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Player Features and Ideas Discussion

 
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An old lost exodus feature.. comet mining

First post
Author
Linkxsc162534
Silent Scourge
#81 - 2014-10-14 19:57:24 UTC
Has always seemed like a cool enough idea. Dont really see what the coding difficulty would be, could easily take a new place for scannable geo sites.

Hardest part to me would be adding the new rocks that make it up to the database, and the art assets for the assorted roids. Then on a regular basis local rats might come to mine them aswell(resulting in some anti afk measures)

Tedd Haggard
Banana Co.
#82 - 2014-10-15 02:26:11 UTC  |  Edited by: Tedd Haggard
Just had a read through these comments, some great ideas to make mining more fun and involved. Here's my thoughts...

Comets should spawn near an orbital body, last for several days (maybe a week), position updated each DT and eventually disappear and assumed collided with the orbital body due to gravitational pull. Comets should move fairly fast when you're on grid so mining frigates can have a role. Also, gases occasionally expelled from the comet should knock your ship off course and cause significant damage.

They should be a rarity and involve game mechanics that require active gameplay and several players. Ideally a game mechanic that rewards miners working together.

The proximity to the star should play a role. On the edge of the system it's cold and frigid and you get some moderate ice yield and it's easier for solo or small fleets. If the comet is close to the star, the surface is volatile and causes damage to ships and gas is expelled more frequently (causing you to go off course). Comets closer to a star are more dangerous to mine, but produce more valuable ores.

A simple risk vs reward mechanic could play out here: The closer your ship is to the comet, the higher the yield, but the more damage you take. So some players might go for buffer and shield rep drones and sit at their maximum. Others may bring along friends with remote rep and go for the high yield.


Now for some crazy ideas. I'm a big fan of any game mechanic that rewards coordinated team play. Here's some assumptions I need to make...

1) Comets move faster than any mining barges can.
2) Allow tractor beams to 'pull' ships. Basically it would give a +20% velocity bonus but would cause heavy cap drain due to the resistance.
3) Using a gas cloud harvester would reduce incoming damage from expelled gases within a 5km radius

Given the above, a fleet of miners would aim for the following...
1) After probing down the comet, the frigates would move along side the comet to match it's speed.
2) A noctis would be the lead ship, staying ahead of the comet and matching it's speed and direction. It would then use tractor beams to 'pull' slower mining barges so they can keep up.
3) Gas mining ventures would move close to the surface to gas mine and reduce damage from expelled gasses.
4) Mining barges would move near the surface to get high yield and take advantage of reduced damage from venture gas mining.
5) Remote rep would be used on the mining ships to keep them stable. And energy transfer used on the lead ship to keep them pulling the mining barges.
6) Occasional gas blowouts from the comet will knock ships off course and cause massive damage. This will increase as the comet gets closer to the sun, but the heat will remove the ice exposing more valuable ores - so it's a trade off.
Jack Carrigan
Order of the Shadow
#83 - 2014-10-15 05:46:07 UTC
I really like this idea as it would create more Pve and PvP content for players. Plus it would liven industry up a lot. +1

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

DaReaper
Net 7
Cannon.Fodder
#84 - 2014-10-22 15:28:05 UTC
Bump... come on ccp makes this happen (though I will say in the game design sesstion they mentioned a prototype might be in the works, so that's a good sign. But I still think comet mining could give a neat boost to things. So bump!!!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Alundil
Rolled Out
#85 - 2014-10-22 16:41:16 UTC
Just read this idea (missed it somehow when it was originally posted) and while I don't mine ore I have been known to harvest gasses in wspace/00/LS.

I think this is a really nice idea to increase the activity factor of minding (ie less afk) and also tap other areas of gameplay such as scanning and potential PvP. As for the comets moving upwards of 1000m/s I think that this is fine as there are already two mining ships capable of attaining those speeds while cap stable: the venture and prospector. These ships are specialized for mining/harvesting in hostile areas, are fast enough to keep up with these proposed comets and are capable of fitting some resistance-based tank in case of damaging aspects of the mining activity. Additionally, they can carry a pretty decent amount of gas/ore and so the trip would be worthwhile.

