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Prototype: Dojos

First post First post First post
Author
Chirality Tisteloin
Ministry of War
Amarr Empire
#621 - 2014-09-26 11:08:37 UTC
Sturm Gewehr wrote:
I don't think people realize that the tools for arena/tournament style pvp are just not in the game unless CCP is directly organizing and running it. You cannot regulate fits, implants, boundary violations, countdowns to prevent early locking, time limits, tidi, spectator cameras that don't interfere with or can be interfered with, pod immunity, etc. If eve was "real" it would be trivial for organizations to run tournaments with these restrictions in place. You can make all the rules in the world but you have no seamless way to enforce them without the tools something like the dojo would introduce. There are mechanics for sov, facwar, dueling, pos bashes, wormholes etc. in the game but there is nothing for tournaments without CCP interaction.

There is a playerbase that highly values tournament/arena style pvp. Unfortunately this only exists on the live server twice a year in NEO and AT. Many players only pvp during these time periods because EVE otherwise does not support their style of play.

To everyone complaining about how this shouldn't be implemented because of potential XYZ exploit, this is a prototype on a test server. If we are already recognizing it now you can be sure CCP will fix it before it does go live IF it goes live. If they don't all the proponents of it will be slamming CCP for not doing something about it when it was a known issue day 1 along with the rest of you. I don't think CCP wants another monoclegate.

Giving players the tools to run their own tournaments (assuming dojos evolve to support this) is a huge boon to the small competitive pvp community and will drastically improve the quality and skill level of participants in the AT and NEO because teams will be more practiced and CCP will have more opportunities to evaluate their rules and craft a more competitive meta.

And if you don't like dojos robbing you of your content then go blow them up! It is interesting how many players here who are complaining about losing out on content belong to organizations that deliberately deny content with blue lists/NAPs/not engaging without massive superiority and also use content denial as a form of warfare.

For everyone complaining about eve becoming safe just remember that losses do occur and the are REAL, AT runs can cost into the hundreds of billions. The ships are REAL, the ammo is REAL, when they blow up there is a REAL wreck just like anywhere else. Just because arena style combat is introduced does not mean CCP or the players are just going to pack up sov, NPC 0.0, FW, dueling, wardecs, suicide ganking, wormholes, etc. and just focus on dojos.

Also keep in mind if this becomes a well implemented function within the game it could draw more subscribers. Not everyone who starts playing eve because they heard about a giant sov fight actually goes into sov warfare. Not everyone who does dojos will do dojos 100% of the time.


+1

See you at my blog: http://spindensity.wordpress.com/

Bendy Profane
Hologram Eyes
#622 - 2014-09-26 11:39:27 UTC
Niraia wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


It's easier to find fights when more people are out there looking for them. Cool idea, but please don't add this to TQ Pirate

That's the reason why I'm very sceptical as well. If this hits TQ, it will get even harder to find solo fights outside of it. And despite my offgrid boosting hate, I'm not interested at all in any kind of controlled environment fights.
Bamboozlement
Caldari Provisions
Caldari State
#623 - 2014-09-26 11:47:44 UTC
Bendy Profane wrote:
Niraia wrote:
CCP Veritas wrote:
Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship?


It's easier to find fights when more people are out there looking for them. Cool idea, but please don't add this to TQ Pirate

That's the reason why I'm very sceptical as well. If this hits TQ, it will get even harder to find solo fights outside of it. And despite my offgrid boosting hate, I'm not interested at all in any kind of controlled environment fights.


This won't magically remove people from fw, pirates won't leave their precious space to have fair fights, people won't stop gatecamping, people won't stop running sites/plexes because "muh isk".

But now you don't have to roam for hours (sometimes to get no good fights at all) to get a decent fight.

It's only bad from a blobber perspective because they might lose a small part of their targets but honestly people won't stop flying against the odds..

