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Player Features and Ideas Discussion

 
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Prototype: Dojos

First post First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#481 - 2014-09-25 19:00:28 UTC
Mangala Solaris wrote:
Alundil wrote:
Working so no time to look at Dualkitty

Under the vague description of the proposed mechanic I get the impression that flying to the depot is not needed by the person who deploys it? Or the invited guest? That there is some in station stocking of items and match making? Is that correct?

***IF*** this makes it to TQ what reason would anyone have to deploy these anywhere else but in HS where there would be almost zero risk to assets?

48h Reinforce timer means ample time for assets to be evacuated.
No bubbles means nothing actually stopping anyone from leaving with assets.
Meaning no reason to bother shooting the arena deployable whatsoever.

Given most pilots in Eve will go to great lengths to minimize risk in any form I don't see this being used anywhere other than HS so that peoples assets are untouchable....and effectively unassailable while in space

Idgi


The owner has to deploy it in space.
The owner has to go into space to stock it.

Matches can be arranged from anywhere in system it looks like, you do not necessily have to be docked. Am uncertain (not tested this aspect), if being in space in a ship already affects anything.

When a match starts, players are transported from station to the arena and magically placed in the ship they choose.
Participants cannot warp in or out of the arenas, or even inside it.

One additional point to address his statement about them only being in high sec... currently I don't believe you enjoy Concord immunity while in a match... though that would likely change.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mangala Solaris
Blue Republic
RvB - BLUE Republic
#482 - 2014-09-25 19:00:55 UTC
baltec1 wrote:
Johnathan Coffey wrote:

What if the "arena" is not static and changes places every 5min?


Does it?



Its a random arena every time - or at least each DS pocket I used today seemed to be different ranges from parts of the system each time. I'll do further testing of course incase I was just blind.
baltec1
Bat Country
Pandemic Horde
#483 - 2014-09-25 19:01:27 UTC
Mangala Solaris wrote:
Ranger 1 wrote:
baltec1 wrote:
Ranger 1 wrote:

To not get scanned down for 5 minutes? LOL Big smile
Not really seeing the potential for abuse there my friend.


Marauder coming out of bastion that needs a safe spot before it docks.

Okay, you lost me on this one... I'm probably being dense.

Currently it's frigates only, it takes two people to enter that match (although you "could" start a match with an alt)... but if you're able to fly to the arena you aren't in Bastion Mode anyway.

You can't warp back to the same spot (or warp to a friend engaged in a match) without ending up at the station while the match is ongoing... and I'm not sure why a safespot in that spot would be any different that a safespot anywhere else?


The way it works is you and an opponent pick ships from a selection already in the dojo, match is created and you are magically placed inside the ship you chose.

Anyone trying to warp to you, say if you fleet them during the 5 minutes, simply gets warped to the dojo deployable itself, not the arena. So I think outside parties using it to hide would be SOL unless they had an exact duplicate of their current ship sat unassembled in the dojo.


Does the ded site you use stay in the space place?
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#484 - 2014-09-25 19:01:42 UTC
Ranger 1 wrote:

One additional point to address his statement about them only being in high sec... currently I don't believe you enjoy Concord immunity while in a match... though that would likely change.


Not tried them in HS yet, I set mine up down in FD- assuming more folks would be around/use that area thanks to the moveme hacks.
Ruric Thyase
Star Frontiers
Brotherhood of Spacers
#485 - 2014-09-25 19:02:14 UTC
baltec1 wrote:
Noriko Mai wrote:
I tried it and I like it very much. This is a prototype and I see a lot of potential in that idea. All you leet people here whinning about the dead of 1v1 are just ridiculous. Flying for hours and searching for someone to kill with your off grid booster and cyno ready, is just pathetic and should not be the focus of PvP oriented gameplay design. Arenas are fine for people that want just fights. No drama, no ogb, no falcon, no blob, just figts. PvP in general - 1v1, fleet, blob, whatever - in my opinion should happen where player interests collide. This can be sov or fw or hunting explorers, haulers, or other juicy targets whereever you want. But it should focus on the friction that different interests generate.

So *thumbs up* from me. I hope the feature get's more dev time and focus to become a great arena implementation with betting, tournaments and competitions, maybe even leaderboards, crack and whores.


As I said, who wants to go hunt things and risk being blobbed when you can push button get fight.


