These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Prototype: Dojos

First post First post First post
Author
Bamboozlement
Caldari Provisions
Caldari State
#981 - 2014-09-28 15:22:37 UTC


Good book, I recommend it for people that think factual data "doesn't count" because they said so.

Also nice rebuttal to my post, as always. Lol

I have a Ph.D

Alvatore DiMarco
Capricious Endeavours Ltd
#982 - 2014-09-28 15:23:32 UTC
Rammix wrote:
l0rd carlos wrote:
dexington wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?


I see this as a low entry tournament environment, and I for one can't see AT or NEO as sugar coated bullshit pvp.

"AT and NEO" - couple hundreds of people have a tournament once a year (or several months.. not sure about NEO cycle), not anywhere on TQ -- not a problem.
An instanced "fair tournament" for everyone everywhere on TQ - IS a problem.

CCP, stop trying to casualize eve and to turn it into a themepark for kids under 12 y.o. Just stop.


Actually ... the AT does take place on TQ, using ships, modules, ammo and drones acquired from TQ's market.
Kaarous Aldurald
Black Hydra Consortium.
#983 - 2014-09-28 15:24:09 UTC
Bamboozlement wrote:
factual data


Nothing you posted constitutes the words I just quoted, and you repeatedly ignore what I am actually talking about to keep pounding the table about your talking points as though QQ about faction modules actually means anything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bamboozlement
Caldari Provisions
Caldari State
#984 - 2014-09-28 15:29:33 UTC
Kaarous Aldurald wrote:


Nothing you posted constitutes the words I just quoted, and you repeatedly ignore what I am actually talking about to keep pounding the table about your talking points as though QQ about faction modules actually means anything.



Again my friend, you have to say why it's not factual data and prove it, you can't just say "it's not factual data because I said so" : it's just childish behavior and denial, which is extremely delicious to read for me. Lol

Here is what I said

Quote:

With the proper setup you can pick your duels and never die, it's impossible with dojos.

You lose the ability to use :

- pimped modules over someone with a t2 fit

- pimped implants

- OGB links

- neut logis

- stations

- friends/alts to bump

- mobile depot

It's simply not the same experience at all.


Prove me that you can't do any of this during a duel, prove me that you can do it in a dojo.

Then I would agree that dojos and duels are the same, and that the risk vs reward design make sense so you should be able to warp into dojo pockets.

Go ahead, I'll be waiting ahah. Big smile

I have a Ph.D

Kaarous Aldurald
Black Hydra Consortium.
#985 - 2014-09-28 15:34:39 UTC
Once again, you just can't read, can you?

I am talking about interference by a third party.

Not *any* of that petty bullshit you are crying about, more than one of which is not effected by this fairy tale dojo you seem to think will ever see Tranquility.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bamboozlement
Caldari Provisions
Caldari State
#986 - 2014-09-28 15:41:38 UTC
Kaarous Aldurald wrote:
Once again, you just can't read, can you?

I am talking about interference by a third party.

Not *any* of that petty bullshit you are crying about, more than one of which is not effected by this fairy tale dojo you seem to think will ever see Tranquility.


My point always was : the differences between duels and dojos is exactly why you can't interfere.

You still don't understand the risk vs reward concept, do you?

Thanks for not disproving the factual data I provided, as expected. Big smile

And I would be more than happy with dojos in sisi, I'll be sure to poach a maximum of people to play on sisi so less targets for edgy gankers if they don't adapt to it. Lol

God, I shouldn't derive so much pleasure from this.

I have a Ph.D

Alvatore DiMarco
Capricious Endeavours Ltd
#987 - 2014-09-28 15:43:32 UTC  |  Edited by: Alvatore DiMarco
Bamboozlement wrote:
Kaarous Aldurald wrote:
Once again, you just can't read, can you?

I am talking about interference by a third party.

Not *any* of that petty bullshit you are crying about, more than one of which is not effected by this fairy tale dojo you seem to think will ever see Tranquility.


My point always was : the differences between duels and dojos is exactly why you can't interfere.

