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Requesting the CSM to ask CCP to remove Jump Fatigue

First post First post
Author
Doc Fury
Furious Enterprises
#41 - 2014-11-04 21:27:09 UTC
Don't mind ol' Doc, just came by to upgrade a few tear buckets to barrels.

There's a million angry citizens looking down their tubes..at me.

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#42 - 2014-11-04 21:33:47 UTC  |  Edited by: Black Canary Jnr
Thorn Galen wrote:
It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before.
CCP have already reduced Jump ranges for jump-capable ships.
Jump fatigue is just going to diminish Fleet content.

Really, I doubt I am the only person who feels the same.

Get rid of Jump Fatigue, it serves no constructive purpose in EVE.


Wrong.

Pre-patch providence was ********, people would just up ship enemy gangs and use the jump bridge network to corner them in. Most people used JBs to get around in 0.0, there was no gameplay to be had in 0.0 as a result.

Now you can still up ship people but you only have 1 shot to do it, or you can go out and outplay them in fast ships. Now 0.0 will actually traveled be through, opening up opportunities to attack logistics and bad players. Now you can go on the offence and not get wiped 10 minutes after taking a cruiser gang into a region by a defence gang from the other side of the region.

If you want to be viable as a defence force it means that you have a standing fleet running, something that provi is terrible at.
It's painful to see Provi-bloccers complaining like this. Get with the changes, make the adjustments, develop tactics, stop being **** at FCing and relying on JBs.


+1 on Vyshs comment about Provi being stupid.
Pac Methusalah
Marauding Tinkers
#43 - 2014-11-04 21:37:01 UTC
making this thing applicable to jump bridges needs to be changed promptly. The whole thing is hard to understand and it is pretty boring having to sit somewhere after jumping through a JB. +1
Resaec Fitsuga
Malevelon Roe Industries
Convocation of Empyreans
#44 - 2014-11-04 21:38:31 UTC
+1

I think the nerf hits jump bridges too hard as they are or were a means for daily traveling and convenience that added to the quality of life in Sov Null. I can understand the viewpoint held by many in CCP that jump bridges are a jump but I would suggest a special modifier for the Mass of a ship so that large ships like Titans, Carriers or Dreads using a jump bridge still get the same or perhaps greater penalty for using them but smaller ships that are meant to be mobile like the Interceptor receive a significantly smaller penalty.

Does anyone find that to be more acceptable?
Langbaobao
Tr0pa de elite.
#45 - 2014-11-04 21:42:53 UTC
Resaec Fitsuga wrote:
+1

I think the nerf hits jump bridges too hard as they are or were a means for daily traveling and convenience that added to the quality of life in Sov Null. I can understand the viewpoint held by many in CCP that jump bridges are a jump but I would suggest a special modifier for the Mass of a ship so that large ships like Titans, Carriers or Dreads using a jump bridge still get the same or perhaps greater penalty for using them but smaller ships that are meant to be mobile like the Interceptor receive a significantly smaller penalty.

Does anyone find that to be more acceptable?


So to quote Marlona, "nerf them, buff us".
Mike Azariah
The Scope
Gallente Federation
#46 - 2014-11-04 21:42:57 UTC
Wow, one day and already the complaints.

No. I won't ask them to remove fatigue from JB's.

But then I am a hisec carebear CSM. You failed to be specific in the OP as to who you were asking.

The point was to limit power projection, tell me how that limit would work IF JB's were not included in the plan. I (and other CSMs) fought to get JF's and Blops a bit of a relaxation of the fatigue. And managed to convince CCP to consider it but we do not take every request forward. Sometimes because we have fought that battle already, other times because it is a dumb idea and counter to the proposed goals.

I'll let you decide why I am not taking this one up.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Alekseyev Karrde
Noir.
Shadow Cartel
#47 - 2014-11-04 22:01:28 UTC
One Direktion

Alek the Kidnapper, Hero of the CSM

Lucius Avenus
Intransigent Ore
#48 - 2014-11-04 22:02:24 UTC
TL;DR wasting my time.

I think the tedium is the problem, specifically, the lost time, real-life time. I haven't been around for ages like some people, but small gangs don't seem to be what FCs hunt, and it doesn't look like anyone's gonna form up an especially large fleet to especially blob a small gang, gangs like that get pasted by large fleets as incidental snacks - not always, cos sometimes there's nothing big in Providence to meet. I don't know what other places are like... but in Providence, small gangs pulled the brakes off the **** train well enough as it was (it seemed to me) ... and plenty make it out alive with loot. And good on em.

Small gangs in North provi sometimes get a comparable gang to meet them, usually formed by whoever is in system or next door, and do gangs say in local Oh we'll let you form up some comparable gang? Not much, I haven't seen that very much. Has happened, even one on ones, but gah not much... It's kinda "o7" but most gangs (defenders/interlopers) are out to cut throats, scoop corpses - not hang about - they cut through, blap whatever, n run.

We went rapeyroamy in Catch, and got blitzed really nicely by BNI, we were in snipey cormies, they in extra snipey Phantasms - it was great!! I didn't expect, and never do expect to come home alive, so do people want to just not die or something when they go a-raiding? And how many times have i set foot out of Providence n BLAP, oh I'm in station (le sigh again), can't cry about that... cos it's funny.

