These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Rookie systems and interaction.

Author
Arya Regnar
Darwins Right Hand
#1 - 2014-11-16 18:19:35 UTC
As many of you know rookie systems are protected against interference of experienced players.

I am ok with the fact that we give new starting players an unrealistic representation of what Eve is like.

What I am not okay with is years old players hiding their bling boats in rookie systems because they are safe there under the threat of bans vs anyone who would aggress them. To make things worse some make rookie characters over and over again and abuse this system towards security with no downsides.

This is bad mechanic and brings no content, rookie systems should be out of the way dead end systems where you couldn't make more than 5 mil per hour or should be so that anyone older than 10 days gets his stuff and himself moved out of them and the career agents get duplicates in the system next door where there are no limits to player interaction.

The rookie systems are not accessible by older characters and there are no miners using harvester drones and ore strip miners on a 3 years old character in an mackinaw ore edition with ore strip miners.

People are hiding in them and those that call them out on it get banned for "new player harassment"

We need to change this so that players who chose to have some fun don't risk being banned because they accidentally entered a system and shot a suspect which was a "new player" that happened to chance by.

New player experience (NPE) is important but it shouldn't hinder gameplay of the rest.

Discuss ways to do this right?

EvE-Mail me if you need anything.

Kaerakh
Obscure Joke Implied
#2 - 2014-11-16 18:23:08 UTC
This is a pretty minor problem(if it is one). New players are not meant to live in these systems for any real length of time and no real substantive commerce can be conducted there.

Basically I don't think anything should be done about this.
Arya Regnar
Darwins Right Hand
#3 - 2014-11-16 18:24:13 UTC  |  Edited by: Arya Regnar
A new but knowledgeable player specifically requesting the pod express, making duel requests for this purpose and making it clear beyond a shadow of a doubt that he knows exactly what this entails and that he wants it, then turning around and petitioning the guy who pods him at his own request.

Things like this happen, it isn't called griefing players by banning them because they unknowingly broke rules.
It's called griefing new players and the old players unwittingly get banned.

Kaerakh wrote:
This is a pretty minor problem(if it is one). New players are not meant to live in these systems for any real length of time and no real substantive commerce can be conducted there.

Basically I don't think anything should be done about this.


It's not new players that are a problem, it's players that abuse these systems to hide behind the threat of bans.

What I failed to mention is that there are mining bots that mine in rookie systems to avoid getting ganked.
I've seen them first hand and a lot of my friends reported them as well.

EvE-Mail me if you need anything.

Kaerakh
Obscure Joke Implied
#4 - 2014-11-16 18:37:06 UTC
Arya Regnar wrote:


Kaerakh wrote:
This is a pretty minor problem(if it is one). New players are not meant to live in these systems for any real length of time and no real substantive commerce can be conducted there.

Basically I don't think anything should be done about this.


It's not new players that are a problem, it's players that abuse these systems to hide behind the threat of bans.

What I failed to mention is that there are mining bots that mine in rookie systems to avoid getting ganked.
I've seen them first hand and a lot of my friends reported them as well.



Well when you put it like that. Hurting bots is always good in my books.
Donnachadh
United Allegiance of Undesirables
#5 - 2014-11-17 01:59:50 UTC
Outside of the bot miners which are a major problem everywhere I do not see an issue with this.

So a vet player wants to hide his blinged out ship in a system where there is very little to do with it, who and what does this hurt except the vet player?

Who and what does it hurt if they are hiding there?
In order to benefit from the protections they cannot leave that system so it seems all they are doing is hurting themselves.

As far as a ban on older players getting into the new player systems I say no way. I make trips into those systems on a continual basis for recruiting as well as helping new players and your idea would eliminate that option.

I am sorry but I have to give this one a -1 because the negative sides of it would far out weigh the positive benefits.

Arya Regnar
Darwins Right Hand
#6 - 2014-11-17 02:13:01 UTC  |  Edited by: Arya Regnar
Donnachadh wrote:
Outside of the bot miners which are a major problem everywhere I do not see an issue with this.

So a vet player wants to hide his blinged out ship in a system where there is very little to do with it, who and what does this hurt except the vet player?

Who and what does it hurt if they are hiding there?
In order to benefit from the protections they cannot leave that system so it seems all they are doing is hurting themselves.

As far as a ban on older players getting into the new player systems I say no way. I make trips into those systems on a continual basis for recruiting as well as helping new players and your idea would eliminate that option.

I am sorry but I have to give this one a -1 because the negative sides of it would far out weigh the positive benefits.


