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[Rhea] Pulse Lasers and Scorch

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Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-11-27 16:42:59 UTC  |  Edited by: CCP Fozzie
Hey everyone.

We're making some tweaks to Pulse Lasers of all sizes in Rhea, as well as Scorch ammo.

At the moment Pulse Lasers are quite reliant on T2 Scorch ammo to be viable and powerful. The main goal of these changes is to reduce the reliance on Scorch for Pulse Lasers, making other ammo types a bit more useful. Secondary goals are improving the balance between different tiers of Pulse Lasers and improving the quality of Capital Pulse Lasers a bit.

The basics of the change are:
  • The base optimal range of all Pulse Lasers is being increased by 5%.
  • The falloff range of all Pulse Lasers is being increased.
  • The optimal range bonus provided by Scorch ammo is being reduced from 50% to 40%.

The result is that optimal range for Pulses without Scorch will be increasing 5%, and optimal range for Pulses with Scorch will be decreasing by 2%. The percentage increase in falloff is different between the different sizes of Pulses, which helps even out the power levels of the different Pulse laser tiers slightly.

Falloff increase per Pulse type is:
Small Focused Pulses, Heavy Pulses, Mega Pulses: +25%
Dual Light Pulses, Focused Medium Pulses, Dual Heavy Pulses: +33.3%
Gatling Pulses, Giga Pulses: +100%

These changes are on SISI for your testing pleasure, feel free to give them a try and let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

afkalt
Republic Military School
Minmatar Republic
#2 - 2014-11-27 16:49:36 UTC
Pulses and scorch will remains bonkers with little alternative at the ranges discussed.
Querns
Science and Trade Institute
Caldari State
#3 - 2014-11-27 16:51:37 UTC
Yeah, I was expecting a scorch nerf sooner or later. It'll be interesting to see this in practice. I'm a little surprised the damage wasn't reduced as well.

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Unskilled Alt
Collapsed Out
Pandemic Legion
#4 - 2014-11-27 16:55:33 UTC
Nice to see things that kill the ishtar being nerfed. Good one fozzie.
Gay Pornstar
Federal Defense Union
Gallente Federation
#5 - 2014-11-27 17:05:14 UTC
Other than the falloff changes it seems like this is a really really light touch pass. I fly almost exclusively scorch based ships and I can say that this will have almost no effect on me other than the falloff.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Harvey James
The Sengoku Legacy
#6 - 2014-11-27 17:07:16 UTC
yes i think you missed the main point of why scorch is used the most... because the other ammo needs a big buff too be useful..
theres about 8 T1 crystals

- faction multi is the only one worth using for the tracking at close range over conflag

much the same story with all of the guns really , projectiles have the best case usage as the different damage profiles are helpful in different scenarios , emp, phased plasma, they could use a smaller reload too help their usefulness on projectiles mind i bet you have read the autocannon thread already though??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#7 - 2014-11-27 17:22:58 UTC
5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo.
Harvey James
The Sengoku Legacy
#8 - 2014-11-27 17:27:38 UTC
Unskilled Alt wrote:
Nice to see things that kill the ishtar being nerfed. Good one fozzie.


a sentry nerf thread would be more popular im sure Smile

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#9 - 2014-11-27 17:28:29 UTC
TrouserDeagle wrote:
5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo.


javelin is pretty useless ammo as are all the T2 short range ammo on long range guns..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Igor Nappi
Doomheim
#10 - 2014-11-27 17:30:36 UTC
Scorch can't really be nerfed too severely because it's really the only thing going for most laser ships. When considering balance, weapon systems can't be separated from the ships using them.

Furthermore, I think that links must be removed from the game.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#11 - 2014-11-27 17:33:41 UTC
Harvey James wrote:
TrouserDeagle wrote:
5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo.


javelin is pretty useless ammo as are all the T2 short range ammo on long range guns..


no, javelin is a nice example of T2 ammo done well. it's not a game-breaking replacement like scorch or null, it's an occasionally useful thing you carry around for when you really need more tracking.
elitatwo
Zansha Expansion
#12 - 2014-11-27 17:38:42 UTC
TrouserDeagle wrote:
5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo.


And why do they all have to have the same range again? You are aware that projectile guns need no capacitor to work right?

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Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-11-27 17:39:12 UTC
The damage type distributions also need to be diversified. EM or nothing when it comes to long range just pigeonholes the entire weapon class. Not that EM is bad, but having that and only that is not awesome.

My kingdom for a Thermal heavy weapon crystal.

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One of ours, ten of theirs.

Best Meltdown Ever.

Dramaticus
State War Academy
Caldari State
#14 - 2014-11-27 17:39:46 UTC
All of my dudes have Amarr BS V and Pulse Spec V because I will never ******* train into Baltec Megas **** Gallente forever

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2014-11-27 17:47:43 UTC
WTF is the point of 2% less optimal with Scorch? Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#16 - 2014-11-27 17:55:08 UTC
Rivr Luzade wrote:
WTF is the point of 2% less optimal with Scorch? Shocked


so they can say they've done something, when really they haven't done anything.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#17 - 2014-11-27 18:07:13 UTC
CCP Fozzie when will you balance medium autocannons? They are quite weak when compared to Blasters and Pulse lasers at their respective ranges, and selective damage type is not as strong as you make it out to be.

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Any spelling/grammatical errors come complimentary with my typing on a phone

rhiload Feron-drake
TURN LEFT
#18 - 2014-11-27 18:09:49 UTC
nerfing weapon system used heavily in small gang pvp. gj fozzie your doing great, also when is the medium AC balance going to be? barrage is a terrible ammo type
Arla Sarain
#19 - 2014-11-27 18:34:55 UTC  |  Edited by: Arla Sarain
TrouserDeagle wrote:
Harvey James wrote:
TrouserDeagle wrote:
5% and 2%? that's really underwhelming. do bigger things please. you should be tring to make scorch/null/barrage into being like javelin or something, and making the guns usable with proper ammos. t2 ammo should be a niche thing imo.


javelin is pretty useless ammo as are all the T2 short range ammo on long range guns..


no, javelin is a nice example of T2 ammo done well. it's not a game-breaking replacement like scorch or null, it's an occasionally useful thing you carry around for when you really need more tracking.

At half the optimal range you get with Javelin in comparison to Navy Anti Matter you will need a lot more tracking than the ammo offers.
Argue that the Javelin concept is ok all you want
The stats suck regardless.
rhiload Feron-drake wrote:
nerfing weapon system used heavily in small gang pvp. gj fozzie your doing great

The change is borderline irrelevant. Calling it a nerf is laughable.
Mag's
Azn Empire
#20 - 2014-11-27 18:38:51 UTC
Well, this is a thing. Straight

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