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Overhauling Warp Scrambling

Author
Ghelisis Achasse
The Scope
Gallente Federation
#1 - 2014-11-09 00:14:27 UTC
Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:

MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers

HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.

HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:


A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.

Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.

Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.

Like my idea? Comment :)
Ix Method
Doomheim
#2 - 2014-11-09 00:20:17 UTC  |  Edited by: Ix Method
This would massively encourage blobbing. I'd say that's a bad thing but maybe that's the point? Heads would explode trying to coordinate maintaining tackle across multiple targets.

Travelling at the speed of love.

Ellendras Silver
CrashCat Corporation
#3 - 2014-11-09 00:23:07 UTC
NO, if you are pointed and you cant get away nor beat the opponent(s) you deserve to die no matter what the consequences and or reasons. that is EVE it drives on PVP. if you cant stand the heat go play WoW

[u]Carpe noctem[/u]

Ghelisis Achasse
The Scope
Gallente Federation
#4 - 2014-11-09 00:28:16 UTC
Ix Method wrote:
This would massively encourage blobbing. I'd say that's a bad thing but maybe that's the point? Heads would explode trying to coordinate maintaining tackle across multiple targets.

Exactly, I was just aiming for teamwork here. I'm always thinking on what we can improbve, and hey, maybe some of my ideas will turn out to be downright dumb, but that's why we have this forum :)
Ix Method
Doomheim
#5 - 2014-11-09 00:34:09 UTC
Perhaps some clever types would manage to become quite proficient at it but practically it'd be a massive barrier to small gang pvp.

Travelling at the speed of love.

FT Diomedes
The Graduates
#6 - 2014-11-09 00:39:51 UTC
So, you hate solo PVP that much? Interesting. Please show me where your stabbed ship got killed.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Leonard Nimoy II
Doomheim
#7 - 2014-11-09 01:34:19 UTC
Scrambling is fine ATM, sry. -1
Lugh Crow-Slave
#8 - 2014-11-09 01:37:55 UTC
What did you lose to that one guy?
DrysonBennington
Eagle's Talon's
#9 - 2014-11-09 01:46:33 UTC
It would be nice to have a warp scramble overlay showing how much of an effect that the warp scramble is having on the ship as well as the counter effects of Warp Stabs.

It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-11-09 06:52:08 UTC
Warp scrams ensure that fights end in ships blowing up, and this is quite a noble goal to pursue. The reason why warp core stabs carry such heavy penalties is because combat ships shouldn't be running away from combat. Your suggestion doesn't really seem to fix any issues in the game but rather just discourages players from finishing fights.
elitatwo
Zansha Expansion
#11 - 2014-11-09 06:58:53 UTC
DrysonBennington wrote:
It would be nice to have a warp scramble overlay showing how much of an effect that the warp scramble is having on the ship as well as the counter effects of Warp Stabs.

It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.


The UI on TQ shows it already, feel free to take a look.

Just don't do it on SiSi right now.

A ship that specializes in breaking someone free of scramblers is a battleship burning into the direction of the ebil piwate, there are many in EVE right now and the machariel should be a good one to try it.

Or you could just shoot the guy and he suddenly cannot scram him anymore.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

suid0
Pandemic Horde Inc.
#12 - 2014-11-09 08:28:14 UTC
wasn't there a dedicated thread for bad ideas somewhere?

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Arla Sarain
#13 - 2014-11-09 09:32:00 UTC  |  Edited by: Arla Sarain
Ellendras Silver wrote:
NO, if you are pointed and you cant get away nor beat the opponent(s) you deserve to die no matter what the consequences and or reasons. that is EVE it drives on PVP. if you cant stand the heat go play WoW

Such hardcore
Much heat
#eveconsequences

Or maybe the warpscramble mechanic in general is just bad design from the days when no proper alternative was present. Right along with gatecamps.

Like following someone into warp, less epic deepspace safespots, the ability to find other people in places beyond celestials on your overview without using probes.

Nope. You just need to leave things as they are and let SOMEONE ELSE do it better. Like Elite: Dangerous.

inb4 "waidontuplay ELIT-dngros?"


@OP - so far an interesting perspective on what interdiction mechanics can be.
Except warp/scrap mechanics were added cos it was easy to avoid combat and risk. You effortlessly "uncommit" from a fight. What you suggest would bring a return to that excluding the occasions when the assailant is blobbing and can kill the target within the timer duration.
Valkin Mordirc
#14 - 2014-11-09 10:25:36 UTC
So either you fit a point if you want to solo, hope that you are faster then him so he can't mwd out of point range, and able to tank him/out dps him, or you hope you can kill someone in 10seconds?


Seems pretty ********, from my perspective. It's basically forcing out what little solo PVP that can be done.

Scamblers work fine as they are, they don't need a nerf/buff/rebalance. -1
#DeleteTheWeak
Ralph King-Griffin
New Eden Tech Support
#15 - 2014-11-09 11:09:07 UTC  |  Edited by: Ralph King-Griffin
DrysonBennington wrote:

It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.

there called afterburners, fit a big one.

Edit: almost forgot -1 terribad idea.
Gadget Helmsdottir
Gadget's Workshop
#16 - 2014-11-09 11:50:57 UTC
Quote:
...and done right it won't change the game AT ALL...


Sweetie,
If any proposal won't make any changes to the game, why make it in the first place?
Pay more attention to your wording should you decide to post another idea.

As for the idea itself...
I'm rather indifferent at this time.
Either way, changes in warp scramming/defense WILL change the game.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#17 - 2014-11-09 12:13:40 UTC
Ellendras Silver wrote:
if you cant stand the heat go play WoW

I bet your mom is truly proud of how BIG you've become.
Ellendras Silver
CrashCat Corporation
#18 - 2014-11-09 12:21:48 UTC
Ceawlin Cobon-Han wrote:
Ellendras Silver wrote:
if you cant stand the heat go play WoW

I bet your mom is truly proud of how BIG you've become.


i never claimed i am a PVP god in fact i am not, but i don't mind dying if i mess up.

[u]Carpe noctem[/u]

Adrie Atticus
Caldari Provisions
Caldari State
#19 - 2014-11-10 10:39:14 UTC
Don't jump into a hostile system unscouted and you won't get pointed. You could also consider upgrading to a Viator.
Kagura Nikon
Native Freshfood
Minmatar Republic
#20 - 2014-11-10 10:44:58 UTC
Ghelisis Achasse wrote:
Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:

MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers

HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.

HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:


A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.

Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.

Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.

Like my idea? Comment :)


Youwant to nerf EVEN MORE solo pvp?

HELL NO!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

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