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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#1221 - 2014-08-25 15:59:13 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.



Just curious if any actual CCP devs got hands on experience with actual playing in wormhole space, or is it soly based on the "we believe" things will be so much better ignoring those that spent years playing in wormhole space.

I do wish you will hit null sec with just as big sledge hammer next. (and ignore the people living there in the process).
Rroff
Antagonistic Tendencies
#1222 - 2014-08-25 16:05:35 UTC
Klarion Sythis wrote:
Good lord you guys are dramatic.

Stick to logic and reason. Every post about Devs losing their jobs, no ***** given about the community, and the end of wormholes as we know it just looks like the post of every other over dramatic lunatic who said the same about other changes over the past 11 years.

I'm not saying this change will be good, because whether or not it is is a separate issue from how crazy, entitled, and ungrateful so many vocal EVE players sound with every change ever.

Lamhoofd actually had a good point without sperging. Not every value can be quantified and tracked.


There is no getting away from the fact that in the vast majority of cases this will add nothing to the game (and make things more of a drag for no real reason) and only change the dynamic in fringe cases and largely in those fringe cases come down heavier on the smaller entities than the larger ones - which is something wormhole space has mostly managed to avoid and if people want that they can always go to nullsec.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1223 - 2014-08-25 16:06:34 UTC
Ruffio Sepico wrote:
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.



Just curious if any actual CCP devs got hands on experience with actual playing in wormhole space, or is it soly based on the "we believe" things will be so much better ignoring those that spent years playing in wormhole space.

I do wish you will hit null sec with just as big sledge hammer next. (and ignore the people living there in the process).

Nullsec has been desperately agitating for changes. As nullsec requires adaptability nullsec does not have the same reflexive rage at changes in mechanics that require you to adapt: in fact, veterans relish mechanics changeups that force us out of sclerotic ways of doing things that were optimized years ago and force us to use our noggins.
Rroff
Antagonistic Tendencies
#1224 - 2014-08-25 16:09:39 UTC  |  Edited by: Rroff
Retar Aveymone wrote:

Nullsec has been desperately agitating for changes. As nullsec requires adaptability nullsec does not have the same reflexive rage at changes in mechanics that require you to adapt: in fact, veterans relish mechanics changeups that force us out of sclerotic ways of doing things that were optimized years ago and force us to use our noggins.


That doesn't indiscriminately justify and validate any change though.

What seems to be constantly missed is that by far the larger amount of time people collapse wormholes without anyone actually there to take advantage of this mechanic and that also the larger number of people don't just collapse wormholes randomly but after previously mapping and scouting the chain or so soon after opening the wormhole that most entities wouldn't be able to react in time anyway to take advantage of the mechanic either (unless your really unlucky and they have probes out and a fleet formed up already).

You can't force people to use a capital/orca to collapse a wormhole in the face of a danger they have scouted and know they don't have a chance of taking on. The people who most often will fall foul of this mechanic are those who are careless or inexperienced and they will usually end up a killmail anyhow without this mechanic.

I've yet to see well constructed reasoning why the fringe case justifies implementing the mechanic taking precedent over the several orders of magnitude more normal case, until that it looks to me like CCP has decided they want it to be this way and **** the people who have made the game what it is so far.

EDIT: Right now I don't understand the reasoning behind it and it flies in the face of everything I've come to know about wormhole space - but by all means if there is a rational explanation that I've overlooked I'm open to being pointed to it.
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#1225 - 2014-08-25 16:20:46 UTC
I didn't move into a C5 6 months ago to have this new aspect of the game (for me) ripped from the game. As the developers seem to feel that this change is going to happen despite lengthy explanation and protest by the majority of the community, I supposed I am forced to respond in kind. When these changes go live I will be unsubbing my 8 accounts. Perhaps when money is removed from the game, then the Devs might care what the players have to say.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1226 - 2014-08-25 17:06:29 UTC  |  Edited by: epicurus ataraxia
This is not about threats in any way, I have had interest in playing a game where one builds creates, fights, wins and loses, and the result is the balance of ones own abilities, and that is balanced against those you meet.

I have Zero interest in playing a game where the result is decided by random chance or luck.
I am buggered if I am going to spend months buying a capital and CCP luck decides whether it lives or dies. And then Grinding back up again.
So I no longer have a goal.

Guess what happens next.

Not anger, not rage, just complete indifference to something I no longer care for.
For me EVE no longer has a reason to exist, it has carelessly cast aside what made it worthwhile.

There is one EvE. Many people. Many lifestyles. WE are EvE

Promiscuous Female
GBS Logistics and Fives Support
#1227 - 2014-08-25 17:15:13 UTC
epicurus ataraxia wrote:
This is not about threats in any way, I have had interest in playing a game where one builds creates, fights, wins and loses, and the result is the balance of ones own abilities, and that is balanced against those you meet.

I have Zero interest in playing a game where the result is decided by random chance or luck.
I am buggered if I am going to spend months buying a capital and CCP luck decides whether it lives or dies. And then Grinding back up again.
So I no longer have a goal.