Did you even read what I wrote. I in no way implied that older players should be banned for entering.

I said that systems should be off limit to others and economic incentives to stay there diminished.
Quote:
Who and what does it hurt if they are hiding there?

It hurts content creation and risk versus reward part of Eve on which this entire goddamn game is based.
If there is no risk reward is supposed to be really tiny, except in rookie systems reward is the same as in any other 0.9 or 1.0 system.

There are very apparent downsides to some players playing Eve as theme park.

Like Eve dying for the lack of interaction between players, good or bad (depends on perspective there, it being bad doesn't).

EvE-Mail me if you need anything.

Veers Belvar
Swordmasters of New Eden
#7 - 2014-11-17 02:18:03 UTC
The rewards are rather poor in these systems. Some people really don't want player interaction, and are willing to give up a big chunk of their isk/hour to accommodate that. The game should be big enough to give them a place to live too. Leave them alone and find someone else to bother.

-1
Black Pedro
Mine.
#8 - 2014-11-17 10:48:59 UTC
Correct me if I am wrong, but the "protections" of a rookie system don't extend to established players, only "new players" however that is defined. So, if you chased a year-old war target into a rookie system and violenced them, or bumped or suicide ganked a similarly "old" character mining away in a exhumer, I would interpret that as being ok.

But I agree that it is a small problem that the asteroid belts get mined out - I remember being slightly confused by the lack of 'roids when I first did the tutorial. I am not sure if this is due to real newbie activity, or "vets" thinking that they are somehow safer and taking all the ore first, but perhaps the better solution is a revamped tutorial where mining anomalies/mission pockets, gated if need be, spawn for new players during the mining missions in the tutorial. It that was done, the normal asteroid belts could be removed and then there would be no reason to veteran miners to spend any time in the system, beyond perhaps a random anomaly spawn.

That would limit the ability of new players to mine safely after the tutorial (although there could be mining missions available) but honestly we should be encouraging players to get out into the greater sandbox sooner rather later.

I don't really see any other solution to keeping established players out of the system - it really is in effect just another highsec system for them and any arbitrary lockout would kind of break the design of the sandbox. New players have to start competing with the rest of us at some point if the want to be earning the same rewards.

I think the best would be to clarify what is a "new player" so that the rest of us can use in-game means to "discourage" older players from mining in these systems and remind them that they cannot remain safe in starter systems forever. Perhaps a petition is in order to get a concrete ruling on this.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-11-17 11:08:37 UTC
Arya Regnar wrote:
It hurts content creation and risk versus reward part of Eve on which this entire goddamn game is based.
If there is no risk reward is supposed to be really tiny, except in rookie systems reward is the same as in any other 0.9 or 1.0 system.

There are very apparent downsides to some players playing Eve as theme park.

Like Eve dying for the lack of interaction between players, good or bad (depends on perspective there, it being bad doesn't).

Which risk vs. reward? Wardecing High sec corps, which are unable to fight back is certainly also an abuse of the wardecing mechanics and creates no risk and potentially massive gains for the attacker and nothing in return for the defender. Roll

Not to mention that High sec ganking and High sec wardeccing draws people out of Low sec and Null sec every day; areas of space where content you want to see is supposed to happen all day, but does not because there is hardly anyone there.

How about we leave these tiny fractions of the players be (and report any and every bot, griefer and other scum that we see there for bans) and instead concentrate on creating content in those areas of space where we can do (almost, in case of Low sec) whatever we want and make people want to go there? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#10 - 2014-11-17 11:53:24 UTC  |  Edited by: epicurus ataraxia
Rivr Luzade wrote:
Arya Regnar wrote:
It hurts content creation and risk versus reward part of Eve on which this entire goddamn game is based.
If there is no risk reward is supposed to be really tiny, except in rookie systems reward is the same as in any other 0.9 or 1.0 system.

There are very apparent downsides to some players playing Eve as theme park.

Like Eve dying for the lack of interaction between players, good or bad (depends on perspective there, it being bad doesn't).

Which risk vs. reward? Wardecing High sec corps, which are unable to fight back is certainly also an abuse of the wardecing mechanics and creates no risk and potentially massive gains for the attacker and nothing in return for the defender. Roll

Not to mention that High sec ganking and High sec wardeccing draws people out of Low sec and Null sec every day; areas of space where content you want to see is supposed to happen all day, but does not because there is hardly anyone there.

