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Prototype: Dojos

First post First post First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#1021 - 2014-09-28 17:36:24 UTC
Rammix wrote:
Alvatore DiMarco wrote:
Rammix wrote:
That's what I mean.


I know what you mean. I stand by what I've said. You have literally all of space in which to take a galactic dump on someone, stations being perfectly safe aren't an unreasonable trade for that.

I can agree about stations in highsec. But not nullsec. Lowsec... debatable. Roll


Attitudes like this are why lowsec is largely empty of targets outside of FW players. Too much "shoot everything that moves and hunt our prey to extinction" going on.
Kaarous Aldurald
Black Hydra Consortium.
#1022 - 2014-09-28 17:47:51 UTC
Yun Kuai wrote:

Why does the knife not cut both ways?


It does. But you seem to think that anything that isn't a 100% guarantee of safety is intrinsically worthless. This is what makes you a themepark player, when you get right down to it.


Quote:

You want to gank me or have the ability to gank me 23.5/7 but I'm not allowed to want 5-15mins of non-gankable time?


It's easy to get that and more besides. It does require paying attention though, so that might be a deal breaker. Roll


Quote:
This is just one tool that would be given players to avoid being griefed by players who have numerous options to disrupt my gameplay.


Other people shooting you when you haven't agreed to it is not griefing. The fact that you think it is fairly damning of both you as a player, and the position you have taken.


Quote:
Also, the most important part: you can **** in my Cheerios all you want by reinforcing my dojo while I ignore you, therefore limiting my 1 of 3 tools to avoid being disrupted.


Except that this is a lie, reinforcing the dojo does not stop it's effect. The magic barrier is still there for two days, during which you can just pull it down and suffer absolutely no loss.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

FT Diomedes
The Graduates
#1023 - 2014-09-28 18:07:27 UTC
Alvatore DiMarco wrote:
Daichi Yamato wrote:
sandbox means everyone can do what they want.


It actually doesn't mean that. It means that the players are given the tools to make their own content and shape the game world themselves, as opposed to themeparks where the content is provided for you and there is little or no player effect on the game world as a whole.

Sandbox doesn't mean "I can do whatever I want". It means "I can decide for myself what I want to do" and yes there is a very big distinction.


Exactly.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rammix
TheMurk
#1024 - 2014-09-28 18:10:00 UTC
Alvatore DiMarco wrote:
Rammix wrote:
Alvatore DiMarco wrote:
Rammix wrote:
That's what I mean.


I know what you mean. I stand by what I've said. You have literally all of space in which to take a galactic dump on someone, stations being perfectly safe aren't an unreasonable trade for that.

I can agree about stations in highsec. But not nullsec. Lowsec... debatable. Roll


Attitudes like this are why lowsec is largely empty of targets outside of FW players. Too much "shoot everything that moves and hunt our prey to extinction" going on.

Nope. It's comparatively empty because its danger/profit rate is badly balanced.
Plus borderline as a factor: smoother security change from high to low security without that strict distinction between 0.5 and 0.4 could help to spread population of the empire space more evenly.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Kaarous Aldurald
Black Hydra Consortium.
#1025 - 2014-09-28 18:14:00 UTC
Hey, since we're giving out 100% guarantees of non interference with niche playstyles, can I get a deployable that prevents people from warning anyone in local about my scams? Maybe have a deployable that ****'s out one particular word in local as long as it's anchored?

It would be balanced because someone could blow it up after a 2 day reinforcement timer if they didn't like it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#1026 - 2014-09-28 18:58:22 UTC  |  Edited by: Omnathious Deninard
Rammix wrote:
Alvatore DiMarco wrote:

Attitudes like this are why lowsec is largely empty of targets outside of FW players. Too much "shoot everything that moves and hunt our prey to extinction" going on.

Nope. It's comparatively empty because its danger/profit rate is badly balanced.
Plus borderline as a factor: smoother security change from high to low security without that strict distinction between 0.5 and 0.4 could help to spread population of the empire space more evenly.

Rammix wrote:

It's comparatively empty because its danger/profit rate is badly balanced.

Here is the problem.
Alvatore DiMarco wrote:

Too much "shoot everything that moves and hunt our prey to extinction" going on.

Here is the cause.

Now there just needs to be a solution.

If you don't follow the rules, neither will I.

