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Rookie systems and interaction.

Author
Veers Belvar
Swordmasters of New Eden
#21 - 2014-11-17 17:07:31 UTC
Typical nerf highsec because of risk/reward nonsense. Sov null is vastly safer than highsec...so by risk/reward logic we should nerf all rewards there. You should be unable to rat or mine in Deklein...it should be nothing more than a deadzone.
Zeus Maximo
Mentally Assured Destruction
#22 - 2014-11-17 17:15:56 UTC  |  Edited by: Zeus Maximo
Also to contribute to this topic; I recently spoke with a CSM regarding new player interaction with griefers/mercs/war decs.

1. One of my friends raised a point to make wardecs against SMALLER entities much more expensive. This way the smaller groups are safer from random decs and the larger groups would be more obligated to protect their members.

More members = Cheaper war dec price as they should be able to defend themselves
Less members = A lot more expensive dec price so they can build member base and promote corporation(small business)

2. Another idea I've beat around was to grant new players "faction police" protection. The higher the sec means the faster and more powerful of a response.

PVP timer against new character = faction police response
New player puts safety on yellow/red and/or requests duel = forfeits faction police protection

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Black Pedro
Mine.
#23 - 2014-11-17 17:43:58 UTC
Zeus Maximo wrote:
Also to contribute to this topic; I recently spoke with a CSM regarding new player interaction with griefers/mercs/war decs.

1. One of my friends raised a point to make wardecs against SMALLER entities much more expensive. This way the smaller groups are safer from random decs and the larger groups would be more obligated to protect their members.

More members = Cheaper war dec price as they should be able to defend themselves
Less members = A lot more expensive dec price so they can build member base and promote corporation(small business)

2. Another idea I've beat around was to grant new players "faction police" protection. The higher the sec means the faster and more powerful of a response.

PVP timer against new character = faction police response
New player puts safety on yellow/red and/or requests duel = forfeits faction police protection

I'm curious, what is your definition of a "new player"? When do they stop needing protection?

As to your points:

1) Fine, as long as it is not prohibitively expensive to wardec a 1-man corp if you have a good reason. I doubt it will change too much though as the pain-free fold-reform mechanic already disincentivizes wardecing smaller entities. Maybe if fees were much cheaper for deccing large corporations, it would encourage wardeccers to go after them and they would be too distracted to chase the little corps.

2) Who are the "faction police" suppose to engage? Suicide ganks are too fast and plus the -10s already have the faction police after them. If it is for legal war targets than it will just be abused by corps by making many disposable alts for the free protection.
Arya Regnar
Darwins Right Hand
#24 - 2014-11-18 01:08:09 UTC
TL&DR for dummies: Just sepparate illegal targets of pvp and make it impossible to interact with them so I can relax and not have to worry about stupid bans because I did something wrong and I'm not even aware of it.

EvE-Mail me if you need anything.

Donnachadh
United Allegiance of Undesirables
#25 - 2014-11-18 02:56:51 UTC
Masao Kurata wrote:
Black Pedro wrote:
But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.


Actually the defender has the advantage, they get to pull allies into the war and the first is free.

You got to be kidding me. Maybe there is no OFFICIAL charge they have to pay but the corps you may enlist have unrealistic expectations. Example as a 15 player corp we were dec awhile back and the cheapest offer we got was 250 million plus ship loses for a week. I times past and on other characters I have seem offers of as much as 1 bil per week plus ship losses.
Black Pedro
Mine.
#26 - 2014-11-18 10:26:12 UTC
Donnachadh wrote:
Masao Kurata wrote:
Black Pedro wrote:
But as for wardecs there is exactly the same risk for both parties. The corp declaring war plays by the exact same rules and is open to attack from the defender.


Actually the defender has the advantage, they get to pull allies into the war and the first is free.

You got to be kidding me. Maybe there is no OFFICIAL charge they have to pay but the corps you may enlist have unrealistic expectations. Example as a 15 player corp we were dec awhile back and the cheapest offer we got was 250 million plus ship loses for a week. I times past and on other characters I have seem offers of as much as 1 bil per week plus ship losses.