You still don't understand the risk vs reward concept, do you?

Thanks for not disproving the factual data I provided, as expected. Big smile

And I would be more than happy with dojos in sisi, I'll be sure to poach a maximum of people to play on sisi so less targets for edgy gankers if they don't adapt to it. Lol

God, I shouldn't derive so much pleasure from this.


You know, Mr. Bamboozlement, sir... maybe ISD Ezwal will delete my post for this, but ... hats belong on your head, not your ass. Just a thought you might like to consider.
Bamboozlement
Caldari Provisions
Caldari State
#988 - 2014-09-28 15:49:42 UTC
Alvatore DiMarco wrote:

You know, Mr. Bamboozlement


Ahaha, love some banter.

You're probably right, but they are asking for it so heh. 乁( ◔ ౪◔)ㄏ

I have a Ph.D

Yun Kuai
Garoun Investment Bank
Gallente Federation
#989 - 2014-09-28 15:51:39 UTC
Kaarous Aldurald wrote:
Yun Kuai wrote:
So what we see is an imbalance in the ease of gameplay disruption vs the ease of avoiding said disruptions.


Just wanted to interject here.

You are dead wrong in your comparison of catalysts and exhumers. The pricetag on one of them is a result of their combat ability. The pricetag on the other is a result of it's ability to make money with zero effort. Of those, the latter rightly has a higher cost for that ability.

Nevermind that, if you really want to talk about an unbalanced ratio, the Procurer requires several times more isk to actually kill than it costs. But then the game is not based around an assumption of isk tanking anyway, which kinda throws your first argument out the window a second time.


You misunderstood the point of that phrase, it's not just about ISK. It's about players who want to disrupt others' game play having exponentially more tools to do so vs players who want to do a task/event uninterrupted. The cat vs hulk example is just that, an example. It's about showing that even if the hulk does everything right they really don't have any viable ways to avoid getting ganked or interrupted playing their game, except dock or move to another system which means they can be followed. The dojo gives players 1 tool to avoid interruption to accomplish a task for 5-15 mins in an environment where ships are exploding.

Quote:
Yun Kuai you talk about ppl wanting easy kills are against this, but the dojo's ARE about getting pew pew easy and fast.

like others have said, when we are playing in the sandbox, theres the hunt and much more risk involved than these dojo's.

neither side of the argument gets to lord their PvP over the other.


In the same argument, using a jabber ping to amass a force to log on and get instantly Titan bridged on to a target is essentially the same: getting pew pew easy and fast. And from the receiving players end, there isn't anything they can do about it. Remember that when you say you can't affect dojo PVP bc I can't affect "giant blob just bridged on me" PVP. As for the more risk out of the dojo argument: all ships are still getting popped that aren't a training session. Just like the billions that are spent for the AT, billions would be spent by teams competing on tournaments.

I never said the dojo arena is better or should be the only one. In fact I said it would help the overall EVE environment. The sandbox is exactly what it should be, a place where all players have a way to do something. Not everyone likes getting bridged on or blobbed to death but it's still allowed in game and apparently not everyone likes the idea of a fair place to have coordinated fights but it's also being considered being brought into the game. Both will have a place to survive in game and won't step on each other's toes. As I mentioned in the post before, there are still plenty of ways to affect someone else's quick and easy fix PVP

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Rammix
TheMurk
#990 - 2014-09-28 15:52:32 UTC
Bamboozlement wrote:
Rammix wrote:

"AT and NEO" - couple hundreds of people have a tournament once a year (or several months.. not sure about NEO cycle), not anywhere on TQ -- not a problem.
An instanced "fair tournament" for everyone everywhere on TQ - IS a problem.

CCP, stop trying to casualize eve and to turn it into a themepark for kids under 12 y.o. Just stop.


How is tournament pvp more casual than gatecamping? How is tournament pvp more casual than jumping to a cyno and pressing f1? How is tournament pvp more casual than suicide ganking a retriever ?

Please respond.

