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Module Tiericide. Aren't we losing something here?

First post
Author
Burl en Daire
M.O.M.S. Corp
#41 - 2014-09-26 05:37:48 UTC  |  Edited by: Burl en Daire
Trying to make them like the DUST514 progression system.

Basic, advanced, prototype and officer. With some being purchased with AUR that require lower skills and other that have to be bought with ISK and LP.

All the named are AUR purchased, officer or LP bought. http://dust514.wikia.com/wiki/Assault_Rifles

This one may be easier to understand because the stats are on a spreadsheet. http://wiki.dust514.info/index.php?title=Assault_Rifle

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Xuixien
Critical Horizon
#42 - 2014-09-26 09:02:02 UTC
Who cares. Right now you either use "best meta" or tech2. They might as well named modules "Tech1 blaster", "best meta blaster" and "tech2 blaster".

With metacide or whatever, at least thered be more variation and actual reason for hundreds of items to exist in the game regardless of names

Epic Space Cat, Horsegirl, Philanthropist

Nalha Saldana
Aliastra
Gallente Federation
#43 - 2014-09-26 09:29:21 UTC
When i first read the devblog i was happy to see the changes but after thinking this over I very much agree with you, especially when looting NPC wrecks one should find a bunch of modules with interesting names and not this crap.

Maybe they could use this new system but take the names from old meta modules? For example if there are 2 named modules post patch they could simply have the current meta 3 & 4 names.

Losing these names would be a loss to game immersion and makes EVE less real.

Or maybe go with the Dust system, there different guns are named after manufacturers, that wouldn't be a bad system at all and we can learn for example that Zoar and Sons builds lasers that take less PG.
eliminator2
Aliastra
Gallente Federation
#44 - 2014-09-26 09:34:19 UTC
i didnt mind naming all i noticed was the T2 version is lett bonus's that one of the named flux xoils

Capacitor Flux Coil II
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 39% (was 26%)
CPU – 14 (was 22)

Type-D Power Core Modification: Capacitor Flux is now Restrained Capacitor Flux Coil
Capacitor Capacity Multiplier – 25% (was 10%)
Capacitor Recharge Rate Multiplier – 41% (was 22%)
CPU – 10 (was 19)

Xuixien
Critical Horizon
#45 - 2014-09-26 09:42:27 UTC
Nalha Saldana wrote:
When i first read the devblog i was happy to see the changes but after thinking this over I very much agree with you, especially when looting NPC wrecks one should find a bunch of modules with interesting names and not this crap.

Maybe they could use this new system but take the names from old meta modules? For example if there are 2 named modules post patch they could simply have the current meta 3 & 4 names.

Losing these names would be a loss to game immersion and makes EVE less real.

Or maybe go with the Dust system, there different guns are named after manufacturers, that wouldn't be a bad system at all and we can learn for example that Zoar and Sons builds lasers that take less PG.


Thats actually cool. Zoar and Sons Efficient Heavy Pulse Maser.

Epic Space Cat, Horsegirl, Philanthropist

Ix Method
Doomheim
#46 - 2014-09-26 09:51:40 UTC
The same was said when they fixed agents, does anyone still cry themselves to sleep dreaming of Administration agents?

Travelling at the speed of love.

Inxentas Ultramar
Ultramar Independent Contracting
#47 - 2014-09-26 09:58:38 UTC
Tippia wrote:
The loss of something pointless (or even detrimental) is generally called a gain.

I'm someone that deals with naming conventions on a daily basis. The principle alone seems absent entirely from the current module names and I look forward to being able to input relevant queries into the market search window.
Adrie Atticus
Circle Mercs
#48 - 2014-09-26 10:01:09 UTC
Crumplecorn wrote:
Jennifer Maxwell wrote:
A "200mm Prototype Automatic Cannon", or an "200mm Ample Autocannon"?
Now that I think about it, shouldn't that thing be out of the prototype stage by now?


No, they're still not sure now to handle with the disposal of melted barrels from all the overheating.
Karak Bol
Low-Sec Survival Ltd.
#49 - 2014-09-26 10:12:23 UTC
As a trainer of new players, I welcome the new names. Way easier to explain.
Lucrii Dei
Imperial Shipment
Amarr Empire
#50 - 2014-09-26 11:05:35 UTC
Nalha Saldana wrote:
Or maybe go with the Dust system, there different guns are named after manufacturers, that wouldn't be a bad system at all and we can learn for example that Zoar and Sons builds lasers that take less PG.


This.

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EVEcandy™; An EVE Gallery!

╚══════════════ ♥ ══╝

Priscilla Project
Doomheim
#51 - 2014-09-26 11:06:44 UTC
Lucrii Dei wrote:
Nalha Saldana wrote:
Or maybe go with the Dust system, there different guns are named after manufacturers, that wouldn't be a bad system at all and we can learn for example that Zoar and Sons builds lasers that take less PG.


This.

Lucriii! Knee long socks!! :D
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Mocam
Aliastra
Gallente Federation
#52 - 2014-09-26 11:26:15 UTC
Inxentas Ultramar wrote:
Tippia wrote:
The loss of something pointless (or even detrimental) is generally called a gain.

I'm someone that deals with naming conventions on a daily basis. The principle alone seems absent entirely from the current module names and I look forward to being able to input relevant queries into the market search window.


I see both sides of it but what you're somewhat missing here is - single vendor, single line naming. Multiple vendors, multiple lines.

