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Capsule destruction proposal - skill, implants and hardwires

Author
Jenshae Chiroptera
#1 - 2014-11-27 11:12:25 UTC  |  Edited by: Jenshae Chiroptera
How about you have some disorientation or concussion and such?

This would mean a skill is "greyed" out. You lose 0% of that skill's SP but you can't train futher in it and you can't use anything that requires it for a full day.
You can keep your skill queue training just as it was doing before you died.

King Fu Hostile wrote:
Increased risk makes the game more fun.

Removal of consequences and risk makes the game irrelevant, boring and eventually dead.


Jenshae Chiroptera wrote:

The point you are all de-railing away from is that empty cheap alternative characters can be used to attack others anonymously with absolutely zero repercussions.


Jenshae Chiroptera wrote:
Either grey skills and nullified pods or we could just give them some decent speed, say 1000 m/s so they have a chance of getting out of bubbles.


Obviously for the sake of newbies there would have to be an exception list. However, destroyers should definitely not be on that. One of the best benefits would be slowing destroyer alts down a bit.

Supporting the slow boat speed of pods:

Quote:
Jenshae Chiroptera > Then they can warp off or die as soon as the rest of us tackle them
C > the klingon approach
Jenshae Chiroptera > Hehehehehe
H > hopefuly they do away with training implants
C > yea
C > and implants in general
H > no implants - in general are good
H > skillhardwires, more dps in combat,
Jenshae Chiroptera > I would rather they give pods a chance to escape bubbles
H> thats just an easy-out-button, so no :p
H > bubbles take a while to train, i like using them to kill pods
Jenshae Chiroptera > I said a chance H
Jenshae Chiroptera > Like 500m/s moving
H > they do have a chance, slowboat away
Jenshae Chiroptera > What is a pod's slow boat now? 150m/s? 15km or so at 150m/s? Why do you think people self destruct rather?


I hardly buy hardwires, I would rather put the ISK into the next ship than into a pod that just pops too easily.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2014-11-27 11:30:09 UTC
Why? How will this benefit the game and players in any way?

This also would hurt new players far worse than older players with more SP.

And -1 to yet another attempt to reinstate a terrible mechanic.

If you don't follow the rules, neither will I.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#3 - 2014-11-27 11:34:15 UTC
Increased risk makes the game more fun.

Removal of consequences and risk makes the game irrelevant, boring and eventually dead.

Understand now?

Jenshae Chiroptera
#4 - 2014-11-27 11:37:44 UTC
Omnathious Deninard wrote:
This also would hurt new players far worse than older players with more SP..


It could affect your longest or most recently completed skill.

In a lot of cases this might stop newbies losing another badly fitted battleship.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2014-11-27 11:40:46 UTC
King Fu Hostile wrote:
Increased risk makes the game more fun.

Removal of consequences and risk makes the game irrelevant, boring and eventually dead.

Understand now?


Oh sorry some how I forgot that pods had built in weapons that did not require the need for a ship and charges to operate.

Or was it that ships only explode in space but are returned to your hangar once your new clone is activated that way you can PVP with no risk.

If you don't follow the rules, neither will I.

afkalt
Republic Military School
Minmatar Republic
#6 - 2014-11-27 11:42:25 UTC
ffs.

Why not just go the full trifecta and have a pod that has fatigue reduction and can detect cloakies for the top three worst. topics. EVER.
Gawain Edmond
Khanid Bureau of Industry
#7 - 2014-11-27 11:52:54 UTC
anything that prevents someone doing something that they want is bad if someone wants to lose all their battleships in a single day and be space poor that's up to them who are we to decide how they should play the game? and remember if that same newbie gets podded after just training up battleships 4 and then wants to go make isk they can't fly a battleship anymore so they can't make isk to replace the implants they just lost.... but other than all the things wrong with it this is an excelent idea and i fully support you to think up more ideas as this will give the devs a long list of things never to add to the game
King Fu Hostile
Mea Culpa.
Shadow Cartel
#8 - 2014-11-27 13:18:17 UTC
Omnathious Deninard wrote:
King Fu Hostile wrote:
Increased risk makes the game more fun.

Removal of consequences and risk makes the game irrelevant, boring and eventually dead.

Understand now?


Oh sorry some how I forgot that pods had built in weapons that did not require the need for a ship and charges to operate.