Guess what happens next.

Not anger, not rage, just complete indifference to something I no longer care for.
For me EVE no longer has a reason to exist, it has carelessly cast aside what made it worthwhile.

man you must not have been playing eve for very long if you think that this is the only way that you can randomly lose a ship

between disconnects, bugs, the undock cone, 2500m warp variance, there's a whole hell of a lot of room for you to lose a ship due to bad luck

i'm sorry that your regimen for survival in wormhole space is being changed but you have to deal with it the way everyone else deals with chance
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1228 - 2014-08-25 17:22:03 UTC  |  Edited by: epicurus ataraxia
Promiscuous Female wrote:
epicurus ataraxia wrote:
This is not about threats in any way, I have had interest in playing a game where one builds creates, fights, wins and loses, and the result is the balance of ones own abilities, and that is balanced against those you meet.

I have Zero interest in playing a game where the result is decided by random chance or luck.
I am buggered if I am going to spend months buying a capital and CCP luck decides whether it lives or dies. And then Grinding back up again.
So I no longer have a goal.

Guess what happens next.

Not anger, not rage, just complete indifference to something I no longer care for.
For me EVE no longer has a reason to exist, it has carelessly cast aside what made it worthwhile.

man you must not have been playing eve for very long if you think that this is the only way that you can randomly lose a ship

between disconnects, bugs, the undock cone, 2500m warp variance, there's a whole hell of a lot of room for you to lose a ship due to bad luck

i'm sorry that your regimen for survival in wormhole space is being changed but you have to deal with it the way everyone else deals with chance


If you really think that gutting the core concept of eve, where our actions and those actions of those you meet are what decide our experience, is a positive direction for EVE you are welcome to continue.

But when It becomes Russian roulette in space, they can keep it.

Yes we put up with all the crap of disconnects and bad programming, but when the game is designed to randomly kill you, for "fun"
I have absolutely NO DESIRE to put up with that.

I will not play the Victim for anyone, If I am killed, GF, not "nothing anyone could do, just CCP luck against you."

If that is the game they want, that is fine, their choice, but it is not something I want anything whatsoever to do with.

Whether it is free or paid for, it is not something I will spend any more time on.
In a year or two, I will look at where it has gone, and maybe if they have learned anything, who knows. But they seem to have forgotten what made it worth playing, have fun and good luckRoll

I had a lot of good times, and it was fun while it lasted.

There is one EvE. Many people. Many lifestyles. WE are EvE

Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#1229 - 2014-08-25 17:25:12 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.


LOL

@glasgowdunlop #tweetfleet

TDSIN Director : Join 'TDSIN pub' for more info, Join today!

Glasgow EVE Meets Organiser

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1230 - 2014-08-25 17:29:35 UTC
epicurus ataraxia wrote:

Yes we put up with all the crap of disconnects and bad programming, but when the game is designed to randomly kill you, for "fun"
I have absolutely NO DESIRE to put up with that.

I will not play the Victim for anyone, If I am killed, GF, not "nothing anyone could do, just CCP luck against you."

If that is the game they want, that is fine, their choice, but it is not something I want anything whatsoever to do with.

the game forces you to take a risk

how you manage that risk is up to you, but the game doesn't kill you: other players who exploited that you took a risk (perhaps foolishly) and managed it poorly do
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1231 - 2014-08-25 17:30:59 UTC  |  Edited by: epicurus ataraxia
Retar Aveymone wrote:
epicurus ataraxia wrote:

Yes we put up with all the crap of disconnects and bad programming, but when the game is designed to randomly kill you, for "fun"
I have absolutely NO DESIRE to put up with that.

I will not play the Victim for anyone, If I am killed, GF, not "nothing anyone could do, just CCP luck against you."

If that is the game they want, that is fine, their choice, but it is not something I want anything whatsoever to do with.

the game forces you to take a risk

how you manage that risk is up to you, but the game doesn't kill you: other players who exploited that you took a risk (perhaps foolishly) and managed it poorly do



If you believe that you have absolutely no idea of what this change entails.

The whole point is that there is absolutely nothing you can manage, you are just along for the ride, and each person who jumps into a hostile defence will live or die entirely and totally due to the luck of where he emerges in a great sphere. And NOTHING he can do will influence that.

You may as well have the ship randomly self destruct.

There is one EvE. Many people. Many lifestyles. WE are EvE

Syndiaan
Caldari Provisions
Caldari State
#1232 - 2014-08-25 17:33:49 UTC
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.


How many more pages on this thread of people saying this change is dumb and we don't like it do we need to make to get this not to happen?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1233 - 2014-08-25 17:34:57 UTC  |  Edited by: epicurus ataraxia
Syndiaan wrote:
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.


How many more pages on this thread of people saying this change is dumb and we don't like it do we need to make to get this not to happen?


Never, those somewhere up the tree have decided it is fun. And if they force it through we will thank them for it.

You cannot cure that level of stupid.