M4, HK 37, AK-101, FAMAS, SIG 530, 540 and 550 ...

All 5.56x45mm NATO based AR's - all differently named, numbered, etc.

Shall we go into ATI vs NVIDIA video cards instead? How about SSD drives?

So when you deal with a single sourcing or the like, you can expect consistency but when you start branching to varied suppliers, you rarely come across consistent naming conventions.

I'm neither for nor against a renaming gig but supposedly the systems in this game are from different vendors/manufacturers - in which case, they most probably wouldn't be consistently named and numbered.
Nevyn Auscent
Broke Sauce
#53 - 2014-09-26 11:39:25 UTC
Mocam wrote:
Inxentas Ultramar wrote:
[quote=Tippia]The loss of something pointless (or even detrimental) is generally called a gain.

I'm neither for nor against a renaming gig but supposedly the systems in this game are from different vendors/manufacturers - in which case, they most probably wouldn't be consistently named and numbered.

Then lets consider that it's the marketing agency who enforces a naming convention on the manufacturers in order for their customers to be able to compare products accurately
RP arguments are easy to come by either way. The relevant question is the system, and right now the system does not allow proper searches by module name for all variants, the proposed system does, so that's a huge improvement in actual functionality.
Provided that new clear functionality is good, I don't mind if RP elements are also added, but I want to be able to search for a module using the T1 name and get all variants. Not have to memorise 5 different names to search for. And I want to see at a glance what those modules benefits are, again not have to memorise hundreds of different names for all the different modules.
Kaivar Lancer
Doomheim
#54 - 2014-09-26 14:28:50 UTC
I support module tiercide. It would actually make meta 1-3 modules useful.

I also support changing the names of meta modules. When I first started, I thought 'prototype' cannons were crap. Ya know, because they were prototypes, and not the real thing. I wonder how many newbies made the same mistake of swapping meta 4s for crappy T1 modules because of their names.
Christopher AET
Lethal Injection Inc.
Pandemic Legion
#55 - 2014-09-26 15:47:29 UTC
Names like "efficient" "eco" "enhanced" make sense. Ample.....that naming convention needs more pssshhh

I drain ducks of their moisture for sustenance.

Hiply Rustic
Aliastra
Gallente Federation
#56 - 2014-09-26 22:01:58 UTC
Cartheron Crust wrote:
I await the day when I can pilot a spaceship called:-

Gallente Blaster Cruiser I
Gallente Drone Cruiser I
Gallente Damping Cruiser I
Gallente Remote Repair Cruiser I

Or the T2 variants.

Gallente Blaster Cruiser II
Gallente Drone Cruiser II
Gallente Damping Cruiser II
Gallente Remote Repair Cruiser II

Spaceship tiericide coming soon(tm). Straight



Far too complicated a set of ships!

For tiericide to be truly progressive we need to achieve a state where you get:

-Ship, Space Type, 1 each.

Addition of various modules will create

-Ship, Space Type, Weapons System=Missiles
-Ship, Space Type, Weapons System=Lasers
-Ship, Space Type, Weapons System=Hybrid
-Ship, Space Type, Weapons System=Dakka
-Ship, Space Type, Stealth
-Ship, Space Type, Cargo

All weapons systems can add drones at the expense of 50% of the weapons system DPS.

All weapons systems will deliver identical DPS, the only variations being sound and particle effects differences

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Foxstar Damaskeenus
Caldari Colonial Defense Ministry
Templis CALSF
#57 - 2014-09-26 22:26:47 UTC
Ample breasts, compact breasts.

Now I know what Fozzie was thinking about when he came up with this. Lol

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Gully Alex Foyle
The Scope
Gallente Federation
#58 - 2014-09-26 22:28:06 UTC
Module tiericide is good.

Naming conventions is good.


But...


The actual names suck pretty bad.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ISD Ezwal
ISD Community Communications Liaisons
#59 - 2014-09-26 22:34:33 UTC
I can earnestly say it would be a sad day if they where to change these names:


Sad

ISD Ezwal Community Communication Liaisons (CCLs)

Marcel Brinalle
Burning Skies
Apocalypse Now.
#60 - 2014-09-26 22:54:53 UTC  |  Edited by: Marcel Brinalle
Dorian Wylde wrote:
Losing useless complexity? Losing wasted time trying to remember a thousand different names that serve no purpose? Losing modules that never get used and serve no purpose other than to confuse new players?

Yeah, we are losing some things. And good riddance. These 'the old ways are better because I shouldn't have to adapt!" threads are really getting tiresome and pathetic. There is no choice in the current system. All they're doing is making the market interface easier to sort through.


But this useless complexity was fun! I remember when I first learned about meta, and I remember how much time I spent reading about different modules to find the one that was meta4. Sure, I could have just clicked "Variations" (or whatever it's called) and check each - but it was easier to go to 3rd party website and read through all of them, looking at stats and comparing them. Finding Photonic CPU Enhancer was simply great!

Now? Now I'm gonna remember what ample or whatever is, and that's all. I'm gonna always know which module is the one I'm looking for. Dumbing down the game? Definitely. Is it good? I'm against. Not a game breaker, but it's just sad. If someone doesn't want to put a minimum effort to learn about different version names of meta0 module - it's his problem, not dev's. We shouldn't have to adapt? But adapt to what really? To 3-4 new words used for naming every module all across the range? That's adaptation? Laughable.

But it's all about money, let's face it...