That is the market cost of proper mercenaries. 250 million for a week's time of several players service seems like like a steal, if they are competent, especially considering how easy it would be for them to make ISK with their time if they weren't busy fighting your war. Even 15 month-old players should be able to make that amount of ISK in an hour or two of highsec mining. Why else is your corp bothering to accumulate ISK if not to spend some of it on defending your assets?

But aggressors can't add allies, while the defenders can add any ally they want (multiple allies even if they choose), not to mention drop corp temporarily, or drop and reform corp at any time with practically no penalty. Certainly the wardec mechanics are structured to give the defenders all the cards.
Arya Regnar
Darwins Right Hand
#27 - 2014-11-18 12:00:12 UTC
Back to the topic please, this isn't wardec mechanics thread, wars are entirely different topic, its not highsec at question here.

The thing in question is parts of highsec where edges of what is allowed are blurred which interferes with sandbox.

EvE-Mail me if you need anything.

Sentient Sovereign
The Scope
Gallente Federation
#28 - 2014-11-18 14:56:48 UTC
IMO, the problem with rookie systems, is that the station manufacturing facilities are often completely booked (last I checked).

Its a pain for new players to have to travel to another system to get their civilian AB manufactured.
Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2014-11-18 15:11:19 UTC  |  Edited by: Alvatore DiMarco
I always thought that the ban threat in those systems only applied to action taken against new players and that anyone who was clearly not a new player could be shot at like normal.

Sentient Sovereign wrote:
IMO, the problem with rookie systems, is that the station manufacturing facilities are often completely booked (last I checked).

Its a pain for new players to have to travel to another system to get their civilian AB manufactured.
Stations have had their slots removed and can now host as many industry jobs as you wish to start. Traveling elsewhere is a thing of the past.
Frostys Virpio
State War Academy
Caldari State
#30 - 2014-11-18 18:18:18 UTC
Kaarous Aldurald wrote:
Just shoot them anyway. Once you can fly a T2 ship, "rookie" protections don't apply to you.



I'm pretty sure there is some kind of version of this that is applied yes. Not sure on the exact details of what the limit is but I am pretty sure a duder in a bling fit machariel is not protected by the "don't hammer the newbros" rule.
Feyd Rautha Harkonnen
Doomheim
#31 - 2014-11-18 21:05:20 UTC
Personally I dream of a game where 'rules' are actually implemented with code and in-game mechanics, not players having to pro-actively read blogs and read tea-leaves through the arse of a babel-fish to interpret whether to mess with another player or not...

Imagine that.

If CCP feels its worth protecting newbie players, they should do it through in game coding, not a fricken website list of 'rookie systems' or any other GM farsicial ruling of the day, extracted from forums or other tea leaves...

F
Jackson Apollo
Federal Navy Academy
Gallente Federation
#32 - 2014-11-18 21:27:27 UTC  |  Edited by: Jackson Apollo
https://wiki.eveonline.com/en/wiki/Rookie_Systems wrote:
Warning: Attempting to abuse a new player’s lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems. This includes, but is not limited to; tricking new players into situations where you or others may open fire on them freely or scamming ISK or assets from them. Disregarding warnings to cease such behavior from authorized CCP personnel is considered to be in violation of section 6 of the EVE Online Terms of Service.

Pilots found to pursue activities against new players in other areas may be subject to further restrictions as deemed necessary by CCP Games Customer Support Team.



-1 and close this thread please
Arya Regnar
Darwins Right Hand
#33 - 2014-11-19 02:09:03 UTC  |  Edited by: Arya Regnar
Jackson Apollo wrote:

-1 and close this thread please

Read post above yours.

Also.

How do we know that player is new
We can see that a character is new by checking his birth date and even that takes time, there are no icons that indicate that a character is new, let alone account on which character is.

EvE-Mail me if you need anything.

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