All you can do is leave them to it, and hopefully they will be replaced with more level headed people, who actually take into account that ALL their customers are actually free to make their own choice of how they spend their time.

There is one EvE. Many people. Many lifestyles. WE are EvE

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1234 - 2014-08-25 17:37:36 UTC
epicurus ataraxia wrote:

If you believe that you have absolutely no idea of what this change entails.

The whole point is that there is absolutely nothing you can manage, you are just along for the ride, and each person who jumps into a hostile defence will live or die entirely and totally due to the luck of where he emerges in a great sphere. And NOTHING he can do will influence that.

You may as well have the ship randomly self destruct.

sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic

you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt
Promiscuous Female
GBS Logistics and Fives Support
#1235 - 2014-08-25 17:38:40 UTC
epicurus ataraxia wrote:

If you really think that gutting the core concept of eve, where our actions and those actions of those you meet are what decide our experience, is a positive direction for EVE you are welcome to continue.

L M B O

please continue to spout melodrama
Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#1236 - 2014-08-25 17:39:09 UTC
epicurus ataraxia wrote:
Syndiaan wrote:
CCP Fozzie wrote:
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.

I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible.


How many more pages on this thread of people saying this change is dumb and we don't like it do we need to make to get this not to happen?


Never, those somewhere up the tree have decided it is fun. And if they force it through we will thank them for it.

You cannot cure that level of stupid.


The only cure for that is starvation of cash.

To be fair there only screwing up the best part of EVE in my eyes. Nobody wants to roll holes, its a pain in the arse at best, and at worst, it just wont be done.

@glasgowdunlop #tweetfleet

TDSIN Director : Join 'TDSIN pub' for more info, Join today!

Glasgow EVE Meets Organiser

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1237 - 2014-08-25 17:45:09 UTC
Retar Aveymone wrote:
epicurus ataraxia wrote:

If you believe that you have absolutely no idea of what this change entails.

The whole point is that there is absolutely nothing you can manage, you are just along for the ride, and each person who jumps into a hostile defence will live or die entirely and totally due to the luck of where he emerges in a great sphere. And NOTHING he can do will influence that.

You may as well have the ship randomly self destruct.

sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic

you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt

I worked for a bank that used that kindergarden school of business management.
The entire team was outsourced to India as it was felt that no one could do a worse job than them......

The maze now has a random trapdoor that kills the mice.
There is NO way to adapt to Luck, that is the whole problem. If this had only been about spawn distance, that could have been dealt with, new tactics, new ships etc.

But no it was decided to spawn all the ships randomly in a vast sphere, where some would be out of support range, some surrounded and destroyed as they despawn, some with no hope of warping away, and with no possibility of making it back to the hole, it is not like gates, It is not like Jump Bridges, all the reasons have been explained in depth.

You live or die purely due to luck. Once you jump, your future is 100% down to luck.
There are no choices to make, other than hide in your pos, or grr at each other from either side of the wormhole with NOBODY stupid enough to suicide against a defender that has such an overwhelming advantage.

There is one EvE. Many people. Many lifestyles. WE are EvE

Syndiaan
Caldari Provisions
Caldari State
#1238 - 2014-08-25 17:45:20 UTC
Retar Aveymone wrote:
epicurus ataraxia wrote:

If you believe that you have absolutely no idea of what this change entails.

The whole point is that there is absolutely nothing you can manage, you are just along for the ride, and each person who jumps into a hostile defence will live or die entirely and totally due to the luck of where he emerges in a great sphere. And NOTHING he can do will influence that.

You may as well have the ship randomly self destruct.

sounds like you'll have to put your thinking caps on and figure out the best fleet comps to jump into a hostile defense taking into account this mechanic

you're basically furious someone moved your cheese: yes, the maze has changed and you will have to reconsider what fleet comp you use in attacking. nullsec does this like monthly, it's not too hard and many people (perhaps you, perhaps not) will learn to adapt


How about they apply this change to jump bridges as well, think you would be whistling a different tune then.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1239 - 2014-08-25 17:49:09 UTC  |  Edited by: epicurus ataraxia
Promiscuous Female wrote:
epicurus ataraxia wrote:

If you really think that gutting the core concept of eve, where our actions and those actions of those you meet are what decide our experience, is a positive direction for EVE you are welcome to continue.

L M B O

please continue to spout melodrama

The one good thing is that you will be far more screwed than we ever were.
Now that would be worth resubscribing for to see, but it is too late I cannot be bothered any more. I'll read about it sometime I guess.

There is one EvE. Many people. Many lifestyles. WE are EvE

Promiscuous Female
GBS Logistics and Fives Support
#1240 - 2014-08-25 17:52:03 UTC
Syndiaan wrote:

How about they apply this change to jump bridges as well, think you would be whistling a different tune then.

fine by me

jump bridges already spout you out 5km from the module, you have to burn back to jump back through

also if the aperture is wide enough, there's a chance that you'd land inside the JB pos which would be hilarious