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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
Amtey
The Executives
#81 - 2014-09-18 01:23:43 UTC
Adwokat Diabla wrote:
Lex Arson wrote:
Great change, CCP.

-Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on.
-If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinforcements; I'll be dead long before I clear a 25km zone of hatred.
-Pretty much anything shooting/repping a pos short of dreads/triage is immune to being killed. Can't wait to have my towers reinforced EVERY SINGLE DAY.


This does not even make sense. A long point on a super goes 30km before links and fighters nowadays dunk subcaps like crazy. You can still dunk on noobs in bombers or oracles or w/e. Please, feel free to sit your carrier on the edge of the pos shield and be "invulnerable" Lol . A hic point is 24km? so even that should be fine to just light a cyno, have a hic jump in and mwd for 2seconds at a bad-guy shooting your pos in a titan or something ********. Your whole post makes no sense.



a full skilled hic pilot got 36km point range. with skills to lvl 4 Graviton Physics and Hic you are looking at 28.8km. Means you actually have to train them skills to 4 on your suicide hic pilots. and i dont know where you guys get your numbers from.
Grarr Dexx
Blue Canary
Watch This
#82 - 2014-09-18 01:29:10 UTC
Adwokat Diabla wrote:
Lex Arson wrote:
Great change, CCP.

-Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on.
-If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinforcements; I'll be dead long before I clear a 25km zone of hatred.
-Pretty much anything shooting/repping a pos short of dreads/triage is immune to being killed. Can't wait to have my towers reinforced EVERY SINGLE DAY.


This does not even make sense. A long point on a super goes 30km before links and fighters nowadays dunk subcaps like crazy. You can still dunk on noobs in bombers or oracles or w/e. Please, feel free to sit your carrier on the edge of the pos shield and be "invulnerable" Lol . A hic point is 24km? so even that should be fine to just light a cyno, have a hic jump in and mwd for 2seconds at a bad-guy shooting your pos in a titan or something ********. Your whole post makes no sense.


that's an issue with fighters, not with the cynos being limited to 25k min
Grarr Dexx
Blue Canary
Watch This
#83 - 2014-09-18 01:30:33 UTC
Also, towers RFed every single day? abloobloobloo, a justified nerf to your massive pos network
AssandTits
Doomheim
#84 - 2014-09-18 01:30:44 UTC
The PL alt tears are so tasty.

Perhaps a simple logic test ... if toon = owner of tower activate cynogen within 25km ... if not FOFO 25km you go.
Tarsas Phage
Sniggerdly
#85 - 2014-09-18 01:44:44 UTC
Fozzie, why can't you just avoid the sphere edge (dealing with radians and sin/cosin isn't really taxing max) and make sure the server pics a spawn point from the FF that is further modified by the size of the ship being spawned?

You'll then guarantee that an object spawning on a POS FF will not intersect with the FF's sphere.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#86 - 2014-09-18 01:52:20 UTC
Conducted some thread cleansing. Please keep the discussion on-topic, productive, and respectful. Please discontinue the rule violations. Thanks.

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ISD Cyberdyne

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Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#87 - 2014-09-18 02:10:55 UTC
This appears to be solving for the exception case at the expense of the majority, no-problematic case.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#88 - 2014-09-18 02:13:50 UTC  |  Edited by: Kenneth Feld
AssandTits wrote:
The PL alt tears are so tasty.

Perhaps a simple logic test ... if toon = owner of tower activate cynogen within 25km ... if not FOFO 25km you go.



Coming from an alt LOL

That being said, I think you are confusing laughing at goons who should live under the motto "Be careful what you ask for, you may just get it" https://forums.eveonline.com/default.aspx?g=posts&t=372701&find=unread and us laughing so hard we are crying

https://forums.eveonline.com/default.aspx?g=posts&m=5030264#post5030264

I'll just leave this here for ya
Kaarous Aldurald
Black Hydra Consortium.
#89 - 2014-09-18 02:19:57 UTC
Good change. There is no reason to permit them as close as they are at present, save to tiptoe around POS bumping exploits.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#90 - 2014-09-18 02:24:52 UTC
isd im sorry 4 my hate comments i get passionate about this game

overall i think this change is a bit ham fisted and knee jerk to be honest, i don't know if its a good change or not but i think its being made for the wrong raisins
Lord Mantus
Death Troopers
PURPLE HELMETED WARRIORS
#91 - 2014-09-18 02:34:15 UTC
Hey how about fixing poses instead.
Blawrf McTaggart
Imperial Academy
Amarr Empire
#92 - 2014-09-18 02:40:06 UTC
Thank you for fixing this exploit, Fozzie!
Jalebi
Tata Space Industries
#93 - 2014-09-18 02:46:25 UTC
Oh Takashawa wrote:
Why not just have it so nothing that jumps in can spawn within 25km of a POS shield? Wouldn't that be simpler, and not have all the negatives associated with effectively turning every single POS in EVE into a ((shield radius + 25km) * 2) diameter cyno inhibitor?



