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Player Features and Ideas Discussion

 
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Prototype: Dojos

First post First post First post
Author
Makari Aeron
Imperial Shipment
Amarr Empire
#141 - 2014-09-25 13:43:38 UTC
mynnna wrote:
If you don't like other people having structured fights, you can go inject a little bit of unstructuredness into their day by blowing up their dojo.


e: If structured fights have no place on TQ, do y'all folks also oppose the Alliance Tournament? New Eden Open?


Oppose? Not particularly. Think they are pointless to my playstyle? Yes. Is AT and NEO good to attract attention to the game? Yes. Is it relevant to "normal" Open World PvP in EVE? No.

While I don't believe in structured fights on TQ, I can understand why others would and as such I am not opposed to having the option if I change my mind.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Skyler Hawk
The Tuskers
The Tuskers Co.
#142 - 2014-09-25 13:46:21 UTC
This sounds like a pretty cool idea and I'll give it a try when I get the opportunity.
Jenn aSide
Soul Machines
The Initiative.
#143 - 2014-09-25 13:46:52 UTC
mynnna wrote:
If you don't like other people having structured fights, you can go inject a little bit of unstructuredness into their day by blowing up their dojo.


e: If structured fights have no place on TQ, do y'all folks also oppose the Alliance Tournament? New Eden Open?


No, because those invovled a very few people. This is a 'global' game mechanic. One of the things that makes EVE, well, EVE is that it has nothing that even looks like Instancing. This looks like Instancing.
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#144 - 2014-09-25 13:47:08 UTC
Lugh Crow-Slave wrote:
mynnna wrote:

Plenty of risk here - the person that deploys and stocks the Dojo is risking it and everything he puts in it.


Can I assume there will also be loot dropped Lol


Yes wrecks drop.

You can reinforce dojos, so I assume if they do not get scooped, then you can pop them and take the stuff (note assume, im still mucking with things).
Jenn aSide
Soul Machines
The Initiative.
#145 - 2014-09-25 13:48:34 UTC
Masao Kurata wrote:
Here are some basic modifications you can do to make this acceptable:

Fights take place at the deployable. There should be nothing to stop you from warping to it. You have to be in your pod to board a ship from the deployable and risk getting podded, discouraging the use of expensive implants. Boarding a fitted ship from the deployable makes you drop fleet, enforces the boundary violation rule and enters you into a limited engagement with the opponent. Leaving that ship or joining a fleet counts as a forfeit but otherwise has no consequences. If foul play occurs that mechanically counts as a win, it's up to the participants to argue over it.


This post here is what I would find to be MINIMALLY acceptable for this kind of feature.
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#146 - 2014-09-25 13:50:20 UTC
Great! Can't wait to see this on TQ eventually.

To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway. You know what was the most novel thing about this years AT? That the people that won in actually fly on TQ in PvP regularly (something that hasn't been true of the of previous years winners for a few years they seem to mostly just play EVE for tournaments and that has been the case ever since AT9 pretty much).
This is CCP potentially adding a feature that may stop many of us 1vs1 & esports types from simply walking away from EVE for games like LoL & DotA. We aren't the people you're hot dropping, we aren't the people you catch in gate camps. At best we're the guy killing your light tackle in a solo boat on TQ.
I've been a member of the solo and frigate community for some years now and that community has only gotten narrower for years, CCP adding stuff that keep players in the game is a good thing, not a bad thing.
Jenn aSide
Soul Machines
The Initiative.
#147 - 2014-09-25 13:54:08 UTC  |  Edited by: Jenn aSide
CCP Veritas wrote:


Once matched up with another player in the dojo, you’re both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space that’s guarded from people warping to it - they’ll warp to the dojo deployable if they try.


To be totally clear, THIS is the un-EVE-like thing many of us are protesting. This should never EVER happen on Tranq, under any circumstances, 5 minute timer or not.


hard as hell to probe things in this pocket, sure. Impossible. NO, that's basically instancing and EVE online should no do this. don't give in to the instant gratification crowd guys. Don't go down this slope.

At the end of the day it's CCP's game and y'all will do whatever (and you're doing this won't be the end of the game in general or even for me personally), but this is not a good idea. Not in any way, shape or form. You'd be changing the core of what EVE is.
Jenn aSide
Soul Machines
The Initiative.
#148 - 2014-09-25 13:58:51 UTC
Kaeda Maxwell wrote:


To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.


This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.

I hope like so many other EVE prototypes, this one dies before it can become anything other than a prototype, it changes the basic nature of the game even if Dojos are vulnerable and even if it doesn't have an affect on most EVE players. If you want to do 'mini-tournament' with low chance of interference there are plenty of empty systems all across New Eden, or on SiSi.
Edward Olmops
Gunboat Commando
#149 - 2014-09-25 13:59:40 UTC
Again. This is REALLY great.

And to those who disagree:
it's already there today on TQ - only people have to relog to World of Tanks or LoL.

-have them stay in EVE
-let them have fun
-very important: more explosions!

2nd round effect:
After bored players can blow up their stuff MUCH faster than they do know, guess what happens.
The number of farmers must increase (=targets for open world PvP aficionados) and/or the PLEX price goes down, because people have to buy new stuff to burn in the dojos.

