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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Rroff
Antagonistic Tendencies
#1901 - 2014-09-12 22:18:41 UTC  |  Edited by: Rroff
Saisin wrote:

The current mass change done in Hyperion is fine.

A small group with lokis or rapiers can now actively be a threat to WH collapsers, and also have more time to scan down those eager to quickly close their WH.

Keeping large ships near the WH, even with a 1mn timer, would simply make it too safe again to collapse WHs.


But the flip side also applies - small groups are utterly ****** if they open into a larger group who is active and they want to close - whereas the bigger corps can send in a dozen jamming tengus, etc. and keep you from pointing/webbing the capital on its way back to the hole if they really wanted.

Plus the point I and other have been trying to make in that the larger majority of the time those people simply aren't there to bring in lokis and rapiers, etc. and catch me collapsing - while I'm not the most prolific WH collapser in eve over the last almost 5 years I've collapsed 100s of WHs and so far to my recollection only twice has anyone even been there to try and catch us - one of those times ending badly for them as half their forces jumped ahead to try and catch the orca and the orca coming back cut the other half including their logis off.
Scrubnbubble
If we die it's lag
#1902 - 2014-09-13 03:53:35 UTC
So how does this work? Do we have to hit over 100 pages in this thread before CCP realizes that we don't like/want mass based spawn distances?
Kirasten
Perkone
Caldari State
#1903 - 2014-09-13 06:01:24 UTC
Scrubnbubble wrote:
So how does this work? Do we have to hit over 100 pages AGAIN in this thread before CCP realizes that we don't like/want mass based spawn distances?


Fixed

It doesn't matter at this point. I don't think ccp has any plans on rolling this back no matter what we say. So some people will grumble but adapt. Some will grumble and leave. Of course the main reason I have opposed this change is BECAUSE I dont want people to have a reason to leave. But it is what it is now.
Rroff
Antagonistic Tendencies
#1904 - 2014-09-13 13:05:15 UTC  |  Edited by: Rroff
Kirasten wrote:
Scrubnbubble wrote:
So how does this work? Do we have to hit over 100 pages AGAIN in this thread before CCP realizes that we don't like/want mass based spawn distances?


Fixed

It doesn't matter at this point. I don't think ccp has any plans on rolling this back no matter what we say. So some people will grumble but adapt. Some will grumble and leave. Of course the main reason I have opposed this change is BECAUSE I dont want people to have a reason to leave. But it is what it is now.


For me its not so much that I don't like the change - I don't like the change and it seems ill fitting to me based on years of living in wormholes - but I also recognise that sometimes changes have to come for one reason or another that I don't like but that is where the rub is - there has been no dialog, no addressing concerns*, etc. its just been rammed through regardless and in the long term that is in no way a good thing for the game - even if this change does somehow end up having a net positive effect.


* Would be different if it was just general grumbling but some people have made very well reasoned arguments with some pertinent considerations that simply should not have been left unaddressed - even if the points they brought up were invalid (not saying they were).
Gunner GzR
Air
The Initiative.
#1905 - 2014-09-13 14:37:47 UTC
If your sitting in a bucket of crap just because you get used to it dose not make it any less of a bucket of crap.

They asked for well reasoned ideas and explanations of why we did not like the changes and which ones.
They were put forth several times in this thread with great reasoning why and it comes down to the fact that the only two things about last patch were disliked or just useless

Mass jump distances are greatly disliked due to it forcing some players out of j space or just going inactive

Frig holes are frowned at and kinda useless to a point although i have seen some corps using them to get fights.


The ball is now in ccp's court. I really wish some of the actual DEV"S Would Create a few Toons and move into Wormholes and live here for a year or two. That is the only way to see what and were we need stuff Since they don't Listen to The Pilots That live there .

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

Scrubnbubble
If we die it's lag
#1906 - 2014-09-13 15:45:08 UTC
Any dev is welcome to join my corp, then you can see just how small corps try to function in WH space now.
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#1907 - 2014-09-13 19:17:26 UTC
Scrubnbubble wrote:
Any dev is welcome to join my corp, then you can see just how small corps try to function in WH space now.


Fozzie might be bored running levle 4s in his Kronos.

Dreekus
Pls Be Gentle
#1908 - 2014-09-13 20:58:52 UTC
CCP Fozzie wrote:
(...)
I'm watching all those numbers very carefully. We've also been sharing a lot of stats with the CSM (The CSM in general and Corbexx in particular have been very helpful in working with us to ensure we watch all the right things), and we may be able to put some of them into a blog or something similar for public consumption at some point.