How about we leave these tiny fractions of the players be (and report any and every bot, griefer and other scum that we see there for bans) and instead concentrate on creating content in those areas of space where we can do (almost, in case of Low sec) whatever we want and make people want to go there? Roll



A stage in the game has been reached, where there is little uncertainty about which areas of the game are irretrievably broken.
The question is where from here? No change is unrealistic, but too much harm to these communities is also undesirable, but the original post, although well intentioned, has not grasped that rearranging deckchairs on the Titanic is no longer a viable option.

CCP are going to have to deal with the reality of groups of extremely self entitled players raging as to how this is EVE and always was and always should be, to support their position, and CCP can expect them to be loud, vociferous, and just plain nasty.

CCP seagull, has made the companies direction clear, there are no sacred cows, whilst some may remain, with minor changes, some will in the most likelihood suffer the fate of complete amputation, and by this point, many will not be saddened by that.

The difficulty is separating cool rational argument, from rage, anger and sheer frustration. Many of the beneficiaries of these mechanics rely on separating the rest of the player base from reason through their very tactics. Preventing these from having been looked at in the past.

If CCP do decide to remove these mechanics, and it is looking more and more likely, there should not just be a big stick wielded crushing all before it, there should be alternatives presented and offered, to sweeten the transition for those who are utilising these mechanics in a responsible manner. Unfortunately those communities seem to have been unable to police themselves and with others showing little or no self restraint have ruined it for them too. That is unfortunate. There were many warnings, and opportunities to self regulate, but unfortunately they were not heeded. That is really sad and regrettable.
It would assist these communities even at this late stage, were they come to realise that changes of some sort are inevitable, and encouraging healing rather than amputation. Unfortunately we are more likely to see a last dying feeding frenzy instead, and this will not help their cause.

There does not however need to be a cushion, sweeter, or safety blanket, for those whose whole reason for existing is to cause grief, anguish, and pain for the maximum number of people.

Thankfully. or hopefully, these are in the minority and the rest of these communities will move on having more fun, without the stigma attached to them.

There is one EvE. Many people. Many lifestyles. WE are EvE

Black Pedro
Mine.
#11 - 2014-11-17 11:54:31 UTC
Rivr Luzade wrote:

Which risk vs. reward? Wardecing High sec corps, which are unable to fight back is certainly also an abuse of the wardecing mechanics and creates no risk and potentially massive gains for the attacker and nothing in return for the defender.

Why do carebears always fall back on this tired argument? Risk vs. reward doesn't mean what you think it means. If you or your corp is gathering resources/generating income that must come with a risk as this is a "competitive PvP sandbox". You are making the ISK, so you take the risk that someone will try to stop you. Risk vs reward doesn't mean that everyone everywhere has to be at the same risk of something bad happening to them. How is that even possible? If I am not pursing any profit-making opportunities in space, why should I be at risk just sitting in a station?

But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.

Rivr Luzade wrote:

Not to mention that High sec ganking and High sec wardeccing draws people out of Low sec and Null sec every day; areas of space where content you want to see is supposed to happen all day, but does not because there is hardly anyone there.

No one (relatively speaking) is in low/null because highsec is too lucrative. Highsec has much less risk, and too much reward.

Put the most profitable resource/ISK generating activities back out of highsec, and watch the players follow. This is how the game was originally designed, but now you have this strange situation where people come back to highsec to generate ISK for their PvP adventures in non-highsec space (and people, some even on the CSM, accept this as good game design). Wouldn't the game be better if people who like to PvP could actually make ISK where they operate instead of having to farm it with an alt in highsec?

Rivr Luzade wrote:

How about we leave these tiny fractions of the players be (and report any and every bot, griefer and other scum that we see there for bans) and instead concentrate on creating content in those areas of space where we can do (almost, in case of Low sec) whatever we want and make people want to go there?

This is kind of is the meta-point of this proposal. These players (and all highsec players in general) are harvesting resources with no/little risk for the amount of the reward. As long as highsec is too profitable for the low risk, people aren't going to hang out in low and you will maintain the population imbalance that we have now. Carebears don't seem willing to accept greater risks (e.g. removal/disincentives of NPC corps, meaningful wardecs), so the only solution is nerfing highsec rewards.

So in this context take the ore out of starter systems (and change the tutorials to provide alternative instanced ore for new players), and watch the risk-adverse vets will move elsewhere, like a nearby 1.0 security status system, and continue their mining.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2014-11-17 12:24:51 UTC
Quote:
Why do carebears always fall back on this tired argument? Risk vs. reward doesn't mean what you think it means. If you or your corp is gathering resources/generating income that must come with a risk as this is a "competitive PvP sandbox". You are making the ISK, so you take the risk that someone will try to stop you. Risk vs reward doesn't mean that everyone everywhere has to be at the same risk of something bad happening to them. How is that even possible? If I am not pursing any profit-making opportunities in space, why should I be at risk just sitting in a station?

