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Prototype: Dojos

First post First post First post
Author
Funless Saisima
School of Applied Knowledge
Caldari State
#541 - 2014-09-25 20:06:26 UTC
Instead of Brain in a Box we get EVE Arena. Great.
Johnathan Coffey
Niforce Triggers
#542 - 2014-09-25 20:08:11 UTC
Two step wrote:
Arguing over the exact mechanics in a prototype is kind of pointless. If people have specific concerns (such as being able to run links within them, getting out of a camped station, etc), bring those up and those can be addressed if and when this gets real design work.

The arguing about if this would reduce PvP has gotten rather dumb. First of all, the reason people wouldn't be dojoing all day is because fights in the dojo don't matter in the wider eve world. They can't get you sov, they can't gain you money even.

I also find the worrying about these becoming too popular to be hilarious, frankly. The only way they would be too popular is if they are more fun than whatever else people are doing in game. That is not a problem with dojos, that is a problem with the rest of the stuff to do in game.

*drops mic and leaves*

First rule of EVE UI: right click EVERYTHING.

Ranger 1
Ranger Corp
Vae. Victis.
#543 - 2014-09-25 20:09:58 UTC
baltec1 wrote:
Ranger 1 wrote:
Yeah, unless something is broken you can only take frigates into the match/arena.

I'm more concerned as to whether a booster in system affects frigates in the arena... hopefully not.

Veritas said in his OP that he hadn't set up anything special for Concord... meaning that you'll likely have Concord interrupt your duel if you attempt one in high sec currently.


I would expect boosters to work given that CCP have yet to solve off grid boosting.

Me too, although perhaps the fact that your ship would be in a somewhat special "state" while in that arena might allow them to be coded to be unaffected by boosters.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vincintius Agrippa
Crimson Serpent Syndicate
#544 - 2014-09-25 20:20:06 UTC
CCP Veritas wrote:
Greetings Spaceship Fighting Enthusiasts,

Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!

As immortalized in the coolest video ever, I’ve done a lot of programming for EVE tournaments over the past couple years, so when I found myself with a couple months of spare time, we thought it’d be a good idea for me to take a stab at seeing what kind of experience I could craft around that style of gameplay while staying true to the sandbox of EVE.

There are four strong guiding principles that I applied while doing this:

  1. Fights need to be un-screw-with-able. We strongly feel that if what’s supposed to be a “fair” match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise.
  2. Outside of the actual matches, there should be ways to screw with the dojo itself
  3. We should cater as much as possible to the participant that wants a quick, easy PvP fix.
  4. Players should run the whole thing, with the game providing no economic value to participants nor organizers


I did of course implement boundary violations at the customary 125km. My priorities are clear.

Let’s have some fun killing each other repeatedly,
~CCP Veritas


Better Title: BEYOND THUNDERDOME!!!!!!!! F$%k duality, hello tranq. Should be spread across linked systems. Matches take place at planets, stations, and the sn. A good place for 1v1's , 1v2--3's...., 20v20+ fleet fights. Cruiser fights, frig fights, CAPITOL FIGHTS! Give us a interface that lets us bet on these matches. Honestly think cap fights would be epic. Imagine 1v1 carrier brawls :) slugging it out with long range fighters.
Only YOU can prevent internet bullying!
420420
School of Applied Knowledge
Caldari State
#545 - 2014-09-25 20:27:49 UTC
Vincintius Agrippa wrote:
CCP Veritas wrote:
Greetings Spaceship Fighting Enthusiasts,

Have you ever wanted a little pewpew but didn’t have the time to find a fight, or even fit a ship? Well, have I got the extremely rough prototype for you to try out on Duality! Introducing: Dojos!

As immortalized in the coolest video ever, I’ve done a lot of programming for EVE tournaments over the past couple years, so when I found myself with a couple months of spare time, we thought it’d be a good idea for me to take a stab at seeing what kind of experience I could craft around that style of gameplay while staying true to the sandbox of EVE.

There are four strong guiding principles that I applied while doing this:

  1. Fights need to be un-screw-with-able. We strongly feel that if what’s supposed to be a “fair” match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise.
  2. Outside of the actual matches, there should be ways to screw with the dojo itself
  3. We should cater as much as possible to the participant that wants a quick, easy PvP fix.
  4. Players should run the whole thing, with the game providing no economic value to participants nor organizers


I did of course implement boundary violations at the customary 125km. My priorities are clear.

