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EVE New Citizens Q&A

 
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Combat vs Mining/Hauling for ISK. Is it worth training an alt account?

Author
Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#1 - 2014-11-25 03:58:48 UTC
Here i am again. I've received a lot of good help/info on these forums, i am loving the EVE Community so cope with my questions please :)

---

I am a newbie. Currently around 9mil SP in combat (core, ships, etc), i can do L4 missions and about 10 million ISK from each, with the sometimes loot fairy visiting the wrecks for up to 20mil.

I believe this is a good amount of money per time invested, however, i've wondered if an alt account with, say, Mining, Hauling, and Industry, would top these numbers.

I know it depends on how much time i would be willing to put into it, but, from what i read and watched on videos, Mining, for example, is a semi-afk activity, and industry, well, consists in gathering the materials and blueprints and then waiting for the building time, so as a seconday, where i wouldnt be putting as much time as my primary "combat" account, would i be making more money than on my combat one, or say, with medium involvement, enough to at least pay for a plex for it to pay itself after a couple of months of subscription?

Thanks again :)
Mr Epeen
It's All About Me
#2 - 2014-11-25 04:21:36 UTC
You can get a fairly steady income from industry.

For instance I have set up a corp that consists of the three characters on one acct. One builder (30+M SP), one inventor (around 6M SP) and a copy/ research char (less than a months worth of training). This allows me to have a good system in which I have characters working for me even when I'm not logged in.

Once you are set up, it's a pretty hands off way to keep some cash in the wallet. And unlike missioning, exploration or mining you don't need to be logged in to have them working for you. It will, however, require some capital to get things rolling. But not as much as you might think. You can sell copies and T2 BPs while you are training your builder to help you acquire better BPOs and run up the standings pretty quick for data core agents since you are all in the same corp.

That's just one of the things you can do for relatively labor free ISK. Others will offer more ideas here, I'm sure.

Mr Epeen Cool
Sabriz Adoudel
Move along there is nothing here
#3 - 2014-11-25 04:27:54 UTC
If you want to make ISK, mining and hauling are not the way to do so. Trading is far superior to both (especially given that you seem to have at least a couple hundred million behind you).

You probably also have a fair number of loyalty points amassed from your mission running. If you do some research, you might find ways to make a decent chunk of ISK from those.

Can I ask what you want ISK for? If it is to subsidise future PVP losses, there are ways to be effective in PVP without expending much ISK at all. You just need to pick fights well. Good targets are other mission runners - and if you can get enough of them to stop running missions, your loyalty points will become more scarce and hence potentially more valuable.

A 30 million ISK Ishkur fit can kill very expensive PVE fitted battleships, and I've seen a person in a Venture solo kill a level 3 mission runner once...

I support the New Order and CODE. alliance. www.minerbumping.com

Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#4 - 2014-11-25 04:37:57 UTC
Mr Epeen wrote:
You can get a fairly steady income from industry.

For instance I have set up a corp that consists of the three characters on one acct. One builder (30+M SP), one inventor (around 6M SP) and a copy/ research char (less than a months worth of training). This allows me to have a good system in which I have characters working for me even when I'm not logged in.

Once you are set up, it's a pretty hands off way to keep some cash in the wallet. And unlike missioning, exploration or mining you don't need to be logged in to have them working for you. It will, however, require some capital to get things rolling. But not as much as you might think. You can sell copies and T2 BPs while you are training your builder to help you acquire better BPOs and run up the standings pretty quick for data core agents since you are all in the same corp.

That's just one of the things you can do for relatively labor free ISK. Others will offer more ideas here, I'm sure.

Mr Epeen Cool


So overall, you believe it is a good idea to make a money-making alt that say, works while the combat one is offline, i am not familiar with the terms inventor and builder. I guess builder is the one with industry and inventor i have no idea, but i can do some research into that.
Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#5 - 2014-11-25 04:39:22 UTC
Sabriz Adoudel wrote:
If you want to make ISK, mining and hauling are not the way to do so. Trading is far superior to both (especially given that you seem to have at least a couple hundred million behind you).

You probably also have a fair number of loyalty points amassed from your mission running. If you do some research, you might find ways to make a decent chunk of ISK from those.

Can I ask what you want ISK for? If it is to subsidise future PVP losses, there are ways to be effective in PVP without expending much ISK at all. You just need to pick fights well. Good targets are other mission runners - and if you can get enough of them to stop running missions, your loyalty points will become more scarce and hence potentially more valuable.

A 30 million ISK Ishkur fit can kill very expensive PVE fitted battleships, and I've seen a person in a Venture solo kill a level 3 mission runner once...