But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.


There is no risk for wardecers who only wardec corps/alliances I described, and that is the majority of wardecs. How very wrong this wardec can go is clearly visible on the recent crusade of Pottebee against Triumvirate via the use of wardec corps Marmite and POH. They failed hilariously against TRI. Wardecers don't want that to happen all the time, wardecers only want to kill, not get killed. That is why they generally attack only those who don't fight back and not those who could fight back. They both follow the same rule book, but that rule book does not contain rules equally applying to both parties.
Not to mention: I have been personally nominated as a priority target by CODE. Does something happen to me because of that? No, because CODE and all the other Elite PVPers are too afraid of going out of their cosy High sec protection. My alliance has been wardeced by many alliances before. Do they come for us where we live? No, because they are too afraid of leaving their High sec protection behind and go to space where something could and does happen to them that they don't want. This is how I see how risk vs. reward is all nice and dandy, but then please everyone should abide by it.
That risk is already there and it is also there in rookie systems in the form of vigilant players who report them botting. In other systems, the risk is always there in the form of suicide gankers in High sec and other PVP elements in Low/Null sec.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-11-17 12:25:50 UTC
Quote:
No one (relatively speaking) is in low/null because highsec is too lucrative. Highsec has much less risk, and too much reward.

Put the most profitable resource/ISK generating activities back out of highsec, and watch the players follow. This is how the game was originally designed, but now you have this strange situation where people come back to highsec to generate ISK for their PvP adventures in non-highsec space (and people, some even on the CSM, accept this as good game design). Wouldn't the game be better if people who like to PvP could actually make ISK where they operate instead of having to farm it with an alt in highsec?


Low/Null sec is by far more lucrative than High sec. Missions pay more, explorations pays more, belts give more Ore and more valuable minerals, anoms pay more, etc. What the problem is, however, is that players don't want to take the risks. I can make tons of ISK in Syndicate by exploration, by running missions and by flying around in space looting or PVPing. I do it right where I live and PVP. Is is as convenient as in High sec, where I don't need scouts all the time and where I don't necessarily need to rely on my alliance/corp members? No. Does it need to be convenient? No. The players just need to get their act together and do need to play the game, not just parts of it that they like and ignore others that are just too complex or less convenient. The real problem here are again clearly the players and their attitude towards the game. You can't have a healthy population doing all sorts of stuff in certain areas of space if all they can think about is how to make the other's life as miserable as possible all the time.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2014-11-17 12:27:35 UTC
Quote:
This is kind of is the meta-point of this proposal. These players (and all highsec players in general) are harvesting resources with no/little risk for the amount of the reward. As long as highsec is too profitable for the low risk, people aren't going to hang out in low and you will maintain the population imbalance that we have now. Carebears don't seem willing to accept greater risks (e.g. removal/disincentives of NPC corps, meaningful wardecs), so the only solution is nerfing highsec rewards.


They only make much money because the rest of the players want to depend on that easily accessible market. Absolutely no game mechanic is forcing people to go to Jita to buy stuff if you live in Sov Null sec, for instance. You can build everything there, cheaper and faster. Naturally, you need to import something from other areas of space. But you can do that at home or via trade posts on your borders. You can also create trade hubs in Low sec or your border systems to Low/High sec and entice people to trade there with you instead of in Jita. Why does it not work? See above. It's again completely the player's fault that players rather trade in Jita than with Low/Null blocks. Players are not interested in that kind of stuff but they constantly complain about the lack of exactly that. Maybe this is about to change, if this freeport thingy takes off, but I have my doubts as long as players are only after such short sighted playing.
Not only carebears don't want to accept greater risks -- and quite frankly, why should they? --, it is also and mostly the PVPers and the big blocks who don't want to take risks. Yesterday, an NC. fleet came through a WH all the way over from Querious to fight in Syndicate against us and IVY and then sort-of was disappointed when neither of us wanted to comply with their demands. Instead of going after CFC or the big players in Stain closer to their home or shrink their renting empire down to create more space for competitors, they keep the status quo and complain about how there's nothing happening in the game. People go to gank in High sec for extended periods of time and then wonder why no one is in their space and why nothing is happening in their space. I can tell you why there is nothing going on.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Black Pedro
Mine.
#15 - 2014-11-17 13:10:57 UTC
Rivr Luzade wrote:

Not to mention: I have been personally nominated as a priority target by CODE. Does something happen to me because of that? No, because CODE and all the other Elite PVPers are too afraid of going out of their cosy High sec protection. My alliance has been wardeced by many alliances before. Do they come for us where we live? No, because they are too afraid of leaving their High sec protection behind and go to space where something could and does happen to them that they don't want. This is how I see how risk vs. reward is all nice and dandy, but then please everyone should abide by it.
That risk is already there and it is also there in rookie systems in the form of vigilant players who report them botting. In other systems, the risk is always there in the form of suicide gankers in High sec and other PVP elements in Low/Null sec.