I'm right behind you

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#86 - 2014-10-22 17:43:13 UTC
DrysonBennington wrote:
1. To make mining a comet even more interesting perhaps CCP would be so brilliant in developing a new race that lives on a comet and harvests its resources. As the comet wanders around the Universe the inhabitants would periodically leave the safety of the comet to raid the solar systems that the comet is passing through using advanced cloaking devices to avoid detection except for when they are attacking.

2. A comet passing through a solar system would be similar to an Incursion event where the markets would be affected until the comet has been completely mined or leaves the system.

3. During the time that the comet is present in a system its inhabitants would periodically raid the belts forcing the local NPC rats to leave.

4. For high sector 1.0 - .5 the largest type of ship encountered would be a single battleship escorted by three cruisers and five frigates. The farther that you travel into security space would determine how many of the belts would be affected the comet inhabitants if there are any to begin with.

5. New types of mining lasers would also have to be develop that could penetrate the comet to the layer that the pilot wanted to mine. The same with drones.

6. Another idea could be to develop Cometary Interaction where the pilot would deploy comet command bases to then extract the ore, minerals, ice and gas that would be present.


1. How the hell do you figure that a freaking comet would be habitable?

2. Explain why the presence of a comet should effect the market in any way other than an increase in buy/sell orders for resources yielded by the comet.

3. What makes you think it would be a good idea to have NPCs mining asteroid belts?

4. Hisec is short for f***ing "high security", not "high sector". I see you get that **** twisted all the time and it's irritating.

5. I think the OP was proposing that miners will need to deplete the resources on the outer surface before being able to mine the resources contained in the inner layers. I could be wrong about this, though. OP would need to clarify.

6. Why the hell would I want to spend ISK on deploying a command base on a comet that is going to eventually be leaving the system with my command base if I can just mine the f***er.

+1 to OP. It would be really cool to see, and I might would actually get into mining for comet mining. I like the idea of adding a type of mining that actually requires the player to be attentive. Something that requires a little bit of actual skill, rather than just chillin', pointing a high-tech flashlight at some rocks.

-1 to Dryson.



ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Altirius Saldiaro
Doomheim
#87 - 2014-10-22 20:28:03 UTC
I like this idea.
Daniel Jackson
Universal Exos
#88 - 2014-10-24 01:24:49 UTC
DaReaper wrote:
Now you youngsters gather around and let uncle Reaper tell you a story..

Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.

From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.

Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.

Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.

So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.

Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.

So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.



I STILL talk to people about the comet mining, hell they even had the comet minerals on the market as well if u selected the show all button, i even had buy orders up for them! even thoue non of them actualy were sold on the market as the things them self were not introduced, but they did have the item graphics created and all allready
Tedd Haggard
Banana Co.
#89 - 2014-10-24 03:14:21 UTC
DaReaper wrote:

Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.


I love the idea of comet mining, but let's crunch some numbers on the reality of this.

Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates).

20AU = 2991957414 km

Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'...

So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed.

So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable.

2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system.


That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.



DaReaper
Net 7
Cannon.Fodder
#90 - 2014-10-24 03:22:54 UTC
Tedd Haggard wrote:
DaReaper wrote:

Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.


I love the idea of comet mining, but let's crunch some numbers on the reality of this.

Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates).

20AU = 2991957414 km

Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'...

So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed.

So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable.

2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system.


That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.





thats not a bad idea

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Bienator II
madmen of the skies
#91 - 2014-10-24 04:52:09 UTC
Tedd Haggard wrote:
DaReaper wrote:

Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.


I love the idea of comet mining, but let's crunch some numbers on the reality of this.

Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates).

20AU = 2991957414 km

Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'...

So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed.

So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable.

2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system.


That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.




unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tedd Haggard
Banana Co.
#92 - 2014-10-24 05:12:31 UTC
Bienator II wrote:

unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.


Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#93 - 2014-10-24 09:10:21 UTC
**** ing great thread! And so good to hear about a feature so before my time here. I would love if some Dev's could weigh in on the thoughts here. Could you create an anomaly that moves at a fast pace? Not expecting the 30379 m/s or anything, but something that moves through the grid/s.
Damjan Fox
Fox Industries and Exploration
#94 - 2014-10-24 12:50:28 UTC  |  Edited by: Damjan Fox
Sounds like a cool idea. +1 For that.

But, like someone already mentioned, the key to this is to keep it simple.
Some of you guys are going way too far mentioning crazy new modules, ships, game mechanics etc...