I have a Ph.D

Caviar Liberta
The Scope
Gallente Federation
#624 - 2014-09-26 12:00:31 UTC
baltec1 wrote:
Noriko Mai wrote:
I tried it and I like it very much. This is a prototype and I see a lot of potential in that idea. All you leet people here whinning about the dead of 1v1 are just ridiculous. Flying for hours and searching for someone to kill with your off grid booster and cyno ready, is just pathetic and should not be the focus of PvP oriented gameplay design. Arenas are fine for people that want just fights. No drama, no ogb, no falcon, no blob, just figts. PvP in general - 1v1, fleet, blob, whatever - in my opinion should happen where player interests collide. This can be sov or fw or hunting explorers, haulers, or other juicy targets whereever you want. But it should focus on the friction that different interests generate.

So *thumbs up* from me. I hope the feature get's more dev time and focus to become a great arena implementation with betting, tournaments and competitions, maybe even leaderboards, crack and whores.


As I said, who wants to go hunt things and risk being blobbed when you can push button get fight.


Seemed fights were easy to fight last night. Vlil, Nenn, Hallanen, Akidagi. Hell Vlil was over 200.
l0rd carlos
the king asked me to guard the mountain
#625 - 2014-09-26 12:10:18 UTC
Caviar Liberta wrote:
baltec1 wrote:
Noriko Mai wrote:
I tried it and I like it very much. This is a prototype and I see a lot of potential in that idea. All you leet people here whinning about the dead of 1v1 are just ridiculous. Flying for hours and searching for someone to kill with your off grid booster and cyno ready, is just pathetic and should not be the focus of PvP oriented gameplay design. Arenas are fine for people that want just fights. No drama, no ogb, no falcon, no blob, just figts. PvP in general - 1v1, fleet, blob, whatever - in my opinion should happen where player interests collide. This can be sov or fw or hunting explorers, haulers, or other juicy targets whereever you want. But it should focus on the friction that different interests generate.

So *thumbs up* from me. I hope the feature get's more dev time and focus to become a great arena implementation with betting, tournaments and competitions, maybe even leaderboards, crack and whores.


As I said, who wants to go hunt things and risk being blobbed when you can push button get fight.


Seemed fights were easy to fight last night. Vlil, Nenn, Hallanen, Akidagi. Hell Vlil was over 200.


It does not seem that you found that many solo fights https://zkillboard.com/character/608550982/kills/solo/
At least not with that char.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Marian Devers
Rage and Terror
Against ALL Authorities
#626 - 2014-09-26 12:17:52 UTC
So... which CSM members ok-ed this? Speak up, no need to be afraid...
Noriko Mai
#627 - 2014-09-26 12:24:40 UTC  |  Edited by: Noriko Mai
Arrendis wrote:
baltec1 wrote:

Give people a safe, easy and instant option to pvp then that is what they will pick. The fewer people out and about the fewer targets you have when roaming which only makes the appeal of instant access to solo pvp all the greater.


Except it's not really safe. Sure, your pod won't get blown up, but most pvp right now doesn't kill pods, either. And it's not that easy for the guy who's got to set the thing up, either.

I'm still waiting to find out if the stuff inside can be pulled once it's RF'd, but the fact that you have to manually stock it from a hauler or carrier means that just putting one of these out there puts more at risk than 1v1 duelling at the sun.

Yes. I can move stuff in and out of my reinforced dojo. Just like the mobile depot. But don't forget. Its a prototype!!!!1111!!1

"Meh.." - Albert Einstein

Chirality Tisteloin
Ministry of War
Amarr Empire
#628 - 2014-09-26 12:25:28 UTC
(Honest Disclaimer: I didn't make it to the test server yet)

Is the instant teleport from station into the deadspace pocket an intended feature or just limitation of the prototype?
How does this interact with Station Camps?
Would the dojo not provide a backdoor to escape from the station?

Can't the dojo deployable be an acceleration gate?
The owner of the dojo could get a blueprint to produce keys.
Keys have to be carried in the cargo hold to access the Dojo.
Keys might even drop Twisted

See you at my blog: http://spindensity.wordpress.com/

Milan Nantucket
Doomheim
#629 - 2014-09-26 12:27:38 UTC
Randolph Sykes wrote:
Sierra Payne wrote:
Please elaborate.

