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Dev blog: Coming to EVE Online in the Phoebe release on November 4th

First post First post
Author
Irya Boone
The Scope
#121 - 2014-10-10 20:36:12 UTC
Damn CCP !! what happened to you , you became something out of control , something so good , so awesome
and the day you will :

-allow skill injection just after its prereqs

-NO more OFF GRID boost

-Logi and boost on Killmails

I'll be your B... for ever !!!


and please don't forget to open the door ^^

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Sizeof Void
Ninja Suicide Squadron
#122 - 2014-10-10 20:36:33 UTC  |  Edited by: Sizeof Void
CCP Seagull wrote:
Nebulas become brighter to create a better light environment in the game.

Please make sure to ask the UI team to extensively test, when the art team makes these sorts of changes.

Making background items brighter tends to wash out semi-transparent parts of the UI - for example, the capacitor level.
Primary This Rifter
Mutual Fund of the Something
#123 - 2014-10-10 20:40:54 UTC
loooooooooooooooooooooool

I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".

It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.
Manic Velocity
Aliastra
Gallente Federation
#124 - 2014-10-10 20:42:01 UTC
My body is so very ready...

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

Irya Boone
The Scope
#125 - 2014-10-10 20:54:55 UTC
Now we have to help ccp by driving more and more people in da game Bear

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Janeway84
Insane's Asylum
Evil Monkies Incorporated
#126 - 2014-10-10 20:55:49 UTC
Omg awesome updates coming Smile
loving the skill que thing but nice with updates to expeditions and spreading some 0.0 data/relics around to low class wh's Smile
Will the Yule lads bring us deadspace sleeper modules for christmas next ? Twisted
Sizeof Void
Ninja Suicide Squadron
#127 - 2014-10-10 21:04:45 UTC
Chainsaw Plankton wrote:
Harvey James wrote:
some good stuff ... no ship balancing??? module tiercide???

after the first round of module Teiricide I'm not sure I want to see more quite yet.

I would tend to agree - the results from the first round of module tiericide were disappointing.

There is still no reason to buy or use T1 versions of most of the rebalanced modules, which means that there still is no reason to build them. With regards to stats, the T1 versions are still inferior, leaving skill reqs and price as the only possible reasons for players to use them - and the skill reqs for metas and T2 modules aren't high enough to be much of a barrier against their use. Nor are price differences, esp. on very cheap modules like cargo scanners.

And, in most cases, consolidating the frequently-dropped metas generally resulted in an even larger number of the new, single meta being available, resulting in market saturation, with the price dropping quickly after initial speculation back down to the reprocessing value - which is cheaper than the build cost of the T1 version. The primary exception to the rule is the MAPC, but this is only because the meta MAPCs have always had a low NPC drop rate, which keeps the price of the metas above the T1 version build cost. The only markets where meta prices on saturated items are still high are due to deliberate market manipulation by sellers.

Module tiericide needs to include changes to the T1 module BPOs, as well as to the reprocessing values and drop rates of the metas. It would also probably be better if T1 modules had at least one stat advantage over the metas and T2 versions, even a minor one.

I hope that no announcement of further module tiericide for Phoebe means that CCP has indeed decided to spend more time on figuring out how to do it properly, rather than attempt to rush it along. Esp. with the 6 week cycle, it makes more sense to take the extra time to do it right the first time around.
Amber Lana
Aideron Library of Qualified Utility Plans
#128 - 2014-10-10 21:09:40 UTC
Quote:
Multiple Market Sell Order Creation

Quote:
Bookmarks in space

Quote:
Unlimited skill queue


BEST. EXPANSION. EVER.

"And it rained tears for fourty days and fourty nights."

Regnag Leppod
Science and Trade Institute
Caldari State
#129 - 2014-10-10 21:24:52 UTC
Primary This Rifter wrote:
loooooooooooooooooooooool

I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".

It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.


Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun.
CPuiu
Tilica Nation
#130 - 2014-10-10 21:27:03 UTC
CCP RedDawn wrote:
Obil Que wrote:
Quote:
Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes.


Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do?


For this release they will be the exact same as they are in Null Sec.
Doesn't mean that they won't change in the future however.
Also, the dev blog should be out soon regarding this change.

Thank you! I've always felt bad when i had to ignore relic and data sites in wormholes when searching for a null sec entrance.
Christopher Multsanti
Bluestar Airlines
#131 - 2014-10-10 21:31:49 UTC
CCP Seagull! You're the best. You seem like the driving force behind the regular content updates and the improvements for content that hasn't been updated in years.

I love:

*Skill que changes
*Travel Changes
*Assortment of other good stuff that I can't remember.

Please could you keep working on updating and upgrading missions.

Maybe something like:

*Timed/speed missions for level 4s. Second and third gate would lock after certain time has passed Doesn't have to be frigate missions. Could be timed missions for Battleships.
*Update the mission interface, maybe do an industry type job on it.

Can't think of anything else but I am sure you have some better ideas.

Andraea Sarstae
Circle of Steel Inc.
#132 - 2014-10-10 21:32:33 UTC
I'd actually like much less bright nebulae!

Make this an option, please.
CPuiu
Tilica Nation
#133 - 2014-10-10 21:34:00 UTC
This is one of those updates that will actually bring butthurt veterans back in.
CCP Manifest
CCP Retirement Home
#134 - 2014-10-10 21:37:17 UTC
Irya Boone wrote:
Now we have to help ccp by driving more and more people in da game Bear


I could get behind this :)

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Johan Civire
Caldari Provisions
Caldari State
#135 - 2014-10-10 21:49:56 UTC
Wow speechless. Great update keep it up CCP.
Primary This Rifter
Mutual Fund of the Something
#136 - 2014-10-10 22:03:29 UTC
Regnag Leppod wrote:
Primary This Rifter wrote:
loooooooooooooooooooooool

I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".

It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.


Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun.

It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other.
Scarlet Bear
Anger of the Darkness
Shadow of xXDEATHXx
#137 - 2014-10-10 22:05:21 UTC  |  Edited by: Scarlet Bear
CCP Manifest wrote:
Irya Boone wrote:
Now we have to help ccp by driving more and more people in da game Bear


I could get behind this :)


if you set say a 500 day queue and unsub will that queue keep going till you resub

as you could sub 1 month game time leave the queue on for 500 days and resub 6 months later

or will it just stop as you run out of sub as i tihnk it should stop if someone as not payed the game time
Max Kolonko
Caldari Provisions
Caldari State
#138 - 2014-10-10 22:08:19 UTC
So c1-3 gets more sites... but does it mean there will actually be more of them, or just that they will spawn at random from larger list of possibilities and total number available at all time will to run remain the same?
M1k3y Koontz
THE AESIR.
Hostile Probes
#139 - 2014-10-10 22:08:57 UTC
Unlimited skill queue?! Multisell?!?! This is going to be a great expansion!

Exploration changes have me torn. I love exploration so changes are great, but now the sites will be flooded by people looking for some easy money (again). Better go get an Astero.

How much herp could a herp derp derp if a herp derp could herp derp.

Regnag Leppod
Science and Trade Institute
Caldari State
#140 - 2014-10-10 22:13:20 UTC
Primary This Rifter wrote:
Regnag Leppod wrote:
Primary This Rifter wrote:
loooooooooooooooooooooool

I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".

It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.


Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun.

It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other.


Nah, i was thinking more the whole "cloaking uses fuel" sort of deal that people against AFK Cloaking have been going on about for a long time now.