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Player Features and Ideas Discussion

 
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--> "I Had A Dream" (Malcolm X, and I said this)

Author
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#1 - 2014-11-02 14:53:48 UTC  |  Edited by: PtolemaiosPlato Solomon
Hi, unfortunately, the feature I was waiting for such a long time, was not implemented. That is a reason why I am not playing that often anymore. I understand, that many players just prefer ungodly violence alone, and no socializing and additional challenges and possibilities within a structure.

But I got another idea I want to introduce here.

If the walk inside the large, big public stations has been canceled, I would still want it inside player-owned structures. Not a POS, though.

I am thinking about that each player who wants such private space could participate some special agent mission that finally leads to find a passage through and extremely dense asteroid field, or to a special worm hole that the player can seal with a password to himself and permitted friends only (password changeable), or some sort of that. Players who are not interested in having a private spot in the universe, do not need to do this agent mission. Free choice. Everyone will be happy, no need that the ones tell the others that this feature should not be part of the game. Eve is a game of possibilities, not of imposed limits.

Finally, doing that special mission, the player discovers a space he can use just for himself without any risk ever to be found by neutral or hostile players. He can erect a private base inside a larger asteroid. Based on certain new skills, like the carving skill, he is able to dig a certain amount of m3 out of the asteroid, in a shape the player decides. One huge cave, or a network of floors and rooms, as long as a total of m3 is not exceeded (otherwise loss of stability and destruction of that part of the asteroid). Now he can assign different functions to different areas within: kitchen, living-room, bedroom, medical bay, conference room, habitat room (for growing plants and/or animals based on a new farming or rancher skill, science lab, storage, restroom, airlock, garage (storage and repair for for spacecraft and surface or digging vehicles), power room, surveillance and survey room, surface cupolas (the asteroids are really huge, a surface cupola of 1,000 m diameter appears tiny on that asteroids surface), and so on. Not each player might have one room of each type, despite that it would be possible still.

The player can also choose to erect a beautiful, ugly, impressive or strange installation in free space, instead of digging. Or both. As long as the m3 limit is not exceeded.

This is a place, that is 100% save for the player. The player can assign furniture and textures to each area. Modern or antique lamps, tables, hardware equipment, tools, plants, maybe even pets (fishes inside an aquarium, or cats, dogs, snakes, birds, whatever, maybe even alien life or engineered life (another promising new skill). The game will supply some of these items, and even players can design them ingame and make an earning by having other players purchasing it with ISK.

But one of the key features is, that the owner can invite a limited amount of other players into his base, by giving the other player(s) a temporary password or way description to be able to make it. Any other player can come only with a shuttle or T1 frigate or freight spacecraft. The owner however can use any spacecraft.

Walking is possible within that personal base, for the owner and each visitor. Maybe a new Host skill will set the limit for the amount of visitors being at the same time inside the player's space (personal base and surrounding personal space). They can share a cool German beer, or coca cola, other drinks and cocktails (player-made recipes out of what players grow in their private farms, thousands of new possibilities, ingredients only those that exist in the real world, so player can vote on each recipe, and well-voted recipes sell good for ISK), they can play mini games, have discussions, simply relax, repair things, do mining of regular or special resources on other asteroids inside the private space (only a limited amount of them can be exported or imported at a time), or simply enjoy owner-modified landscapes under cupolas or beautifully player-textured asteroids. Yes, the player can do some nice modification of objects inside his personal space. Maybe even archaeology, if they should find some rare traces of something old, ancient, alien...

Mining was mentioned before. The player can also min inside the asteroid that has the player's base. But careful: while mining tunnels don't account to the limits of the digging skill, they still mean a lowering of the asteroid's integral stability. To many m3 of mining tunnels, and there will be a significant damage to the asteroid, and there is also the risk of destroying or damaging the home base. Then the player, if the base is beyond repair, loses most inside the base, and has to select another asteroid inside his private space for a new base.

Also, terraforming is possible, once the player got the terraforming skill. Depending on skill level, he can create an atmosphere around the asteroid that can accommodate wild lichen, algae and/or bacteries (skill level 1), or lower plants and a few insects (level 2), up to level 4 where the player can have any fauna and flora on the asteroid's surface (not: life is easier inside craters, but possible outside, too). On Level 5, the player can even influence the atmosphere to create beautiful sunsets or sunrises (special graphical effects) to a level, that even sunset colors can be decided. The player can fill some craters with water, too, to start marine life.

Based on the new DNA Engineering skill, the player can keep existing (Terran) life forms as they are, modify them slightly, to a bigger amount, create own lifeforms (level 5). Then there need to be a bio lab where the player can modify existing fauna or flora, or develop entirely new species out of thousands of available body parts and can also texturize the engineered life.

