These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

pushing for harder punishment on hi sec gankers

First post
Author
DJentropy Ovaert
The Conference Elite
Safety.
#401 - 2014-09-06 07:40:09 UTC
Christopher Mabata wrote:


Hes being dead serious, I do Gallente FW and Dryson killed a cyno ibis and then said he had stopped a major caldari millitia capital incursion into our staging system. Reality though was it was for someone in gal mil's jump freighters.

Seriously if you havent met dryson theres never been a better time, i promise you wont be dissapointed


Confirming that if you don't know Dyson or Veers - you have not even touched on the level of LOL paranoid tin-foil hattery that keeps EVE so much fun :) One is a strategic mastermind who will educate you on game mechanics that only exist in his head and on a "Android hotspot with only two bars" and the other will debate you at great length why shooting a spaceship is "emotional abuse" or whatever he is ranting about these days.

NoLife NoFriends StillPosting wrote:

I typed in "EVE" and "Suicide ganker" into google and this game up.

par·a·site
ˈparəˌsīt/
noun
noun: parasite; plural noun: parasites

an organism that lives in or on another organism (its host) and benefits by deriving nutrients (newer and casual players) at the host's (EVE's) expense.


Wait, you mean this is a video game where the strong beat the hell out of the weak until they learn from their mistakes or join the ranks of those stronger then them in order to dish out some of that same beating in return - in the way that only a well organized group of content creators in a massive sandbox can manage? I confused EVE with Hello Kitty: Island Adventure again. CCP Falcon, can we get another of those amazing FALCON PUNCHES here? :-)

NoLife - Please listen to CCP on this issue.

https://www.youtube.com/watch?v=JSxNW5dDYEY&feature=youtu.be

"For ten years now we've sat and watched explosions... Dancing to the rhythm of our heart... Killing and dying still stirs up emotion...New Eden is a world where dying is an art"

Killing is just a means of communication, baby. HTFU. Embrace the legacy, learn to explode with lulz and class. It's an art :)

https://www.youtube.com/watch?v=VgvM7av1o1Q

"Trixie Lawless" wrote:

After what I saw this weekend...I retract any previous anti-ganking statement I made. Gank on! Dingleberries floating afk in jump freighter's, frieghter where the pilot says they have been afk for 20 min because they "had to poop". Complete lack of common sense. The anti gankers kept repping freighter's with drones (as if that's enough have them), complete lack of organization and constant complaining. Absolute extreme paranoia because of an image posted of their chat...but then give out the password to EVERYONE.


Gankers....gank on. I'm starting to think that is the only thing that will encourage players to do their homework and learn the game.


Pressing the LIKE button and throwing cash at the screen right now, as hard as I can. Trixie, you have earned my respect!

CCP Falcon talked about this, and I think he said it the best:

CCP Falcon wrote:

This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense.


Yeah. There we go. It's not hard, but you have to actually be willing to learn and be at the keyboard in the first place. There's a tutorial that these new players should have paid close attention to, which reminds them at least a dozen times that once you are in space, you are not safe - and that they need to focus on minimizing their losses while understanding this is a cold, dark, hostile universe. That's what makes EVE so special. It's not easy, it's hard. It will chew them up, eat them alive, and when they finally stand up from that beating - it will knock them down again and ask them why they bothered to stand up again in the first place. It will question them, it will demand a good answer - and unless they have one - the beatings will continue until their morale improves :-)

Supremacyy wrote:

The tears started flowing into this bucket once ISD took their other bucket away. I think it's healthy that pilots have a way to shed their tears in a public manner.


The really sad part about this - if these players simply calmed down, embrace the golden rule of HTFU - and spent 50% of the energy they used begging CCP to save them from a cold, hard universe - and used that energy to learn basic game mechanics and how to not fly around with a giant "PLEASE SHOOT ME" sign planted on them - they would actually see some results.

Alas, they will still cry and beg to have EVE changed into aforementioned Hello Kitty: Island Adventure.
Dirk Decibel
Pator Tech School
Minmatar Republic
#402 - 2014-09-07 19:03:33 UTC
As soon as I stop being a lazy arse and I reactivate my ganking accounts I'll be pushing for harder punishment for naive miners and haulers.


