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Dev Blog: Long-Distance Travel Changes Inbound

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Author
baltec1
Bat Country
Pandemic Horde
#2681 - 2014-10-02 07:18:21 UTC
Kinizsi wrote:
I love the idea CCP

We'll see how it would end up.

Null tears a logistics freakouts... there was life in 0.0 before jump bridges and jump freighters and titan bridges.
I remember the freighter convoy fleets...... and it was fun.
We'll adapt as we did so many times before. It would be harder, but it would me much much more fun than it is today.


That was then, freighter convoys simply won't work today.
Caius Sivaris
Dark Nexxus
S I L E N T.
#2682 - 2014-10-02 07:18:21 UTC
baltec1 wrote:
Torgeir Hekard wrote:
baltec1 wrote:

How do you supply a small alliance on the outer edge of null with these changes to JF?

You blue whatever block that holds the slice of null going to empire.


Forgive me but, isn't the whole point of these changes to reduce the blue blob?


No place in eve is more than 6 or 7 jumps from Empire. If you're too dumb to probe a chain, you don't deserve nullspace.
Shojin Askulf
Sebiestor Tribe
Minmatar Republic
#2683 - 2014-10-02 07:19:21 UTC
baltec1 wrote:
Deych wrote:


Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.


We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time?


I think Baltec has hit the nail on its head, for the cfc this will be adapted to quite easily, the really smart high ups will already be working on ways to adapt and I have never seen a Goon fleet shy away from a fight.

Yes you may have capitals in system ready but without the ability to escalate and batphone extra capitals and supers the cfc subcap fleets will wreck things while having a blast on mumble things are about to get interesting.
JIeoH Mocc
brotherhood of desman
#2684 - 2014-10-02 07:21:02 UTC
Shojin Askulf wrote:
baltec1 wrote:
Deych wrote:


Just do that every day. To the multiple attack points. Your ally members will be happy. And enemy caps will be there - they do not need to jump across the universe.


We have for years. You honestly think we of all people cannot keep ourselves entertained while we travel given our record for spending 10+ hours torching towers in bombers and hellcamping stations for week at a time?


I think Baltec has hit the nail on its head, for the cfc this will be adapted to quite easily, the really smart high ups will already be working on ways to adapt and I have never seen a Goon fleet shy away from a fight.

Yes you may have capitals in system ready but without the ability to escalate and batphone extra capitals and supers the cfc subcap fleets will wreck things while having a blast on mumble things are about to get interesting.


What thing will it wreck precisely, the rats in the anomalies? Or all of the sudden you're going to start a war here, oh you ...
Jen Moriarty
TYR.
Exodus.
#2685 - 2014-10-02 07:21:29 UTC
Good changes all across the board! Big smile

Only issue I have with the current changes is logistics. From what I remember from my days of nullsec shenanigans, I feel that the work of nullsec logistics is hard enough without having to penalize them with a limitation on JF range. Or was this change intentional to keep production in-house?
baltec1
Bat Country
Pandemic Horde
#2686 - 2014-10-02 07:21:41 UTC
Caius Sivaris wrote:


No place in eve is more than 6 or 7 jumps from Empire. If you're too dumb to probe a chain, you don't deserve nullspace.


Its not us that will have issues with this its the smaller alliances/corps that we are wanting to come out to null when CCP gets around to removing all of our dead systems. The outer sections of null space will wind up abandoned.
xRyokenx
GoonWaffe
Goonswarm Federation
#2687 - 2014-10-02 07:21:53 UTC
Still **** you CCP and CSM.

I'll whole heartedly accept this change if you remove captains quarters and the NEX. Or bring walking in stations. Clearly the NEX idn't bringing in enough IRL ISK or you wouldn't be making a change so we have to train capital alts.
BlackMatrix
Black Dragon PHP
Darwinism.
#2688 - 2014-10-02 07:21:59 UTC
uziel99 wrote:
Bnizzle wrote:
I wonder if this will affect Black Frogs Prices?


I wonder if they will even be in business.


I would think you'll just end up paying a premium price.
Selexid
Imperial Shipment
Amarr Empire
#2689 - 2014-10-02 07:22:45 UTC
For the Logistics crybabies: YOU CAN ONLY BUY IN JITA!!111111!!!



Not really.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#2690 - 2014-10-02 07:24:05 UTC
Aiyshimin wrote:
baltec1 wrote:
Aiyshimin wrote:
baltec1 wrote:
Brutus Crendraven wrote:
Null Tears pour forth.

Let me grab a bucket to catch these null tears in the name of our lord BOB!

Just one final change needed the removal of local and everything will be as BOB intended.


Question.

How do you supply a small alliance on the outer edge of null with these changes to JF?


Supply with what?


Everything from ammo and minerals to battleships. They aren't going to do very well if you starve them of supplies.


So the only option is to buy ammo, minerals and battleships from Jita and JF them to null?

Ok.



Unless they introduce mineral alchemy, your non-Jita options consist of mining in empire or using a different market hub. All of which require jump freighters.