Cannot wait for such blog. It will prove if we were mostly right or not. I still hope that I was wrong and it was overall positive change but still wonder what was aim for such change and what statistics will be taken in to account.
Rei Moon
Perkone
Caldari State
#1909 - 2014-09-13 21:08:14 UTC
Mr. Dreekus! Show me your face!

Down the pole podcast "Annhhh"

Delekon
Lethal Devotion
#1910 - 2014-09-14 19:27:36 UTC
Apocrypha was good while it lasted, the best moments i ever enjoyed in a game.

Now the Hyperion exodus has begun with high-end space turning into a desert. As the drought started the herbivores (carebares) left first and now the carnivores are following suite. It must be hard to trash an area of the game the size of lowsec in a matter of weeks.

Main thoughts:
1. When a space is suffering, you should add more content instead of making living there even harder.
2. Trust the community and listen to it's demands. They may not be game design experts but they do know a lot of things.
3. Keep the agenda transparent: saying you like emergent gameplay and then driving pilots away does not build up trust.
4. When an idea does not work out: be mature, admit guilt and roll back. Now we have a whole community suffering and leaving over someone's pride as a designer.

For the record i have no clue if this idea was good or bad, i just worry about how feedback was handled and how the community was treated. The fact that pilots are leaving is what is bothering me! Strike 1 was the nestor, strike 2 was the wh jump distances, i wonder what is in store for 0.0...
God Arthie
Lowlife.
Snuffed Out
#1911 - 2014-09-14 21:28:52 UTC
Just wanted to thank CCP once again.
Today we had the luck of rolling for 6 hours, to only see 2~3 combat anomalies with 4~6 wormholes in them, wanna know what happened ? No farm, no pvp, NOTHING. And we just rolled another sh**hole. Another day to log off at the POS with hands full of nothing. (yeah, we got to kill 1 afk domi in the morning, but for that I should consider +3h of rolling).

I'm just curious, how it is even possible, having a WH CSM moving out of WH's, CCP, do you even understand that even OUR representative can't continue to be in WH because of the sh***y changes?
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#1912 - 2014-09-14 21:50:59 UTC
God Arthie wrote:
Just wanted to thank CCP once again.
Today we had the luck of rolling for 6 hours, to only see 2~3 combat anomalies with 4~6 wormholes in them, wanna know what happened ? No farm, no pvp, NOTHING. And we just rolled another sh**hole. Another day to log off at the POS with hands full of nothing. (yeah, we got to kill 1 afk domi in the morning, but for that I should consider +3h of rolling).

I'm just curious, how it is even possible, having a WH CSM moving out of WH's, CCP, do you even understand that even OUR representative can't continue to be in WH because of the sh***y changes?


Wouldnt it be nice if CCP was just as in touch with their community as Star Citizen is with theirs? and that with a game not even out yet..

The lack of feedback and communication is a utter failure on their parts imho. Silent treatment is something you give misbheaving kids, not your paying subscribers. When you been playing this game for like forever, it's not so much about play for the sake of the game anylonger, but because of the people you play with. Wrecking things doesn't necessary get fixed easy with a patch once damage is done.

We haven't necessary rolled our static that many times today, but we scanned A LOT, and got longer chains that what is sensible. Found some guys in a c4 and was playing a bit, but you can't really re-ship to match the oposition when your home system is like 10 jumps away.
Moloney
University of Caille
Gallente Federation
#1913 - 2014-09-14 21:53:18 UTC
Gunner GzR wrote:

The ball is now in ccp's court. I really wish some of the actual DEV"S Would Create a few Toons and move into Wormholes and live here for a year or two. That is the only way to see what and were we need stuff Since they don't Listen to The Pilots That live there .


This, except with one change. Clone toons from a specific corp. and remember to assign at lease two toons per real person.
God Arthie
Lowlife.
Snuffed Out
#1914 - 2014-09-15 07:19:38 UTC
Well, it's "easy to live" in WH, so I think only with 1 alt they can farm, salvage, pvp, scout holes(both new and wait on current to see if someone is coming).
On the other hand, why would dev's leave their golden platted houses (located in null) to see that currently living in WH's is only worth it if you have at least 10~20 online members.
Rek Seven
University of Caille
Gallente Federation
#1915 - 2014-09-15 07:32:50 UTC  |  Edited by: Rek Seven
We rolled our static c5 several times yesterday and I was the dread pilot. We used the bounce point and sling shot tactic and i have to say that it was quite enjoyable. Yes it took longer than it did before hyperion but I think it's good that the process is a bit more complicated and risky.

As far as risk goes, you are only in danger when rolling incoming or old wormholes, which is only a big deal for people who want to close themselves off. However, if the rewards gained by closing yourself off aren't big enough, people aren't going to take the risk in the first place.