The last sentence was not about AT, it relates to eve's development tendencies in general.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#991 - 2014-09-28 15:57:15 UTC  |  Edited by: Rammix
Alvatore DiMarco wrote:
Rammix wrote:
l0rd carlos wrote:
dexington wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


is this really the crowd you think should be rewarded?, do you really think sugar coated bullshit pvp is going to add anything to the sandbox?


I see this as a low entry tournament environment, and I for one can't see AT or NEO as sugar coated bullshit pvp.

"AT and NEO" - couple hundreds of people have a tournament once a year (or several months.. not sure about NEO cycle), not anywhere on TQ -- not a problem.
An instanced "fair tournament" for everyone everywhere on TQ - IS a problem.

CCP, stop trying to casualize eve and to turn it into a themepark for kids under 12 y.o. Just stop.


Actually ... the AT does take place on TQ, using ships, modules, ammo and drones acquired from TQ's market.

My point is, couple hundreds of people taking part in an isolated tournament once a year -- is completely different from instanced "fair pvp" instruments available for everyone and everywhere they're trying to introduce.
Screw instanced gameplay.

Instead of thinking about fair pvp I, in their place, would be thinking about ways to "unfairly" pull people out of stations or come visit them in their docked ships (maybe except highsec) in-station.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Bamboozlement
Caldari Provisions
Caldari State
#992 - 2014-09-28 15:57:33 UTC  |  Edited by: Bamboozlement
Rammix wrote:

The last sentence was not about AT, it relates to eve's development tendencies in general.


You mean eve marketing tendencies? Because while it's true that stuff making news for eve is always either big blobby battles or big awox/theft/scam consensual pvp exist in eve since 2005 and players tried to emulate that gameplay for years.

Eve has clunky, legacy stuff like POS management or more recently updated the industry UI, CCP fixing that stuff doesn't mean the game is getting more casual.

Should we suffer with low new player retention and bad tools because it existed for years? Remember this is a videogame..

I have a Ph.D

Steppa Musana
Doomheim
#993 - 2014-09-28 16:08:26 UTC  |  Edited by: Steppa Musana
Interference by 3rd parties, heh.

Once again, two players actually agreeing to a fair duel just warp to a safe and no one is ever interfering. If both players want to agree to such rules - a dojo - that's their choice. You couldn't interfere anyways.

With that said, tournaments in today's EVE - especially large ones - would attract enough attention so 3rd parties could indeed interfere. And so while the idea of a dojo might seem to make this impossible, it in fact does not.

The dojos just need to be designed in a way so that 3rd parties can interfere. This means no reinforcement timers and no ridiculous amounts of EHP. With a small gang, it should take them several dozen minutes to break through an undefended dojo, making the participants vulnerable. With a large gang, it should take them only a few minutes to do so.

This means a small group can shut down a dojo eventually, but can't directly interfere in a fight that is currently going on. A large gang can break through in time to shut down a match that just started.

This also means the dojo owners can defend their structure, leading to lots of emergent gameplay as defenders and tournament participants scramble to keep the dojo alive so the tournament can keep going.

Hey guys.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#994 - 2014-09-28 16:10:24 UTC
I vote no, most pvpers in empire while may be solo also have alts/friends as i watch them and are in it for the troll/tears, in low and null you have roaming gangs and gate camps. with my years in eve i dont see it being used alot outside of actual possible tournaments

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Kaarous Aldurald
Black Hydra Consortium.
#995 - 2014-09-28 16:10:42 UTC
Steppa Musana wrote:
This means no reinforcement timers and no ridiculous amounts of EHP.


It has a 48 hour reinforcement timer.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

FT Diomedes
The Graduates
#996 - 2014-09-28 16:12:32 UTC
Why does "sandbox" automatically imply that every other kid in the game has to be able to kick over your sandcastle all the time?

It's not like anything of value will enter the game through the dojo. Real ships, purchased with real effort, will still explode inside the dojo.