What do you need to be elaborated? The lack of artificial boundaries is what makes EVE a sandbox game, its USP. And this is a clearest example of such artificial boundaries. Deployment of such a feature on TQ is going to kill a lot of pvp-related things. You are going to struggle finding a fight anywhere other than these dojos. Why? If I want to find a fight now - I need to roam around. I need to know where to find targets. I need to know how to get a fight - to catch a prey or to make myself look like a prey. There is a risk to end up in a camp, to be overwhelmed, to be jammed by a sudden Falcon - and this is what makes EVE pvp awesome. But a lot of people would prefer dojos to the sandbox pvp, because it's much easier.

Just like a lot of other promises broken this will be another.

You say you want to fight in a dojo then get in line and wait... speaking of not having time this will make it worse although it is not an issue now. If i have little time then I know where to go. No line and no waiting.

How long until you turn off pvp in high sec and require people to have fun in the dojo?
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#630 - 2014-09-26 12:37:35 UTC
Erin Crawford wrote:
PastyWhiteDevil wrote:
Josef Djugashvilis wrote:
This is the best idea CCP have come up with since 'loot spew'

Let us hope it goes the same way.

Unless of course they promise to never introduce it onto TQ.

Then, who cares?


anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment.


But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play?



There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular.

Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.

Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others.

18k on TQ and 20k on arenas online is direct reduction of player related content in the live server.

On a long enough timeline, the life expectancy of everyone drops to zero.

Jenn aSide
Soul Machines
The Initiative.
#631 - 2014-09-26 12:43:00 UTC
Mike Azariah wrote:
If you don't like it you will not have to participate.


Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".

EVE succeeds because it's not other games. It doesn't do what other games do, it pretty much does the opposite. Moving away from a winning formula is and will always be a mistake. As a CSM, it's your job to council CCP against such mistakes, to remind them of past mistakes and bad thinking so as to preserve for them their livelihoods and to preserve for us our passtime/hobby. When the CSM is short-sighted enough to not see a mistake in the making 'because it looks cool', the whole community is in trouble (not that this hasn't happened before, "farms and fields" and "incarna" spring to mind).

Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content.
I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game.

It's almost like a Government skirting around it's own laws and policies to do something it wants to do, in this case CCP is the government and the policy (universal non-consensual pvp being possible against ANY ship in space) is damn near constitutional. This particular concern can be fixed the same way Tech3s were fixed: make scanning possible and devilishly hard even with the best skills and gear. NEARLY unscannable is proper, unscannable is not.

Can CCP not develop cool stuff within the bounds of their very own original (and unique) concept? If they can't, doesn't that mean that the themepark MMO makers are right and Sandbox developers like CCP are failures?

If CCP goes through with this (as it's presented now), and the CSM enthusiastically consents to something that you guys should be able to see is a mistake, we all (company and customer) suffer as a result, because it means that basic concepts of EVE Online are up for chopping if they get in the way of "something that's cool" (or something that promises higher profits).

EVE Online (it's core, and it's spirit) means more than that to me, and it should to you too.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#632 - 2014-09-26 12:45:05 UTC
CCP Veritas wrote:
CCP Goliath wrote:
The training aspect is certainly true. In our first encounter testing it, I whooped Veritas and now he remembers to overheat! I assume he used this knowledge to take down Habakuk this morning Smile

Confirming both aspects of this post.


Confirming CCP needs to play their game more. I'm anxiously awaiting CCP Falcon to weigh in.

On a long enough timeline, the life expectancy of everyone drops to zero.

Jenn aSide
Soul Machines
The Initiative.
#633 - 2014-09-26 12:46:44 UTC
Evora Pirkibo wrote:
Erin Crawford wrote:
PastyWhiteDevil wrote:
Josef Djugashvilis wrote:
This is the best idea CCP have come up with since 'loot spew'

Let us hope it goes the same way.

Unless of course they promise to never introduce it onto TQ.

Then, who cares?


anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment.


But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play?