Or was it that ships only explode in space but are returned to your hangar once your new clone is activated that way you can PVP with no risk.


No, pods don't have built in weapons, and ships are not returned to your hangar.

I suggest you do the tutorials and maybe read some basics from EVE Uni wiki before posting here.

Jenshae Chiroptera
#9 - 2014-11-27 13:20:50 UTC
Although, I agree for bubbles, we should be able to move very quickly or be able to warp out of them in a pod.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-11-27 14:00:35 UTC
You're really bad at making suggestions.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Commissar Kate
Kesukka
#11 - 2014-11-27 14:03:08 UTC
Jenshae Chiroptera wrote:
Omnathious Deninard wrote:
This also would hurt new players far worse than older players with more SP..


It could affect your longest or most recently completed skill.

In a lot of cases this might stop newbies losing another badly fitted battleship.


Might also prevent me from having fun PVPing. Why would you want to prevent PVP? These clone threads seem determined to stop people from actually flying in space in a game about flying in space.

Also why don't you just wait and see what CCP has in store for clones in the near future, they said removal of clone grades is just the beginning.
Lady Rift
His Majesty's Privateers
#12 - 2014-11-27 14:25:59 UTC
Jenshae Chiroptera wrote:
Omnathious Deninard wrote:
This also would hurt new players far worse than older players with more SP..


It could affect your longest or most recently completed skill.

In a lot of cases this might stop newbies losing another badly fitted battleship.



this would make noobs lives hell and older players not care if based on longest time trained (oh no I lose siege mode for a day, oh well dont have a dread anyway.)
Zan Shiro
Doomheim
#13 - 2014-11-27 14:30:08 UTC  |  Edited by: Zan Shiro
In about 13 days, well after rhea hits, I am done tactical logistics 5. It is my last train before the combat char is "done". I train to train beyond that point as my must haves are done from cap on down. I have no burning desire for mommies or titans tbh.

Put another way...where is the downside to higher sp in the same boat who could give a rats ass about 24 hour no training timer.
Especially in my case...I may just train up alts on the account since done really. My main can pop quite often...no downsides whatsoever.

Well that and you have a major flaw. We pay 15 a month to train for this game. game is starting to get messed up playwise if I get podded every other day doing pvp. messed up in that the reason I am paying is nullified since completely removed.

Now I don't care as much as stated in 13 days. But lets have me a low sp player.I am seeing lost subs here really. From the lower sp's going wtf am I paying 15 a month for (or shelling out assloads of isk for plex) when the skill I think will help me get podded less will take forever to train as its eternally greyed out.

I did this before. In WoT. I had a fleet of tanks where 1 crew member was eternally lower rank than rest of crew. As for quite a while when I played the radioman even on grazing shots on tank seemed to bite the bullet most of the time. At first it was kind of a funny joke but then it got really annoying over time. In WoT I dealt with the annoyance since it was free to play. pay 15 a month (or spam isk making to cover the wtf price of plex these days)? Hell no what I'd say most likely.


This would make eve really annoying the take away. And more annoying for non bitter than bitters.
elitatwo
Zansha Expansion
#14 - 2014-11-27 15:47:14 UTC
Jenshae Chiroptera wrote:
How about you have some disorientation or concussion and such?

This would mean a skill is "greyed" out. You lose 0% of that skill's SP but you can't train futher in it and you can't use anything that requires it for a full day.
You can keep your skill queue training just as it was doing before you died.


In case of a concussion you should seek medical care!

No!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#15 - 2014-11-27 15:59:27 UTC
Jenshae Chiroptera wrote:
How about you have some disorientation or concussion and such?

This would mean a skill is "greyed" out. You lose 0% of that skill's SP but you can't train futher in it and you can't use anything that requires it for a full day.
You can keep your skill queue training just as it was doing before you died.

Bad idea in so many ways it is hard to know where to start so I will just go with these.

-1 because of the limits this would place on a players right to fly any ship they own and have trained the skills for.
-1 because in my experiences this hurts the new players the most.
-1 even though I am not a PvP(shoot at each other definition inserted here) I believe this would have a far greater impact on those players than it would on the PvE players.
Jenshae Chiroptera
#16 - 2014-11-27 16:18:07 UTC
Donnachadh wrote:
-1 because of the limits this would place on a players right to fly any ship they own and have trained the skills for.

