These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Coming to EVE Online in the Phoebe release on November 4th

First post First post
Author
Ralitge boyter
Brutor Tribe
Minmatar Republic
#161 - 2014-10-11 05:44:09 UTC
OMG, unlimited skill queue finally I can slot in my 2 year train it all to 5 queue and not worry about Christmas holidays :-)

This and multisell, jump changes fixing exploration one would almost think eve is on its way to its second youth...

Loving it so far :-)
Ralitge boyter
Brutor Tribe
Minmatar Republic
#162 - 2014-10-11 06:01:40 UTC
CP could we please compromise on the nebula give people a slider to set their brightness or like drones prevent them from being rendered all together. They are not just to bright they also ruin the feeling of being in space. I have had to move to another part of the universe just to avoid the bright colors and be able to read the UI if you change to even brighter there is no escaping the pain in once eyes from trying to read what the UI is telling you.

Please add the slider and give people control over their game experience and the amount of time they can look at the screen without being totally annoyed at the emersion breaking bright carebear like clouds in space.
Rowells
Blackwater USA Inc.
Pandemic Horde
#163 - 2014-10-11 06:02:07 UTC
I dont think i can stand waiting all weekend for blogs.

geuss ill just go update my skillplan while wait then
Draahk Chimera
Supervillains
#164 - 2014-10-11 06:09:22 UTC
Will the keynotes also appear on youtube? I have a life and crap preventing me to sit an hour in the middle of the afternoon.

404 - Image not found

Meat Missile
#165 - 2014-10-11 06:31:45 UTC
Remote Armor Repair Modules could use their own special icon

Also Ancillary Armor Repairer could do with a show rep amount and cycle time in the tool tip / hover over

Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today.

Josef Djugashvilis
#166 - 2014-10-11 07:06:49 UTC
New Dominix ?

Oh well, some time maybe never...

This is not a signature.

Oxide Ammar
#167 - 2014-10-11 07:11:01 UTC
Josef Djugashvilis wrote:
New Dominix ?

Oh well, some time maybe never...


Yea what happened to the new Domi model ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Arcos Vandymion
Ministry of War
Amarr Empire
#168 - 2014-10-11 08:15:47 UTC
WTB

EvEMon Trainingplan export -> EvE Skillque Import
pinkajoo
#169 - 2014-10-11 09:06:05 UTC
My regards to the people behind the scenes for these upcoming changes, and to you CCP Seagull it was a pleasure seeing you signing off this recent dev blog.

Reminds me of your rise to executive producer :)

http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/
Indahmawar Fazmarai
#170 - 2014-10-11 09:19:21 UTC
Arsine Mayhem wrote:
Brighter Nebula is not good.

I already have a hard time seeing the status of modules, etc... having to rotating around to find some dark enough space to see what is happening on my UI.

Brighter nebula will just make it worse.

Hard to see if modules are activated or not, over heat status, overview, etc.... if the background is to bright.


Exactly the same issue I have, and also the same fear. In many places the only way to know WTF is your ship doing is to rotate the camera and get a dark background. Brighter nebulas will just make it worse, so an opt-out would be nice.
Arcos Vandymion
Ministry of War
Amarr Empire
#171 - 2014-10-11 09:30:33 UTC
I recon a higher contrast checkbox for the module activity and such would be easier and more sensible (or make a checkbox for say a fully pie-diagram-like cycle like abilities in Warcraft 3. More area would be equivalent to being easier to spot, easier than a thin line at the border at least).

Personally I don't have a whole lot of problems with the status of my modules (in Amarr space which as far as I can tell is the brightest) but that might be situational. While I don't see any particular problems popping up with any PvE content not being able to your status in a PvP would be pretty disadvantageous.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#172 - 2014-10-11 09:36:24 UTC
Great update, keep the good work up. This little expansion looks like one of the major ones, love it!

<3 for the unlimited skill queue.
TheEvilGuitarist
Sorrowful Inc.
#173 - 2014-10-11 10:29:29 UTC
Sweet, unlimited skill queue. Now I can just fill the skill queue up until my subscription runs out and never log in again.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#174 - 2014-10-11 10:48:36 UTC
<3 this release CCP :D
Arsine Mayhem
Doomheim
#175 - 2014-10-11 11:03:24 UTC
TigerXtrm wrote:
Okay this kind of took me by surprise. Unlimited skill queues.