Dave stark
#150 - 2014-09-25 13:59:41 UTC
mynnna wrote:
If you don't like other people having structured fights, you can go inject a little bit of unstructuredness into their day by blowing up their dojo.


e: If structured fights have no place on TQ, do y'all folks also oppose the Alliance Tournament? New Eden Open?


no, but they're planned annual tournaments.
not a replacement for people when they're "bored for 20 mins with nothing to do".

not to mention, don't the AT fights themselves take place in jove space? which for all intents and purposes isn't really tq. I was under the impression that the NEO was held on a test server? i may be mistaken, of course.
Ralph King-Griffin
New Eden Tech Support
#151 - 2014-09-25 14:00:19 UTC
just because you can does not mean you should
-1
not supported
Chessur
Full Broadside
Deepwater Hooligans
#152 - 2014-09-25 14:00:23 UTC
I LOVE THIS, THANK YOU VERITAS! I can only hope that this project continues to be built on
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#153 - 2014-09-25 14:01:25 UTC
Jenn aSide wrote:
Kaeda Maxwell wrote:


To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.


This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.


You can't un-consensually PvP me in EVE when I'm playing League, because there's nothing left in EVE for me to log in for.
Igor Nappi
Doomheim
#154 - 2014-09-25 14:01:36 UTC
I hope this never gets into TQ.

Furthermore, I think that links must be removed from the game.

Dave stark
#155 - 2014-09-25 14:03:08 UTC
Kaeda Maxwell wrote:
Jenn aSide wrote:
Kaeda Maxwell wrote:


To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.


This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.


You can't un-consensually PvP me in EVE when I'm playing League, because there's nothing left in EVE for me to log in for.


if you can't find something to do in eve; you're doing it wrong.
Innominate
KarmaFleet
Goonswarm Federation
#156 - 2014-09-25 14:03:21 UTC
Needs the ability to put up isk bets that go to the winner.
Kenneth Skybound
Gallifrey Resources
#157 - 2014-09-25 14:03:56 UTC
Just quoting myself from reddit for visibility :P

Kenneth Skybound wrote:

Frankly, I support this - not in the current iteration by any means (and there are some things within I don't quite understand, like are the parts lost if the ship blows up, and who pays that bill?).
Things I'd like to see:

  • Organized bets
  • Standing limitations
  • Character/corp/alliance blacklist or whitelist
  • Deadspace NOT hidden, but cancels all bets if warped to, offending character announced to all betters, competitors and deployable owner, ceases all combat instantly
  • Entry fee, reward payouts and charges on item usage - all optional
  • Adaptable points system, not limited to just ships
  • Teams. Obviously.
  • Ability to hack the deployable, granting suspect flag in empire, to disable the "end combat" of people warping to the deadspace. Also the ability to siphon entry fees, bets and item fees (some%) whilst attached and successfully hacked. No notification given to anyone other than physically being at the deployable and seeing the offender. Cov Ops get minor bonus to siphon %, SoE ships get individual bonuses (astero matching cov ops, stratios a little higher, nestor much higher). Siphoning of cash and removal of "end combat" security requires constant connection to the deployable. Only one person may be connected at the same time.
  • Deployable must not be on grid with any station, stargate, starbase, sentry gun, cosmic anomaly, customs office or cosmic signature.
  • Items and ships use in the fight will suffer usual destruction mechanics.
  • Optional warp bubble, covering entire arena + 100km, to prevent losing ships warping out and to prevent pods warping out.
  • End of match removes deadspace immediately (except for combat stopped, which will wait 2 minutes) allowing for looting and salvaging by external vessels.
  • Third parties able to place "Bounties" which pay out for beating certain ships, ship groups, in certain timeframes and/or against players/corporations/alliances at specified/all dojos with chosen payout method (%, flat reward, reward based on standings, reward based on pre-match acceptance by bounty placer - default not allowed in case of no response).

There are things other people might add or disagree with. This is entirely personal opinion from some quick thinking. I know and am aware of the prototype, in-dev stage of this deployable that may not even see singularity, let alone TQ, but my comments and ideas are put forward as if it will progress to the main server.

That said, I welcome any and all reasonable comments and criticisms, including any CCP-Dev input saying if one or more ideas are "as good as impossible". :3
l0rd carlos
the king asked me to guard the mountain
#158 - 2014-09-25 14:04:58 UTC
Dave Stark wrote:
I was under the impression that the NEO was held on a test server? i may be mistaken, of course.

You are mistaken.
NEO and AT is on TQ in jove space.

The player made SCL is on sisi. And AFAIK it's a shi[b][b/]t ton of effort with sometimes human errors like one team had more than allowed points :(
Image SCL on TQ made by players but with better tools to do so :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

KnowUsByTheDead
Sunlight...Through The Blight.
#159 - 2014-09-25 14:05:25 UTC
Goodbye roams for :gudfites:

No need to roam and hunt when you have an instant-gratification fight waiting for you.

Call Of Duty: New Eden.

*sigh*

Trammel, here we come!!!!!

Roll

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Lugh Crow-Slave
#160 - 2014-09-25 14:06:29 UTC
Dave Stark wrote:
Kaeda Maxwell wrote:
Jenn aSide wrote:
Kaeda Maxwell wrote:


To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.


This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.


You can't un-consensually PvP me in EVE when I'm playing League, because there's nothing left in EVE for me to log in for.


if you can't find something to do in eve; you're doing it wrong.


this line of thought is wrong