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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2014-10-01 16:43:53 UTC  |  Edited by: CCP Phantom
Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here.

EDIT: Here's a thread with updated information based on community feedback!

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

CCP Greyscale
C C P
C C P Alliance
#2 - 2014-10-01 16:50:43 UTC  |  Edited by: CCP Greyscale
Can supers use gates after this change?
Yes.

Does this make it too difficult for new pilots to get out into 0.0?
Yes, it probably does. Following further discussion after publishing this dev blog, we have come up with the following additional feature:

For players less than thirty days old, once per player corporation joined, or
For all players greater than thirty days old, once per year:

You may push a button in your corp interface (while a member of a player corp and docked) that:
• Moves your medical clone to a station designated by your corporation, and
• Then moves you to the (new) station containing your medical clone

Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status. This seems to us like it solves the "I want to recruit people to Nullsec" concern, and also gives non-Nullsec recruiters an easier way to get genuinely new players to the right location easily.


Is the balance for Black Ops final?
No. Please give feedback!

Very large fatigue values will take a loooong time to decay, is this too much?
Possibly yes, we'll have a look at this.

Does a titan providing a bridge gain fatigue when people jump through it?
No. Only if the titan itself jumps.

Is the ability to push your fatigue up to really high numbers a good idea?
Probably not, no. We're looking at just capping fatigue at like 1 month or something.
CCP Fozzie
C C P
C C P Alliance
#3 - 2014-10-01 16:54:34 UTC  |  Edited by: CCP Fozzie
Looking forward to getting this significant set of improvements for Nullsec released!

Big thanks to the whole CSM for their help with this process so far and the good work I know they'll continue to do as we consult with them going forward.

I want to remind people that this is just one step. We're not expecting it to fix everything overnight but it will be a very valuable step forward that we will keep building upon.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Needmore Longcat
Dreddit
Test Alliance Please Ignore
#4 - 2014-10-01 16:57:02 UTC
Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.

How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?

Absolutely terrible.
Mike Azariah
The Scope
Gallente Federation
#5 - 2014-10-01 17:00:03 UTC  |  Edited by: Mike Azariah
Gonna be a bumpy ride.

I will be collecting relevant comments in this small bag over here, tears in the tanker, over there.

m

Oh and if you are quitting may I be the first to ask for at least some of your stuff

tia

Mike Azariah  ┬──┬ ¯|(ツ)

Querns
Science and Trade Institute
Caldari State
#6 - 2014-10-01 17:01:49 UTC
I'm glad to see rorquals and JFs being less affected by jump fatigue. I was already preparing to harness lots of separate JF pilots to resume logistics as usual, having predicted a system that involved adding artificial limits to the number of jumps you can perform in a given time period (I mean, what other options were feasible?) but easing the fatigue for them obviates this plan somewhat.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Domanique Altares
Rifterlings
#7 - 2014-10-01 17:02:02 UTC
Needmore Longcat wrote:
Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.

How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?

Absolutely terrible.


Because the tears will improve navigation through your stagnant pond of space. I predict enough that just riding the current of QQ will be faster than bridging.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2014-10-01 17:03:27 UTC
A little of the reasoning, as far as I'm aware:

While big fights are nice and all, the ability to hot drop someone on the other side of New Eden leads to people avoiding fights, so they don't get dropped by, say, PL being bat phoned.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Makalu Zarya
Rage and Terror
Against ALL Authorities
#9 - 2014-10-01 17:04:14 UTC
o7 eve and thanks for all the fish, it's been fun.
Sentinel Eeex
School of Applied Knowledge
Caldari State
#10 - 2014-10-01 17:06:48 UTC
Guys, it is October 1st, not April 1st.
Bekenel
Federal Defense Union
Gallente Federation
#11 - 2014-10-01 17:06:58 UTC  |  Edited by: Bekenel
Not so sure about this one.

I don't think suicide cloning is that much of a problem, it's the only work around that we have against a jump clone system that takes far too long. Will that be addressed this patch (it fits within the movement theme...)?

I understand the nerf to capital's range, I guess, but will make gate camps in some systems far to strong? What about assaults between regions? Or even in regions such as Northern Catch?
Literally Space Moses
Perkone
Caldari State
#12 - 2014-10-01 17:07:19 UTC  |  Edited by: Literally Space Moses
Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems.

e: can caps even reach the drone regions via jump drives after this change?

#T2013

Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#13 - 2014-10-01 17:07:26 UTC
RIP
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#14 - 2014-10-01 17:08:03 UTC  |  Edited by: Sentient Blade
Show me some maths...

Will jumping a capital into a fight for something like a 5 minute triage cycle now ground you in that system unable to get out agin (baring a gate, which is almost certainly suicide).

I also feel that such a significant reduction in range is, as usual, going to hurt the smaller guys who are reliant on individual carriers bringing their ships in and out. I've lost count of the amount of jumps I've done in my time just moving my corps / alliances ships back and forth from low to null.... and usually can't afford or protect extensive cyno chains in between.

Is this 5 LY before or after JDC V?

I also think that anything that involves timers is going to be hugely impacted by TIDI at the destination system.
Chrono Eva
External Factors LLC
Sugar.
#15 - 2014-10-01 17:08:22 UTC
**** no. Just no. This is the worst set of ideas I have heard for years.
Aakkonen
Rift Watch
#16 - 2014-10-01 17:09:02 UTC
bwhahahah I can hear the cries of the cap pilots Pirate

Bad Jokes since -09.... Fly Safe! o7

Querns
Science and Trade Institute
Caldari State
#17 - 2014-10-01 17:09:17 UTC
Literally Space Moses wrote:
Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems.

This is why capital ships can take gates in the new system -- to obviate geography.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

lolcorpholder alt
Aliastra
Gallente Federation
#18 - 2014-10-01 17:09:23 UTC
Why tell about this now and not 1 week before the change? What is different in here as compared to the language channels situation?
X ATM092
The Hatchery
SL0W CHILDREN AT PLAY
#19 - 2014-10-01 17:09:48 UTC
JFs and Rorqs are getting a 90% reduction to fatigue for obvious reasons, they're logistical ships not a part of power projection which are likely to be doing a lot of back and forth. However you need to add regular freighters to that list because you don't need a jump drive to get jump fatigue, being bridged gets it too. Please add, I'm reasonably sure it's an oversight but if it's not then it needs some explaining.
Gizan
Deep Core Mining Inc.
Caldari State
#20 - 2014-10-01 17:10:25 UTC
As a now casual player, i will be moving all my capitals to lowsec, selling them off, giving my isk to my friends, and quitting the game, because a change like this is the straw that breaks this camels back and stops him from returning to the game.


If you want smaller battles, or less travel, reduce the number of ships or mass that can be used with a cyno. This change limits the small players more than the large players. Coalitions have the time to travel across the galaxy to get to a large fight becasue the TIDI!!!!

20 mins to get across the galaxy is nothing when the system you're trying to get to is under 10% tidi....
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