If it is properly implemented it will not affect Eve outside the dojo at all. It will just be one place where we don't see the bad things about Eve: no station undock games, no neutral remote repairing, no neutral off-grid boosting, etc. - all those things that make high sec space terrible.

Are you really concerned that this will make people not want to take part in "real PVP" or other content within the game? At most this replaces duels on the Jita undock or "meet me on the sun at zero." For me, it could never replace the thrill of owning and defending my little corner of space or going to hunt some other player. As long as it does not allow me to escape from a nonconsenual PVP encounter through letting me magic myself into the dojo from anywhere in space or help me get out of a station camp (activate dojo duel in my jump freighter, warp out to dojo, jump out, or log off in dojo, log back in five minutes later out in random safe spot and jump out, etc.), there are no issues with this thing.

I am assuming that people have to anchor the dojo out there in space and that it can be destroyed like any other deployable. I am also assuming that you must undock to fill it up. So, perhaps you cannot throw sand in the other kids' eyes during that five minute fight, but you can still gank them when they stock the dojo with officer mods for their elite samurai honorable 1v1.

Get over yourselves. The sky is not falling. This is not instances PVE. This is not pay-to-win. This is just new content. If it keeps a few more players active and results in more space ships exploding and other excitement in Eve, that can only be good for the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mike Azariah
The Scope
Gallente Federation
#997 - 2014-09-28 16:13:04 UTC
baltec1 wrote:


We have never in the last 14 years had any mechanic in place to would stop me from attacking people partaking in a 1v1.


Because we haven't then we shouldn't is a very weak argument. Step back and look at that one before I reducto ad absurdum all over it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Steppa Musana
Doomheim
#998 - 2014-09-28 16:23:20 UTC  |  Edited by: Steppa Musana
baltec1 wrote:

We have never in the last 14 years had any mechanic in place to would stop me from attacking people partaking in a 1v1.

We had never in a span of13.5 years had any mechanic in place that would allow us to moon mine in 0.4 systems.
Is that a fair argument for removing the recently added moon mining in 0.4 systems?

I do agree with you though in that it should always be mechanically possible to interfere in these things. And so I have no problem with a large enough force being able to shut down a dojo during a fight. They need to balance the feature is all, so that it's fair for both those attempting to defend the dojo and those attempting to destroy it. You could always suggest ways to achieve that balance, instead of scare mongering that expansion of AT mechanics into player hands will somehow turn EVE into WoW Roll

Hey guys.

Rammix
TheMurk
#999 - 2014-09-28 16:23:56 UTC
Bamboozlement wrote:

Eve has clunky, legacy stuff like POS management or more recently updated the indudstry UI, CCP fixing that stuff doesn't mean the game is getting more casual.

Should we suffer with low new players retention and bad tools because it existed for years? Remember this is a videogame..

Did they revamp pos management? I missed something?
They choose shiney stuff over smart stuff. They choose casual gameplay over hardcore gameplay (there are some exclusions though). They would even remove all the "spreadsheets" and make eve another quick-time event game for gamepads if they could.

I prefer old clunky hardcore eve instead of a gonna-be-theme-park. Don't you see that they're choosing pacifistic carebears and casual players as their main target audience?

Bamboozlement wrote:

consensual pvp exist in eve since 2005 and players tried to emulate that gameplay for years.

If people want to have a duel - ok, but game mechanics should allow other players interfere if they wish and if the duelists haven't taken enough precautions.
Forget about "fair pvp", eve was invented as a dark and harsh environment with no safety (and stations should've stopped being safe places long long ago), they shouldn't try to change that part.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

FT Diomedes
The Graduates
#1000 - 2014-09-28 16:26:47 UTC
Rammix wrote:

Instead of thinking about fair pvp I, in their place, would be thinking about ways to "unfairly" pull people out of stations or come visit them in their docked ships (maybe except highsec) in-station.


Instead of thinking about ways to retain players and make it more fun, you are thinking of ways to drive everyone away from Eve who cannot log in 24/7. Yeah, that's a great marketing strategy. Right up there next to destructible stations.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.