Hauling is a secondary benefit for my main, Mining, well, i didn't know it wasnt profitable enough.
Why do i want ISK? Well, why does everybody want it? to buy expensive toys and stuff :)
Mr Epeen
It's All About Me
#6 - 2014-11-25 04:45:45 UTC  |  Edited by: Mr Epeen
Shinji Kurosawa wrote:

I guess builder is the one with industry and inventor i have no idea, but i can do some research into that.


The researcher makes blueprint copies and hands them off to the inventor.

The inventor attempts to turn these copies into tech 2 blueprints and hands them off to the builder.

The builder builds them into stuff (Ships, in my case) and then puts that stuff on the market.

Mr Epeen Cool
Sabriz Adoudel
Move along there is nothing here
#7 - 2014-11-25 04:57:05 UTC
I recommend dabbling in cheap PVP before bringing out the shinies.

I own a Kronos (a billion ISK ship) that I field in PVP when appropriate, but I will use cheaper tools unless the Kronos is required for the job.

You'll lose fights due to your own mistakes when you start in PVP. Best to learn those lessons in a cheap ship, rather than to be *that idiot* whose first loss is a 2 billion ISK Proteus with ten deadspace modules on it.

So making large gobs of ISK can usually wait.

I support the New Order and CODE. alliance. www.minerbumping.com

Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#8 - 2014-11-25 04:59:29 UTC
Sabriz Adoudel wrote:
I recommend dabbling in cheap PVP before bringing out the shinies.

I own a Kronos (a billion ISK ship) that I field in PVP when appropriate, but I will use cheaper tools unless the Kronos is required for the job.

You'll lose fights due to your own mistakes when you start in PVP. Best to learn those lessons in a cheap ship, rather than to be *that idiot* whose first loss is a 2 billion ISK Proteus with ten deadspace modules on it.

So making large gobs of ISK can usually wait.


It's not about bringing the shinies, it's about beggining with the skill training asap, so when i need it, it will be there without the wait.
My question was how profitable was as a secondary way to make money, not the way i chose to spend it.

Thanks.
Sabriz Adoudel
Move along there is nothing here
#9 - 2014-11-25 05:15:09 UTC
On that basis:

- Mining: Low ISK reward, moderate skill investment, no combat use of those skills
- Dabbling in trade: High ISK reward, low skill investment, almost no combat use for those skills
- Mission running: Moderate ISK reward, low skill investment, some crossover uses for those skills in combat
- Incursion running: High ISK reward, moderate skill investment, significant crossover uses
- Dabbling in production: Moderate ISK reward, low skill investment, no combat use for those skills but they do have real uses for alliance logistics.
- Heavily skilling into trade: Very high ISK reward, high skill investment, minimal combat application but significant use for alliance logistics
- Heavily skilling into production: Moderate to high ISK reward, high skill investment, no combat use but significant use for alliance logistics.
- Hauling: Terrible ISK reward, moderate skill investment, some combat application (mostly for getting ships into place for operations).

I support the New Order and CODE. alliance. www.minerbumping.com

Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#10 - 2014-11-25 05:24:13 UTC
Sabriz Adoudel wrote:
On that basis:

- Mining: Low ISK reward, moderate skill investment, no combat use of those skills
- Dabbling in trade: High ISK reward, low skill investment, almost no combat use for those skills
- Mission running: Moderate ISK reward, low skill investment, some crossover uses for those skills in combat
- Incursion running: High ISK reward, moderate skill investment, significant crossover uses
- Dabbling in production: Moderate ISK reward, low skill investment, no combat use for those skills but they do have real uses for alliance logistics.
- Heavily skilling into trade: Very high ISK reward, high skill investment, minimal combat application but significant use for alliance logistics
- Heavily skilling into production: Moderate to high ISK reward, high skill investment, no combat use but significant use for alliance logistics.
- Hauling: Terrible ISK reward, moderate skill investment, some combat application (mostly for getting ships into place for operations).


So Trade/Production are two skills i could train, and just by following the name, means that i wont be investing more than 25% of my total play time on EVE, i know trade might be time-intensive, but production is something i can leave doing while offline, correct?

Thanks!
Sabriz Adoudel
Move along there is nothing here
#11 - 2014-11-25 05:57:49 UTC
When I say 'lightly skill into trade', that means Trade 4, Retail 5, Wholesale 3, Broker Relations 4, Accounting 4, Contracting 3 and Daytrading/Marketing/Visibility to levels you find acceptable. You can start with less than that.