Please Turn
Sebiestor Tribe
Minmatar Republic
#1027 - 2014-09-28 19:12:01 UTC
Since, for whatever reasons - i.e. maybe Garmon was right being sad in regard with the folks here, some people have chosen to not post on Eve forums their opinion on the subject, I took the liberty of collecting some of the points made on external medias. In a "true" Eve spirtit, I'm borrowing the title from the Sugar Kyle post.

A Disturbance in the Force Season One Episode 1

Quote:

suicide #1

Just registered to post in this forum cause I am not paying for a subscription just so I can post in an Eve-O thread about this. I do nothing other than tournaments these days.

These arenas were intended to give the players the tools so that they could run tournaments. As it stands now to make the SCL happen or any sort of serious fan tournament you need a CCP dev or 2 to donate their time on a weekend to make it happen. Having an arena system allows these tournaments to give the playerbase a chance to start up a vital tournament scene.

To those that oppose this ideas because it makes EVE less real consider:

There are a growing number of people who only stay with EVE for the tournaments. My accounts are max trained and unsubbed during the spaces between tournaments. The ships that blow up are made through the INCREADIBLY fun and amazing and real gameplay mechanics of mining and construction, and they cost ISK if this were to be a TQ thing.

There are many alliances running mini tournaments throughout the year from RvB to TEST in 5v5 or 1v1. Having the tools available so these tournaments could be streamed opens the door for the development of tournaments and the subsequent streaming to social media. If there were an ability for an observer to have the same health bars and whatnot then it would be a lot better viewing experience for the watchers.

For those that argue it would break EVE there are tons of stuff in EVE already geared towards creating areas of more equal competition. For those that disagree that there should not be Risk-free anything you are free to come gank me in a newbie system as many times as you like. I will even re-sub for it.

If your argument that EVE is real, then the next time your boss encourages you to do overtime on a weekend for getting a company more exposure in the field of your business you just go ahead and burn your weekend for it. Because that is what is required to get tournaments running if you don't give the players the tools to do it themselves.

And for those who throw around "sharded" realize that the current tournament is run in Jove Space. These "Dojos" could also be jovian transportation devices which take you to Jove space and back. If that makes you happy.

On the "oh my god, but the sandbox".
Quote:

suicide #2

For those of you living under the delusion that EVE is a sandbox need to step back and take another look. All of high and medium sec space is essentially a theme park. You can push around some meaningless ownership using Factional Warfare however you can make no meaningful changes to any station, gate, NPC corporation, Police force.

Oh and if you are a bad boy then these magical fairy police appear which kill you and you are not able to defend yourself. Or you get banned.

The empire borders don't change, sec status doesn't change, ownership of stations don't change. Players can do absolutely nothing to change anything.

While I am all on board with making EVE more "sandboxish" or providing that gamestyle to players through additional space, those that argue that point need to remember CONCORD and the static high-sec space that exists.

Oh yeah and it seems to me a human thing to have competitions, and leagues. Like the UFC, auto racing, boat racing. Competitions of skill popularized in the media and with prizes for the victors. EVE is REAL, remember. Even if the planets and moons don't move.

In response to the classic non-sense " Going back to WoW is even easier."
Quote:

suicide #3

I think you mean LoL with it's 67 Million subscribers. WoW is like only 1/10th their subscribers, and EVE is a fraction of LoL. I would prefer to play a game with that sort of financial backing. The features and improvements would be non-stop! But no...

No fun allowed in MY EVE, it will be a terrible game rewarding only those who slog through terrible gameplay to try to achieve something space-relevent! It will only reward pilots who wade tirelessly through broken mechanics in an attempt to find some part of what they dream exists in the game. It is fair to say that very little content exists for players like myself who have played EVE for 10 years. Get in fleet this, OMG backstab that. We have seen it all before. A game that is not flat out Massochistic. Tournaments are at least fun.

There is something to be said about fun, interesting, and cool gameplay which drives new subscribers and keeps the old types happy and playing some aspect of the game. Whatever that happens to be. Perhaps if EVE was not stagnant and people so resistant to new ideas then it would not be in decline right now. My account is unsubbed, and taking a look around I am sorta happy it lapsed. The spell is broken.

I would point out that your "go back to WoW" comment is almost as dated as EVE is. Hope they get it together and find something fun to continue to make the game interesting.

Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

Mike Azariah
The Scope
Gallente Federation
#1028 - 2014-09-28 19:42:16 UTC
Please Turn wrote:
Since, for whatever reasons - i.e. maybe Garmon was right being sad in regard with the folks here, some people have chosen to not post on Eve forums their opinion on the subject, I took the liberty of collecting some of the points made on external medias.