There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular.

Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.

Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others.

18k on TQ and 20k on arenas online is direct reduction of player related content in the live server.


+1

Bolded the truth here..

No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
l0rd carlos
the king asked me to guard the mountain
#634 - 2014-09-26 12:53:25 UTC  |  Edited by: l0rd carlos
Jenn aSide wrote:
Mike Azariah wrote:
If you don't like it you will not have to participate.


Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...]

Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content.
I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game.
[..]


So remove the dead space and automoving part, that should remove the instancing part, no?
Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight.
Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena.

That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to.

PS: What does " a sea change" mean?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Bamboozlement
Caldari Provisions
Caldari State
#635 - 2014-09-26 12:55:05 UTC  |  Edited by: Bamboozlement
Jenn aSide wrote:
+1

Bolded the truth here..

No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?


Nice logical fallacy, there is a difference between adding more options to eve, especially when it's relevant to an under-designed part of the gameplay (see AT/NEO tournaments, solo pvp community) and making a lol game.

"if you don't agree with me eve is lol"Roll

I have a Ph.D

Steppa Musana
Doomheim
#636 - 2014-09-26 12:58:25 UTC
Jenn aSide wrote:
Evora Pirkibo wrote:
Erin Crawford wrote:
PastyWhiteDevil wrote:
Josef Djugashvilis wrote:
This is the best idea CCP have come up with since 'loot spew'

Let us hope it goes the same way.

Unless of course they promise to never introduce it onto TQ.

Then, who cares?


anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment.


But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play?



There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular.

Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.

Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others.

18k on TQ and 20k on arenas online is direct reduction of player related content in the live server.


+1

Bolded the truth here..

No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?

Because you won't be using dojos to:
- Defend assets (POS, POCO, dojo)
- Attack assets (POS, POCO, dojo)
- Hunt players taking "your" resources
- Attempt to gain sov
- Attempt to take sov
- Kill ratters and PVE'ers for the luls
- Fight for FW sites for higher tier rewards
- Engage smack-talkers and settle a grudge

If anything dojos make PVP more relevant; a real point to it.

Hey guys.

Alvatore DiMarco
Capricious Endeavours Ltd
#637 - 2014-09-26 13:05:04 UTC  |  Edited by: ISD Ezwal
EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because all they find are risk-averse pilots who dock/pos up) and where people log out and play other games as a way to pass the time.

Is that really okay? Are you really saying "EVE should be this game that people log out of to go play something else"?

Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) and how there's just so much PvP in highsec that isn't docking games or ganks.

So yeah. Dojos will totally kill EVE. Because EVE is in the best state it's ever been in. Is the sarcasm thick enough yet?

*Snip* Please refrain from personal attacks. ISD Ezwal.

One last thing: None of you crying change-averse bittervets seem to realize that this isn't on TQ. It hasn't been announced for TQ. It hasn't even been put on SiSi. It's on Duality and nobody has said the first thing about it going to any other server. So HTFU and STFU or GTFO. [*Snip* Please refrain from personal attacks. ISD Ezwal.
Jenn aSide
Soul Machines
The Initiative.
#638 - 2014-09-26 13:08:11 UTC
l0rd carlos wrote:
Jenn aSide wrote:
Mike Azariah wrote:
If you don't like it you will not have to participate.


Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...]

Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content.
I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game.
[..]


So remove the dead space and automoving part, that should remove the instancing part, no?
Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight.
Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena.

That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to.

PS: What does " a sea change" mean?


Sea Change

I'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters.

They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game.
Jenn aSide
Soul Machines
The Initiative.
#639 - 2014-09-26 13:14:20 UTC  |  Edited by: ISD Ezwal
Alvatore DiMarco wrote:
EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because all they find are risk-averse pilots who dock/pos up) and where people log out and play other games as a way to pass the time.

Is that really okay? Are you really saying "EVE should be this game that people log out of to go play something else"?

Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) and how there's just so much PvP in highsec that isn't docking games or ganks.

So yeah. Dojos will totally kill EVE. Because EVE is in the best state it's ever been in. Is the sarcasm thick enough yet?