Let’s have some fun killing each other repeatedly,
~CCP Veritas


Better Title: BEYOND THUNDERDOME!!!!!!!! F$%k duality, hello tranq. Should be spread across linked systems. Matches take place at planets, stations, and the sn. A good place for 1v1's , 1v2--3's...., 20v20+ fleet fights. Cruiser fights, frig fights, CAPITOL FIGHTS! Give us a interface that lets us bet on these matches. Honestly think cap fights would be epic. Imagine 1v1 carrier brawls :) slugging it out with long range fighters.


Not happening, only goonies can have fun in eve it's the rules.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#546 - 2014-09-25 20:28:53 UTC
Vincintius Agrippa wrote:
Imagine 1v1 carrier brawls :) slugging it out with long range fighters.


Carrier cannot break the tank of another carrier im afraid :(

But yes, in another world they maybe could rebalance capitals completely so that a carrier would be a viable offensive capital option...
Sarkelias Anophius
Aliastra
Gallente Federation
#547 - 2014-09-25 20:31:33 UTC
this literally rapes the fundamental principles of why I play this game

if this becomes a thing and continues to receive this kind of insipid adulation... I don't know

could we at least attempt to fix the core mechanics of the game (you know, the ones that make it not a stupid ******* WoW clone, again, which I'm pretty sure we're all playing this to avoid in the first place) instead of adding niggling features that have literally no place in a sandbox game and by their very nature cheapen and dull the fine edge of elitism and frustration that make this game what it is?
Alundil
Rolled Out
#548 - 2014-09-25 20:40:40 UTC
Mangala Solaris wrote:
Alundil wrote:
Working so no time to look at Dualkitty

Under the vague description of the proposed mechanic I get the impression that flying to the depot is not needed by the person who deploys it? Or the invited guest? That there is some in station stocking of items and match making? Is that correct?

***IF*** this makes it to TQ what reason would anyone have to deploy these anywhere else but in HS where there would be almost zero risk to assets?

48h Reinforce timer means ample time for assets to be evacuated.
No bubbles means nothing actually stopping anyone from leaving with assets.
Meaning no reason to bother shooting the arena deployable whatsoever.

Given most pilots in Eve will go to great lengths to minimize risk in any form I don't see this being used anywhere other than HS so that peoples assets are untouchable....and effectively unassailable while in space

Idgi


The owner has to deploy it in space.
The owner has to go into space to stock it.

Matches can be arranged from anywhere in system it looks like, you do not necessily have to be docked. Am uncertain (not tested this aspect), if being in space in a ship already affects anything.

When a match starts, players are transported from station to the arena and magically placed in the ship they choose.
Participants cannot warp in or out of the arenas, or even inside it.

Thank you for the response

So then no risk, ever, to the assets stored in the dojo (based on 48h reinforce timer) or the participating pilots and ships when deployed in HS space. Because of instanced arena and teleportation to said arena of pilots and ships in conjunction with the ease of evacuation of assets sans bubbles.

Not good.

I'm right behind you

Vol Arm'OOO
Central Co-Prosperity Union
#549 - 2014-09-25 20:52:30 UTC  |  Edited by: Vol Arm'OOO
I could get behind deployable arenas only under the condition that the arena was destroyable. In otherwords, the way I would work it is that some corporation or other deploys an arena where they can set up tournaments etc. . .; that the arena is deployable in a manner akin to a pos and that it is destroyable in the same manner. Of course people who want to use the arena have to travel to the arena - no instant teleportation. This way if people want to setup tournaments they can do so, provided they can defend the arena, and the arena itself becomes part of the meta game of eve, allowing folk to disrupt the tournament/arena if they so desire.

I don't play, I just fourm warrior.

LUfax
Stay Frosty.
A Band Apart.
#550 - 2014-09-25 20:58:37 UTC
Dont like this...

Eve is a dangerous place, that is why I like it, If I can go pew pew without risking anything it will loose an important aspect of the game.
Estella Osoka
Cranky Bitches Who PMS
#551 - 2014-09-25 20:58:39 UTC
If this becomes a "thing", then you are gonna see hisec carebears wanting the option to shoot corpmates removed. End to awoxing and safaris.
X4m
Center for Advanced Studies
Gallente Federation
#552 - 2014-09-25 21:08:44 UTC  |  Edited by: X4m
bye bye free pvp eve.
bye bye pirates,
bye bye solo pvp,
bye nullsecs,
bye bye pvp,
bye bye eve.

go to cosmic WOW arenas

HATE YOU !!!!!!!!!!!!!!!


and....can I destroy this structure?
Sturm Gewehr
Sebiestor Tribe
Minmatar Republic
#553 - 2014-09-25 21:14:01 UTC
First step to making Eve a competitive PVP game outside of tournaments. The important part is to, from the start, prevent abuse and exploitation. A lot of this is in the hands of the players as well as the devs. Lets support CCP as best we can with this.

