:28 UTC
Cloak should use capacitor. Enough that you cannot run it indefinitely but it can be ran for a very long time.

In addition, Id like to see cloaking devices overheat as a function of the number of entities on grid, the character's thermodynamics skill, and the sig radius of the cloaked ship. Bombers could arrive on grid and launch torpedoes/bombs but it would be very difficult for a ship to remain on grid cloaked for an extended period of time.

If the ship happens to be in a safe spot with no entities nearby the cloak simply runs off capacitor.
GeeShizzle MacCloud
#1068 - 2014-12-10 14:08:08 UTC
Eyes to Escape, if u wanna pedal your own f**king ideas and play amateur developer plz make your own thread to do it.
Eyes to Escape
Federal Navy Academy
Gallente Federation
#1069 - 2014-12-10 18:49:50 UTC
GeeShizzle MacCloud wrote:
Eyes to Escape, if u wanna pedal your own f**king ideas and play amateur developer plz make your own thread to do it.


Incredibly unconstructive.

Either way, back on topic the only way to decloak a stealth ship is to spam a warp/jump in with entities and hope they get within 2km. That just invites exploits.

Just give cloak a reasonable counter. They should not be risk free and undocked
Lady Rift
His Majesty's Privateers
#1070 - 2014-12-10 19:25:25 UTC
Eyes to Escape wrote:
GeeShizzle MacCloud wrote:
Eyes to Escape, if u wanna pedal your own f**king ideas and play amateur developer plz make your own thread to do it.


Incredibly unconstructive.

Either way, back on topic the only way to decloak a stealth ship is to spam a warp/jump in with entities and hope they get within 2km. That just invites exploits.

Just give cloak a reasonable counter. They should not be risk free and undocked



the counter is a cloak cant do anything when in use
Eyes to Escape
Federal Navy Academy
Gallente Federation
#1071 - 2014-12-10 23:05:30 UTC
Lady Rift wrote:

the counter is a cloak cant do anything when in use


Thats not a counter, thats a restriction.

There's literally no active counter to cloaking. Nothing any player in the game can do to actively counter someone cloaked on grid with them.

There's a passive counter... spamming entities and pray they run into something.

Don't get me wrong, cloaking is incredibly fun on the hunter side. Stealth Bombing is awesome, being able to literally hunt players. But there's nothing they can do about it. At all.

I dont know if my idea's the right idea, but damned if there shouldn't be something. Being the hunted is awful, because there's nothing you could have done.

They're undocked and riskfree. That there alone should speak volumes to the problem.

Delt0r Garsk
Shits N Giggles
#1072 - 2014-12-11 08:28:59 UTC
Please tell me this hasn't moved to Yet Another AFK Cloak thread.

Cloaks where never the issue here. That is why the original idea, that would affect all cloak ships was dropped. cloaks are not OP. Many feel bombers are OP (I disagree but meh). this thread is not about counters to cloak because they don't need one.

For gods sake in k space you have local, the biggest single intel leak in the game. If you can't see the potential for bombers and you sit around waiting for them to set up. Well you get what you deserve.

AKA the scientist.

Death and Glory!

Well fun is also good.

Kagura Nikon
Native Freshfood
Minmatar Republic
#1073 - 2014-12-11 09:26:55 UTC
Eyes to Escape wrote:
GeeShizzle MacCloud wrote:
Eyes to Escape, if u wanna pedal your own f**king ideas and play amateur developer plz make your own thread to do it.


Incredibly unconstructive.

Either way, back on topic the only way to decloak a stealth ship is to spam a warp/jump in with entities and hope they get within 2km. That just invites exploits.

Just give cloak a reasonable counter. They should not be risk free and undocked



That is why the suggestion of a VERY small cap usage. Not enough that the ship wil EVEr get out of cap. But enough that if you are hit by a void bomb you will uncloak. Then they can increase the void bomb radius of effect (since almost no one uses them anyway)

"If brute force does not solve your problem....  then you are  surely not using enough!"

GeeShizzle MacCloud
#1074 - 2014-12-13 17:36:56 UTC
Delt0r Garsk wrote:
Please tell me this hasn't moved to Yet Another AFK Cloak thread.


Thats exactly why i told the guy to kindy f**k off and make his own thread.

All I'd requested were 2 new items detailed by CCP Fozzie in this Threads OP to become more accessible to all players, not just the few that are within 5-10ly from a syndicate LP store.

So for the final time Eyes, make your own thread / post in the cloak b*tching and moaning threads that already exist plz.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1075 - 2014-12-13 23:30:32 UTC
After the last mineral rebalance on asteroids, there's currently a issue where the current amounts of mexallon being refined from ores is currently too low, the primary source of mexallon used to be reprocessed rat loot drops, and with the nerf to the amount of minerals from reprocessing them, as well as the nerf to the amount of mods etc that drop, this has caused the availability of mexallon to decrease resulting in a corrisponding price increase market wise.
Can you please relook at the amount of mexallon you get from refining ores and consider upping the amount from refining ores, possibly with spod being the highest refining amount?
Rowells
Blackwater USA Inc.
Pandemic Horde
#1076 - 2014-12-13 23:33:00 UTC
Blastcaps Madullier wrote:
After the last mineral rebalance on asteroids, there's currently a issue where the current amounts of mexallon being refined from ores is currently too low, the primary source of mexallon used to be reprocessed rat loot drops, and with the nerf to the amount of minerals from reprocessing them, as well as the nerf to the amount of mods etc that drop, this has caused the availability of mexallon to decrease resulting in a corrisponding price increase market wise.
Can you please relook at the amount of mexallon you get from refining ores and consider upping the amount from refining ores, possibly with spod being the highest refining amount?

You are in the wrong threw methinks
krickettt
The Kronos Ritual
#1077 - 2014-12-14 03:21:15 UTC
RIP battleship fleets. Some day you will be flown again...
FT Diomedes
The Graduates
#1078 - 2014-12-14 03:24:44 UTC
krickettt wrote:
RIP battleship fleets. Some day you will be flown again...


I must not have seen all those Dominix fleets in Fountain the past three weeks.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mike Azariah
The Scope
Gallente Federation
#1079 - 2014-12-14 06:11:21 UTC
FT Diomedes wrote:
krickettt wrote:
RIP battleship fleets. Some day you will be flown again...


I must not have seen all those Dominix fleets in Fountain the past three weeks.


All in your imagination . . . .after all with the nerfs hitting left right and centre Nullsec has died and no ships are blowing up anywhere

/sarcasm

I am looking forward to seeing id there is a shift after Jan 1, after all, that could be considered a bomber nerf of a sort as well.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Delt0r Garsk
Shits N Giggles
#1080 - 2014-12-14 11:39:39 UTC
krickettt wrote:
RIP battleship fleets. Some day you will be flown again...

BS fleets are common enough, unless your blind,sure they are less common than they use to be. Bombers taking out BS is far less common than claimed. Which is why none of you can quote the massive list of BS dying to bombers much less isBoxer bombers.

Right now cruisers are popular because they are typically the best subcap in the game. HACs and t3 especially. Why? well they warp faster, align faster and often can have a lot of tank. t3 have BS level tank with BS level damage output and can often apply that damage better.

Then there is a mighty Ishtar. It is, as of right now the best ship in the game. It not because of bombers, its because its just better than the current offering of BS.

AKA the scientist.

Death and Glory!

Well fun is also good.