Again you are missing the point. You have the assets or are earning income so you are the one with risk. CODE. is not exposed to as much risk because they do not make a traditional income - other people take those risks and donate the ISK to fund the SRP.

And no, risk from being "reported for botting" isn't actually a risk when you are not actually botting, but rather are a risk-adverse veteran at-the-keyboard player trying to abuse the free protection of the starter system.

Rivr Luzade wrote:

Low/Null sec is by far more lucrative than High sec. Missions pay more, explorations pays more, belts give more Ore and more valuable minerals, anoms pay more, etc. What the problem is, however, is that players don't want to take the risks. I can make tons of ISK in Syndicate by exploration, by running missions and by flying around in space looting or PVPing. I do it right where I live and PVP. Is is as convenient as in High sec, where I don't need scouts all the time and where I don't necessarily need to rely on my alliance/corp members? No. Does it need to be convenient? No. The players just need to get their act together and do need to play the game, not just parts of it that they like and ignore others that are just too complex or less convenient. The real problem here are again clearly the players and their attitude towards the game. You can't have a healthy population doing all sorts of stuff in certain areas of space if all they can think about is how to make the other's life as miserable as possible all the time.

Sure lowsec pays more per activity, but not enough to justified the increased risk as you say. I agree players are too risk adverse, but if that is the case you need to push them with increased rewards to justify the risk. The first time I went to lowsec was not to find a "gud fight" but rather was to set up a more lucrative PI operation. Why did I take the risk? Because PI in highsec was and still is pretty pitiful compared to elsewhere.

Exploration also seems effective at drawing people into other spaces because highsec exploration pays so badly and sites are under high competitive pressure.

All other income streams should use a similar model as PI or exploration. Make highsec income sources as comparatively bad as highsec PI or exploration, and people will start taking those risks and repopulating other spaces.

Zeus Maximo
Mentally Assured Destruction
#16 - 2014-11-17 16:35:30 UTC
Rivr Luzade wrote:
the recent crusade of Pottebee against Triumvirate via the use of wardec corps Marmite and POH. They failed hilariously against TRI.


Marmite was the only merc that took this contract as POH did not want to sit in Jita. If you knew your facts you would know that we don't turn down fights Cool

Assumptions ruin certain aspects of this game.

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Masao Kurata
Perkone
Caldari State
#17 - 2014-11-17 16:41:46 UTC
Black Pedro wrote:
But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.


Actually the defender has the advantage, they get to pull allies into the war and the first is free.
Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-11-17 16:43:22 UTC
Just shoot them anyway. Once you can fly a T2 ship, "rookie" protections don't apply to you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Masao Kurata
Perkone
Caldari State
#19 - 2014-11-17 16:56:30 UTC  |  Edited by: Masao Kurata
Really rookie protection is surely for the benefit of people doing the tutorials. In that case they should be cut off physically and economically from the rest of New Eden and the majority of the career agent content should be cut as it's frankly not very educational. Giving people who interact with the economy special protection makes no sense and leaves people uncertain about what they can and can't do in a supposed sandbox.

EDIT: Well okay, perhaps that isn't quite practical. Removing all pve content from those systems apart from the career agents themselves would make sense though, that way anyone doing anything in those systems could be considered protected without issue. A related issue is that the protection was extended to cover "rookies" doing the sisters of eve epic arc, which is ridiculous and it's impossible to tell who's protected and who's not in those systems, not to mention that the arc even goes to Hek.
Black Pedro
Mine.
#20 - 2014-11-17 17:03:05 UTC
Masao Kurata wrote:
Black Pedro wrote:
But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.


Actually the defender has the advantage, they get to pull allies into the war and the first is free.

Plus they can fold and reform corp for a small fraction of the ISK cost to the attacking corporation.

No, things are definitely stacked in favour of the defending corp. But in terms of risk in space, both are equal opportunity targets to each other was my point.
12Next page