The 1v1 is a good start but I think this could easily get expanded into larger teams.

What I like about having players stocking their own dojo is you can really customize the kind of fighting in your dojo. It would also be nice if there could be some sort of in game support so that players can stream their dojos and organize the contestants so that player run tournaments are possible. I think that giving individual players the tools to change how their dojo works such as: make brackets, allow it to be best of multiple matches or single/double elimination, 1v1 or team fights, module/ship/implant restrictions, changing point value for ships (huge gripe a lot of players have for AT is the point value for certain ships/ship classes), arena size, etc. Brackets don't really need to be implemented within the dojo but owners should be able to select who fights who.

Would be nice if like a pos the dojo owner could select pilots who can help run their dojo, similar to pos roles. Allow certain players to operate the cameras and stream your dojo, allow certain players to stock your dojo, certain players to referee or move the specific participants of each match.

This level of customization will cater to a much broader audience, certain dojo organizers would be able to 'compete' for their dojo's popularity and prestige. More popular/prestigious dojos could charge larger and larger amounts for entrance to their tournaments, etc. Also if launched like this it would require much less attention/maintenance from CCP moving forward. All that would be needed is bug fixes, balancing is done by players.

Adding more toys in the sandbox is good for the health of the game. Variety is the spice of life.

I still would like a global MMR arena system eventually with rewards such as skins, medals, etc. for placing high in each "season" but I will take what I can get with dojos for now, even if I don't think I will be that interested in the 1v1 format (rock paper scissor fest).
Alvatore DiMarco
Capricious Endeavours Ltd
#554 - 2014-09-25 21:20:16 UTC
The rage and tears in this thread. I must invest in more buckets.
Zappity
New Eden Tank Testing Services
#555 - 2014-09-25 21:24:34 UTC
I don't understand this. On TQ where would the ships and modules come from? Would they have to be bought and then stocked into the whatsit? Surely they wouldn't be spawned. Do the participants then pay for them?

Zappity's Adventures for a taste of lowsec and nullsec.

Domino Vyse
FeedingMachine
War and Wormhole
#556 - 2014-09-25 21:37:48 UTC
Do what you like on these random servers that nobody gives a **** about.

But keep this ******* **** idea off of ******* TQ.
Jon Joringer
Republic University
Minmatar Republic
#557 - 2014-09-25 21:50:24 UTC
This is very exciting news. Duels are really fun, but they can be tampered with to no end. It would be nice to have a legitimate 'tournament' like setting in addition to all other avenues of pewpew that currently exist.

I only barely skimmed this thread, as I can see it becoming a threadnaught by day's end, and I see a whole lot of anger directed towards this idea. I just can't, for the life of me, figure out why an option that would let two willing participants fight each other, mostly free of being ****** over by others, would bother some so much. I mean, does it bother the general playerbase that tournaments exist and can't be ****** with? What's really the difference? It's not like everyone everywhere is suddenly going to stop shooting at other spaceships outside of the 'dojo' the moment this gets (if it gets) released.
Bamboozlement
Caldari Provisions
Caldari State
#558 - 2014-09-25 21:53:38 UTC
X4m wrote:
bye bye free pvp eve.
bye bye pirates,
bye bye solo pvp,
bye nullsecs,
bye bye pvp,
bye bye eve.

go to cosmic WOW arenas

HATE YOU !!!!!!!!!!!!!!!


and....can I destroy this structure?


Friendly reminder that people were saying the same when CCP introduced duels, obviously pvp and eve died after that.Roll

I have a Ph.D

Tyr Dolorem
State War Academy
Caldari State
#559 - 2014-09-25 21:58:37 UTC
Wow really? I thought I was playing EVE not WoW.
onefineday
Caldari Provisions
Caldari State
#560 - 2014-09-25 22:00:12 UTC
This is like the worst idea i so from ccp in years, introducing this you removing key element from eve search for content hunts, its like playing wow or something you want pvp so you go to arena get your kills and you go spin a ship or something please stop