No one is taking a standard freighter from empire to Outer Passage unless there's an outpost egg inside, so don't even pretend that's an option.
OldWolf69
Militaris Industries
Northern Coalition.
#2691 - 2014-10-02 07:24:19 UTC
Caius Sivaris wrote:
baltec1 wrote:
Torgeir Hekard wrote:
baltec1 wrote:

How do you supply a small alliance on the outer edge of null with these changes to JF?

You blue whatever block that holds the slice of null going to empire.


Forgive me but, isn't the whole point of these changes to reduce the blue blob?


No place in eve is more than 6 or 7 jumps from Empire. If you're too dumb to probe a chain, you don't deserve nullspace.

Would just love to see ya playing logoffski with a jf because the fatigue thing, despite your probing ability. BlinkLol
Selexid
Imperial Shipment
Amarr Empire
#2692 - 2014-10-02 07:25:40 UTC
[/quote]

Unless they introduce mineral alchemy, your non-Jita options consist of mining in empire or using a different market hub. All of which require jump freighters.

No one is taking a standard freighter from empire to Outer Passage unless there's an outpost egg inside, so don't even pretend that's an option.[/quote]


Maybe built and *GASP* mine LOCALLY!
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#2693 - 2014-10-02 07:26:49 UTC

As someone who been building, selling and delivering caps to clients. These changes would be a major pain. Would it be possible to allow caps free travel through high sec with offensive abilities disabled while in high sec? As they will be allowed gate to gate travel in low/null anyways.

To avoid have people camp low sec side of a gate for so bail back to high sec with caps. Just make combat timers for caps much longer for the sake of be allowed jump back to high sec.

galaxyexpress999
Hedion University
Amarr Empire
#2694 - 2014-10-02 07:27:39 UTC
Selexid wrote:


Unless they introduce mineral alchemy, your non-Jita options consist of mining in empire or using a different market hub. All of which require jump freighters.

No one is taking a standard freighter from empire to Outer Passage unless there's an outpost egg inside, so don't even pretend that's an option.[/quote]


Maybe built and *GASP* mine LOCALLY!
[/quote]


i thought certain alliance already have industry and mining corps ... (at least mine used to)
maybe they will gain some respact finally ? (doubt it tho)
Carniflex
StarHunt
Mordus Angels
#2695 - 2014-10-02 07:28:16 UTC
Sym Biotic wrote:
"After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW – 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to fly there directly rather than trying to jump any further."


I love how you got so bored, in the what 10 mins it took writing this example of hours worth of cool downs, that they quit half way. I completely understand how you would hate to spend any longer doing something that does not bring you joy such as writing this example or idk station spinning waiting for a poorly (wanted to use different words but my wife convinced me otherwise) conceived cool down timers.


Back in 2006 or 2007 when warp to zero bookmarks were getting to be a problem and CCP decided to do something about "it" I figured out that I am not paying my subscription to watch gate getting slowly closer. That bullet missed me with the warp to zero ofc.

So i'll see how this thing turns out. But I am not going to pay my sub for watching a gate getting slowly closer, or even worse, marveling at the new cloak animation waiting for a cool-down to run out for the next 6h and 37 minutes. I'm not going to outright quit in emo fit over these announced changes although I will drop about three covert cyno accounts for a start as I will not be needing these.

At the same time I'm not convinced that these changes really remove power projection in effective manner. We'll see.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#2696 - 2014-10-02 07:28:36 UTC  |  Edited by: Nazri al Mahdi
Selexid wrote:

Maybe built and *GASP* mine LOCALLY!

This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever want to build. Importing is the only option.

You see, in EVE, resources are distributed regionally. This requires trade. Trade which is becoming impossible.
yogizh
GoonWaffe
Goonswarm Federation
#2697 - 2014-10-02 07:29:02 UTC
I wonder what is going to be nerfed when we take The Forge. Lol
The change was needed, but this is just a spit in the face to people who invested into training the big things. Jump distance nerf, ok whatever, but that fatique... what is the logic in that ? Anyone can jump 200 gates in a row, but suddenly a carrier jump makes you fatiqued ? Based on what ? Isotope radiation poisoning ? Bad food ? Space getting thicker ?

You guys really need to set up guidelines for space physics and hold on to them.
Marc Durant
#2698 - 2014-10-02 07:29:15 UTC
baltec1 wrote:
Kinizsi wrote:
I love the idea CCP

We'll see how it would end up.

Null tears a logistics freakouts... there was life in 0.0 before jump bridges and jump freighters and titan bridges.
I remember the freighter convoy fleets...... and it was fun.
We'll adapt as we did so many times before. It would be harder, but it would me much much more fun than it is today.


That was then, freighter convoys simply won't work today.


Why not, because it won't be able to keep the status quo? That's the point!


Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.

Yes, yes I am. Thanks for noticing.

baltec1
Bat Country
Pandemic Horde
#2699 - 2014-10-02 07:29:32 UTC
Selexid wrote:


Maybe built and *GASP* mine LOCALLY!


Not even we have enough members to mine the minerals needed locally and you cant get things like faction ammo and the large amounts of named mods out here.

Then we have the fact that near all of high secs T2 mats are imported from null.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#2700 - 2014-10-02 07:30:02 UTC
instead of changing things why don't you make more ship types, missions and anom types. you guys
going to kill eve....