Bold added by me

Because getting blobbed isn't fun?
Because blobbing people is just lazy?
Because being in a blob doesn't require and skill?

https://zkillboard.com/kill/41450192/

That is not PvP, That is what is killing PvP in EVE, not this 1v1 dojo
baltec1
Bat Country
Pandemic Horde
#486 - 2014-09-25 19:02:31 UTC
Mangala Solaris wrote:
baltec1 wrote:
Johnathan Coffey wrote:

What if the "arena" is not static and changes places every 5min?


Does it?



Its a random arena every time - or at least each DS pocket I used today seemed to be different ranges from parts of the system each time. I'll do further testing of course incase I was just blind.


Please do, if its static then I can get in, if it swaps around then we can at least remove two underhand uses of it.
Ranger 1
Ranger Corp
Vae. Victis.
#487 - 2014-09-25 19:03:13 UTC
Mangala Solaris wrote:
Ranger 1 wrote:
baltec1 wrote:
Ranger 1 wrote:

To not get scanned down for 5 minutes? LOL Big smile
Not really seeing the potential for abuse there my friend.


Marauder coming out of bastion that needs a safe spot before it docks.

Okay, you lost me on this one... I'm probably being dense.

Currently it's frigates only, it takes two people to enter that match (although you "could" start a match with an alt)... but if you're able to fly to the arena you aren't in Bastion Mode anyway.

You can't warp back to the same spot (or warp to a friend engaged in a match) without ending up at the station while the match is ongoing... and I'm not sure why a safespot in that spot would be any different that a safespot anywhere else?


The way it works is you and an opponent pick ships from a selection already in the dojo, match is created and you are magically placed inside the ship you chose.

Anyone trying to warp to you, say if you fleet them during the 5 minutes, simply gets warped to the dojo deployable itself, not the arena. So I think outside parties using it to hide would be SOL unless they had an exact duplicate of their current ship sat unassembled in the dojo.

Yeah, I know. That's why I figured I was missing baltec1's point somehow. I'm not sure how a Marauder coming out of Bastion and needing a safe spot benefits in any way.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Noriko Mai
#488 - 2014-09-25 19:03:39 UTC
Johnathan Coffey wrote:
baltec1 wrote:
Johnathan Coffey wrote:
baltec1 wrote:
Ranger 1 wrote:

To not get scanned down for 5 minutes? LOL Big smile
Not really seeing the potential for abuse there my friend.


Marauder coming out of bastion that needs a safe spot before it docks.

How would you get your marauder in there if all ships and fits have to come from the dojo and cannot leave the "arena"?


Same way we get them into FW ded sites.

What if the "arena" is not static and changes places every 5min?

I tried it and it changes position every time. The wreck and beacon disapear after end of fight.

"Meh.." - Albert Einstein

Inxentas Ultramar
Ultramar Independent Contracting
#489 - 2014-09-25 19:04:17 UTC
25 pages of people screaming yes/no and how Eve is about to die when this feature is implemented. It seems to cause some conflict.

I like this idea.

Duel mechanics needed an iteration anyway, and this is going to be a lot easier organizing small tournaments. People can throw matches I suppose, or "coerce" another player into doing so. I couldn't care less if blobbers will have a harder time stomping on people looking for an actual fight. Nor will the dojo feature fully satiate my lust for emergent PVP.
Johnny Twelvebore
The Tuskers
The Tuskers Co.
#490 - 2014-09-25 19:04:44 UTC
I think this would reduce the number of ships/fleets roaming and therefore openworld pvp. For that reason I hope it is not implemented.

If it is implemented then please make it destructible.

Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com

baltec1
Bat Country
Pandemic Horde
#491 - 2014-09-25 19:05:13 UTC
Ruric Thyase wrote:


Bold added by me

Because getting blobbed isn't fun?
Because blobbing people is just lazy?
Because being in a blob doesn't require and skill?

https://zkillboard.com/kill/41450192/

That is not PvP, That is what is killing PvP in EVE, not this 1v1 dojo


The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed. All you are doing is proving my point that people prefer to use arenas over having to go out and look for a fight and take bigger risks of things going wrong for them.
Maylin Li
Order of the Red Kestrel
#492 - 2014-09-25 19:06:47 UTC
This would be the most amazing thing ever, please have my babies CCP Veritas
baltec1
Bat Country
Pandemic Horde
#493 - 2014-09-25 19:08:10 UTC
Ranger 1 wrote:

Yeah, I know. That's why I figured I was missing baltec1's point somehow. I'm not sure how a Marauder coming out of Bastion and needing a safe spot benefits in any way.


