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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Julian Aldurald
Posh Wankers
#8081 - 2014-10-11 14:04:21 UTC
Adrie Atticus wrote:
Julian Aldurald wrote:
Another anti blob mechanic that came to my mind is limiting jumps that use cynos per solar system.

Basicly there should be a 'natural phenomenon' that is caused by ppl jumping on a cyno in system to spread out energy (basicly build up a counter that is incremented by the mass of the jumped after each jump in the current solar system).
The energy/ counter should 'cool down'/ disband linear over time again.
After a certain degree this energy should cause the system to get 'heated up' and starting to get strong enought to jam all cynos system wide immediately and due to that prefenting all further jumps into the system from occuring.

In addition if capitals and stuff are allowed to use jump gates (and because of the subcaps even if not):
The energy will spread out using the stargates in a certain degree and affect neighbor system to heat up by a small part of the amount as in the own system as well. This may happens recursivly, at least to a certain degree.

This concept might not be perfect or as such filed but I wanted to share the general idea with you.


Any concept which guarantees the side which arrives first a 100% victory is a leap backwards.

Edit: they could just gate into the system if it's "overheated".


Yes, I know about that as I sayed my it was thought as some inspiration. I'm sure that is still an issue with it and using the gates if its overheated should be fixed at least a bit with the mechanic of the transfer of heat to neighboring systems.
This change alone wount fix anything but maybe after some tweaking you might add something like that in addition to what is already planed.

But you're right I'm still not sure how to fix the fact that who is there first wins.
VLAD VIRONS
Evolve Xcellence
#8082 - 2014-10-11 18:38:53 UTC
#SAVEEVESELLITTORITO

o7
Indahmawar Fazmarai
#8083 - 2014-10-13 20:36:27 UTC
Flawed Nerf: let's make pilots gain fatigue.
Obvious Loophole: let's shift pilots once they're fatigued.
Obvious Loophole Fix: let's prevent pilots from leaving nor packaging their ships until their fatigue is gone.

Next phase: The Lattice. Deploy fleets to forward bases so backup is always closer than d distance and t time. Local forwarded fleets protect traveling fleets as they rest. Same as Roman legions would travel castrum to castrum, you know.
Moloney
University of Caille
Gallente Federation
#8084 - 2014-10-13 20:57:38 UTC
Ccp put the Damn fatigue on bot ship and pilot.

Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???

Wtf, they are already training and buying jump alts to taxi caps to the fight!!
Indahmawar Fazmarai
#8085 - 2014-10-13 22:08:24 UTC
Moloney wrote:
Ccp put the Damn fatigue on bot ship and pilot.

Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???

Wtf, they are already training and buying jump alts to taxi caps to the fight!!


Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale.

Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.
Rroff
Antagonistic Tendencies
#8086 - 2014-10-14 02:32:26 UTC
Indahmawar Fazmarai wrote:
Moloney wrote:
Ccp put the Damn fatigue on bot ship and pilot.

Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???

Wtf, they are already training and buying jump alts to taxi caps to the fight!!


Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale.

Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.


Which is a horribly clunky duct tape fix.
Eryn Velasquez
#8087 - 2014-10-14 09:04:42 UTC
Simply get rid of packaging ships at all.

Get your new ship from where it was build, not from Jita

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Brujo Loco
Brujeria Teologica
#8088 - 2014-10-15 02:51:37 UTC
Very very interesting changes, was mostly worried about JF´s , but they seem to have relented a bit on them from what I have heard, for regular capitals tho, burn them all for all I care, Power Projection as it is now is the bane of eve that made me leave Null ages ago.

Anyway, interesting changes, though the fatigue mechanic seems a bit green and not very well ironed.

Human nature in eve will show its ugly head once people instead of adapting to the ruleset, will simply try to bend it as far as they can in an effort/laziness factor to try to remain as they are with minimal changes as they metagame it out of proportion.