Plz mind that it could take a while for me to stop being a lazy arse though, I hope others will be pushing for harder punishment of these miscreants in my absence though! Big smile
Anal Canal
The Conference Elite
Safety.
#403 - 2014-09-07 22:56:02 UTC
This thread is so full of tears that when I opened if my computer started leaking.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

NoLife NoFriends StillPosting
Doomheim
#404 - 2014-09-08 15:55:47 UTC  |  Edited by: NoLife NoFriends StillPosting
DJentropy Ovaert wrote:

NoLife NoFriends StillPosting wrote:

I typed in "EVE" and "Suicide ganker" into google and this game up.

par·a·site
ˈparəˌsīt/
noun
noun: parasite; plural noun: parasites

an organism that lives in or on another organism (its host) and benefits by deriving nutrients (newer and casual players) at the host's (EVE's) expense.



Wait, you mean this is a video game where the weak beat the hell out of unaware(newer players, casuals).


fixed for you.


The reason you prey on noobs and casuals in HS instead of engaging in challenging targets is precisely because you are weak and are fearful of real pvp.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#405 - 2014-09-08 16:33:18 UTC  |  Edited by: Bronson Hughes
20+ pages of bickering over hisec suicide ganking seems foolish considering that CCP Falcon has already issued a statement pretty well sharing CCP's views on the matter.

TL;DR version: hisec isn't safe and if you want to protect your stuff, bring guns.

FALCON PUNCH!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

IIshira
School of Applied Knowledge
Caldari State
#406 - 2014-09-08 18:29:26 UTC
NoLife NoFriends StillPosting wrote:
DJentropy Ovaert wrote:

NoLife NoFriends StillPosting wrote:

I typed in "EVE" and "Suicide ganker" into google and this game up.

par·a·site
ˈparəˌsīt/
noun
noun: parasite; plural noun: parasites

an organism that lives in or on another organism (its host) and benefits by deriving nutrients (newer and casual players) at the host's (EVE's) expense.



Wait, you mean this is a video game where the weak beat the hell out of unaware(newer players, casuals).


fixed for you.


The reason you prey on noobs and casuals in HS instead of engaging in challenging targets is precisely because you are weak and are fearful of real pvp.



I'm going to answer this with something I said on another anti ganking thread

IIshira wrote:

Eve is a PVP game. Like any game people want to win. Just because a player sucks at it doesn't mean someone else shouldn't try to win just as hard.
"Oh I'm sorry you don't know how to fit your ship, read local, and have no clue what you're doing?... Okay I won't attack you then"

If someone is terrible at Eve (Or any game) should I try to be just as terrible so they have a "fair chance"?

IIshira
School of Applied Knowledge
Caldari State
#407 - 2014-09-08 18:39:14 UTC
Bronson Hughes wrote:
20+ pages of bickering over hisec suicide ganking seems foolish considering that CCP Falcon has already issued a statement pretty well sharing CCP's views on the matter.

TL;DR version: hisec isn't safe and if you want to protect your stuff, bring guns.

FALCON PUNCH!


Bottom line is this is a PVP focused game and that's not going to change. If you don't like PVP Eve isn't the game for you...


CCP knows this... I know this... You know this.. But people need a way to get their feelings out. They leave threads like this one open so people can vent their emotions in a healthy manner. I think if they keep the trolling to a minimum it can be a good discussion too.
NoLife NoFriends StillPosting
Doomheim
#408 - 2014-09-08 22:37:13 UTC  |  Edited by: NoLife NoFriends StillPosting
Bronson Hughes wrote:
20+ pages of bickering over hisec suicide ganking seems foolish considering that CCP Falcon has already issued a statement pretty well sharing CCP's views on the matter.

TL;DR version: hisec isn't safe and if you want to protect your stuff, bring guns.

FALCON PUNCH!


This just further proves to me that CCP Falcon does not fully understand the issues here. I don't believe CCP Falcon has control over much more than the forums and I don't think he necessarily represents the views of CCP, given the biased nature of his posts.

"Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

Smile"

Professional haulers operate on very low profit margins and can't possibly afford to hire people to escort them.