*Snip* Please refrain from personal attacks. ISD Ezwal.

One last thing: None of you crying change-averse bittervets seem to realize that this isn't on TQ. It hasn't been announced for TQ. It hasn't even been put on SiSi. It's on Duality and nobody has said the first thing about it going to any other server. So HTFU and STFU or GTFO. *Snip* Please refrain from personal attacks. ISD Ezwal.


*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

No one is 'change-averse", we're simply hoping that people wise up and stop being "change for change's sake" lemmings who don't understand that their personal boredom with the game is personal, and not some problem with the concept of EVE Online. Because that is what is potentially being screwed with here, the CONCEPT of EVE online.

Also, it's funny you mention SOV null, a place that is only in the state it is because developers listend to people who were bored with POs grinding and thus demanded these 'cool' changes that would 'open up' null sec to 'small groups' but giving people 'small group objectives'.....like IHUBS with a bazillion hit points. Dojos are (at the end of the day) the same kind of Naive thinking that always leads to trouble.

While unhappy with these prototyped dojos, I will happily Bookmark this here thread to remind you about your enthusiasm for this project in about a year.
Noriko Mai
#640 - 2014-09-26 13:15:05 UTC  |  Edited by: Noriko Mai
There are still a lot of questions so I try to summarize what I know.

  • Just a mobile depot with a new function. CCP Veritas already said it's easier to take already existing stuff and modify it a little to get a somehow functional prototype. I don't think any stat of that structure has any relevance at the moment.
  • You deploy that thing and put a lot of ships and modules in it.
  • Select 'Busisness' > 'Calculator' from Neocom (yes it's a Prototype).
  • A new window opens where you can select the dojo you want to use. All dojo in system are accessible. Select Dojo of your choice. [img]
  • A new window opens where you see the Charges, Ships and Modules in that dojo, all your saved fitting, a small are with your name and status. [img]
  • If you have a fitting that can completely be fitted with stuf in that dojo it is shown as available.
  • Select fitting, click ready and wait.
  • Someone else joins the same dojo, selcts a fitting and clicks ready.
  • You both are teleported from station (Doesn't work from space. Both participants must be in a station or bad bugs happen, because of prototype) to a random (every time new) deadspace pocket somewhere in the solar systen. Both sit at 0km on a beacon in that pocket (again, because prototype)
  • A new window opens with a 45 second timer (warm up). No one can move, but you can activate modules. You can leave your ship, but your pod can't move either. You can board you ship again. (Please don't ask about MJD and stuff, it's a prototype and not a balanced and tested feature) (You can **** around a little bit with logging out and stuff, but this are just some exploits that have no meaning to the feature itself)
  • Everyone reloads his guns, because the charges of the selected fitting are in your cargo.
  • 45 seconds are over a new 5 minutes timer starts.
  • Fight begins. You can move and can lock your target (wasn't possible while warm up).
  • Flying >125km away from the beacon makes your ship go boom and you lose -> Match ends. Losing makes your ship go boom and you lose -> Match ends. Winning makes the enemy go boom and you win -> Match ends. Waiting for the 5min timer make both go boom -> Match ends.
  • The match result itself has absolutally no meaning at the moment. The match just ends and everyone wakes up in his old original clone in station.

  • The deadspace pocket disappears immideatelly after the match ends. So making a bookmark and warping to it gives you a safespot and nothing more. No beacon, no wreack, nothing there.
  • Warping to a someone in your fleet who is in a fight a deadspace pocket, warps you to the dojo.
  • Stats of the dojo doesn't matter, because it' just a mobile depot with a bazzilion of m3 to make the prototype work
  • As mentioned above, there are a lot of ways to exploit that prototype. It may be because it's a prototype, who knows... Roll

I hope it can clear up some confusion about the state and implementation of this prototype (not feature).


It's interesting how a lot of people here don't know how it works, didn't try it on duality and don't understand what the word 'prototype' means, but still are throwing tantrum like bonkers.

"Meh.." - Albert Einstein