Actually, the reason is very telling, in and of itself.

The poster cannot post here because he/she only subs for tournaments. Since there are none on, right now, they do not have access to this forum.

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kaarous Aldurald
Black Hydra Consortium.
#1029 - 2014-09-28 19:45:32 UTC
Mike Azariah wrote:

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.


In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#1030 - 2014-09-28 19:46:40 UTC
Mike Azariah wrote:
Please Turn wrote:
Since, for whatever reasons - i.e. maybe Garmon was right being sad in regard with the folks here, some people have chosen to not post on Eve forums their opinion on the subject, I took the liberty of collecting some of the points made on external medias.


Actually, the reason is very telling, in and of itself.

The poster cannot post here because he/she only subs for tournaments. Since there are none on, right now, they do not have access to this forum.

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.

m

Pretty big difference between any new thing and this new thing
Alvatore DiMarco
Capricious Endeavours Ltd
#1031 - 2014-09-28 19:59:09 UTC
Kaarous Aldurald wrote:
Mike Azariah wrote:

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.


In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now.


Perhaps you haven't paid attention, but the POS problem is rooted in god-awful legacy code that was slapped together quickly and without documentation back when players were living out of anchored cans and CCP as a company was .. very different. They're working on an outright replacement for POSes because fixing the existing nonsense would take even longer than starting over.

As for sov, has anyone actually had an idea yet that's honestly not as terrible as Dominion sov - or worse?

I am told (because I wasn't here in 2003/2004) that in the early days before POSes, supercaps and alliances as an ingame entity, there wasn't any sov system at all. If you wanted a piece of space, you lived there and you defended it against all comers. There weren't structure grinds or timers or mechanics or ihubs. Then CCP added a sov system based on POSes (because they were introduced by then) which led to structure grinds leading to the introduction of dreads specifically to shoot structures and... well... sov as a mechanic has been pretty terrible ever since.

Anyway, it's silly to assume more people have stopped playing due to sov and pos problems than have stopped because of development stagnation. Where are your numbers?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1032 - 2014-09-28 20:04:18 UTC
i don't think it'd actually replace other types of pvp

being around lowseccers i'm certain most'd turn their noses up at a dojo preferring to handle their own business through the old respected rite of 'shittalk and throw insults in local until some angry git undocks'

especially if the dojo costs money and is more of a hassle to transport/set up than just warping to a belt

also many pvpers i've known've taken pride in being able to act as the predator and pick their fights (many pvpers i've known have also been crap at it but that's beside the point). i'll still prefer warping around fw space bothering plexers or sitting on a gate. i know i've never done well in fair fights so i'll not be using a dojo probably

i can't shake the bad feeling, though. can you consider something for me, mike? if this gets put on tq have a look at the data regarding where and how fights are happening, and have this implemented as a bit of a trial feature, like the new notifications that are coming up

i think i'd also prefer that the dojo is heavily restrictive - forcing 'fair' teams, so that it's not always the best choice for a 1v1. i'm not in a position to actually test it for myself at the moment unfortunately
Mike Azariah
The Scope
Gallente Federation
#1033 - 2014-09-28 20:05:11 UTC
Kaarous Aldurald wrote:
Mike Azariah wrote:

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.


In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now.



Fair enough. This was a side project (which devs are allowed to do) and not a main focus of the game. To think that CCP et al are ignoring null would be an error as they have already stated the roadmap and it is on it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#1034 - 2014-09-28 20:08:22 UTC
Benny Ohu wrote:

i can't shake the bad feeling, though. can you consider something for me, mike? if this gets put on tq have a look at the data regarding where and how fights are happening, and have this implemented as a bit of a trial feature, like the new notifications that are coming up


1) prototype . . .

2) IF it ever comes to pass and I still have any say in things, yeah, I will try to get those numbers for you

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kaarous Aldurald
Black Hydra Consortium.
#1035 - 2014-09-28 20:09:04 UTC
Alvatore DiMarco wrote:

Perhaps you haven't paid attention, but the POS problem is rooted in god-awful legacy code that was slapped together quickly and without documentation back when players were living out of anchored cans and CCP as a company was .. very different. They're working on an outright replacement for POSes because fixing the existing nonsense would take even longer than starting over.


Yes, I am aware of this. But you know something? I can't imagine that getting it fixed is helped any by all the little diversions, or the big ones for that matter. *cough DUST 514 cough*


Quote:

As for sov, has anyone actually had an idea yet that's honestly not as terrible as Dominion sov - or worse?


