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Warp scramble attempt

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Author
Deirdre Semmes
Science and Trade Institute
Caldari State
#1 - 2014-09-29 17:15:20 UTC
Hi (again!)

I had this Gnosis fit with 6 warp stabilizer (just transiting and wanting to be somehow safe). A Tengu tried to scram me. For 2 seconds, there was a message and the warp scrambler icon appeared at the bottom of my screen.

I just sweated. I thought. No possible this guy has more than 6 warp disruption points onboard! But this was only an attempt it seems as I was not scrambled in the end. So ... Just wanted to confirm that any attempt at doing something nefarious at your ship makes an icon appear, even if the attempt does not succeed.

And as a side question, if I get scrammed, drop a depot, equip stabilizers (living during the mn needed to deploy the depot, sure...), will it break the scram if I have enough points, or that will be too late for the game engine, somehow?
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-09-29 17:31:26 UTC
Deirdre Semmes wrote:
Hi (again!)

Hi (again!)

yeah while e war modules are being applied to your ship you get a notification just above the capacitor
(which if you CTRL- click will auto target the ship applying itBlink)
regardless of its success.

i think you would be able to warp away,
in your particular scenario however you would be doomed as you will not survive the time needed to deploy the depot(which will be shot immediately just in case you do).
ShahFluffers
Ice Fire Warriors
#3 - 2014-09-29 17:36:16 UTC  |  Edited by: ShahFluffers
Deirdre Semmes wrote:
Just wanted to confirm that any attempt at doing something nefarious at your ship makes an icon appear, even if the attempt does not succeed.

Confirmed.

The effect icon will always appear if something is being applied to you. No, there is no way to know for sure whether you are in trouble or not.

Deirdre Semmes wrote:
And as a side question, if I get scrammed, drop a depot, equip stabilizers (living during the mn needed to deploy the depot, sure...), will it break the scram if I have enough points, or that will be too late for the game engine, somehow?

I have seen carriers and battleships do this. It IS possible. However you have to survive long enough (see: this tactic doesn't work well with smaller ships or in certain situations).

Deirdre Semmes wrote:
I had this Gnosis fit with 6 warp stabilizer (just transiting and wanting to be somehow safe).

Ewwwwwwwwwwwwwwwwwwwwww...

While you dodged a bullet (or missile) today, remember this adage about Warp Core Stabilizers: "Warp stabilizers might save you today. They won’t tomorrow, and probably won’t ever again."
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-09-29 17:42:44 UTC
Deirdre Semmes wrote:
Hi (again!)

I had this Gnosis fit with 6 warp stabilizer (just transiting and wanting to be somehow safe). A Tengu tried to scram me. For 2 seconds, there was a message and the warp scrambler icon appeared at the bottom of my screen.

I just sweated. I thought. No possible this guy has more than 6 warp disruption points onboard! But this was only an attempt it seems as I was not scrambled in the end. So ... Just wanted to confirm that any attempt at doing something nefarious at your ship makes an icon appear, even if the attempt does not succeed.

And as a side question, if I get scrammed, drop a depot, equip stabilizers (living during the mn needed to deploy the depot, sure...), will it break the scram if I have enough points, or that will be too late for the game engine, somehow?

The depot trick will work to save you, assuming you survive long enough to pull it off.

Attempts at scramming and disruption still show up because your ship is not technically immune to them through WCS. It can just counteract the anti-warp effect. Note how you still can't use a microwarpdrive while being warp scrambled, even if you have enough WCS to compensate.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Cara Forelli
State War Academy
Caldari State
#5 - 2014-09-29 17:46:29 UTC
Deirdre Semmes wrote:
And as a side question, if I get scrammed, drop a depot, equip stabilizers (living during the mn needed to deploy the depot, sure...), will it break the scram if I have enough points, or that will be too late for the game engine, somehow?

Yep. It's a fairly common tactic for carriers as they can refit off each other without having to drop a depot. Most carriers will carry around some stabs just for that purpose. Doesn't help against bubbles of course, which is why interdictors and heavy interdictors are important for cap fights (HICs can also use the script for a targeted infinite point).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Deirdre Semmes
Science and Trade Institute
Caldari State
#6 - 2014-09-29 17:56:22 UTC
Nestor can do it to, right? Yes, despised Nestor Lol

Mobile depot is too fragile to live through the minute?
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-09-29 18:16:09 UTC
Deirdre Semmes wrote:
Nestor can do it to, right? Yes, despised Nestor Lol

Mobile depot is too fragile to live through the minute?

no one hates the nestor, just few of us think it worth the cost.

depends whats shooting it,
interceptor-probably
assault frigate-probably not
tec 2 or 3 cruiser-Straight

note that they can only reinforce it but that's enough to prevent you using it
ShahFluffers
Ice Fire Warriors
#8 - 2014-09-29 18:18:28 UTC  |  Edited by: ShahFluffers
If you are caught in a Nestor in low-sec then you better be VERY fast. "Bling" ships like that are a surefire way to attract the attention of any low-sec groups in the area.