I don't mind ripping off the big girl's blouse to adapt, but on friendly/own turf, with assets like JBs, isn't it a little weird to make all that setup periodically irrelevant? or at least problematic, and tedious? And what do we do if as the interloper, hardly anyone shows up cos they're miles away, and couldn't form up quickly enough nor could catch us up via their JBs? I mean the interloper is already formed, why hamper defenders? Oh! We'll just wait there for you hahaha, fa sure fa sure. Is the problem a little deeper than some suspect?

Quite frankly, the problem that is biggest, is my time. Some say EVE is a boring game, there is waiting, and it does get boring, this just makes thing's a little more boring. hehe, this is a game of waiting really, and one needs patience, but fatigue is already fatiguing. If I find I have to sit and watch a timer or go yolo into whatever... Y'know?

Jump clones and staging systems are great for avoiding desync'd fatigue timers, but you can only jump once per day (basicallyo r every nineteen hours or whatevs), and if the pod express station isn't some kind of trade hub, or if there isn't one closish, and if you didn't foresee a big fight where you would have had stacks of stuff to reship into, and you can't make effective use of JBs to get the ships or mods you would need to reship, let alone get back to the fight, then no more big great big fun epic fights? Just dudes dribbling in from whoopwhoop? Are we all expected to run the clockwork orange like RnK, for a bit of the old ultra via uber-timed impeccability re what was simple logistical organistion (and that on friendly turf)? now it's a hassle. Problem.

Fari enouigh, I agree with some things ppl have said about adapting, and that small, interloping gangs might actually get a bit more bang for the possible pod express, but this just bores me. This is lost time. Fleets take long enough... This gargles the dog's nuts.

Phoebe is a goddess for everything but this... really like the SQueue change, and the container searches, and heaps more stuff, but please reconsider fatigue... zzzZZZzzzZZZzzz

Imma go brush my bronies hair now n cry.

Deofil Corvo
Viziam
Amarr Empire
#49 - 2014-11-04 22:06:54 UTC
+1 for sure
Amyclas Amatin
SUNDERING
Goonswarm Federation
#50 - 2014-11-04 22:09:05 UTC
When I first started EVE, some U-MAD guys thought me that:

Remember whenever you have a bad day in EVE, the right response is

Thank You CCP, may we please have another?

Oh yes, a harder game! MORE PLEASE.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Sugar Kyle
Middle Ground
#51 - 2014-11-04 22:12:18 UTC  |  Edited by: Sugar Kyle
I'm not quite sure how a group so large and dependent on teleportation missed the anouncements.

first teleportation dev blog
Teleportation Forum Thread
updated dev blog after feedback

Hopefully this will help people cover ground they have missed on the changes.

Member of CSM9 and CSM10.

Travis Uchonela
Deep Core Mining Inc.
Caldari State
#52 - 2014-11-04 22:26:56 UTC
Sanctuary Pact, more like Saduary pact, amirite?
Grath Telkin
Amok.
Goonswarm Federation
#53 - 2014-11-04 22:57:50 UTC
Use gates, stop whinning

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#54 - 2014-11-04 23:05:32 UTC
So many delicious nullbear tears in here.
Dwissi
Miners Delight Reborn
#55 - 2014-11-04 23:15:37 UTC
Come on - seriously? You started a thread for just that - after we had a several 100 postings for this already in the announcement threads? And you dont even try to get adjusted? Just - wow. CCP you obviously really did the right thing

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Dominique Vasilkovsky
#56 - 2014-11-04 23:21:20 UTC
Remove the jump bridges, problem solved.
Random VX9
The Scope
Gallente Federation
#57 - 2014-11-05 00:26:49 UTC
I also agree,Sad while i do not like but can understand my ship getting fatigue when i warp. i just dont see how a jump bridge can make me fatigue'd.What?ShockedEvil+1
Lucius Avenus
Intransigent Ore
#58 - 2014-11-05 00:35:03 UTC
Dwissi wrote:
Come on - seriously? You started a thread for just that - after we had a several 100 postings for this already in the announcement threads? And you dont even try to get adjusted? Just - wow. CCP you obviously really did the right thing


Someone actually making a good point! wow!!

I guess I liked the big fights thing, and we'll see less of that. Could've paid attention earlier, (as though it would have mattered hahahaha) but is that input precluded as of now? And I find it hard to believe that noone in Providence had no idea it was coming and didn't participate in announcement forums? Might be worth a snoop? ^ TBH I personally missed the fatigue thing. So tuff :)

But, Providence is a bit different, and so what if we're kind of inbred about JBs? We provide content. :) and we did that via JBs :) And yes, how else could we be everywhere ganking or dying? I mean srsly... You know why u come. try find somewhere like it... hopefully, we will in what next year? I can see CCP's direction, and that looks pretty good to me, but I know I won't be in fleet as much. Bugger being stranded cos I'm fatigued.

In the end, I really would like to see the rest of null a bit like Providence, dynamic, alive, hands on for everyone, instead of idk "dead"? And the new space race might not get so full of itself with the larger alliances coalitions etc.. especially if they get stripped down a bit in the meantime - looks like a plan. he.he.he.

blablablablablalupblahTLDRblablahblablaupblahblah thanks for the entertaining snipes, really quite funny xD
"Saduary Pact" I lold

For Goats 7o
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#59 - 2014-11-05 01:21:26 UTC
Came to read the tears. Was not disappointed.
DuQuense
Sunrise Social Club
#60 - 2014-11-05 01:32:07 UTC
+1 for Thorn's comment. Jump Fatigue only inhibits game enjoyment.