Because that's a good reason to leave a major component of the game broken.



Quote:

Anyway, it's silly to assume more people have stopped playing due to sov and pos problems than have stopped because of development stagnation.


Those two things are one and the same.


Quote:

Where are your numbers?


Where are his? I said the exact same thing he did, "I wonder". And the point of it was to say that if, as he seems to be, he is concerned about sub numbers, there are better places to be looking than e-bushido honor duels.

And those things are obvious to any who care to look. When you have a huge, gaping hole in a boat, and a tiny little one, which one do you think lets out more water? I'm an Army guy, not Navy, but even so I am pretty sure that if you aren't intending to just break out the lifeboats and inflatable vests, you fix the big hole first.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1036 - 2014-09-28 20:11:22 UTC
Mike Azariah wrote:
1) prototype . . .

haha yes i'm aware but there's a bit of difference between tq and test server when it comes to the actual meta

what i'm trying to say is that i don't believe it'll impact other forms of pvp but it'll be reassuring if an eye's kept on the meta anyway. just in case
Kaarous Aldurald
Black Hydra Consortium.
#1037 - 2014-09-28 20:13:15 UTC
Mike Azariah wrote:
Kaarous Aldurald wrote:
Mike Azariah wrote:

I wonder how many other players are out there who are silent right now because they are not playing but would be if new things were added to the game . . . ANY new things.


In the meantime, I wonder just how many more people have outright quit the game because CCP keeps putting cutesy side projects ahead of POS and sov mechanics, the two biggest, most blatant holes in the game right now.



Fair enough. This was a side project (which devs are allowed to do) and not a main focus of the game. To think that CCP et al are ignoring null would be an error as they have already stated the roadmap and it is on it.

m


I am fully aware of the side project positions, yes.

But Veritas is gone. And the debate right now is as to whether development resources are worth finishing this deployable. My opinion is that it is not.

And yes, I know about the roadmap. I also know that it's long overdue, and I don't know anyone who would disagree with that. And while I am aware that rushing it would just lead to another bandaid fix that breaks again in a few years, I also think that if sov mechanics and POS architecture are not their #1 priority, they are fools.

If you really are concerned with sub numbers, this is a drum that all of you should be banging on incessantly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#1038 - 2014-09-28 20:22:28 UTC  |  Edited by: Alvatore DiMarco
Kaarous Aldurald wrote:

Yes, I am aware of this. But you know something? I can't imagine that getting it fixed is helped any by all the little diversions, or the big ones for that matter. *cough DUST 514 cough*

For things like this dojo, it's called "20% time" and they're entitled to spend it on whatever they wish. As for DUST, I'm not touching that.


Quote:
Because that's a good reason to leave a major component of the game broken.

How do you fix it without having something else to put in its place? I would love to know the answer to this question. Taking out one horrible sov system and placing something equally terrible in its stead is not a fix; it's Dominion.

Quote:
Those two things are one and the same.

That's a deliberate oversimplification and you know it. Development is more than just POSes and your damnable Sov. It's also new features, which we haven't really had any of since Apocrypha.

Quote:
Where are his? I said the exact same thing he did, "I wonder".

Numbers came into it when you implied more people have left EVE because of POSes and Sov than for lack of new things in the game. Word choice is important, you know.
Kaarous Aldurald
Black Hydra Consortium.
#1039 - 2014-09-28 20:28:56 UTC
Alvatore DiMarco wrote:

That's a deliberate oversimplification and you know it. Development is more than just POSes and your damnable Sov. It's also new features, which we haven't really had any of since Apocrypha.


And you should know full well what is at fault for that.

This is the development and iterative improvements in the base game that are years, literal years overdue thanks to Incarna pissing away so much dev time on a completely pointless set of features.

That only goes to prove my point by the way. If you don't do your upkeep, you spend all your time trying to keep up. The base game m.u.s.t. be brought into line and updated properly before you can really talk about "adding content", otherwise you're just adding one broken feature onto the top of the pile.

Quote:

Numbers came into it when you implied more people have left EVE because of POSes and Sov than for lack of new things in the game. Word choice is important, you know.


"how many more" meaning "in addition to". I know English is my second language but did I mangle it that badly?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1040 - 2014-09-28 20:30:07 UTC
Alvatore DiMarco wrote:
As for DUST, I'm not touching that.



Neither is the playerbase!

*bah dum ting*

I'll be here all night folks.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.