Yes, these are the humble suggestions I have today...
Adrie Atticus
Caldari Provisions
Caldari State
#2 - 2014-11-02 16:48:58 UTC
So you want player housing?

It's whole lot of designing and programming into something which no one else will be able to see. You'd also have to limit these activities to something which cannot be turned into ISK in any way, just to act as sinks at best.
Ix Method
Doomheim
#3 - 2014-11-02 17:07:03 UTC  |  Edited by: Ix Method
Dude, if you have the money to fund any of the **** you want find someone important and talk to them. They're not stupid, everyone knows there's people out there that want this stuff, just apparently not enough to make it pay.

A pleasing throwback to being someone who uses the word dude there. Evidently I was saving it up for a special topic.

Travelling at the speed of love.

PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#4 - 2014-11-02 22:23:44 UTC  |  Edited by: PtolemaiosPlato Solomon
Why would no one see the things? Why is there no ISK earning? Seems my text wasn't been read properly. :-)
I spoke about possibilities, and about limits.
Valkin Mordirc
#5 - 2014-11-02 22:40:01 UTC
1. It's "I Have A Dream"

2. Martin Luther King Jr, Not Malcolm X

3. Not sure if Troll post
#DeleteTheWeak
Kaerakh
Obscure Joke Implied
#6 - 2014-11-02 23:19:53 UTC  |  Edited by: Kaerakh
Valkin Mordirc wrote:
1. It's "I Have A Dream"

2. Martin Luther King Jr, Not Malcolm X

3. Not sure if Troll post


Highly probable.

Also:
PtolemaiosPlato Solomon wrote:
I understand, that many players just prefer ungodly violence alone, and no socializing and additional challenges and possibilities within a structure.

Says the NPC corp bear to the social PVP game.
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-11-03 01:48:49 UTC
PtolemaiosPlato Solomon wrote:
Why would no one see the things? Why is there no ISK earning? Seems my text wasn't been read properly. :-)


If you have no RISK, then you get no ISK.

If you want the ISK, take the RISK.

See my bio for rules and details.
M1k3y Koontz
Speaker for the Dead
Stay Feral
#8 - 2014-11-03 01:52:16 UTC
Valkin Mordirc wrote:

2. Martin Luther King Jr, Not Malcolm X


Beat me to it.

How much herp could a herp derp derp if a herp derp could herp derp.

Leonard Nimoy II
Doomheim
#9 - 2014-11-03 02:27:27 UTC  |  Edited by: Leonard Nimoy II
EDIT: I said a sarcastic TL;DR originally - but saw the walking in stations mentioned so I take that back.
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#10 - 2014-11-03 18:55:44 UTC
Well, such a private place is not meant to earn ISK really. It is what it is: a private place. A base to be, to enjoy the beauty of space, and to invite selected friends.

I guess, you all live in some sort of home, a house or apartment or something like that. Even if you don't use your home to earn money. Still, you like to be at home, right? Nobody can tell me they have no home but there always out on the roads to make money.

The same with the game. And remember, too, if you don't like the socializing aspect, and additional challenges, then you don't need to do that proposed special mission of that special agent as I described. This way, mass encounters are avoided (which would be a burden for the servers maybe, similar to mass battles). But still, I have a place were I am secure, and that I can design fully the way I like it. My base and how it is expresses my personality.

ISK: why not" one said correctly: "No risk no ISK". I mentioned already before that comment, that risk could be there, like self-destruction of the base, and such (mining). But again, I agree, that the home ground is no real place to earn ISK. That is, why I mentioned the import/export limits.

The main reason is to have a real home, and to socialize.
Sol Project
Shitt Outta Luck - GANKING4GOOD
#11 - 2014-11-03 19:00:42 UTC
He wrote a Novel.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#12 - 2014-11-03 19:04:16 UTC  |  Edited by: PtolemaiosPlato Solomon
No, it's you who loves too much to read novels. That's what makes you seeing novels all around you. Don't be afraid of other opinions, be strong.

In real life there is a rule: trolls and limitations are that causes the downfall of great things. Visions and ideas are what is always at the begin of great things.

If our ancestors wouldn't have been favored to live in houses, you would still today sit in a cave and play Eve Online from there...
Big smile
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#13 - 2014-11-03 19:06:03 UTC
I too once had a dream. But by the time I had finished taking a shower and getting dressed I couldn't remember it any more.
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#14 - 2014-11-03 19:08:44 UTC
That sounds like an end of progress, and I am sorry to hear that. You have my condolences.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#15 - 2014-11-03 19:11:17 UTC
PtolemaiosPlato Solomon wrote:
Finally, doing that special mission, the player discovers a space he can use just for himself without any risk ever to be found by neutral or hostile players.