I like the idea, of the comet travelling at high speed (~1000m/s) with a slightly but constantly changing flight path. This would mean, only the Venture and the Prospect would be fast enough to keep up with it, giving these ships a nice new role and furthermore, it would prevent afk mining, as you would have to manually fly next to the comet, making this a fun new gamepley element, in contrast to the static and boring "normal" mining.

Not sure what the comet should consist of (ice, ore, moon goo) but the payout should reflect the increased effort in contrast to normal mining. This would naturally attract gankers, making the whole thing even more interesting.

All in all, a really good idea and i would like too see that ingame.
DaReaper
Net 7
Cannon.Fodder
#95 - 2014-10-24 14:56:19 UTC
The Hamilton wrote:
**** ing great thread! And so good to hear about a feature so before my time here. I would love if some Dev's could weigh in on the thoughts here. Could you create an anomaly that moves at a fast pace? Not expecting the 30379 m/s or anything, but something that moves through the grid/s.



There was a mention at the game design round table of a possible prototyping project on comet mining. Granted, this doesn't really mean anything, but its a nice thought in the right direction. My goal with making this thread was to just see if there is an interest. At nearly 70+ likes, I think there is. More likes please, lets see if we can get CCP or even a CSM to push this a bit more.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#96 - 2014-10-25 12:05:00 UTC
+1 like this idea a lot

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

DaReaper
Net 7
Cannon.Fodder
#97 - 2014-10-27 17:26:05 UTC
bump.. more likes please

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Cidanel Afuran
Grant Village
#98 - 2014-10-27 17:37:40 UTC
Tedd Haggard wrote:
Bienator II wrote:

unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.


Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome.


...no, it gives you options for group based play. You can go at it solo in a venture/prospect, or you can get friends to help web it down so that you can mine it in a barge or exhumer. It brings group play back to mining.

And if the lore around how webs work bothers you, we can make up some reason why it works.

"Webbing comets employs micro energy streams that disrupt the gravitational field unique to these cosmic objects"

All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game.
DaReaper
Net 7
Cannon.Fodder
#99 - 2014-10-27 17:53:25 UTC  |  Edited by: DaReaper
Cidanel Afuran wrote:
Tedd Haggard wrote:
Bienator II wrote:

unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.


Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome.


...no, it gives you options for group based play. You can go at it solo in a venture/prospect, or you can get friends to help web it down so that you can mine it in a barge or exhumer. It brings group play back to mining.

And if the lore around how webs work bothers you, we can make up some reason why it works.

"Webbing comets employs micro energy streams that disrupt the gravitational field unique to these cosmic objects"

All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game.


I'll add.. there are lots of ways to make this work, beside just webbing. You could, as someone else suggested, have tractor beams for ships that can pull slower ships along, you can have a module that fires an 'anchor' at the comet that keeps you in range, but would have draw backs like stress on the hull and causes damage (thus a T3 industrial could sustain the forces [see what I did there?]) You could have a new form of web for just comets. The possibilities are vast in how this simple thing, and maybe 1-3 other things could change up a lot of game play. Not to mention make a way to move away from passive moon mining and turn it into an active activity. Or hell, at the very least give WH people access to some ice. It also opens up all kinds of exploration and pvp potential. The point is, this would be a nice somewhat simple shakeup to a lot of things.

So... make it happen ccp!

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tedd Haggard
Banana Co.
#100 - 2014-10-28 01:04:04 UTC  |  Edited by: Tedd Haggard
Cidanel Afuran wrote:

All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game.


Sorry for putting down your idea. I was more concerned about the gameplay of webbing; slowing down a comet means there's no mechanism for it to naturally decay (so it can respawn elsewhere) other than being completely mined out.

Put reality and lore aside for a second, at its very core any comet mining gameplay must be able to spawn in an area and despawn after a period of time. Because of the scale of systems, getting the comet to travel fast requires too much speed to traverse the system in a reasonable timeframe. Webbing will get it to go too slow (remember, it won't pick up speed after you stop webbing).

That's why I'm saying they should spawn near planets/stars and be on a collision course. This allows the comets to travel at 'normal' speeds, have changing mechanics based on proximity to the star and have an excuse to despawn after a period of time.