quoting so CCP doesnt miss this

make it so that you can cyno within 25km but anything that jumps in will have to spawn at 25km away from the force field
Vhaine Vhindiscar
Caldari Provisions
Caldari State
#94 - 2014-09-18 02:49:51 UTC
Terrible change.

It's arbitrary and bad mechanics. A bandaid on a problem that really only affects that 1%. How about taking it back to the drawing board and seeing if you can't come up with a solution that doesn't affect ALL of null sec just to fix a problem that really only is an issue for a small minority of the players.

Honestly, how long will you let super caps define the play of the entire null sec population? Isn't it time to stop catering to them? Fix the problem, but don't go creating a whole laundry list of issues in the process. Surely, you guys can fix an exploit without resorting to a sledge hammer in the process...
Reaver Glitterstim
The Scope
Gallente Federation
#95 - 2014-09-18 02:59:26 UTC  |  Edited by: Reaver Glitterstim
Grarr Dexx wrote:
A step in the right direction.

further from the shield of invincibility is definitely the right direction

Vhaine Vhindiscar wrote:
It's arbitrary and bad mechanics. A bandaid on a problem that really only affects that 1%.
It affects me. Am I part of the 1%?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Savesti Kyrsst
All Cats Are Beautiful
#96 - 2014-09-18 03:04:02 UTC  |  Edited by: Savesti Kyrsst
Oh god why am I posting on eve-o.

CCP are forbidding cynos to be lit in the 25km radius rather than simply moving the cyno spawn point as it's way more intuitive. Don't worry, I'm sure people new to/bad at capitals will die in many other ways.

If the PL guys are sure this will result in you killing way fewer caps/supers, best to take it to Reddit or somewhere else where you can link mails and form a coherent argument. I'm not seeing it right now, but I'm sure as hell not the expert.
baltec1
Bat Country
Pandemic Horde
#97 - 2014-09-18 03:14:28 UTC
Lord Mantus wrote:
Hey how about fixing poses instead.


You stop this crazy talk now.
KIller Wabbit
MEME Thoughts
#98 - 2014-09-18 03:28:12 UTC
Well, CSM - you gave your approval for this I guess?
Blawrf McTaggart
Imperial Academy
Amarr Empire
#99 - 2014-09-18 03:31:54 UTC
Vhaine Vhindiscar wrote:
Terrible change.

It's arbitrary and bad mechanics. A bandaid on a problem that really only affects that 1%. How about taking it back to the drawing board and seeing if you can't come up with a solution that doesn't affect ALL of null sec just to fix a problem that really only is an issue for a small minority of the players.

Honestly, how long will you let super caps define the play of the entire null sec population? Isn't it time to stop catering to them? Fix the problem, but don't go creating a whole laundry list of issues in the process. Surely, you guys can fix an exploit without resorting to a sledge hammer in the process...


you're so dumb, son.
CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#100 - 2014-09-18 04:47:25 UTC
Adwokat Diabla wrote:
Lex Arson wrote:
Great change, CCP.

-Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on.
-If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinforcements; I'll be dead long before I clear a 25km zone of hatred.
-Pretty much anything shooting/repping a pos short of dreads/triage is immune to being killed. Can't wait to have my towers reinforced EVERY SINGLE DAY.


This does not even make sense. A long point on a super goes 30km before links and fighters nowadays dunk subcaps like crazy. You can still dunk on noobs in bombers or oracles or w/e. Please, feel free to sit your carrier on the edge of the pos shield and be "invulnerable" Lol . A hic point is 24km? so even that should be fine to just light a cyno, have a hic jump in and mwd for 2seconds at a bad-guy shooting your pos in a titan or something ********. Your whole post makes no sense.


Since that carrier that was already hugging the shields, can simply burn right in when the cyno goes up in a matter of a few seconds, unless you light the cyno with a long range web ship, which would then need a faction disruptor to prevent the ship from just jumping out before the super gets in to tackle it.