Aggression timer.
Johnathan Coffey
Niforce Triggers
#494 - 2014-09-25 19:08:56 UTC
baltec1 wrote:
The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed.

The first part of the sentence does not in any way imply the second part, unless you consider blobbing soloers the main aspect of PvP.

First rule of EVE UI: right click EVERYTHING.

Ranger 1
Ranger Corp
Vae. Victis.
#495 - 2014-09-25 19:09:21 UTC
baltec1 wrote:
Mangala Solaris wrote:
baltec1 wrote:
Johnathan Coffey wrote:

What if the "arena" is not static and changes places every 5min?


Does it?



Its a random arena every time - or at least each DS pocket I used today seemed to be different ranges from parts of the system each time. I'll do further testing of course incase I was just blind.


Please do, if its static then I can get in, if it swaps around then we can at least remove two underhand uses of it.

Are you thinking the dead space pocket remains after the 5 minute match ends?

Because I rather doubt that... otherwise you'd have little pockets of "safe" space all over the place. Not that it would matter actually... because you can't warp into one. You would be bounced back to the arena structure... which would probably end rather badly for you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ruric Thyase
Star Frontiers
Brotherhood of Spacers
#496 - 2014-09-25 19:09:28 UTC
baltec1 wrote:
Ruric Thyase wrote:


Bold added by me

Because getting blobbed isn't fun?
Because blobbing people is just lazy?
Because being in a blob doesn't require and skill?

https://zkillboard.com/kill/41450192/

That is not PvP, That is what is killing PvP in EVE, not this 1v1 dojo


The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed. All you are doing is proving my point that people prefer to use arenas over having to go out and look for a fight and take bigger risks of things going wrong for them.


Right, because when you take out a 7 man gang of t1 cruisers, its your fault for getting hotdropped by supers. You just didn't try hard enough and take a big enough risk to get "The good stuff"

Honestly, I would probably use the dojo with my corpmates. That at least is the biggest appeal I see for it. I think if you added larger fleets, betting/gambling, then it becomes a larger risk of affecting PvP I will agree. I do however think this has a lot of potential to be a great teaching tool, especially for new players.
Neutral Haulermeister
The Corporate Raiders
#497 - 2014-09-25 19:09:39 UTC
Ranger 1 wrote:
Neutral Haulermeister wrote:
This would be Great!


On Sisi, on TQ PvP should be as fair as all involved allow it to be, If I want to fight there are duels, yellow cans, everything that isn't high-sec, war-decs for a reason.
Also if you make this people will abuse the **** out of it to not get scanned down.

To not get scanned down for 5 minutes? LOL Big smile
Not really seeing the potential for abuse there my friend.

5 minutes? so that's how long the fight will last? Last I recall Duel Timers lasted as long as the two were fighting, so I could cause light damage to my friend and likewise to me if the fight is not extended then long fights are discouraged and treated unfairly, if you allow it then the issue of people hiding from scans is there.

Accepts your stuff if you're quitting EVE, Please mail and contract me your stuff.

baltec1
Bat Country
Pandemic Horde
#498 - 2014-09-25 19:10:23 UTC
Johnathan Coffey wrote:
baltec1 wrote:
The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed.

The first part of the sentence does not in any way imply the second part, unless you consider blobbing soloers the main aspect of PvP.


PvP is PvP. Having fewer targets around is bad for solo player and blobber alike.
Ranger 1
Ranger Corp
Vae. Victis.
#499 - 2014-09-25 19:10:46 UTC
baltec1 wrote:
Ranger 1 wrote:

Yeah, I know. That's why I figured I was missing baltec1's point somehow. I'm not sure how a Marauder coming out of Bastion and needing a safe spot benefits in any way.


Aggression timer.

But you can't warp to the dead space location, you come out of warp at the arena structure.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Suitonia
Order of the Red Kestrel
#500 - 2014-09-25 19:11:25 UTC
This would be so amazing!!

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Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o