And once you are "blobbed" and/or greeted by a Heavy Interdictor no amount of WC-stabs is going to help you. In fact, they might seal your fate as they will take away from your ability to tank and/or fight back.


With regards to the mobile depot... it takes a full minute to anchor. During this time it can be destroyed without a problem (Assault Frigs can easily blow it up). Once it is anchored it will go into a "reinforced mode" if it shot up too badly. I am not sure if you can use its fitting services while it in "reinforced mode" but my first instinct says "no."
Ralph King-Griffin
New Eden Tech Support
#9 - 2014-09-29 18:23:36 UTC
you cant,
iv seen bears try,
then rage,
then bravely warp away and shout obscenitys in local from the station.

i didn't know you could kill it before it anchors though...hmm
Major Trant
Brutor Tribe
Minmatar Republic
#10 - 2014-09-30 12:15:50 UTC  |  Edited by: Major Trant
Deirdre Semmes wrote:
Just wanted to confirm that any attempt at doing something nefarious at your ship makes an icon appear, even if the attempt does not succeed.

Others have answered this, but I just wanted to clarify a possible misunderstanding on the part of the OP.

The Warp Scramble did succeed, it is just that it had insufficient warp strength points to cover what was needed, thus your ship was able to go to warp. I make this distinction because with say ECM, the attempt can actually fail and then no icon will appear.

In the described scenario, your ship had 6 warp strength points and an aggressor needed to apply 7 to halt you. He applied less than that, most likely 2. Unfortunately, there is no obvious way to tell how many warp strength points have been applied for certain.

Yes if you can't warp off, it is possible to drop a depot or refit from a carrier to raise your Warp Strength above what is being applied against you and thus escape, if you can survive long enough that is.
Marc Durant
#11 - 2014-09-30 12:33:12 UTC
Deirdre Semmes wrote:
Just wanted to confirm that any attempt at doing something nefarious at your ship makes an icon appear, even if the attempt does not succeed.


Years ago I found someone mining in Amarr itself, I warped there and saw him sitting there with a freighter next to him. Back then freighters could not pick up normal cans so there was NO WAY it would be useful in any way to have it there. I can flipped the guy and suddenly the freighter went red; he tried to take it back, I did not expect that at all. I brought in alts to bump him, switched ship and ultimately killed him.

Intrigued by it all I set up a test with my own freighter alt and found that if you tried to take from a can it would first ask "are you sure", if you'd then reply with "yes" you'd go red and THEN it would say "sorry, you're a freighter, no can do".

So yes, if you start the action you will get flagged, regardless of whether it's successful or not.

Yes, yes I am. Thanks for noticing.

Steppa Musana
Doomheim
#12 - 2014-09-30 16:06:40 UTC  |  Edited by: Steppa Musana
ShahFluffers wrote:

And once you are "blobbed" and/or greeted by a Heavy Interdictor no amount of WC-stabs is going to help you. In fact, they might seal your fate as they will take away from your ability to tank and/or fight back.

The Gnosis itself is a bit of an exception in low sec.
With 3 agility rigs, it's aligning in 3.2 seconds without implants. Combined with 6 warp core stabs, you are able to escape a lot of gate camps, provided there isn't a remote sebo / supersebo Hictor.

It can also be used to run large FW sites quite well. Just enough DPS to kill the rats, certainly enough tank, can travel to new systems with decent safety for a BC, and rarely will anything arrive in the sites to scram you well enough to lock you down as you can always run away within 3.2 secs. Even without d-scan, it would take a HIC longer to fully drop out of warp and lock you, once you see him arrived on grid, than it would take you to warp out.

[Gnosis, Lowsec Runner]

5x 425mm AutoCannon II (Hail M)

10MN Microwarpdrive II
Large C5-L Emergency Shield Overload I
Shield Boost Amplifier II
2x Adaptive Invulnerability Field II
Medium Electrochemical Capacitor Booster I (Cap Booster 800)

6x 'Stoic' Core Equalizer I

3x Medium Low Friction Nozzle Joints I

1x Gecko
5x Warrior II

28x Cap Booster 800

Hey guys.

Deirdre Semmes
Science and Trade Institute
Caldari State
#13 - 2014-10-01 18:00:48 UTC
Thanks!

