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Module Tiericide. Aren't we losing something here?

First post
Author
Jennifer Maxwell
Crimson Serpent Syndicate
#1 - 2014-09-25 18:53:37 UTC  |  Edited by: Jennifer Maxwell
I was rather exited for the module tiericide when I heard of the plan during Fanfest. Actually making modules with strengths and weaknesses instead of a siding scale of power is a great idea that could ad a lot of diverse fits to the world of Eve.

But as far as I'm concerned, this isn't the way to go about it.

Nanoelectrical Co-Processor -> Basic Co-Processor

Nanomechanical CPU Enhancer -> Basic Co-Processor

Quantum Co-Processor -> Basic Co-Processor

Photonic CPU Enhancer -> Basic Co-Processor

If you had to use a T1 missile launcher, which would you go with?
An "Experimental TE-2100 Light Missile Launcher", or an "Ample Light Missile Launcher"?
A "150mm 'Scout' Accelerator Cannon", or an "150mm Ample Railgun"?
A "200mm Prototype Automatic Cannon", or an "200mm Ample Autocannon"?

The named T1 modules just straight up sound better.

Goodbye interestingly named stuff. Goodbye adding environment to the game. Hello dumbing down of the feel and spirit of what gives Eve flavor and character.

I guess a rich amount of choices and an interesting complexity just isn't in the future for Eve. There's so many different ways they could have chosen to do this. I have faith that you guys can honestly do better than this.

Instead of just whitewashing the entire thing , we should be diversifying. We've got races, we've got race-specific descriptions, why not tie that crap into actual mechanics? Nanomechanical is Minmatar, Photonic is Gallente, ect.

(Paragraphs cut for being not really relevant)

I'm sure there's a lot of people out there who don't care at all about what the module on their ship is named. But there's still people out there who do. Just like people who care what color their ship is, and what logo their alliance has.

The lore of Eve has taken blow after blow lately. Live Events, In World news, wormhole and sleeper lore, NPC roleplayers... looks like this is just one more bit of Eve's character that's going to die.
Priscilla Project
Doomheim
#2 - 2014-09-25 18:55:35 UTC  |  Edited by: Priscilla Project
I agree with the fact that names are turning ... bland ...
... and the "reason" is "ease of understanding".

Bull.



Also, half of your post belongs to the Fashion&Initiative forum. :p


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Doc Fury
Furious Enterprises
#3 - 2014-09-25 19:01:48 UTC
The dumbing-down of EVE beatings shall continue until morale improves.

There's a million angry citizens looking down their tubes..at me.

Crumplecorn
Eve Cluster Explorations
#4 - 2014-09-25 19:05:27 UTC
I knew this thread was coming. I agree with the names getting too bland.

But I'm not sure how we went from "Module Tiericide is Awesome" to "Module Tiericide is Dumbing Down The Game" based on module labels alone.

As to your example of adding choices... one module for each race, and you get a penalty if you use the wrong one? Not much of a choice there. I guess that's why this game design stuff is hard.

And finally a proposal to bring back the T2 BPO lotterly, as best as I can tell.


You really would have been better off just posting "name too bland".

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Priscilla Project
Doomheim
#5 - 2014-09-25 19:13:53 UTC  |  Edited by: Priscilla Project
Well ... blanding of the names pretty much equals "dumbing down the game" ...
... because people do not have to actually put thought into it anymore ...
... and instead can just simply "identify immediately".

The cost for this intentional removal of conscious thought: One more piece of character of the game.

One could say that they are adapting the game to future society.


Who CCP should hire is a psychotherapist and a neurolinguistic programmer, really ....
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Thead Enco
Thunderwaffe
Goonswarm Federation
#6 - 2014-09-25 19:18:12 UTC
Mass exodus to Riot = Lack of creativity left at CCP.
Jennifer Maxwell
Crimson Serpent Syndicate
#7 - 2014-09-25 19:21:31 UTC
Crumplecorn wrote:
I knew this thread was coming. I agree with the names getting too bland.

But I'm not sure how we went from "Module Tiericide is Awesome" to "Module Tiericide is Dumbing Down The Game" based on module labels alone.

As to your example of adding choices... one module for each race, and you get a penalty if you use the wrong one? Not much of a choice there. I guess that's why this game design stuff is hard.

And finally a proposal to bring back the T2 BPO lotterly, as best as I can tell.


You really would have been better off just posting "name too bland".

Eh, they were just ideas meant to add flavor. Perhaps you can only get the racial modules like that from NPC corps using LP, or perhaps they require special materials like the storyline modules do, just not as expensive as the storyline ones are. There's lots of different ways you could take the idea.

As to the T2 BPO, I'm thinking more of how meta and T2 is right now, but taken a level up. Anyone can make meta 0 modules, but you need to train a bunch to produce T2. A whole lot of people can make T2, but you need to train a bunch to produce T2 Modified, or T2 Specialized, or whatever you want to call it.

Like I said, just an idea. I almost didn't add that speculation part in there, but decided it was harmless enough.
Mixu Paatelainen
Eve Refinery
#8 - 2014-09-25 19:24:04 UTC
I still miss my cold-gas arcjet thrusters :(
Ocih
Space Mermaids
#9 - 2014-09-25 19:24:51 UTC
The lore needs to be modified to support the lore.

An Amarr fleet is gimped when fighting Caldari fleets because they are seen as alliance members. A Gallente fleet is gimped against Minmatar (Gallente Exp resist) because they are allies. Yet each empire has a pirate faction and if the Gallente wanted to support the Minmatar in an operation to purge Angel Cartel it would be ritual suicide. Caldari supporting Amarr in an effort to purge Blood Raiders would have a similar effect.