Just hope CCP is ready to cope with the absurdity of it once it surfaces. Never underestimate people´s aversion to change in this game, we all suffer from it in varying degrees, including me.

Only time will tell how this will pan out though.

But from my very little and almost infinitesimal side of the fence in the game, I love the changes.

+1!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Yunii
Destructive Influence
Northern Coalition.
#8089 - 2014-10-17 23:44:24 UTC
I like the concept idea but not the extent of your initial penalties. Way to harsh.


And now the caps can be HIC focused pointed and can't gate jump through..


so basically your pathetic 40 gate jump example(Appendix A) is straight up suicide. Roll


405 pages.... ya'll really need to rethink this..






Lord TGR
Brutor Tribe
Minmatar Republic
#8090 - 2014-10-17 23:45:55 UTC
Bring a subcap support fleet to take care of those pesky HICs. Problem solved.
Alavaria Fera
GoonWaffe
#8091 - 2014-10-18 03:12:27 UTC
Rroff wrote:
Indahmawar Fazmarai wrote:
Moloney wrote:
Ccp put the Damn fatigue on bot ship and pilot.

Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???

Wtf, they are already training and buying jump alts to taxi caps to the fight!!


Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale.

Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.


Which is a horribly clunky duct tape fix.

Sounds doable.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Buzz Dura
S0utherN Comfort
#8092 - 2014-10-18 08:51:24 UTC
Gate Online anyone ?
Indahmawar Fazmarai
#8093 - 2014-10-18 22:19:14 UTC  |  Edited by: Indahmawar Fazmarai
Alavaria Fera wrote:
Rroff wrote:
Indahmawar Fazmarai wrote:
Moloney wrote:
Ccp put the Damn fatigue on bot ship and pilot.

Are really that big a set of pussies that you cannot implement the change for power blocks as well as everyone else???

Wtf, they are already training and buying jump alts to taxi caps to the fight!!


Carrying ship fatigue over repackaging is not possible at the moment, or so hinted Greyscale.

Temporally binding the pilot to the ship should be doable, though, and as a bonus would prevent scamming through fatigued capitals who become sitting ducks after the buyer enters them.


Which is a horribly clunky duct tape fix.

Sounds doable.


Yay, it is doable.

Anyway I just pointed an obvious flaw, as a gazillion people did, and a solution to it, wich probably a lot of people thought of. But in a way, nothing of these changes affected me directly. I've never bothered myself with capitals since I learned that they couldn't be used in hisec.

The only thing that concerns me is what will happen to hisec if null and low no longer need it to supply stuff or logistics become such a nightmare that New Eden is effectively cut in many unconnected self-sufficient islands.

I fear that CCP may be leaving hisec behind. And that would be very, very upsetting.
Magret Firewind
Perkone
Caldari State
#8094 - 2014-10-19 08:34:21 UTC  |  Edited by: Magret Firewind
I do not like the cooldown.

I get an unlimited skill queue so that I do not have to live by the clock to insert skills.

Instead you give me another alarmclock method. When I want to do my logistics before a short vacation for example I can get up whenever my cooldown is low enough, instead of doing hte logistic in one evening like I would do now.

Really a terrible idea. Artificially imposed cooldowns make every game lame. Especially if they can reach these tremendous numbers.
Sator deHarak
Caldari Provisions
Caldari State
#8095 - 2014-10-19 15:25:18 UTC
I literally resubbed after +2 years inactivity to post this, but if the primary intent of this change is curb hot-dropping and make space smaller, why not tailor the penalties to affect combat and not logistics; for example that the first X number of LY fatigue is a reduction on base resists, or % of shield/armor?

Increasing the baseline for doing logistics in non-carebear ships will still let npc space be viable-(ish), but having a scaled point before hitting the hard limitation would seem to accommodate both.