One of my alt escaped a gank attempt in WH with a Gnosis fitted with warp stabs. I think I got lucky also. What I don't get is that a Legion literally appeared before my nose while I was cleaning a combat site. I'm pretty sure I was d-scan very often, every 8 seconds on average.

So I guess it means T3 cruisers can warp cloaked with proper subsystem? Darn, this is bad news, you have zero forewarning because of that, any tricks except always keeping at least 2 warp core and get the hell out asap you see a ship?
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#14 - 2014-10-01 18:14:44 UTC
Deirdre Semmes wrote:

So I guess it means T3 cruisers can warp cloaked with proper subsystem? Darn, this is bad news, you have zero forewarning because of that, any tricks except always keeping at least 2 warp core and get the hell out asap you see a ship?


Yes, T3 cruisers can warp cloaked with the proper subsystem. However, there's hope. Here's a list of everything that can warp cloaked (in other words, can fit a covops cloak):


  • Blockade runners
  • T2 scanning frigates
  • (*) Stealth bombers
  • T2 Force recon cruisers
  • T3 cruisers (with the Covert Reconfiguration subsystem)
  • Astero frigate, Stratios cruiser


See the bolded stealth bombers? They're the only ones out of those who can lock immediately after they decloak. Everything else has a short "sensor recalibration" cooldown after decloaking in which they cannot target anything. That means that if you're aligned, you can easily get away from someone who got the drop on you using a cloak. If a bomber drops on top of you, you can hopefully kill it, since bombers are very flimsy and slow (for frigates).

Oh, there is one more type of ship that can lock immediately after decloaking: black ops battleships. However... they're battleships, so they lock slowly. They also can't warp while cloaked. Nobody uses them for tackle.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Deirdre Semmes
Science and Trade Institute
Caldari State
#15 - 2014-10-01 18:26:09 UTC  |  Edited by: Deirdre Semmes
ah yes, thanks! I also plead guilty of not having felt concerned by combat probes that I saw before. I don't know why I believed they were not for me... Well the truth is that I thought: I d-scan so often that if I see someone, I'll get away. And I just learnt some combat ships can warp cloaked.

I feel I got a nice lesson for a meager price, I did not lose my ship and was lucky, this time.

They also put an interdiction sphere on the exit wormhole, because as a frightened newby, I warped directly to the exit wormhole, whereas I should have warped to a safe spot somewhere in the system. Another lesson learned.

What was strange is that their interdiction sphere was small, I got pulled out of warp 10 kms from the Wormhole, and as I have an oversized afterburner (on overheat...) I managed to get away, again!

So luck and probably not that expert gankers after all. This was a nice adrenaline rush and this is where you discover if EVE is for you. I can't say I would have been rejoiced in losing my ship, but this is definitively a game experience I'll remember fondly.
ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2014-10-18 03:44:05 UTC
just some quick maths:

- Most ships have a base warp core strength of 1. (The Venture and the blockade runner are the only two exceptions that I can think of)

- a standard warp disruptor has -1 warp core strength

- a standard warp scrambler has -2 warp strength.

- a true sansha warp scrambler has -3 warp strength

-you need warp core strength to warp.


If you fit a warp core stabilizer you get your stock 1 strength plus the 1 strength for the stab which is 2 total. So if someone disrupts you then you'll warp off if they scram you then you won't. If someone has 2 TS scrams fit that gives them -6 warp strength which means you need all 6 stabs plus your stock +1 to get away. If you only had 5 stabs his 2 modules could lock you down.

Want to talk? Join Cara's channel in game: House Forelli

Inxentas Ultramar
Ultramar Independent Contracting
#17 - 2014-10-22 21:50:28 UTC
T2 scrams? You meant a particular Faction one I think.
Oraac Ensor
#18 - 2014-10-22 23:11:58 UTC
What? I see no mention of T2 scrams.
ShahFluffers
Ice Fire Warriors
#19 - 2014-10-23 00:05:46 UTC
@ Oraac... Tech 2 scramblers have the same warp disruption strength as Tech 1. The only real difference (and what you are essentially paying for) is an extra 1000m of extra range (which can make a huge difference in a close range brawl).

@ Inxentas... TS = True Sansha. True Sansha Warp Scramblers have 3 warp disruption points (as opposed to T1 and T2 warp scramblers with have 2 warp disruption points).
Oraac Ensor
#20 - 2014-10-23 01:08:31 UTC
ShahFluffers wrote:
@ Oraac... Tech 2 scramblers have the same warp disruption strength as Tech 1. The only real difference (and what you are essentially paying for) is an extra 1000m of extra range (which can make a huge difference in a close range brawl).

Well, yes, I know that.

I still don't see them mentioned in this thread before Inxentas's post.
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