As for true tiericide, I have little faith in the ability or willingness to do it.
Tachon Beam with Gleam T2 crystal
Heavy Pulse With Conflag

The Tachon are 40% more PG to fit, you lose 20% dps, you lose tracking and it's all for 2km of Optimal. (10%) That's the case for all 3 of the ranged weap/ ammo in the T2. They nerf stuff so hard it becomes garbage.

I'd have more faith in tiericide if there wasn't so much play style manipulation in the game. The example used was to stop 220km battleship fleets and it worked. The question is, why was there a need to stop them and why was it CCP's job to stop it?
Cartheron Crust
The Tuskers
The Tuskers Co.
#10 - 2014-09-25 19:35:39 UTC
I await the day when I can pilot a spaceship called:-

Gallente Blaster Cruiser I
Gallente Drone Cruiser I
Gallente Damping Cruiser I
Gallente Remote Repair Cruiser I

Or the T2 variants.

Gallente Blaster Cruiser II
Gallente Drone Cruiser II
Gallente Damping Cruiser II
Gallente Remote Repair Cruiser II

Spaceship tiericide coming soon(tm). Straight
Subsparx
Crimson Serpent Syndicate
#11 - 2014-09-25 19:41:03 UTC
Cartheron Crust wrote:
I await the day when I can pilot a spaceship called:-

Gallente Blaster Cruiser I
Gallente Drone Cruiser I
Gallente Damping Cruiser I
Gallente Remote Repair Cruiser I

Or the T2 variants.

Gallente Blaster Cruiser II
Gallente Drone Cruiser II
Gallente Damping Cruiser II
Gallente Remote Repair Cruiser II

Spaceship tiericide coming soon(tm). Straight


This is a truly frightening thought.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

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Summer Isle
Autumn Industrial Enterprises
#12 - 2014-09-25 19:41:28 UTC
Please don't rename the "PWN" line...

 Talk is cheap, but Void S and Quake L are cheaper.

Lord Ra
Sicarius.
#13 - 2014-09-25 19:48:02 UTC
i dont like the mod changes
Caviar Liberta
The Scope
Gallente Federation
#14 - 2014-09-25 19:49:20 UTC
Cartheron Crust wrote:
I await the day when I can pilot a spaceship called:-

Gallente Blaster Cruiser I
Gallente Drone Cruiser I
Gallente Damping Cruiser I
Gallente Remote Repair Cruiser I

Or the T2 variants.

Gallente Blaster Cruiser II
Gallente Drone Cruiser II
Gallente Damping Cruiser II
Gallente Remote Repair Cruiser II

Spaceship tiericide coming soon(tm). Straight



Gallente Blaster Cruiser I --->Thorax
Gallente Drone Cruiser I --> Vexor
Gallente Damping Cruiser I --> Celestis
Gallente Remote Repair Cruiser I --> Exequror

Gallente Blaster Cruiser II --> Deimos
Gallente Drone Cruiser II --> Ishtar
Gallente Damping Cruiser II --> Lachesis
Gallente Remote Repair Cruiser II --> Oneiros
Mixu Paatelainen
Eve Refinery
#15 - 2014-09-25 19:53:46 UTC
Caviar Liberta wrote:


Gallente Blaster Cruiser I --->Thorax
Gallente Drone Cruiser I --> Vexor
Gallente Damping Cruiser I --> Celestis
Gallente Remote Repair Cruiser I --> Exequror

Gallente Blaster Cruiser II --> Deimos
Gallente Drone Cruiser II --> Ishtar
Gallente Damping Cruiser II --> Lachesis
Gallente Remote Repair Cruiser II --> Oneiros


Yes, that was the joke.
Dorian Wylde
Imperial Academy
Amarr Empire
#16 - 2014-09-25 20:24:14 UTC
Losing useless complexity? Losing wasted time trying to remember a thousand different names that serve no purpose? Losing modules that never get used and serve no purpose other than to confuse new players?

Yeah, we are losing some things. And good riddance. These 'the old ways are better because I shouldn't have to adapt!" threads are really getting tiresome and pathetic. There is no choice in the current system. All they're doing is making the market interface easier to sort through.
Hicksimus
Torgue
#17 - 2014-09-25 20:32:47 UTC
Can't tell if thread is full of really old people or trolls.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Icarus Able
Refuse.Resist
#18 - 2014-09-25 20:37:10 UTC
When they first mentioned this i understood it as they would make all the named modules useful or at least different in some way, rather than the meta 4 just being plain better in every way.

That would be awesome. This just is kinda rubbish.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#19 - 2014-09-25 21:25:28 UTC
I really like the concept of how they're doing away with the "named" meta levels, so that all named items will have some usefulness.

This stuff about consolidating the names though just smacks of 1984 NewSpeak though. Double plus bad.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jennifer Maxwell
Crimson Serpent Syndicate
#20 - 2014-09-25 21:27:29 UTC
Dorian Wylde wrote:
Losing useless complexity? Losing wasted time trying to remember a thousand different names that serve no purpose? Losing modules that never get used and serve no purpose other than to confuse new players?

Yeah, we are losing some things. And good riddance. These 'the old ways are better because I shouldn't have to adapt!" threads are really getting tiresome and pathetic. There is no choice in the current system. All they're doing is making the market interface easier to sort through.

Refer to Mixu Paatelainen's post.

If you want to make things easier to sort through, there you go.
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