These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Overhauling Warp Scrambling

Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#21 - 2014-11-10 12:50:25 UTC
It's an interesting idea, but I think it would hurt small gang pvp a lot. What about this 'bad idea' instead:

Higher warp core strength based on ship size.

Frigates: 1

Destroyers: 2

Cruisers: 3

Industrials: 3

Battlecruisers: 5

Battleships: 7

Capital Ships: 12

Supercapital Ships: 20

Or something along those lines. Ships with increased WCS would have to have an accordingly higher base strength and bonus. But with this, a single frigate won't be able to lock down a battleship without basically disabling all other abilities of the hull.
Arronicus
State War Academy
Caldari State
#22 - 2014-11-10 12:54:53 UTC
Ghelisis Achasse wrote:
and done right it won't change the game AT ALL



HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount.



>Won't change the game at all
>>Can't keep a ship tackled for more than 60 seconds with one ship
>>Cant escape instantly with warp core stabs

What? I don't even...
Ix Method
Doomheim
#23 - 2014-11-10 12:57:32 UTC  |  Edited by: Ix Method
Uriel Paradisi Anteovnuecci wrote:
But with this, a single frigate won't be able to lock down a battleship

Why would this be desirable?

Travelling at the speed of love.

Tabyll Altol
Viziam
Amarr Empire
#24 - 2014-11-10 13:01:57 UTC
Ghelisis Achasse wrote:
Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:

MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers

HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.

HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:


A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.

Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.

Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.

Like my idea? Comment :)


No i don“t like it with a high alpha i can kill you even if your stepped. Current system is good and should stay so.

-1
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2014-11-10 13:43:54 UTC
I replied to one of the numerous threads on this previously to the effect that warp stremgth and scram should be on a scale with speed into warp being a factor of warp strength. However the more I think about it the more I think the current system is better for gameplay.

Brought enough point? You get your kill, brought enough WCS? You escape.
Zan Shiro
Doomheim
#26 - 2014-11-10 13:57:52 UTC
Ix Method wrote:
Uriel Paradisi Anteovnuecci wrote:
But with this, a single frigate won't be able to lock down a battleship

Why would this be desirable?



Because they are high sp most likely and in a big ship so should be above this as a result. This as we know is not how eve works. A lower sp in a lower class ship with luck and skill can teach old dogs new tricks. That this is a feature of eve they seem to not grasp. Not sure how.

Well usually its due to farming sp in empire for years or bought char. Only ways I know of to avoid the early part of pvp where you tend to start out being the lower sp tackle in a frigate. Unless a hypocrite one tends to not go well it was okay for me to do this a few years ago....but now it needs to be changed since I am in the bigger ship now.
Ghaustyl Kathix
Rising Thunder
#27 - 2014-11-10 14:35:54 UTC
DrysonBennington wrote:
It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
Easy counter, warp scramble that ship instead. P
Previous page12