He also is ignoring the issue that suicide ganking has become a high profit, no risk activity with no significant costs or penalties that inflicts devastating losses on other player (usually newer or casual), all within the comfort of high sec.

Suicide ganking is also commonly used as a grief tool, such as blowing up auto-piloting shuttles and their pods and empty freighters. The -10 sec status players who do this face virtually no penalty whatsoever for such actions and its a constant rinse and repeat.

I love pvp and I have played much more hardcore, skill-based pvp games than this one where at no point in time are you immune to death while online like you are docked in a station in EVE. What we see here is a virtually ridiculous, imbalanced, broken mechanic that benefits risk-averse greifers and is assuredly doing more harm to the game than good.

Apparently if you want to be any kind of high-sec hauler in EVE you need 2 accounts, one for hauler and one for scouting, and that is just way more trouble than its worth to any sensible person, and still you are very vulnerable. As an avid pvper who prizes balance and fairness, its disgusting to me that grief-monkeys have it so easy in this game and the game will be easy for me to drop once something pushes me over the line.

The needless removal of capabilities of a high-SP intensive pirate faction battleship, the Rattlesnake, was a big step in that direction for me. A pirate faction battleship play style destroyed due to ignorance and failure to realize acceptable levels of overlap on what is supposed to be a superior ship to a domi, and still uniquely different as it was. Absolutely disgusting levels of callousness to treat customers that way who have been investing into a particular play style for years for no good reason.
Anal Canal
The Conference Elite
Safety.
#409 - 2014-09-08 22:48:46 UTC
NoLife NoFriends StillPosting wrote:
Bronson Hughes wrote:
20+ pages of bickering over hisec suicide ganking seems foolish considering that CCP Falcon has already issued a statement pretty well sharing CCP's views on the matter.

TL;DR version: hisec isn't safe and if you want to protect your stuff, bring guns.

FALCON PUNCH!


This just further proves to me that CCP Falcon does not fully understand the issues here. I don't believe CCP Falcon has control over much more than the forums and I don't think he necessarily represents the views of CCP, given the biased nature of his posts.

"Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

Smile"

Professional haulers operate on very low profit margins and can't possibly afford to hire people to escort them.

He also is ignoring the issue that suicide ganking has become a high profit, no risk activity with no significant costs or penalties that inflicts devastating losses on other player (usually newer or casual), all within the comfort of high sec.

Suicide ganking is also commonly used as a grief tool, such as blowing up auto-piloting shuttles and their pods and empty freighters. The -10 sec status players who do this face virtually no penalty whatsoever for such actions and its a constant rinse and repeat.

I love pvp and I have played much more hardcore, skill-based pvp games than this one where at no point in time are you immune to death while online like you are docked in a station in EVE. What we see here is a virtually ridiculous, imbalanced, broken mechanic that benefits risk-averse greifers and is assuredly doing more harm to the game than good.

Apparently if you want to be any kind of hauler in EVE you need 2 accounts, one for hauler and one for scouting, and that is just way more trouble than its worth to any sensible person. As an avid pvper who prizes balance and fairness, its disgusting to me that grief-monkeys have it so easy in this game and will be easy for me to drop once something pushes me over the line.

The needless removal of capabilities of a high-SP intensive pirate faction battleship, the Rattlesnake, was a big step in that direction for me. A pirate faction battleship play style destroyed due to ignorance and failure to realize acceptable levels of overlap on what is supposed to be a superior ship to a domi and still uniquely different. Absolutely disgusting to treat customers that way who have been investing into a particular play style for years.


So you're saying that it is hard for people to open the map and click avoid system X,Y,Z after checking various map & intel channels about recent activity? How horrible is it to have a scout... I mean would you do your PVP without a scout? Or do you just warp to random places and hope that you win?
As far as profit goes, I can personally state the ISK made from taking down an empty AP freighter was in the trillions! All that empty cargo is worth so much.



Sorry about your Rattlesnake. Good story.


