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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#2721 - 2014-10-02 07:38:42 UTC
Selexid wrote:
Nazri al Mahdi wrote:
Selexid wrote:

Maybe built and *GASP* mine LOCALLY!

This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option.

You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible.



See I know this is BS I lived in Tenal and all the asteroids where there.
Also, you can *gasp* scan a wh for the rest or even for better empire access.
Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy.


How is this easier for the little guy? They don't have the manpower to adapt to this change and thus won't be able to replace losses quickly enough.
Selexid
Imperial Shipment
Amarr Empire
#2722 - 2014-10-02 07:38:53 UTC
Also RZR, dont cry you HARDLY ever use your caps, and when you do you get shat on by random scrubs.

Good news: you can defend Tenal like a spartan. It will be very hard to drop caps there.
Catt Stevens
Karusaka Family
#2723 - 2014-10-02 07:39:33 UTC
All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....

CCP don't you DARE not do these changes, CHANGE IS GOOD.

Stuff all the veterans and idiots who do not think so.
Selexid
Imperial Shipment
Amarr Empire
#2724 - 2014-10-02 07:40:09 UTC
baltec1 wrote:
Selexid wrote:
Nazri al Mahdi wrote:
Selexid wrote:

Maybe built and *GASP* mine LOCALLY!

This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option.

You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible.



See I know this is BS I lived in Tenal and all the asteroids where there.
Also, you can *gasp* scan a wh for the rest or even for better empire access.
Also Freighters and JF are NOT the only transport option. It will make it harder for the blob to supply 1000 megathrons. Will be easier for the little guy.


How is this easier for the little guy? They don't have the manpower to adapt to this change and thus won't be able to replace losses quickly enough.


Escorted Convoys; or WH ninja hauling.
Deych
Viziam
Amarr Empire
#2725 - 2014-10-02 07:40:21 UTC
bear mcgreedy wrote:

you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant


You just described the current state of 0.0.
Isengrimus
V0LTA
WE FORM V0LTA
#2726 - 2014-10-02 07:40:23 UTC
Jamir Von Lietuva wrote:
Here is an idea,

Introduce mass into the jump fatigue equation?

I think everyone agrees that current numbers are a bit over the top

Loving the ideas behind the changes


Good idea - but how would that work for Titan bridges? Since (if I understand correctly) they affect the pilots using the bridge rather than the Titan, what mass should be used as a basis for calculation? If you respond that the Titan's mass that's fine with me. :D
CPuiu
EVE University
Ivy League
#2727 - 2014-10-02 07:40:25 UTC  |  Edited by: CPuiu
bear mcgreedy wrote:


you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant

pretty sure that's not true, also the numbers you see in the dev blog aren't final. we'll have to wait and see how they affect the game in the test server.
Phillips Helljumper
State War Academy
Caldari State
#2728 - 2014-10-02 07:40:43 UTC  |  Edited by: Phillips Helljumper
Quote:
you really don't get it .... with these changes certain regions are simply unaccessible and no one will want or attack them making 0.0 stagnant




Nothing is inaccessible you can now jump through a regional gate and cyno to the next one making this a faster way to get to most back end nullsec. Im sorry you now feel space is big and you cant cover 4 regions in 30 seconds
Canenald
Dreddit
Test Alliance Please Ignore
#2729 - 2014-10-02 07:40:45 UTC
Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.

Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution.
galaxyexpress999
Hedion University
Amarr Empire
#2730 - 2014-10-02 07:41:55 UTC
Catt Stevens wrote:
All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....

CCP don't you DARE not do these changes, CHANGE IS GOOD.

Stuff all the veterans and idiots who do not think so.


change is good only if you are not affected or gained from it , if you lose something , nomatter how tiny it is , u'll feel different
then again , i don't really feel a thing , just an added reason not to goto 0.0 anymore
Wayne Littell
Republic Military School
Minmatar Republic
#2731 - 2014-10-02 07:42:06 UTC
GREAT NEWS !
Keep it up CCP, don't listen to this Whinning campain.
This is a good start to let things FINALLY change a little in these frozen 0.0 entities.

Caius Sivaris
Dark Nexxus
#2732 - 2014-10-02 07:42:17 UTC
yogizh wrote:
I wonder what is going to be nerfed when we take The Forge. Lol
The change was needed, but this is just a spit in the face to people who invested into training the big things. Jump distance nerf, ok whatever, but that fatique... what is the logic in that ? Anyone can jump 200 gates in a row, but suddenly a carrier jump makes you fatiqued ? Based on what ? Isotope radiation poisoning ? Bad food ? Space getting thicker ?

You guys really need to set up guidelines for space physics and hold on to them.