I stopped reading here. Sorry, but no. Stations are sufficient if you want 100% safety.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#16 - 2014-11-03 19:13:44 UTC
Wolf Something:
Yes, you are posting this sentence because you didn't read to the end. Never mind. Good night.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#17 - 2014-11-03 19:39:04 UTC  |  Edited by: Wolf Incaelum
PtolemaiosPlato Solomon wrote:
Wolf *Incaelum* (it isn't that hard to copy a name that is right in front of your face, dude...):
Yes, you are posting this sentence because you didn't read to the end. Never mind. Good night.


You're right. I shouldn't discredit your idea after reading only a small portion of it. Forgive me. I have the OP open in another tab, so I'll read it right now and share my thoughts with you as I go along.

Introduction of a new area of space that only becomes available after completing a certain mission:

Interesting. Especially if there is something of value to be found in this new area. It could potentially make for some interesting new PvE content.

The new area of space is "private" or can have sovereignty declared by the pilot who completed the mission:

I don't really know anything about declaring sov, but it sounds like it could be cool.

The new area of space is "private" meaning only the pilot who completed the mission has rights to allow other pilots into that area. Additionally, the pilot who completed the mission to acquire this space is able to build a POS/outpost/station that is capable of storing assets. Which means that the pilot's "structure", as well as the assets within, is invulnerable because it can't be scanned down and nobody can enter the area without the permission of the owner:

No, no, aaaand no. Also, no. Did I mention "no"? Here, meet my friend. Her name is No.

"This is a place, that is 100% safe for the player":

Yeah, you and my friend, No, should go get a couple drinks and get to "no" each other.

The owner of this structure is given the ability to produce goods from within his "100% safe for the player" area, and then is able to sell them on the game market for ISK?

Ok, it's time for you to f**k No.

I skimmed through the rest. Hydroponics, private quarters, conference rooms, terraforming, etc. etc. These might would be interesting ideas if they had any real place in Eve. What purpose would be served by terraforming? What do you need to be able to grow plants for? Private quarters and conference rooms? CCP scrapped walking-on-stations for a reason. Why would they want to put the effort into doing the same thing for private, exclusive locations that can be exploited for profit...JUST so you can walk around and see a mahogany desk that is never used for anything? Nobody would pay attention to the inside of the freaking station. They'd all be managing their PI, mining, and just in general setting themselves up for mountains of ISK that they acquired by farming their 100% safe location.

I'm not in a hurry to be anywhere, so if you and No need a little more alone time...

And how the hell are you going to give me a hard time about my name, when your name is derived from Gundam Wing, a Greek philosopher, and a Hebrew king? My name just means "in the sky". It's grammatically incorrect, I'll give you that. "Incaelum" should be in the ablative case, but Wolf Incaelo was, to my surprise, already taken.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#18 - 2014-11-04 08:55:26 UTC  |  Edited by: PtolemaiosPlato Solomon
For some reason, I cannot reply with anything longer than this text here. Why? Technical forum error.

Will try to answer with several postings, sorry.
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#19 - 2014-11-04 08:56:57 UTC
Hello, Wolf Incaelum of the Sebiestor Tribe, may your paths between the stars be plastered with gold and fame. I bet, you like that greeting a bit more. :-)

I simply didn't want to have to copy or retype your full name, so I simply typed that placeholder word. Indeed, no one ever writes my full name here, so I was still a step ahead of everyone.

A "No" shouldn't be used because it is the favorite "companion", it should be used in a case-by-case decision finding process. But I see, that in some parts you agree with me. That gives me hope.
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#20 - 2014-11-04 08:58:03 UTC
Let me point out again, my main reason for wishing for such a private space is socializing and self-expression. I never joined Eve nearly 10 years ago because I would feel like being a god because I destroy structures and harm or kill other PVPs. Indeed, being a god means being wise, and creating harmony, good feelings, and all that. Not just with that christian god, but others as well (though not all of them, many are very human by their lust on destruction and violence). And so, seeing that Eve is a game were slogans like "be a god" are used, I think, Eve indeed should put some of those elements into the game that are not just about violence and destruction. My mind-setting is just a little bit deeper than doing those things alone. And as nice as the ISK-earning elements of the existing game are, that alone is also not giving interested players a way to express themselves and to socialize. When Eve announced the station walk, so many of us were happy, but the brute ones were a majority and made the decision for everyone.. My proposal offers the chance for interested players, to celebrate in a smaller scale what was once promised already and what so many of us (a minority, but a big one) hoped so much for.
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