The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Jonah Gravenstein
Machiavellian Space Bastards
#410 - 2014-09-08 23:00:55 UTC
NoLife NoFriends StillPosting wrote:
Suicide ganking is also commonly used as a grief tool, such as blowing up auto-piloting shuttles and their pods and empty freighters. The -10 sec status players who do this face virtually no penalty whatsoever for such actions and its a constant rinse and repeat.
Griefing isn't tolerated by CCP, if you think that people are griefing others then you should report them to CCP. Bear in mind that CCP get to define griefing, you do not.

Quote:
I love pvp and I have played much more hardcore, skill-based pvp games than this one where at no point in time are you immune to death while online like you are docked in a station in EVE.
Good, go back to them, you won't be missed.

Quote:
What we see here is a virtually ridiculous, imbalanced, broken mechanic that benefits risk-averse greifers and is assuredly doing more harm to the game than good.
In your opinion.

Quote:
Apparently if you want to be any kind of high-sec hauler in EVE you need 2 accounts, one for hauler and one for scouting, and that is just way more trouble than its worth to any sensible person. As an avid pvper who prizes balance and fairness, its disgusting to me that grief-monkeys have it so easy in this game and the game will be easy for me to drop once something pushes me over the line.
I haul in highsec occasionally, I feel no need to resub my second account in order to do so. If it's a valuable load or it's going through a choke point I outsource the risk to people like Red Frog.

Please let us know what will push you to drop Eve, we'll be sure to try and provide it in short order.

Quote:
The needless removal of capabilities of a high-SP intensive pirate faction battleship, the Rattlesnake, was a big step in that direction for me. A pirate faction battleship play style destroyed due to ignorance and failure to realize acceptable levels of overlap on what is supposed to be a superior ship to a domi, and still uniquely different as it was. Absolutely disgusting levels of callousness to treat customers that way who have been investing into a particular play style for years for no good reason.
Awww diddums, did CCP take your toy away? HTFU you wuss.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Paranoid Loyd
#411 - 2014-09-08 23:14:32 UTC  |  Edited by: Paranoid Loyd
NoLife NoFriends StillPosting wrote:
Even more glorious tears


Your delusional understanding of this game is astounding.

CCP wrote:

The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place.
In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all. Some of the wide variety of PvP styles are described
in more detail below.

7.1 WHAT FORM DOES PVP TAKE IN EVE?
There are various ways that players can engage with others in EVE. Simple
combat is one of the most common forms of PvP; ranging from a one-on-one
fight between frigates or cruisers to a massive fleet battle with battleships,
dreadnoughts, carriers or even titans, with hundreds or thousands of pilots
involved. Then there is Factional Warfare and Duelling as mentioned previously.
There are a variety of ways to make your way in EVE if you wish to concentrate
on PvP; you can be a pirate – preying on pilots on popular trade routes or taking
part in ‘gate camps’, where you lie in wait for pilots who jump from system
to system. Maybe you’d prefer to become a bounty hunter; tracking down
other pilots for a rich reward or the simple glory of the kill. Or even become
a renowned fleet commander; directing the actions of hundreds of other pilots
in one of the massed battles mentioned earlier. The choice, as with all things in
EVE, is yours.

7.2 CAN I AVOID PVP COMPLETELY?
No; there are no systems or locations in New Eden where PvP may be
completely avoided. The safest systems are the ‘rookie systems’ where new
players start their journey in EVE. In high-sec systems, you are less likely
to be attacked since CONCORD will exact retribution on pilots who attack
another pilot without good reason. But, for example, if you are flying a ship
with a high value cargo, a player may attack you to destroy the ship and steal
anything from the wreck if they think that it’s worth the effort. Such attacks
are known as ‘ganking’ and if the profit they’ll make is sufficient, pilots are
willing to accept the expense of losing their ship to CONCORD and having
their security status lowered for their crimes. So it will be up to a pilot to remain
vigilant wherever they may be flying and be ready for anything at any time.

Souce

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Crumplecorn
Eve Cluster Explorations
#412 - 2014-09-08 23:19:10 UTC
NoLife NoFriends StillPosting wrote:
I love pvp and I have played much more hardcore, skill-based pvp games [...] greifers [...]
They should make windows out of whatever you're made of.