Now, correct me if I'm wrong, but the original implementation of the skill system had only 1 skill at a time and it was designed like that for a reason. Then we got an improvement with the 24 hour skill queue, which was also limited to 24 hours for that very same reason.



The 24hr queue is a hold over from when training would continue even after the account was closed.

Now, after what, 8 years? They finally get off their ?????'s and extend the queue.

It should have been completed L O N G A G O.
Oliver Delorean
Pator Tech School
Minmatar Republic
#176 - 2014-10-11 12:00:54 UTC
Very nice update!!

#LOVE
Mr Duffo
SQUIDS.
#177 - 2014-10-11 12:18:25 UTC
" Trial account upgrade improvements

Messaging around limitations on trial accounts and the path to subscription are being improved in Phoebe. A number of limitations for trial accounts are also being removed, such as the ability to fly battleships and participate in incursions and factional warfare. More information in an upcoming dev blog."


This worries me. It will hurt alot FW as alot more plexin alts will be made. No need to even explain how much damage it will do.
I dont mind them doing incursions or flying bs's as it wont effect on peoples lives on large scale but when we see everyone in fw having 1-2 trial alts to deplex systems it will be chaotic.



Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Iorga Eeta
Hekatonkheires Industries
#178 - 2014-10-11 12:36:05 UTC
Nice to have another go at the cloaking effect. I know some people were unhappy with sci-fi hexagons. Blink


I like the hexagon effect, but having CovOps cloaks have a different effect will be a nice visual cue to let us know which type of cloak we have going (gate cloak vs. CovOps cloak).

Jeremiah Saken
The Fall of Leviathan
#179 - 2014-10-11 15:43:46 UTC
Update of the year!!!

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#180 - 2014-10-11 15:57:35 UTC  |  Edited by: Aurelius Valentius
Long distance travel changes: Looks interesting
+1 with some testing

Unlimited skill queue
+100! Finally!

Multiple Market Sell Order Creation
+100! This is awesome.

Bookmarks in space and more in the Sensor Overlay
+1 this is very handy, it is almost enough to be a +100, but I don't want to cheap the other two.

New Invention
+1 I was waiting for this also - very nice, the invention and industry, imho are a great change to EVE, I am actively engaged in this aspect of EVE finally, and it's enjoyable and fun.

New and rebalanced exploration rewards
+1

New Notifications
+1 this feather is also another win.

Mission Objectives Guidance
+1

New cloaking effect versions for Covert and Prototype cloaks

-1 simply because I don't like the hexes, and I think the cloaking still needs work. but I will +1 it if it starts to look more stealthy, or has a sound on/off/level and a ability to turn it to different shader levels independently.. I like the medium look, but I hate my engines then...

Different icons for armor and hull reps and cynos and covert cynos

+1

Scanner window separation
+1

Better ways into Expeditions
+1

EVE XML API updates
+1!

Brighter Nebulas
Very Pretty +1

New sounds for structures

+1

Trial account upgrade improvements
+1 but hopefully they don't show up when your no longer in a trial mode as they do now... as they are kind of over-kill if your not in trial mode.

Edit:
If this: • Collapse the top view of Indy panel, Than This +1! also.

Suggestions:
1. Module Effect on/off - per module... example I would love to turn off SBs, and TCs but keep reps, neuts/nos and such in fleet engagements... but at the moment I have a effects on/off as it... which in fleets is usually "off" if not this, then friendly reps icons and things would be awesome! red aronud for hostile and green around for friendly over the compass, and mini-s on the OV.

It would be really handy and helpful if we could customize what effects we see to our GPU, and TiDi in fleets, so that while we are trying our best to kill something we are not getting lagged by something we might not want to see, or need to see. maybe even a "fleet" mode setup where we can check a box and then it changes out from Beautiful FPS to "Killmode" FPS settings.

Thanks, SISI looks good so far.