Because game balance should really be second to our wondeful "marbles in mineral oil" physics...
baltec1
Bat Country
Pandemic Horde
#2733 - 2014-10-02 07:42:29 UTC
[quote=Selexid]

Escorted Convoys

Feel free to try this, I look forwards to your ALOD.
OldWolf69
EVE-RO
Goonswarm Federation
#2734 - 2014-10-02 07:42:44 UTC
Canenald wrote:
Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.

Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution.

First time ever i agree with a Test guy. But this is a voice of reason.Smile
Phillips Helljumper
State War Academy
Caldari State
#2735 - 2014-10-02 07:43:30 UTC
Canenald wrote:
Being in a rather small alliance (counting active members) with some pvp tradition (despite being known for being bad), I can only expect this to kill off the small nullsec pvp alliances that rely on power projection to find content. Ratters will be safer than ever because it's far more difficult to drop them. When occupancy-based sov kicks in, large alliances will shrink and survive, and small isk-centric ones will move in to rat in the systems they abandoned, enjoying the new ratting safety and bragging about their isk/hour as if it was the best thing in the game. These new entities will not look for expansion. They will be content to rat in the safe systems.

Is this the nullsec you want? How is it going to become less stagnant if people have to travel for hours to find a fight? Occupancy-based sov is good idea, but not if you nerf the power projection like that. It's simply the easy choice with a lot of appeal, but I think it's not the solution.


is a roaming sub cap fleet really that hard to find ratters with? Most carebear systems are cyno jammed as it is so how does this change things? i don't see you cynoing in dreads and titans for every ratting carrier you gank as it is so whats the real change here?
Hildebrandt Koeppl
Hybrid Flare
#2736 - 2014-10-02 07:44:32 UTC
Regarding the minerals tears: The highsec ores needed to build a carrier and nearly a second one fit into a single Miasmos. Running caravans of those paperthin ships sure is a bit of a pain, but should provide ample content along the way. They carry as many minerals as a full freighter, so why use a freighter at all? Sure, hauling all the compressed Veldspar for a Titan in a single JF will be a thing of the past, but that is not a bad thing at all from my point of view.
Tremer Latan
Hedion University
Amarr Empire
#2737 - 2014-10-02 07:46:09 UTC
So I have been in B-R. When the battle started I was in Vale and all I had to do is move some Cyno toons and after the chain was lit we just brought down a good bunch of Caps in 15 minutes. I did it, because I wanted to be part of that fight, but in the end its just silly to be able to do that.
For that: I love the change.

I also own a JF and did Logistics, when I lived in null. I am still doing it for my lowsec base. With the change the Lostic becomes harder: Would I ***** about it, if I still live in null? No! I already have a good bunch of work arounds in my head. People just need to move out of their comfort zone and think about the opportunities of this change: I actually concider going back to null now and reactivate my Industrial toon.
For that: I love the change.

I do a lot of solo pvp and I love it. But very often people just bait you to hotdrop **** on your head. Jumping in, killing you and jumping out again. Even if you are just a cheap T1 cruisers. Now they can't just do that without a penalty.
For that: I love the change.


Change is good. And here are some hearts for CCP: ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Selexid
Imperial Shipment
Amarr Empire
#2738 - 2014-10-02 07:46:35 UTC
baltec1 wrote:
[quote=Selexid]

Escorted Convoys

Feel free to try this, I look forwards to your ALOD.



Obviously there will be losses, but isn't that the point?

Why 2-3 dedicated guys should be able to haul ships for 1000 players so they can drop a random ratter in Provi? If you want to be big, be big, but WORK more for it.
Marc Durant
#2739 - 2014-10-02 07:47:56 UTC  |  Edited by: Marc Durant
baltec1 wrote:
Marc Durant wrote:


Why not, because it won't be able to keep the status quo? That's the point!


Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.


Feel free to try to get a freighter from high sec to to outer edges of null through hostile space.


It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine.

I thought you folks liked the HTFU idea? No?

Yes, yes I am. Thanks for noticing.

Catt Stevens
Karusaka Family
#2740 - 2014-10-02 07:49:12 UTC
galaxyexpress999 wrote:
Catt Stevens wrote:
All of you whining are such a bunch of entitled little sh!ts, no wonder people think gamers are immature rejects of society, just look at this thread now.....

CCP don't you DARE not do these changes, CHANGE IS GOOD.

Stuff all the veterans and idiots who do not think so.


change is good only if you are not affected or gained from it , if you lose something , nomatter how tiny it is , u'll feel different
then again , i don't really feel a thing , just an added reason not to goto 0.0 anymore


Change is always good, no change is bad because you do not KNOW (100% for sure) whether this change will be bad or good for the game, despite what all the 'fake prophets' would have you believe they know sweet bugger all about whether these changes will bring back old players or bring in an influx of new players.