I don't think the mass based spawn mechanics should be rolled back. I think more rewards should be added to balance the risk.
Jessica Duranin
Doomheim
#1916 - 2014-09-15 08:46:35 UTC
Rolled into SSC a few days ago. Only had ~7 people online. Had to call it a day. gg
Lot's of content was created.... NOT.

Whether you can roll a hole or not depends on whether you can fight the group that's on the other side. Not only is it possible that they simply have superior numbers, it's also their home system which means they can bring as many caps as they want.
Rek Seven
University of Caille
Gallente Federation
#1917 - 2014-09-15 08:57:25 UTC
Jessica Duranin wrote:
Rolled into SSC a few days ago. Only had ~7 people online. Had to call it a day. gg
Lot's of content was created.... NOT.


Why didn't you immediately roll the connection? Did they already have probes out when you connected?

SSC aren't that scary Blink
Enthropic
Infinite Point
Pandemic Horde
#1918 - 2014-09-15 11:10:42 UTC
I asked a few times already, can someone, ANYONE, from CCP PLEASE comment on how much longer your 'data collection' and 'feedback analysis' will take?

Simpl question:
Will you roll back?

possible answers:
YES, NO, Maybe

If NO, SAY IT PLS
If YES, SAY IT PLS

if MAYBE, PLEASE TELL US WHEN (approx) YOU WILL DECIDE (days, weeks, months, after the door opens)


Serendipity Lost
Repo Industries
#1919 - 2014-09-15 12:29:45 UTC
Rek Seven wrote:
We rolled our static c5 several times yesterday and I was the dread pilot. We used the bounce point and sling shot tactic and i have to say that it was quite enjoyable. Yes it took longer than it did before hyperion but I think it's good that the process is a bit more complicated and risky. As far as risk goes, you are only in danger when rolling incoming or old wormholes, which is only a big deal for people who want to close themselves off. However, if the rewards gained by closing yourself off aren't big enough, people aren't going to take the risk in the first place. I don't think the mass based spawn mechanics should be rolled back. I think more rewards should be added to balance the risk.


That's where you are missing it. I don't want to be molested by a priest and then handed a bag of jelly beans. A bag of jelly beans doesn't make it OK.

"As far as risk goes, you are only in danger...." You don't get risk. The risk involved in rolling a wh is a fixed value. That fixed value is the value of the ships you roll with. That risk is incurred the second said ship is in warp to the wh.

What you are discussing is safety margin. Think of it as the % chance you are going to get away with rolling the wh without losing the assets you are rolling with. We could discuss safety margin for quite some time - there are a lot of variables that could possibly go into it. I'll only address 2 here.

Safety Margin #1 - The guys going for your ships will have to go 'all in' to ensure they get you. This used to be a relatively large safety margin. Not many corps were willing to or had the assets to go 'all in' and wonk someone in their home wh knowing the only thing at their back is a closed wh. This is the safety margin that was TOTALLY REMOVED with the mass range stuff. This is why a lot of folks are pissed. Risk was shared between both parties. 'We're bringing the ships to the wh to roll it, but you may have to go all in to take them from us' There are also ramifications when jumping in to a wh for pvp, but that's a different discussion.

Safety Margin #2 - You are putting various amounts of safety margin on both incoming and old wh. I'll voice what I think your assumptions are. Incoming - they get there first and can cloak up a single loki on the wh (which post hyperion is all that is needed to tackle your loot pinata... er rolling capital. Old wh I'm guessing are pretty much the same - there is a lot of time for someone to cloak up a single ship that will hold your roller until the wonking fleet arrives. The values each corp assign to these factors are based on a lot of things. Your corp size (guys on line at the time of the decision) has a lot to do with the value you put on that . What you know it to be isn't by definition what another guy knows it to be.

Where you state that 'you are only in danger when rolling incoming and old wh'... do you offer some form of free SRP for ships lost rolling fresh wh to go along w/ your guarantee of no danger? Where do I sign up?
Rek Seven
University of Caille
Gallente Federation
#1920 - 2014-09-15 12:41:37 UTC  |  Edited by: Rek Seven
If you have scanned a fresh hole, jumped in, and do not see any probes on scan. There is next to zero risk in rolling as long as the situations doesn't change.

The risks were not balanced befor Hyperion. The guys who got their caps and HIC to the wormhole first, could dictate the engagement. Nine times out of ten, when you jumped a cap you appeared in jump range on the other side.

Yes we replace all ships that are lost during an official operation. However, we would not cover the cost of your stupidity, should you decide to roll a hole that has been open for 16 hours or you see probes on scan. Contact one of our diplomats if you would like to know more.