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Player Features and Ideas Discussion

 
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An old lost exodus feature.. comet mining

First post
Author
Cidanel Afuran
Grant Village
#101 - 2014-10-28 20:45:04 UTC
Tedd Haggard wrote:

Sorry for putting down your idea. I was more concerned about the gameplay of webbing; slowing down a comet means there's no mechanism for it to naturally decay (so it can respawn elsewhere) other than being completely mined out.

Put reality and lore aside for a second, at its very core any comet mining gameplay must be able to spawn in an area and despawn after a period of time. Because of the scale of systems, getting the comet to travel fast requires too much speed to traverse the system in a reasonable timeframe. Webbing will get it to go too slow (remember, it won't pick up speed after you stop webbing).

That's why I'm saying they should spawn near planets/stars and be on a collision course. This allows the comets to travel at 'normal' speeds, have changing mechanics based on proximity to the star and have an excuse to despawn after a period of time.


Ok, that makes sense. I thought you were one of the 'lore always trumps gameplay' people.

There are already some arbitrary guidelines (ie, ice every 4 hours, etc.) so I like your idea of 'collision course'. Or, you could have them disappear at downtime and spawn randomly in a system at any time of the day.

If they crash into planets, do they destroy any PI on that planet when they do? Big smile
Tedd Haggard
Banana Co.
#102 - 2014-10-29 01:40:52 UTC
Cidanel Afuran wrote:

There are already some arbitrary guidelines (ie, ice every 4 hours, etc.) so I like your idea of 'collision course'. Or, you could have them disappear at downtime and spawn randomly in a system at any time of the day.

If they crash into planets, do they destroy any PI on that planet when they do? Big smile


I'm not a fan of them magically disappearing at DT as there's no reason for them to.

As for smashing PI, yeah the thought occurred to me too. And heck, why not. Maybe CCP could write the comet spawning algorithm to prioritise planets with heavy PI usage. That may be a driver for indy people to 'protect' their PI assets by occasionally scanning around their planets for incoming comets.


Catherine Laartii
Doomheim
#103 - 2014-11-03 16:13:06 UTC
I would support this if you could 'lasso' them with webs like the space-cowboys we all imagine ourselves to be. :stetson:
DaReaper
Net 7
Cannon.Fodder
#104 - 2014-11-04 18:29:17 UTC
Bump because this needs to be a thing.. more likes please!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Amak Boma
Dragon Factory
xX SERENITY Xx
#105 - 2014-11-05 10:40:33 UTC
i have an option

comet mining could be very nice idea and is it , but it cant be hat easy player must navigate his mining barge/industrial throught debris fields and approac on comet orbit lets say 10 km. now deploy some sort of structure that need be anchored on surface of comet it could extract ice , water and gases from comet. extraction process could take untill mining platform storage is full also radius of comet should say how much resources has it

radius 550km 20 ice 1000 water 2000 noble gases
radius 700km 50 ice 2200 water 3729 noble gases
radius 900m 72 ice 3000 water 4204 noble gases
radius 1100m 94 ice 5225 water 6224 noble gases
radius 1400m 102 ice 6119 water 7548 noble gases

its just example , resources could be in different amount and type of course along comet radius

we would need a new mining barge type - excavator would be like retriever but capable of mining comets only
the industrial ship could be able to deploy the structure to mine the comet itself but player need fly closer to grab ined materials.
also new venture "prospect" could be capable of mining comet.
what else?

new skillbook :comet extraction
1lvl takes 8 minutes
2lvl takes 24 minutes
3lvl takes 3 hours and 20 minutes
4lvl takes day and 5 hours
5lvl takes 4days and 2 hours

each skill allow you to use one comet mining laser per level and deploy one comet extractor platform per level.

restrictions
1 extractor structure per 1 comet
10 - 50 cmets per solar system but

7 comets in security system 1.0
14 comets in security system 0.9
20 comets in security system 0.8
24 comets in security system 0.7
31 comets in security system 0.6
37 comets in security system 0.5
40 comets in security system 0.4
47 comets in security system 0.3
52 comets in security system 0.2
58 comets in security system 0.1
70comets in security system 0.0
comets from 0.0 to -1.0 could spawn 10 more per system so in -1.0 you will find the most comets

comet spawning area : near sun , near planets.
comets would be needed to be probed down with scanning probes.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#106 - 2014-11-05 10:50:09 UTC  |  Edited by: Rivr Luzade
Amak Boma wrote:

comet spawning area : near sun , near planets.
comets would be needed to be probed down with scanning probes.


They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, unlike other, regular anomalies and signatures, they should spawn further out from celestials and random places in system and require long warps depending on the system. There can be some close to planets and the star, but only on as random visitors and not as the rule.

Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#107 - 2014-11-05 11:01:14 UTC
Rivr Luzade wrote:
Amak Boma wrote:

comet spawning area : near sun , near planets.
comets would be needed to be probed down with scanning probes.


They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, they spawn far out and require long warps depending on the system.

Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.


Alternatively finding a comet in these systems could be a much more dangerous proposition due to the explosive decomposition of the comet. Greater risk for greater reward (and less material to grab but better stuff from the core of the comet).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#108 - 2014-11-05 11:59:26 UTC  |  Edited by: Rivr Luzade
Absolutely agreed, that's an interesting variety to the system, which gives the game much needed flavor.