Heavily skilling into trade means Wholesale 5, Tycoon 3 or 4, Broker Relations 5, Accounting 5.

Trading is mostly done by setting orders when online, then hoping they fill overnight and reselling afterward. Start with the module "Faint Epsilon Warp Scrambler I" as it is in high demand, and is produced by mission runners who are not the end users of the item. I'll let you figure out more lucrative markets for yourself.

I support the New Order and CODE. alliance. www.minerbumping.com

Cannibal Kane
Viziam
Amarr Empire
#12 - 2014-11-25 05:57:53 UTC
Maybe something a little less mainstream?

Ransoming corps to give to ISK or Ships.

It takes work and dedication for sure. But it is fun.

"Kane is the End Boss of Highsec." -Psychotic Monk

Ormand Audel
Doomheim
#13 - 2014-11-25 06:00:34 UTC  |  Edited by: Ormand Audel
FW \o/
Noone's suggested it yet :( Maybe because farmers are hated.

It takes very little SP. A month of training will get you into a 377 dps catalyst, which can clear smalls and medium (maybe large?) plexes, and the payout for that is very good. Assuming t2/1kisk/lp (e.g. Gallente right now) or t1/2kisk/lp (e.g. Caldari right now), you'd make about 17m for about 15 minutes of work (17500lp). It's not exactly 15 minutes, because of the time to kill the npcs, but that doesn't take long with that much dps.

Anyway, info.
Catalyst Fit - http://pastebin.com/gTzqZ8Q1
Skill Plan - http://pastebin.com/rH62vrrA
You will need PGM2, but I'm pretty sure you start with that.
You'll want to learn how to dscan, what's the best way to kill the rats the fastest (I orbit the button at 1k and have my web ready to web the rat instantly). You'll also want to learn a few FW mechanics.
Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#14 - 2014-11-25 06:02:55 UTC
Thanks everyone for your input.
Awesome community.
Sabriz Adoudel
Move along there is nothing here
#15 - 2014-11-25 06:13:08 UTC
Shinji Kurosawa wrote:
Thanks everyone for your input.
Awesome community.


We firmly believe in fattening up future prey.

Go and make yourself some ISK, so we can take it from you later :)

I thought I'd posted my usual advice on stealing from people earlier in the thread which was the only reason I didn't suggest what Kane did.

I support the New Order and CODE. alliance. www.minerbumping.com

Mr Epeen
It's All About Me
#16 - 2014-11-25 08:51:13 UTC
Shinji Kurosawa wrote:
but production is something i can leave doing while offline, correct?



I just grabbed this screenie. As you can see I could simply not log in for the next month and when I do get around to it, my builder will have made me over 17 billion worth of stuff.

It doesn't get much more hands off than that.

So, if you feel you might want to get into production and get frustrated at how slow it's going, bookmark that photo for inspiration.

Mr Epeen Cool
Sabriz Adoudel
Move along there is nothing here
#17 - 2014-11-25 09:51:33 UTC
Mr Epeen, I just checked that very closely to see if you were building it in a POS. If you had been, I'd have wardecced you and held it ransom.

OP - that's another way to make ISK. Learn *every little thing you can* about production, find all of the hints the game does hide about what's being built where, find something hugely valuable someone is building, and threaten to blow it up unless they give you ISKies.

I support the New Order and CODE. alliance. www.minerbumping.com

Mr Epeen
It's All About Me
#18 - 2014-11-25 10:02:12 UTC  |  Edited by: Mr Epeen
LOL!

The only time I put up a POS is when I have enough mats for a run of fifty T3 hulls or five or six capitals. And CODE doesn't travel where I set them up.

Hell. I'll even let you know next time I'm ready to do a run.

Mr Epeen Cool
Jur Tissant
Garoun Investment Bank
Gallente Federation
#19 - 2014-11-25 15:53:26 UTC
Mining is just dull. Station trading is equally dull but you won't get your ship blown up, and you can make some fat stacks of ISK while reading a book or watching Netflix or running missions on an alt.
Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#20 - 2014-11-25 17:14:19 UTC
Mr Epeen wrote:
Shinji Kurosawa wrote:
but production is something i can leave doing while offline, correct?



I just grabbed this screenie. As you can see I could simply not log in for the next month and when I do get around to it, my builder will have made me over 17 billion worth of stuff.

It doesn't get much more hands off than that.

So, if you feel you might want to get into production and get frustrated at how slow it's going, bookmark that photo for inspiration.

Mr Epeen Cool


I will, you've been a lot of help man, thanks!
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