Lose your pod without a medical clone now and you lose skill points, that was 16 days of training for me recently. This way you can just train another skill or fly another ship.

ZERP SP lost.
Donnachadh wrote:

-1 because in my experiences this hurts the new players the most.

I think it would teach them lateral thinking and how to adapt. Again if you cruisers are out they can train some destroyer skills or such for a day.
Donnachadh wrote:
-1 even though I am not a PvP(shoot at each other definition inserted here) I believe this would have a far greater impact on those players than it would on the PvE players.

Yes. It would mean we could repeatedly kill pilots and make them less effective. It would mean that instead of them just re-shipping and repeating the battle, they will have to do something else. In a war this will mean we can gain ground more effectively and not grind infrastructure, rinse and repeat.

Ten pilots in a station? Just die and appear in a new clone in another station guys!
Ten piliots in a station? Wait! We need some of your for key roles. Hang on we have a fleet forming up to rescue you!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

FT Diomedes
The Graduates
#17 - 2014-11-27 16:40:06 UTC
Jenshae Chiroptera wrote:
How about you have some disorientation or concussion and such?

This would mean a skill is "greyed" out. You lose 0% of that skill's SP but you can't train futher in it and you can't use anything that requires it for a full day.
You can keep your skill queue training just as it was doing before you died.


You should keep all your ideas in one thread and stop spamming bad ideas in F&I.

Losing a ship is enough of a consequence for losing a ship. If you want to mitigate that risk, you fly a cheap ship. Losing implants is enough of a consequence for losing a pod. If you want to mitigate that, you fly an empty pod. You don't have to add more consequences beyond those things, because they are choices that encourage people to play the game. If I lose my ship and my pod, I go play the game some more to get more ISK for another ship. For nearly every idea you have proposed the logical answer is: don't PVP or don't log in until the horrible penalty has worn off.

And no, pods warping out of bubbles is not a good mechanic.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#18 - 2014-11-27 16:41:40 UTC  |  Edited by: FT Diomedes
Double post.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zan Shiro
Doomheim
#19 - 2014-11-27 17:05:23 UTC  |  Edited by: Zan Shiro
Jenshae Chiroptera wrote:

Yes. It would mean we could repeatedly kill pilots and make them less effective. It would mean that instead of them just re-shipping and repeating the battle, they will have to do something else. In a war this will mean we can gain ground more effectively and not grind infrastructure, rinse and repeat.

Ten pilots in a station? Just die and appear in a new clone in another station guys!
Ten piliots in a station? Wait! We need some of your for key roles. Hang on we have a fleet forming up to rescue you!



YOUr idea not solving this though. For some bitters anyway.

I read where you are eyeing longest trained skill and or most recent trained skills.

Post rhea ditching med clones I tbh am eyeing rvb as nice reintroduction to pvp (been away a good while from it and will admit to not being a frigate pvp god -far from it in fact- when I did do it long ago lol) that can fit a hectic rl schedule I have. Same schedule that has 0.0 a or say wh not realistic to be in atm. I can't plan 2-3 hours worst case to be on ops sadly.


Your idea is not hurting me. My longest trained skills are cap skills. They are also my latest learned skills.. Have been for months. Shutting down my niddy/nag (if I had them, I don't atm) not hurting me in say empire rvb ops post rhea. Its not like I can whip out the triage niddy in empire anyway. I could be podded several times a day for days on end and you are chipping away at cap skills I won't even need.


TBH if I went FW, piracy or even WH....you still aren't affecting me. Hell even 0.0 with now jump fatigue. At some point said cap is "stuck" basically. I'd be in subcaps till fatigue cleared out. Lower sp players...you are making this game too artificially hard though. They get screwed here really.
Jenshae Chiroptera
#20 - 2014-11-27 17:19:06 UTC
FT Diomedes wrote:
Losing a ship is enough of a consequence for losing a ship.

Alliance SRPs you and you click a few times to pick up a contract or get the bits from the market. Many of us already have many of the same ship ready to re-ship.
FT Diomedes wrote:
Losing implants is enough of a consequence for losing a pod.

Jump clone to a blank PVP clone.

So you have lost a ship? Not like you paid for it.
You lost a clone? Doesn't matter, was empty anyway.

Consequences?

Oh look.

ZERO!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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