--

Amak Boma wrote:

new skillbook :comet extraction
1lvl takes 8 minutes
2lvl takes 24 minutes
3lvl takes 3 hours and 20 minutes
4lvl takes day and 5 hours
5lvl takes 4days and 2 hours


I also go as far as to demand this skill being an x3 or higher. Comet Mining is not a basic task inexperienced miners can do and it should certainly not be possible to do this activity in a Venture or completely under-skilled barge. Instead, players should be required to train a range of skills in order to be able to fly the proper ships with proper stats and proper equipment. An x1 skill does not make players think about that; however, an x3 requires in itself more training time and thus implicates to the intelligent and observant player that this skill and activity demands more devotion than just casual hopping in.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#109 - 2014-11-05 12:09:25 UTC
No need for new skills I think if it is pretty much balance towards needing a fast frigate/prospector anyway. Use gas harvesting on any gas clouds explosively ejected (assuming you survive), ice harvesters on any ice surface, mining lasers once the ice is burnt away (some should be vaporized with each explosive decomposition), and simple scoop to cargo for any gobets of moon-goo etc the get blown clear.
Caja Wrython
School of Applied Knowledge
Caldari State
#110 - 2014-11-05 13:06:26 UTC
We need this adding before I die of old age, I'm 34, run with it CCP.

I like the grapple/tractor beam idea to latch on to the comet while its moving...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#111 - 2014-11-05 13:09:55 UTC
Caja Wrython wrote:
We need this adding before I die of old age, I'm 34, run with it CCP.

I like the grapple/tractor beam idea to latch on to the comet while its moving...


I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D
Caja Wrython
School of Applied Knowledge
Caldari State
#112 - 2014-11-05 13:14:14 UTC
Corraidhin Farsaidh wrote:
Caja Wrython wrote:
We need this adding before I die of old age, I'm 34, run with it CCP.

I like the grapple/tractor beam idea to latch on to the comet while its moving...


I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D


Humm yeah want to discourage AFK'ers, ok I stand corrected.
I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#113 - 2014-11-05 13:17:36 UTC
I'd go with soloable so that newer players can also take part (in my view new players should be able to do most things in game with varying degrees of success) but much more efficient in a fleet (one gas grabbe, one ice grabber, one ore grabber and everyone chases the goop :D ) or with higher skills and better ships.
DaReaper
Net 7
Cannon.Fodder
#114 - 2014-11-05 15:41:46 UTC
Amak Boma wrote:
i have an option

comet mining could be very nice idea and is it , but it cant be hat easy player must navigate his mining barge/industrial throught debris fields and approac on comet orbit lets say 10 km. now deploy some sort of structure that need be anchored on surface of comet it could extract ice , water and gases from comet. extraction process could take untill mining platform storage is full also radius of comet should say how much resources has it

radius 550km 20 ice 1000 water 2000 noble gases
radius 700km 50 ice 2200 water 3729 noble gases
radius 900m 72 ice 3000 water 4204 noble gases
radius 1100m 94 ice 5225 water 6224 noble gases
radius 1400m 102 ice 6119 water 7548 noble gases

its just example , resources could be in different amount and type of course along comet radius

we would need a new mining barge type - excavator would be like retriever but capable of mining comets only
the industrial ship could be able to deploy the structure to mine the comet itself but player need fly closer to grab ined materials.
also new venture "prospect" could be capable of mining comet.
what else?

new skillbook :comet extraction
1lvl takes 8 minutes
2lvl takes 24 minutes
3lvl takes 3 hours and 20 minutes
4lvl takes day and 5 hours
5lvl takes 4days and 2 hours

each skill allow you to use one comet mining laser per level and deploy one comet extractor platform per level.

restrictions
1 extractor structure per 1 comet
10 - 50 cmets per solar system but

7 comets in security system 1.0
14 comets in security system 0.9
20 comets in security system 0.8
24 comets in security system 0.7
31 comets in security system 0.6
37 comets in security system 0.5
40 comets in security system 0.4
47 comets in security system 0.3
52 comets in security system 0.2
58 comets in security system 0.1
70comets in security system 0.0
comets from 0.0 to -1.0 could spawn 10 more per system so in -1.0 you will find the most comets

comet spawning area : near sun , near planets.
comets would be needed to be probed down with scanning probes.



my issue with a deployable structure that goes on the comet is then I just fly to comet, match speed, deploy structure, go dock, come back in an hour or so, and get my stuff. repeat.

My main point is to make it something you have to do actively. You need to be adjusting speeds or monitoring yoru shields or something.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#115 - 2014-11-05 15:42:58 UTC
Caja Wrython wrote:
Corraidhin Farsaidh wrote:
Caja Wrython wrote:
We need this adding before I die of old age, I'm 34, run with it CCP.

I like the grapple/tractor beam idea to latch on to the comet while its moving...


I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D


Humm yeah want to discourage AFK'ers, ok I stand corrected.
I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness.



I don't mind anchoring or a tractor beam... but on most normal ships it would put a lot of hull stress and could randomly do damage. But if you had a T3 ship designed to do that...

naw, I still want it to be an active activity

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#116 - 2014-11-10 17:14:44 UTC
Bump.. gimme more likes!!!!@@!#@#!@#$! Mining needs a shake up. Bring on the Comets!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

per
Terpene Conglomerate
#117 - 2014-11-10 17:32:23 UTC
response from some dev would be cool, like: yes / maybe in next ten years / never?

also +1 to the topic, so many corp/ally buddies were looking for this feature when it was presented back then ... still some talks about it from time to time ... it has such potential if done well ... id love this and i dont even mine ;)
Bearcastle
Bionesis Technologies
#118 - 2014-11-10 19:36:05 UTC
Bump
per
Terpene Conglomerate
#119 - 2014-11-12 16:16:51 UTC
2014 humans landed on a comet
few decades later, all comets mined out
no more comets for us ;)
DaReaper
Net 7
Cannon.Fodder
#120 - 2014-11-12 16:22:14 UTC
per wrote:
2014 humans landed on a comet
few decades later, all comets mined out
no more comets for us ;)


lol I just want to mine them in eve... come on ccp make it happen!!!!! ;)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.