IE: Fatigue = Fx


IF X <= 20

resists/hp = (LY x 0.2)

Fx decay = 0.00333/s (2x decay)

ELSE
Fx = 1+LY
fx decay =0.00166/s (0.1 a minute x 60 /3600 (seconds in an hour)


End result being that you'd look at a 10LY round trip.

It'd probably help with the concern over nullsec becoming 'pony express sim online'
Summer Isle
Autumn Industrial Enterprises
#8096 - 2014-10-22 02:38:58 UTC
I understand that the Rorqual will be getting a bit of a makeover eventually, but as it currently stands, it really is pretty paltry. Isn't there any love that can be given to it (in reduced fatigue, or long distance, or something) until it gets its overhaul? Maybe? Anything at all? Even a little peck on the cheek for being a good little girl for so many years while all of her brothers and sisters outshone her?

 Talk is cheap, but Void S and Quake L are cheaper.

Semaj Valencia
Aliastra
Gallente Federation
#8097 - 2014-10-22 16:10:10 UTC  |  Edited by: Semaj Valencia
Shaylas wrote:
To say it my Way: NO!

You WILL loose at least 30% of the Playerbase.



I think this number will be greater than 30% i think it will be around 50% if CCP follow through with the JUMP FITIGUE, just remember ccp we are payinig to play what will happen when you lose 50% of the player that unsub those being super/titan/carrier/dread pilots accounts only??


IS CCP really wanting to risk losing players?
Is CCP really ready if something like that happens?
Rroff
Antagonistic Tendencies
#8098 - 2014-10-22 18:46:04 UTC
^^ Generally out of those who say they will quit in protest to changes only about 20% actually quit.

Given the noise coming out of many nullsec entities I think this idea is bordering on spectacularly backfiring - a lot of smaller entities are pulling out of their space and/or pulling out of their outlying systems and consolidating closer to home, a lot of big blocs are shuffling to consolidate their space with smaller groups about to be squeezed out as they can no longer reach out to entities that would previously help them.
Lord Timelord
GETCO
#8099 - 2014-10-22 20:15:12 UTC
CCP... NO! ... JUST.... NO!

/ RANT MODE ON

I've been playing EVE Online since April 2004, which at the time of this post is approx. TEN YEARS and SEVEN MONTHS!

I have spent MANY YEARS training skills and deploying a well laid out personal logistics infrastructure (requiring to pay for a 2nd account for many of those same TEN YEARS) to facilitate getting my "Virtual Stuff™" around the EVE Galaxy. I should NOT be penalized for all of my hard work and planning by this atrocity of a patch!

The proposed Capital Ship Changes, along with the previous Capital Ship Nerfs over the years are going to be the Final Straw that's going to break this long time Veteran's (and a Customer with Two Paying Accounts) will to play this game and give you my hard earned money!

It figures that both of my accounts were just charged for another three months of game time as well! GRR!!!!!

Considering that this is a 400+ Page Threadnought, I have not had the time to read all the way though it. I'll read all of the DEV replies to see if I can get an idea as to what changes might be made before this steaming pile hits TQ.

CCP can learn a LOT from Chris Roberts about how he is doing Star Citizen. LOTS of PLAYER INPUT is going into the Alpha, and it is now clearly going to be a game that will blow EVE out of the water.

Both Accounts will be unsubbed as soon as possible and placed into long term Cryogenic Slumber. Time for CCP's wallet to once again take a massive hit from their pure stupidity!

/ RANT MODE OFF
Lord TGR
Brutor Tribe
Minmatar Republic
#8100 - 2014-10-22 20:19:49 UTC
You say that, but the thing is that this is phase 1 in a series of changes which I, for one, hope'll improve the game dramatically, and make the act of dropping caps/supers a more localized thing instead of a red light for the rest of the eve universe to converge on, say, B-R #2.j

If losing bitter vets who think caps and up are the only ships worth playing is what's needed to shake nullsec up properly, then I'm all for it, and it sounds like CCP are all for it too.