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Combat vs Mining/Hauling for ISK. Is it worth training an alt account?

Author
Shinji Kurosawa
G-Force.
Guinea Pigs Appreciation Society
#21 - 2014-11-25 17:36:18 UTC
Mr Epeen wrote:
Shinji Kurosawa wrote:
but production is something i can leave doing while offline, correct?



I just grabbed this screenie. As you can see I could simply not log in for the next month and when I do get around to it, my builder will have made me over 17 billion worth of stuff.

It doesn't get much more hands off than that.

So, if you feel you might want to get into production and get frustrated at how slow it's going, bookmark that photo for inspiration.

Mr Epeen Cool


Can you suggest any kind of skill guide available online for building/inventing/industry?

I've looked myself, but found many different opinions, and well, with that screenie, let's say i trust in your success haha!

Thanks again.
Sabriz Adoudel
Move along there is nothing here
#22 - 2014-11-26 00:59:25 UTC
Production skills changed in the last six weeks. Generally you need Industry 5 for tech 2 production (which was where the ISK was until the last patch; there's smaller margins in it now).

As for invention, you need Science 5, CPU Management 5, Power Grid Management 5, and various 'Datacore' skills to 3 and 'Racial Encryption Methods' to 3. Look at the prerequisites for what you want to invent, and train those to level 3. (level 1 is the minimum required to attempt an invention job).

You will also need Lab Operation 5, Advanced Lab Operation 3 (4 optional), Mass Production 5 and Advanced Mass Production 3 or 4 to get the benefits of scale.

Note that's while that is 6 skills to level 5, all of them low rank skills and two of them are also the two best combat skills in the game (CPU/PG Management).

I support the New Order and CODE. alliance. www.minerbumping.com

Mr Epeen
It's All About Me
#23 - 2014-11-26 01:40:51 UTC
All you really need to get started is Science 5, Research 5, Laboratory Operation 5, and Advanced Laboratory Operation 4.

With that you can have ten lab slots to research original blueprints as well as run copy jobs for invention. As well you haven't burned a lot of SP if you end up feeling it's more trouble than it's worth. But if you find the lab work agreeable, you can start adding the racial encryption skills and secondary skills needed for the type of invention you feel you'd like to start on. The science skills aren't cheap and they are rank 5 so be sure production is something you want to be doing before you get too invested in it.

When you have a nice stash of researched BPs, you can start developing the skills you'll need from the Production section, starting with Mass Production 5, Industry 5 and the advanced versions of the two of them to 4. That will give you 10 build slots to...well...build stuff.

You should also be studying market trends of various items. Be they ammo, rigs, modules or ships. No sense building things no one is buying. Fast turnover is one of the things that will keep you successfully making ISK. So find out what's selling before you drop a hundred million on skillbooks to make stuff that will sit in your market sell queue for a month.

Mr Epeen Cool
Shiloh Templeton
Cheyenne HET Co
#24 - 2014-11-26 05:58:07 UTC
I think it's best to focus on what you enjoy, rather than what will yield the most isk.

Competency in a skill area of Eve takes a long time. One reason to get an Alt is because it allows you to work on different areas of Eve more quickly. The Jester Trek blog had a series of articles on this topic that was interesting.

Mining can be a high yielding isk/effort activity if you can run it while on your computer doing something else. Mining will also allow you to train some engineering, tanking & navigation skills that will be useful for all ships. It's not that much skilling time if you don't try to get a perfect yield or train for exhumers.

Trading is the most lucrative career, but you have to decide if you like it. To me, I'd rather be out in space.

Industry is a tough gig. I spent a lot of time training a manufacturing alt, but didn't make nearly as much isk as I expected. It seemed like all the isk I was making was just plowed back into the business. So I've decided to mostly just build stuff for myself.

Planetary Interaction may be what you're looking for as far as a low effort way to make isk while you're away from the keyboard.


You might consider training an alt for PI, basic trade, mining, ability to haul your stuff around -- but then as a combat companion to your other player -- a scout, or Ewar or Logistics ship.

Doing different things in Eve keeps it fresh.

Sabriz Adoudel
Move along there is nothing here
#25 - 2014-11-26 06:11:58 UTC  |  Edited by: Sabriz Adoudel
Shiloh Templeton wrote:

Trading is the most lucrative career, but you have to decide if you like it. To me, I'd rather be out in space.


I do a lot of my trading while in space.

The other day I chased some war targets into Placid lowsec, and my small gang sent scouts ahead to plan an ambush. While they did that, I updated several buy and sell orders that I keep active in that region.

We gave up that chase and en route back looked for trouble in other places. While in warp from gate to gate, I adjusted sell prices on a series of items in Metropolis.

You do need a couple of skills to do this (IIRC Daytrading and optionally Visibility) but they are worth it.


Edit: Successful traders move a lot of goods. You can get other people to do your hauling for you while you are shooting people.

I support the New Order and CODE. alliance. www.minerbumping.com

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