Because you're so transparent.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

NoLife NoFriends StillPosting
Doomheim
#413 - 2014-09-08 23:41:40 UTC  |  Edited by: NoLife NoFriends StillPosting
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:
Even more glorious tears


Your delusional understanding of this game is astounding.

[quote=CCP]
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place
.


I only got as far as this before I noticed a false statement.

Players can remain docked in station and are 100% safe.

You should take the same advice I gave to Jonah, you are pretty much in the same boat as him. I can't take anyone seriously who spends time throwing their worthless worthless 2 cents into every thread. Get a life and try again in a few years when you will have maybe grown up.
Paranoid Loyd
#414 - 2014-09-08 23:46:11 UTC  |  Edited by: Paranoid Loyd
NoLife NoFriends StillPosting wrote:
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:
Even more glorious tears


Your delusional understanding of this game is astounding.

[quote=CCP]
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections [i][b][u]any player can
engage another player at any time in any place.


I only got as far as this before I noticed a false statement.

Players can remain docked in station and are 100% safe.

You should take the same advice I gave to Jonah, you are pretty much in the same boat as him. I can't take anyone seriously who spends time throwing their worthless worthless 2 cents into every thread. Get a life and try again in a few years when you will have maybe grown up.


I really couldn't care less if you or anyone else takes me seriously. If you don't want to discuss the subject STFU and stop posting. If you do, then reply like a man instead of discounting what CCP said and resorting to personal attacks.

That quote came from the FAQ, I didn't make any of that up, it was a direct quote from a publicly available document produced by CCP. If you don't like how CCP designed their game then GTFO.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

NoLife NoFriends StillPosting
Doomheim
#415 - 2014-09-08 23:47:10 UTC
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:
Even more glorious tears


Your delusional understanding of this game is astounding.

[quote=CCP]
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections [i][b][u]any player can
engage another player at any time in any place.


I only got as far as this before I noticed a false statement.

Players can remain docked in station and are 100% safe.

You should take the same advice I gave to Jonah, you are pretty much in the same boat as him. I can't take anyone seriously who spends time throwing their worthless worthless 2 cents into every thread. Get a life and try again in a few years when you will have maybe grown up.


That quote came from the FAQ, I didn't make any of that up, it was a direct quote from a publicly available document. If you don't like how CCP designed their game then GTFO.


Well reality is obviously different that what you have been led to believe. Think before you post.
Paranoid Loyd
#416 - 2014-09-08 23:57:06 UTC
NoLife NoFriends StillPosting wrote:

Well reality is obviously different that what you have been led to believe. Think before you post.


The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is.

Anything else is perception. My perception matches that which is documented, yours does not.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Anal Canal
The Conference Elite
Safety.
#417 - 2014-09-08 23:58:51 UTC
There are so many quote threads that I decided just to say no to that. How come we can't just agree to HTFU and understand simple game mechanics and that there is always risk in everything.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Steppa Musana
Doomheim
#418 - 2014-09-09 00:01:04 UTC
Oh boy, it's getting hot in here!

I'm taking off all my clothes.

Hey guys.

NoLife NoFriends StillPosting
Doomheim
#419 - 2014-09-09 00:02:17 UTC  |  Edited by: NoLife NoFriends StillPosting
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:

Well reality is obviously different that what you have been led to believe. Think before you post.


The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is.

Anything else is perception. My perception matches that which is documented, yours does not.



Players are 100% safe in stations. The statement you referenced is clearly false. Amusing that you will even try and and deny the blatantly obvious when presented with the facts. Lol

Color me surprised.Roll
Paranoid Loyd
#420 - 2014-09-09 00:05:14 UTC  |  Edited by: Paranoid Loyd
NoLife NoFriends StillPosting wrote:

Players are 100% safe in stations. The statement you referenced is false. I have to say its amusing to watch you try and deny the blatantly obvious like a angry, irrational child. P


Just can't resist those personal attacks can you?

If you want to be deliberately obtuse fine.

Your statement works both ways. Gankers can hide in the station all day but they have to undock to actually kill anything. Miners/Haulers can also stay docked all day and be 100% safe but they have to undock to mine or haul. How does your argument hold any relevance what so ever?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!